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	<title>TechCrunch &#187; socialmedia</title>
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		<title>MySpace Experimenting With Interactive Ads Powered By SocialMedia.com</title>
		<link>http://www.techcrunch.com/2009/06/01/myspace-experimenting-with-interactive-ads-powered-by-socialmedia/</link>
		<comments>http://www.techcrunch.com/2009/06/01/myspace-experimenting-with-interactive-ads-powered-by-socialmedia/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 18:25:12 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=69559</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/06/myspacelogo-215x56.png" width="215" height="56" />At this morning's <a href="http://www.federatedmedia.net/events/cmsummit">Conversational Marketing Summit</a> in New York, <a href="http://www.socialmedia.com">SocialMedia.com</a> CEO Seth Goldstein <a href="http://twitter.com/johnbattelle/statuses/1992552034">revealed</a> that the advertising company had been working with MySpace to develop and deploy 'Interaction Ads' - an advertising product that can prompt a MySpace member for input and use that, along with MySpace's social graph, to tailor the advertising shown to their friends.

The ads are a variation on SocialMedia.com's powerful Friend to Friend social ads, which the company first <a href="http://www.techcrunch.com/2009/03/11/socialmedia-launches-interactive-word-of-mouth-social-ads/">rolled out</a> in March.  The idea behind them is simple: if I visited a page on MySpace Music, an ad could ask me if I preferred Rock or Rap, with a pair of checkboxes where I could indicate my favorite genre.  Then when my friends visited MySpace, they could see an ad that said "Jason likes Rock and Roll!  Which do you like?"  This level of customization may seem a little strange at first to users, but the ads tend to be far more engaging than typical banner ads.  I won't be surprised if ads that pair user interaction and the social graph become the norm over the next few years.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/06/myspacelogo.png" class="shot2"/>At this morning&#8217;s <a href="http://www.federatedmedia.net/events/cmsummit">Conversational Marketing Summit</a> in New York, <a href="http://www.socialmedia.com">SocialMedia.com</a> CEO Seth Goldstein <a href="http://twitter.com/johnbattelle/statuses/1992552034">revealed</a> that the advertising company had been working with MySpace to develop and deploy &#8216;Interaction Ads&#8217; &#8211; an advertising product that can prompt a MySpace member for input and use that, along with MySpace&#8217;s social graph, to tailor the advertising shown to their friends.</p>
<p>The ads are a variation on SocialMedia.com&#8217;s powerful Friend to Friend social ads, which the company first <a href="http://www.techcrunch.com/2009/03/11/socialmedia-launches-interactive-word-of-mouth-social-ads/">rolled out</a> in March.  The idea behind them is simple: if I visited a page on MySpace Music, an ad could ask me if I preferred Rock or Rap, with a pair of checkboxes where I could indicate my favorite genre.  Then when my friends visited MySpace, they could see an ad that said &#8220;Jason likes Rock and Roll!  Which do you like?&#8221;  This level of customization may seem a little strange at first to users, but the ads tend to be far more engaging than typical banner ads.  I won&#8217;t be surprised if ads that pair user interaction and the social graph become the norm over the next few years.</p>
<p>This news is obviously a very major win for SocialMedia.com &#8211; not only is the company running campaigns from major brands, but MySpace itself is working in tandem with the company to sell the ads.  It&#8217;s also good to see MySpace working with third parties to maximize revenue opportunities, especially as its user growth begins to <a rhef="http://www.techcrunch.com/2009/05/18/myspace-is-in-real-trouble-if-these-page-view-declines-dont-reverse/">stall</a>.<br />
<center><br />
<img src="http://cache0.techcrunch.com/wp-content/uploads/2009/05/social-ad.jpg"/><br />
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		<title>The IAB Sets Some Standards For Social Ads</title>
		<link>http://www.techcrunch.com/2009/05/18/the-iab-sets-some-standards-for-social-ads/</link>
		<comments>http://www.techcrunch.com/2009/05/18/the-iab-sets-some-standards-for-social-ads/#comments</comments>
		<pubDate>Mon, 18 May 2009 19:55:59 +0000</pubDate>
		<dc:creator>Nick Gonzalez</dc:creator>
				<category><![CDATA[Web 2.0 News & Ideas]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[IAB]]></category>
		<category><![CDATA[MySpace]]></category>
		<category><![CDATA[socialmedia]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=65760</guid>
		<description><![CDATA[<img src="http://www.techcrunch.com/wp-content/uploads/2009/05/social-ad-215x196.jpg" width="215" height="196" />

<em><strong>Editor's note</strong>: Nick Gonzalez is a Director of Marketing at <a href="http://www.socialmedia.com/">SocialMedia.com</a>, which makes “People Powered Ad” products.</em>

Before the advent of ad standards from the Interactive Advertising Bureau (IAB), the online advertising world was fragmented between any number of display formats. When the IAB launched IAB standards in 1996, an agency could buy media across numerous properties without adjusting the creative.

