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	<title>TechCrunch &#187; Tencent</title>
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		<title>Chinese Social Networks &#8216;Virtually&#8217; Out-Earn Facebook And MySpace: A Market Analysis</title>
		<link>http://www.techcrunch.com/2009/04/05/chinese-social-networks-virtually-out-earn-facebook-and-myspace-a-market-analysis/</link>
		<comments>http://www.techcrunch.com/2009/04/05/chinese-social-networks-virtually-out-earn-facebook-and-myspace-a-market-analysis/#comments</comments>
		<pubDate>Sun, 05 Apr 2009 15:42:39 +0000</pubDate>
		<dc:creator>Guest Author</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[Web 2.0 News & Ideas]]></category>
		<category><![CDATA[51.com]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[City!N]]></category>
		<category><![CDATA[Douban]]></category>
		<category><![CDATA[Facebook]]></category>
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		<category><![CDATA[xiaonei]]></category>
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		<guid isPermaLink="false">http://www.techcrunch.com/?p=54109</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/04/happy-farm-215-215x169.jpg" width="215" height="169" />

Despite China’s massively growing internet market, international giants like Google and Facebook are having trouble making gains with the 300 million Chinese online users. China’s netizens are on average very young – 66.7 % of them are younger than 29 years old and 35.2 % of them are teenagers—with social networking and entertainment applications being the most popular.   

While companies like Facebook struggle to conquer market share in China and to create viable business models everywhere, their Chinese clones have built lucrative cash machines literally earning billions of dollars a year.   Unfortunately, adopting Chinese methods may not help American social networks due both to cultural differences in Chinese user behavior and industry practices.  Our analysis of the Chinese social networking scene after the jump.]]></description>
			<content:encoded><![CDATA[<p><em></em><em>Editor&#8217;s Note:  Social networks are taking off in China.  The following guest post by George Godula. David Li, and Richard Yu explores how Chinese social networks are pursuing different business models than their American counterparts, relying more on micropayments and the sale of virtual goods.  George Godula is the co-founder of <a href="http://www.web2asia.com">Web2Asia</a>, an East Asian incubator and also a consultancy for Western startups trying to enter markets in China, Japan and Korea. David Li is a developer of social networking applications such as Growing Gifts, and he also was the developer of OnChat, an early in-browser graphical avatar chat system.  Richard Yu is a Seattle native living in China, where he consults for Shanghai-based web startups while writing <a href="http://www.iheartyu.com">his blog</a>.</em></p>
<hr />
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/04/sns-china.png" /></p>
<p>Despite China’s massively growing internet market, international giants like Google and Facebook are having trouble making gains with the 300 million Chinese online users. China’s netizens are on average very young – 66.7 % of them are younger than 29 years old and 35.2 % of them are teenagers—with social networking and entertainment applications being the most popular.   </p>
<p>While companies like Facebook struggle to conquer market share in China and to create viable business models everywhere, their Chinese clones have built lucrative cash machines literally earning billions of dollars a year.   Unfortunately, adopting Chinese methods may not help American social networks due both to cultural differences in Chinese user behavior and industry practices.  Below is our analysis of the Chinese social networking scene.</p>
<p><strong>Chinese Social Networking is Dominated by Local Players</strong></p>
<p>Bulletin Board Systems (BBS) have long played the dominating role in Chinese Internet life and still continue to be one of the most popular online platforms for social interaction. Registered user accounts, which are mostly anonymous, surpass 3 billion (users have multiple accounts) and 80% of Chinese sites run their own BBS. However in the last year social networking services, most of which require real name registrations, have shown explosive growth in China with 19.3% of netizens using them regularly. </p>
<p>Despite the popularity of social networking in China, the social networking market is dominated by local Chinese players, and Western networks have trouble adapting to Chinese culture and user expectations. Facebook does not rank among the top 15 asocial networks in China while MySpace has only 6 million users (vs. the goal of 50 million users after 2 years initially proclaimed by Rupert Murdoch). </p>
<p>Meanwhile, China’s leading social network <a href="http://qzone.qq.com/">Qzone</a>, which is targeted at teenagers, <a href="http://www.techcrunch.com/2009/02/24/chinas-social-network-qzone-is-big-but-is-it-really-the-biggest/">may even be the largest in the world</a>. <a href="http://www.tencent.com/">Tencent, Inc.</a>, the company that runs Qzone, recently <a href="http://www.web2asia.com/2009/03/18/chinese-internet-giant-tencent-surpases-usd-1-billion-in-revenues/">announced group revenues</a> of over $1 billion in 2008. </p>
<p>As ad sales slump in the recession, only approximately 12% of Qzone’s revenue stems from online advertising with the rest coming from virtual item sales such as applications and avatars. Internet ad spending in China is expected to reach $1.7 billion in 2009, which is about 4% of total ad spend. In comparison, the US is estimated to spend $25.7 billion reaching consumers online through advertising. These comparably low online budgets in China are largely spent at four large news portals, which earn the majority of online ad revenue. This forces most “smaller” portals to find more innovative ways to monetize their traffic. </p>
<p><a href="http://www.51.com/">51.com</a>, which targets working class adults from rural parts of China, is the second most popular social network in China with 130 million registered users.  Concurrently, Chinese students flock to <a href="http://www.xiaonei.com/">Xiaonei</a> with approx. 40 million users. It is backed up with $430 million in funding from its parent company Oak Pacific Interactive and investors like Softbank.  <a href="http://www.kaixin001.com/">Kaixin001</a>, which skyrocketed out of nowhere to 30 million registered users from the middle of last year, targets white collar workers in China&#8217;s largest cities by employing controversial invitation techniques and copying apps directly from Facebook. </p>
<p>Yet the astronomical growth of China’s social networks can be attributed as much to its massive market size as to its cultural norms and values. Social networking apps can hit hyper-viral levels in China due to a higher tolerance of intrusive app invitations. It is not uncommon for apps to essentially force new users to invite people and perform tasks before being able to join their friends online. Once friends have joined they are required to interact much more with the apps and advertisements than on Western applications. While this model is not replicable for the US market, certain aspects of this strategy/cultural mindset are necessary if companies like Facebook or Myspace want to compete in China.  </p>
<p><strong>Open Social Networks are Not So Open in China</strong></p>
<p>In the middle of 2008, Myspace was the only social network to support OpenSocial in China. Despite Google&#8217;s effort, the adoption of OpenSocial was slow among the major social networks. Eventually, other platforms caved into the partnership with Google and gave half-hearted support to OpenSocial. Apart from some of the large social networks mentioned previously this included City!N, Yiqi.com as well as the business network Tianji and BBS Tianya. Other social networks such as Douban, Hainei or news portal Sohu had originally announced to join OpenSocial but then never implemented it, choosing an F8 style API instead. Today, only one of the top 50 apps in China&#8217;s social networks runs on OpenSocial despite the hard work put in by the Google team in China. </p>
<p><a href="http://www.techcrunch.com/wp-content/uploads/2009/04/xionaivsmyspacevs51.png"><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/04/xionaivsmyspacevs51-630x476.png" alt="xionaivsmyspacevs51" title="xionaivsmyspacevs51" width="630" height="476" class="alignright size-medium wp-image-54133" /></a></p>
<p>When Xiaonei and 51.com at first opened their own platforms, their terms of services outraged the developer community with clauses that practically blocked all monetization opportunities and a shared user base with their own websites. The developers launched several public protests against the social networks including the website <a href="http://www.anti-opensocial.com/">www.anti-opensocial.com</a> to rebel against hypocritical support for these &#8220;fake open&#8221; platforms. The executives from these social networks did respond quickly to the developers demands and changed the terms of service to more reasonable terms, allowing limited monetization opportunities for the developers.</p>
<p>Unfortunately, most social networks continue to ignore “Open Social” practices, opting for the more familiar “Guanxi paradigm” in business practices with third parties. The term &#8221;Guānxi&#8221; describes the basic dynamic of gaining influence and receiving favors within social relationships, and is a central concept in Chinese society. For social networks, this means that rather than developing an open ecosystem, they focus on dealing with third parties individually and face to face. New Open Social Networking platforms (or better put, “selectively opened”) such as <a href="http://my.cn.yahoo.com/">Yahoo&#8217;s Guanxi</a>, <a href="http://xiaoyou.qq.com/">Tencent’s Xiaoyou</a> and Tianya court established third party app developers like <a href="http://www.fminutes.com/">Five Minutes</a> while largely ignoring the wider developer community. </p>
<p>Additionally, ad sales are also strictly controlled by the social networks themselves even though 51.com set a threshold of a $35k fee to be paid for app developers to operate their own ad revenue -based applications (which until now no developer was willing to pay).</p>