Buying online media became more efficient. Importantly, it freed up advertisers to focus around the message and not the format of the advertisement.

Today, the IAB has once again stepped in to help bring clear standards to online advertising with a new set of best practices for social media advertising. It’s a welcome change because advertising has been far behind the consumer space with respect to implementing the kinds of social functionality that has made social media properties like Twitter, MySpace and Facebook so popular.]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/05/social-ad.jpg" class="shot2"/></p>
<p><em><strong>Editor&#8217;s note</strong>: Nick Gonzalez is a Director of Marketing at <a href="http://www.socialmedia.com/">SocialMedia.com</a>, which makes “People Powered Ad” products.</em></p>
<p>Before the advent of ad standards from the Interactive Advertising Bureau (IAB), the online advertising world was fragmented between any number of display formats. When the IAB launched IAB standards in 1996, an agency could buy media across numerous properties without adjusting the creative.</p>
<p>Buying online media became more efficient. Importantly, it freed up advertisers to focus around the message and not the format of the advertisement.<br />
Today, the IAB has once again stepped in to help bring clear standards to online advertising with a new <a href="http://www.iab.net/socialads">set of best practices</a> for social media advertising. It’s a welcome change because advertising has been far behind the consumer space with respect to implementing the kinds of social functionality that has made social media properties like Twitter, MySpace and Facebook so popular.</p>
<p>As part of a company that makes social ads, I’m excited that the IAB has released a new set of social advertising best practices to help bring consistency to the marketplace, similar to the way IAB standards brought efficiency to online advertising back in the 90&#8217;s.</p>
<p>The best practices, which were announced at a <a href="http://www.iab.net/events_training/socialmedia2009/overview">conference</a> today, include definitions of social ad elements, examples of social ads, recommendations for consumer opt-in, and guidelines for <a href="http://www.iab.net/iab_products_and_industry_services/508676/508813/1464   ">privacy standards</a>.  The IAB defines a social ad as:</p>
<blockquote><p>An online ad that incorporates user interactions that the consumer has agreed to display and be shared. The resulting ad displays these interactions along with the user’s persona (picture and/or name) within the ad content.  </p></blockquote>
<p>The ingredients of a social ad can include profile data, social targeting (by encouraging people to pass ads along to their friends), and social interactions within the ad itself, such as sharing or commenting.  The IAB&#8217;s guidelines are clear that consumers should have control over what data is shared with their friends, in what context, and that social ads should be explicitly opt-in, with the option to opt out at any time: </p>
<blockquote><p>Since it is essential for social ads to be trusted in order to achieve broad adoption, it is important for consumers to have visibility and control of what can be shared with their social connections</p></blockquote>
<p>The standards were developed as part of a 151-company committee with 218 members (yup, that was fun) including MySpace, Microsoft, Google, Facebook, SocialMedia.com, CBS, Accenture, PriceWaterhouseCoopers LLC, Condé Nast Digital, IDG Entertainment, and Nielsen Online.   You can see one of the many example ads above, and the entire document embedded below. </p>
<p><object id="_ds_6033912" name="_ds_6033912" width="630" height="550" type="application/x-shockwave-flash" data="http://viewer.docstoc.com/"><param name="FlashVars" value="doc_id=6033912&#038;mem_id=274918&#038;doc_type=pdf&#038;fullscreen=0" /><param name="movie" value="http://viewer.docstoc.com/"/><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /></object><br /><font size="1"><a href="http://www.docstoc.com/docs/6033912/Social-Media-Ad-Standards">Social Media Ad Standards</a> &#8211; </font>