<p><a href="http://blog.donews.com/keso/">Keso</a>, China’s most widely read tech blogger, who we asked to contribute to this article through China’s online expert panel <a href="http://www.bloggerinsight.com/">BloggerInsight</a>, summed up the situation by saying “Despite an open platform strategy, Chinese SNS are still competing with each other on the application level”.</p>
<p><a href="http://www.techcrunch.com/wp-content/uploads/2009/04/happyfarm-1.png"><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/04/happyfarm-1.png" alt="top-apps-xiaonei" title="top-apps-xiaonei" width="630" height="482" class="alignright size-medium wp-image-54134" /></a></p>
<p><a href="http://www.techcrunch.com/wp-content/uploads/2009/04/top-apps-51com.png"><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/04/top-apps-51com-630x482.png" alt="top-apps-51com" title="top-apps-51com" width="630" height="482" class="alignright size-medium wp-image-54136" /></a></p>
<p><strong>Imitation of Facebook was only a Launching Point</strong> </p>
<p>Chinese sites are notorious for their C2C strategy, or &#8220;Copy to China&#8221;.  This applies to the app market in the same way as it did to the social networks and all other Web 2.0 and eCommerce services. A year after Facebook introduced the F8 open platform, Xiaonei.com followed suit and announced its open platform in July 2008. The developer group <a href="http://app.xiaonei.com/developers/home.do">xCube</a> on Xiaonei attracted individuals and companies interested in third-party apps. Yet Chinese outsourcing developers such as <a href="http://www.apptz.com/">Apptz</a> and <a href="http://www.ismole.com/">Ismole</a> armed with experience working on Facebook applications made significant inroads by launching several apps and attracting millions of users in just a few short months. </p>
<p>At about the same time, the apps space also felt the power of C2C with copies of popular apps on Facebook such as &#8220;Friends for Sale&#8221; and &#8220;Parking War&#8221; popping up on just about every social network in China. Other leading social networks such as 51.com and Comsenz!’s Ucenter Home (similar to Ning.com) launched their own open platform soon after Xiaonei&#8217;s effort. </p>
<p><strong>Chinas 51.com first social network in the world to open up payment API</strong></p>
<p>While Chinese social networks started out as mere clones of existing sites, they’ve managed to innovate the business models to create a very lucrative market by cementing the relationship between application developers and the site’s user base.  Happy Farm, the most popular app in China reportedly collects well over $75k a month through installations on various platforms, and according to Chinese application tracker, <a href="http://www.appleap.com/">Appleap</a>, the value of the total social network&#8217;s apps install base is approx. $4.5 million.</p>
<p><a href="http://www.techcrunch.com/wp-content/uploads/2009/04/happy-farm.jpg"><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/04/happy-farm-630x485.jpg" alt="happy-farm" title="happy-farm" width="630" height="485" class="alignright size-medium wp-image-54141" /></a></p>
<p>Opening up the payment system was one of the most anticipated announcements from Facebook&#8217;s developer conference F8 2008 but the company failed to create an integrated ecosystem for users to buy and sell apps. China&#8217;s socail networks took the great leap forward in this area when 51.com became the first social network in the world opening up its payment system to third party developers in 2008. Users pay money to 51.com and receive virtual coins which they can then again spend on third party applications. The revenue is split 50/50 between the social network and the developer. </p>
<p>Facebook on the other hand currently does not offer developers access to its payment system. If a third party application redirects Facebook users to their own website and payment processor, they usually lose the advantage of Facebook’s trusted brand name and the majority of potential revenues.</p>
<p>At the same time, companies like <a href="http://www.becomedia.cn/">Becomedia</a> are cooperating with 51.com to bring OfferPal-style cost-per-click/cost-per-action (CPS/CPA) for virtual currency models to China. CPS/CPA is one of the fastest growing sectors of Internet ads in China. This means revenues for the developers by trading their virtual currency for hard cash.</p>
<p>Season Xu from Five Minutes, the maker of China’s most popular app, confirmed the three basic revenue models for apps in China: shared ad revenues, income through virtual currencies, and customized development for branded applications. However he and <a href="http://herock.net/">Herock</a>, a leading figure in the Chinese tech blogosphere whom we also spoke to, expect a consolidation in the app development market soon with larger companies taking over and benefiting from effects of scale, rather than individual developers still being able to produce top apps. </p>
<p><strong>What can Facebook and Western social networks learn, if anything?</strong></p>
<p>If monetizing a social network is so easy, then why hasn’t Facebook opened up its payment API to third party developers? While the aggressive and intrusive hyper-viral aspects of the apps in China may not be replicable in a Western Market, the problems for creating a more viable business model run deeper. Western companies cannot innovate in the same way due to institutional problems stemming from their own struggle for an identity and revenue. </p>
<p>Facebook has just <a href="http://www.techcrunch.com/2009/04/03/facebooks-newest-funding-source-you/">recently announced a “credits” system</a>, but it seems to miss the mark.  The new system demonstrates little incentive for users to shell over money, and does not speak to the same need as paying for a social application that all your friends are already on and talking about.  Facebook may be afraid to become a marketplace for applications, because they are reluctant to be labeled as a social gaming network or a social app store. Instead, they are a self-styled guru of dynamic human interaction.  If they opened up their platform to become an apps store, their major revenue streams would put them into a pigeonhole, calling their $15 billion valuation into question.  They obviously don’t want to be labeled as a “gaming platform” either, and don&#8217;t want to fully depend on selling digital trinkets.  </p>
<p>Like during the American gold rush in 1849, where Chinese merchants prospered while most prospectors went bust in search of striking gold, it appears that building viable, scalable businesses for Social Networking sites may still be an ancient Chinese secret for Westerners.</p>
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<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/51-com">51.com</a></div>
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<div class="cbw_subheader"><a href="http://www.crunchbase.com/company/xiaonei">Xiaonei</a></div>
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<div class="cbw_subheader"><a href="http://www.crunchbase.com/product/qzone">QZone</a></div>
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		<title>China&#8217;s Social Network QZone Is Big, But Is It Really The Biggest?</title>
		<link>http://www.techcrunch.com/2009/02/24/chinas-social-network-qzone-is-big-but-is-it-really-the-biggest/</link>
		<comments>http://www.techcrunch.com/2009/02/24/chinas-social-network-qzone-is-big-but-is-it-really-the-biggest/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 19:52:09 +0000</pubDate>
		<dc:creator>Robin Wauters</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[QQ]]></category>
		<category><![CDATA[Qzone]]></category>
		<category><![CDATA[Tencent]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=45873</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/02/qzone-logo.png" alt="" />

<a href="http://www.tencent.com/en-us/index.shtml">Tencent</a>, China's largest Internet portal mostly known to us for its hugely popular instant messenger product <a href="http://en.wikipedia.org/wiki/Tencent_QQ">QQ</a>, published an updated report on the user numbers of its social networking service <a href="http://qzone.qq.com">QZone</a> last week. The report was only available in Chinese, but the folks over at <a href="http://www.web2asia.com/2009/02/24/the-world-s-largest-online-social-network-qzone">Web2Asia</a> were kind enough to translate it. 

And if the self-reported numbers are not too much of an exaggeration, they're nothing short of mind-blowing.

Even taken with a healthy grain of salt, the stats Tencent are presenting deserve a mention: the report claims more than 200 million people were using QZone as of January 31, 2009, surpassing international players like Facebook (which recently announced 175 million registered users) and MySpace.]]></description>
			<content:encoded><![CDATA[<p><img class="shot2" src="http://cache0.techcrunch.com/wp-content/uploads/2009/02/qzone-logo.png" alt="" /><a href="http://www.tencent.com/en-us/index.shtml">Tencent</a>, China&#8217;s largest Internet portal mostly known to us for its hugely popular instant messenger product <a href="http://en.wikipedia.org/wiki/Tencent_QQ">QQ</a>, published an updated report on the user numbers of its social networking service <a href="http://qzone.qq.com">QZone</a> last week. The report was only available in Chinese, but the folks over at <a href="http://www.web2asia.com/2009/02/24/the-world-s-largest-online-social-network-qzone">Web2Asia</a> were kind enough to translate it. </p>
<p>And if the self-reported numbers are not too much of an exaggeration, they&#8217;re nothing short of mind-blowing.</p>
<p>Even taken with a healthy grain of salt, the stats Tencent are presenting deserve a mention: the report claims more than 200 million people were using QZone as of January 31, 2009, surpassing international players like Facebook (which recently announced 175 million registered users) and MySpace.</p>
<p>For the sake of comparison, we took a look at the worldwide comScore stats for the aforementioned social networking services, but they only give you an overview of visitor numbers for QQ.com instead of QZone separately (which has its own subdomain). To be frank, we don&#8217;t even know if the comparison flies because we&#8217;re not sure where QQ the communication (IM) service ends and where QZone the social network begins.</p>