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		<title>SocialMedia Unveils New Interactive Ads, Scores IDG As Partner</title>
		<link>http://www.techcrunch.com/2009/05/11/socialmedia-unveils-new-interactive-ads-scores-idg-as-partner/</link>
		<comments>http://www.techcrunch.com/2009/05/11/socialmedia-unveils-new-interactive-ads-scores-idg-as-partner/#comments</comments>
		<pubDate>Mon, 11 May 2009 17:21:24 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[IDG]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=63665</guid>
		<description><![CDATA[<a href="http://www.socialmedia.com"><img src="http://www.techcrunch.com/wp-content/uploads/2009/05/socialmedialogo-215x71.png" width="215" height="71" /></a>Social interaction is one of the driving forces behind the web right now, with Twitter and Facebook both growing at phenomenal rates.  But outside of social networks, advertisers have largely failed to get in on the action - on most web pages, banner ads usually consist of a flashy logo and maybe some clever text, without any content that is actually personalized to <i>you</i>.  

<a href="http://www.socialmedia.com">SocialMedia</a>, an advertising company that has largely concentrated on social network advertising until now, is looking to change this. The company is releasing a suite of new interactive advertising products, collectively being called "People Powered Ads" that look to help brands create more engaging ads by tapping into the social power of the web.  Alongside the launch the company has announced that publishing giant IDG is its first partner, and that IDG will be rolling out advertising campaigns and selling customized versions of 'People Powered Ads' under its own Amplify banner.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.socialmedia.com"><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/03/socialmedialogo.png" class="shot2"/></a>Social interaction is one of the driving forces behind the web right now, with Twitter and Facebook both growing at phenomenal rates.  But outside of social networks, advertisers have largely failed to get in on the action &#8211; on most web pages, banner ads usually consist of a flashy logo and maybe some clever text, without any content that is actually personalized to <i>you</i>.  </p>
<p><a href="http://www.socialmedia.com">SocialMedia</a>, an advertising company that has largely concentrated on social network advertising until now, is looking to change this. The company is releasing a suite of new interactive advertising products, collectively being called &#8220;People Powered Ads&#8221; that look to help brands create more engaging ads by tapping into the social power of the web.  Alongside the launch the company has announced that publishing giant IDG is its first partner, and that IDG will be rolling out advertising campaigns and selling customized versions of &#8216;People Powered Ads&#8217; under its own Amplify banner.</p>
<p>The first set of People Power Ads revolves around Twitter &#8211; a platform that is at once very appealing and terrifying to most brands.  The flagship ad unit is &#8216;Twitter Pulse&#8217;, which will display some of the most recent Tweets highlighting a company&#8217;s product or brand name (it&#8217;s essentially a custom emeddable Twitter Search).  For example, Apple could create an ad unit for the iPhone, presenting the five most recent tweets that mention the popular device.  This kind of ad can be quite engaging, but it is also scary for brands, as it could potentially display a tweet that is deriding the product.  To compensate for this SocialMedia will allow brands to create their own filters to weed out profanity or negative remarks, or to only show tweets from selected users.</p>
<p>SocialMedia is also offering a product called &#8216;Twitter MegaPulse&#8217; that allows brands to create entire microsites dedicated to their customized feeds.  And finally there&#8217;s &#8216;Twitter Sparq&#8217;, which allows brands to syndicate ads to Twitter clients, inviting users to tweet about a particular product (which would then likely show up in their Twitter Pulse).</p>
<p><center><br />
<img src="http://cache0.techcrunch.com/wp-content/uploads/2009/05/twitter-pulsejpg.jpeg"/><br />
</center></p>
<p>The second set of new ad units is called &#8216;Friend to Friend&#8217;.  SocialMedia <a href="http://www.techcrunch.com/2009/03/11/socialmedia-launches-interactive-word-of-mouth-social-ads/">rolled out</a> a similar product called &#8220;Word of Mouth&#8221; ads in March, inviting inviting users to interact with ads, which would then be customized with their responses when they were shown to friends.  This product does essentially the same thing, but also allows brands to tap into content on their Facebook fan pages.  And if a user grants SocialMedia permission though Facebook Connect, customized ads could appear on sites outside of the social network.</p>
<p>Finally, there are community products, which aren&#8217;t reliant on any outside social networks.  An ad unit called the &#8216;Community Poll&#8217; asks users for input on a topic, and then presents the current results to other visitors.  The last product is the &#8216;Community Stream&#8217;, which allows users to leave comments about a certain product or brand (it&#8217;s similar to the Twitter Pulse above, but allows visitors who don&#8217;t use Twitter to leave remarks.</p>
<p><center><br />
<img src="http://cache0.techcrunch.com/wp-content/uploads/2009/05/community-streamjpg.jpeg"/><br />
</center></p>
<p>It seems inevitable that the majority of online ads will eventually be customized to suit your personal preferences and those of your friends, and SocialMedia seems to be ahead of the curve in this respect.  That said, even with the filter options it will likely still take many brands far longer than it should to warm up to the idea of ads customized with user-input, so it may still be a while before this becomes widespread.  And while SocialMedia asks users for permission before sharing their input, I wouldn&#8217;t be surprised if there is also some initial backlash as users begin to see their friends pop up more often in ad units.  </p>
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		<title>SocialMedia Launches Interactive &#8220;Word of Mouth&#8221; Social Ads</title>
		<link>http://www.techcrunch.com/2009/03/11/socialmedia-launches-interactive-word-of-mouth-social-ads/</link>
		<comments>http://www.techcrunch.com/2009/03/11/socialmedia-launches-interactive-word-of-mouth-social-ads/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 01:06:09 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=49074</guid>
		<description><![CDATA[<a href="http://www.socialmedia.com"><img src="http://www.techcrunch.com/wp-content/uploads/2009/03/socialmedialogo-215x71.png" width="215" height="71" /></a>

<a href="http://www.socialmedia.com">SocialMedia</a>, a company that specializes in advertising across social networks, has released a new form of advertising dubbed the "WOMI", or Word of Mouth Impression.  WOMI campaigns present visitors with ads asking them for some kind of input either though a multiple choice question or using a text field.  SocialMedia then uses this input to customize ads which are shown to the user's friends on the same social network.

For example, if an ad for Star Wars had a call-to-action asking if I was on the Light Side or Dark Side of the Force, it could take my response and then present my friends with an ad that said "Jason is on the Light Side, how about you?".  In turn, their responses are passed on to all of their friends, making this among the first kind of advertising with a viral element.  This interaction makes the ads mini-social applications in and of themselves, and have proven to be very successful in trial campaigns.