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/02/chart-qzone.png" alt="" /></p>
<p>Going back to Tencent&#8217;s report, it states that about 150 million out of the total 200 million are actively contributing on Qzone by posting blogs, sharing photos, and interacting with other users. In Qzone, about 4 million users are supposedly uploading an average of 60 million photos every day. Furthermore, on February 9 the company&#8217;s instant messenger QQ reportedly recorded more than 50 million concurrent users.</p>
<p>The numbers are so impressive that we dug a little deeper, stumbling upon a report on <a href="http://www.datacenterknowledge.com/archives/2009/02/24/is-chinas-qzone-bigger-than-facebook/">DataCenterKnowledge</a> which also wonders if QZone is bigger than Facebook globally or not. The article points to <a href="http://news.netcraft.com/archives/2009/02/18/february_2009_web_server_survey.html">Netcraft&#8217;s latest monthly web server survey</a>, which this month started including the Qzone blogging service. Netcraft: &#8220;this month&#8217;s inclusion instantly makes the company the <strong>largest blog site provider in the survey</strong>, surpassing the likes of Windows Live Spaces, Blogger and MySpace.&#8221; Facebook is under-reported here because Netcraft’s survey doesn’t capture all the activity at social networks and instead zooms in on sites rather than users.</p>
<p>Furthermore, QQ has more social networking services targeting various markets besides QZone. QQ Xiaoyou, a service targeting students in universities and high schools, has over 20 million registered users and it only officially launched in January, 2009 (it&#8217;s been in private test mode since June 2008).</p>
<p>If QQ doesn&#8217;t operate the world&#8217;s largest social networking sites already, it will soon.</p>
<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/02/qzone-screen.png" alt="" /></p>
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		<title>For Chinese IM Portal Tencent, The Money Is In Micro-Transactions</title>
		<link>http://www.techcrunch.com/2008/03/27/for-chinese-im-portal-tencent-the-money-is-in-micro-transactions/</link>
		<comments>http://www.techcrunch.com/2008/03/27/for-chinese-im-portal-tencent-the-money-is-in-micro-transactions/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 16:55:31 +0000</pubDate>
		<dc:creator>Erick Schonfeld</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
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		<description><![CDATA[In China, the money isn&#8217;t in Web advertising. It is in micro-transactions.  At least that is the case for Tencent, which operates the largest instant-messaging network in China and is one of the largest overall portals.  Tencent—which includes the QQ IM service, QQ Show (an avatar social network modeled after Korea&#8217;s Cyworld), and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.tencent.com.hk/index_e.shtml"><img class="shot2" src='http://cache0.techcrunch.com/wp-content/tencent-logo.png' alt='tencent-logo.png' /></a>In China, the money isn&#8217;t in Web advertising. It is in micro-transactions.  At least that is the case for <a href="http://www.tencent.com.hk/index_e.shtml">Tencent</a>, which operates the largest instant-messaging network in China and is one of the largest overall portals.  Tencent—which includes the QQ IM service, QQ Show (an avatar social network modeled after Korea&#8217;s Cyworld), and QQ Pet (virtual pet portal)—is the No. 21 Web property in the world and the second largest in China after Baidu (the two keep switching the No. 1 and No . 2 spots).  According to comScore, it attracted 66.2 million unique visitors in February, half a million less than Baidu and about 10 million less than all the sites run by New York Times Digital (which includes NYTimes.com, About.com, Boston.com,and a bunch of other newspaper sites).</p>
<p>Tencent is publicly traded.  In 2007, it made $523 million in revenues, and $224 million in operating profits. That gives it a 43 percent operating margin. In contrast, Yahoo&#8217;s operating margin is 10.4 percent. </p>
<p>A big reason for the difference in this profitability is that advertising makes up only 13 percent of its revenues.  The rest are in micro-transactions for digital goods, online games, and other services that Chinese Web surfers gladly pay for, as well as mobile services.  Here is how Tencent&#8217;s revenues <a href="http://www.plus8star.com/?cat=13">break down</a>:</p>
<blockquote><p>Internet services (digital goods, games, micro-transactions): $344 million (66%)<br />
Mobile services: $110 million (21%)<br />
Online ads: $67 million (13%)</p>
<p><strong>Total Revenues</strong>: $523 million</p></blockquote>
<p>Digital goods are a big revenue driver for Chinese Web companies and are extremely profitable.  In the U.S., with a few exceptions (the virtual economies in virtual worlds and online video games), Web surfers don&#8217;t really like to pay for digital goods.  Is this a cultural thing, or can it change?  It is important to remember that there are other ways to make money on the Web besides advertising.</p>
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