Research firm Dynamic Logic found that over three months WOMI resulted in increased awareness, favorability, and purchases for the Fortune 500 company running the campaign.  In fact, the campaign did so well that it placed among the top 20% of all social media campaigns <i>ever</i> analyzed by the firm, which has been in the business for nine years.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.socialmedia.com"><img src="http://cache0.techcrunch.com/wp-content/uploads/2009/03/socialmedialogo.png" class="shot2"/></a></p>
<p><a href="http://www.socialmedia.com">SocialMedia</a>, a company that specializes in advertising across social networks, has released a new form of advertising dubbed the &#8220;WOMI&#8221;, or Word of Mouth Impression.  WOMI campaigns present visitors with ads asking them for some kind of input either though a multiple choice question or using a text field.  SocialMedia then uses this input to customize ads which are shown to the user&#8217;s friends on the same social network.</p>
<p>For example, if an ad for Star Wars had a call-to-action asking if I was on the Light Side or Dark Side of the Force, it could take my response and then present my friends with an ad that said &#8220;Jason is on the Light Side, how about you?&#8221;.  In turn, their responses are passed on to all of their friends, making this among the first kind of advertising with a viral element.  This interaction makes the ads mini-social applications in and of themselves, and have proven to be very successful in trial campaigns.</p>
<p>Research firm Dynamic Logic found that over three months WOMI resulted in increased awareness, favorability, and purchases for the Fortune 500 company running the campaign.  In fact, the campaign did so well that it placed among the top 20% of all social media campaigns <i>ever</i> analyzed by the firm, which has been in the business for nine years.</p>
<p>WOMIs are compliant with industry-standard IAB ad sizes, so they can be shown on most sites and social network applications without any customization needed.  SocialMedia says that publishers outside of the social networks can also deploy the ads by tapping in vistors&#8217; social graphs using services like Facebook Connect.</p>
<p>Finally, if this kind of personalized ad isn&#8217;t your thing, every SocialMedia WOMI will include a sidebar that will allow users to turn them off permanently.  For more about WOMIs, check out the demo video below.</p>
<p><center><br />
<object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3572059&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3572059&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object><br /></center></p>
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		<title>SocialMedia Pays Out $8 Million To Facebook App Developers</title>
		<link>http://www.techcrunch.com/2008/06/19/socialmedia-pays-out-8-million-to-facebook-app-developers/</link>
		<comments>http://www.techcrunch.com/2008/06/19/socialmedia-pays-out-8-million-to-facebook-app-developers/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 16:01:50 +0000</pubDate>
		<dc:creator>Jason Kincaid</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/?p=19122</guid>
		<description><![CDATA[
SocialMedia, one of the leading advertising platforms for social network applications, announced today that they&#8217;ve paid out over $8 million to developers since the platform&#8217;s launch last year.   
The majority of this revenue has gone out to Facebook app developers, but the platform also supports applications running on OpenSocial.  The money has [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/company/socialmedia"><img src="http://cache0.techcrunch.com/wp-content/uploads/2008/06/socialmedialogonew.png" class="shot2"/></a></p>
<p><a href="http://www.socialmedia.com">SocialMedia</a>, one of the leading advertising platforms for social network applications, announced today that they&#8217;ve paid out over $8 million to developers since the platform&#8217;s <a href="http://www.techcrunch.com/2007/08/30/socialmedia-opens-self-serve-facebook-advertising-for-all/">launch</a> last year.   </p>
<p>The majority of this revenue has gone out to Facebook app developers, but the platform also supports applications running on OpenSocial.  The money has been paid out to approximately 1000 developers that have used SocialMedia&#8217;s ad platform across 5000 applications (the money has not been evenly distributed, so it isn&#8217;t worthwhile to look at the average).  </p>
<p>These figures may be encouraging to critics of Facebook&#8217;s development platform, who worry that applications can&#8217;t be easily monetized.  During a talk at the Web 2.0 conference last April, members of an expert panel were <a href="">predicting</a> total revenues on the Facebook platform of as little as $10M this year &#8211; an amount that certainly wouldn&#8217;t be encouraging to the venture capital firms that have been <a href="http://www.techcrunch.com/2008/04/25/lightspeed-funding-turns-facebook-application-into-serious-business/">pouring millions</a> into some of these apps.</p>
<p>Around 20% of Facebook&#8217;s 29,000 applications have used SocialMedia to distribute ads (and contributed to the $8M total).  While this is impressive, it only represents a fraction of the total revenue that&#8217;s being generated &#8211; clearly, there&#8217;s far more than $10 million to be had on these still-fledgling development platforms.</p>
<p>Later this month SocialMedia will be holding a pair of Facebook <a href="http://www.smbizschool.com/">&#8220;Business Schools&#8221;</a> (one in New York, one in London) to help encourage growth on the platform.</p>
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<p><strong><em>Crunch Network</em></strong>:  <a href="http://www.crunchbase.com">CrunchBase</a><em> </em>the free database of technology companies, people, and investors</p>
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		<title>So Long, Nick. We&#8217;ll Miss You.</title>
		<link>http://www.techcrunch.com/2008/02/01/so-long-nick-well-miss-you/</link>
		<comments>http://www.techcrunch.com/2008/02/01/so-long-nick-well-miss-you/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 18:00:03 +0000</pubDate>
		<dc:creator>Michael Arrington</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[socialmedia]]></category>

		<guid isPermaLink="false">http://www.techcrunch.com/2008/02/01/so-long-nick-well-miss-you/</guid>
		<description><![CDATA[The list of former TechCrunch writers who&#8217;ve gone off to greener pastures grows longer today. Yesterday was Nick Gonzalez&#8217;s last day at TechCrunch &#8211; today he starts a new job at the San Francisco startup Social Media.
Nick started at TechCrunch in June 2006 and has worked along side of me, day and night, since then. [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: right" src='http://cache0.techcrunch.com/wp-content/nickgonzalez.jpg'class="snap_nopreview shot2" alt="" />The list of former TechCrunch writers who&#8217;ve gone off to greener pastures grows longer today. Yesterday was Nick Gonzalez&#8217;s last day at TechCrunch &#8211; today he starts a new job at the San Francisco startup <a href="http://www.socialmedia.com">Social Media</a>.</p>
<p>Nick started at TechCrunch in June 2006 and has worked along side of me, day and night, since then. For many months in early 2007 he was the only person other than me writing for the site. He was a perfect business partner, always steady emotionally as my temper flared at regular hosting outages, missed stories and pissed off readers. In addition to writing and general analysis, Nick also kept the site running and wrote any new code we needed. Basically, I worked him to death.</p>
<p>At some point late last year he simply burned out, telling me (jokingly?) &#8220;I just can&#8217;t write about another fucking startup.&#8221; I think we both knew at that point that it was time for Nick to move on to the next step in his career.</p>
<p>He soon had offers from a bunch of startups and venture capitalists, and I think he made an excellent choice with Social Media. I suspect he&#8217;ll give his reasons for joining, as well as some juicy gossip about TechCrunch, on his <a href="http://runningwithfoxes.com/">personal blog</a> in the near future. For now, you can read his bio on our <a href="http://www.techcrunch.com/about-techcrunch/">About page</a>.</p>
<p>Nick joins ex-TechCrunchers Marshall Kirkpatrick (now at <a href="http://www.readwriteweb.com">ReadWriteWeb</a>), Natali Del Conte (<a href="http://www.techcrunch.com/2007/12/02/textras-natalie-del-conte-leaves-podshow-for-cnet-tv/">now at CNET TV</a>) and Ben Meyer (<a href="http://www.techcrunch.com/2007/12/06/hey-facebook-wtf-stay-away-from-techcrunchers/">now at Facebook</a>) who&#8217;ve abandoned us over the years. I miss working with all of them, and all are still very good friends.</p>
<p>You&#8217;ll be missed, Nick. Come by any time to write a post or two, for old time&#8217;s sake. And good luck at Social Media. They are very lucky to have you.</p>
<p><strong>Update: </strong><a href="http://runningwithfoxes.com/2008/02/01/so-im-now-nicksocialmediacom/">Nick speaks</a>.</p>
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<p><strong><em>Crunch Network</em></strong>:  <a href="http://www.crunchboard.com">CrunchBoard</a><em> </em>because it&#8217;s time for you to find a new Job2.0</p>
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		<title>SocialMedia Networks Takes $3.5 Million Series A</title>
		<link>http://www.techcrunch.com/2007/10/18/socialmedia-networks-takes-35-million-series-a/</link>
		<comments>http://www.techcrunch.com/2007/10/18/socialmedia-networks-takes-35-million-series-a/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 08:20:42 +0000</pubDate>
		<dc:creator>Duncan Riley</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[socialmedia]]></category>

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		<description><![CDATA[Social network platform provider SocialMedia Networks has taken $3.5 million Series A in a round led by Charles River Ventures that also included Marc Andreessen and Jeff Clavier (founder and managing partner of SoftTech VC). CRV had previously seed funded the company with $500,000.
SocialMedia Networks provides a suite of tools and services for developers building [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://socialmedia.com"><img src="http://cache0.techcrunch.com/wp-content/socialmedia.png" class="shot2" style="float: right" alt="socialmedialogo.png" /></a>Social network platform provider <a href="http://www.crunchbase.com/company/socialmedia">SocialMedia Networks</a> has taken $3.5 million Series A in a round led by Charles River Ventures that also included Marc Andreessen and Jeff Clavier (founder and managing partner of SoftTech VC). CRV had previously seed funded the company with $500,000.</p>
<p>SocialMedia Networks provides a suite of tools and services for developers building applications that run on social networking platforms including Facebook and MySpace.</p>
<p>SocialMedia Network&#8217;s Appsaholic sells click-throughs to other Facebook applications across a network of affiliated sites, a similar model to FBExchange’s link exchange model, but has more features (reporting) and seems easier to use (FBEx requires separate filings, Appsaholic can use PayPal).</p>
<p>George Zachary of Charles River Ventures said that the investment &#8220;underscores the significant opportunity for SocialMedia Networks to become the new standard for how social networks are monetized.”
<p><strong><em>Crunch Network</em></strong>:  <a href="http://www.crunchgear.com">CrunchGear</a><em> </em>drool over the sexiest new gadgets and hardware.</p>
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		<title>Facebook To Launch Friend Grouping. Competition Can Suck.</title>
		<link>http://www.techcrunch.com/2007/09/29/facebook-to-launch-friend-grouping/</link>
		<comments>http://www.techcrunch.com/2007/09/29/facebook-to-launch-friend-grouping/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 05:09:27 +0000</pubDate>
		<dc:creator>Michael Arrington</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[Appfuel]]></category>
		<category><![CDATA[Cubics]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[fbExchange]]></category>
		<category><![CDATA[Lookery]]></category>
		<category><![CDATA[RockYou]]></category>
		<category><![CDATA[socialmedia]]></category>
		<category><![CDATA[VideoEgg]]></category>

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		<description><![CDATA[So Facebook will finally allow users to group friends and control information flow based on friend type. For guys like Robert Scoble, who have 5,000 friends (the limit), this may be a way to finally sort through the real friends from the fans. It&#8217;s a much needed feature that people have been requesting for a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.facebook.com"><img src="http://cache0.techcrunch.com/wp-content/facebook_logo.gif" class="shot" style="float: left" /></a>So <a href="http://www.crunchbase.com/company/facebook">Facebook</a> will finally <a href="http://www.facebook.com/whatsnew.php">allow</a> users to group friends and control information flow based on friend type. For guys like <a href="http://scobleizer.com/">Robert Scoble</a>, who have 5,000 friends (the limit), this may be a way to finally sort through the real friends from the fans. It&#8217;s a much needed feature that people <a href="http://www.allfacebook.com/2007/09/facebooks-killer-feature-coming-soon/">have been requesting</a> for a long time. </p>
<p>It also shows the steady maturity of Facebook from a college network to a full on world network, where friendships, business contacts, family and other types of relationships need to be more fully described. And this is also as much about privacy as it is about organization &#8211; users will be able to limit the information that certain friend groups receive.</p>
<p>A few existing applications are going to be affected, like Slide&#8217;s Top Friends application, the most popular third party app on Facebook. Lots of other applications will likely need to be tweaked to work properly when this launches (so many of them access the friends list). And this will shut down at least one &#8220;startup&#8221; we&#8217;ve been tracking that was creating this exact feature as an application. At least they can quit now and stop putting good time and money after bad. </p>
<p>Building Facebook applications is a big dice roll. If it&#8217;s too popular or too obvious of an idea (even if it hasn&#8217;t been done yet), Facebook is just as likely to compete with you as pay a few bucks and just buy you (they are probably more likely to compete with you than buy you, actually).</p>
<p>Some developers will probably wonder if getting a cash grant from Facebook&#8217;s <a href="http://www.techcrunch.com/2007/09/17/facebook-launches-fbfund-with-accel-and-founders-fund-to-invest-in-new-facebook-apps/">just-announced fbFund </a>will lessen the likelihood of direct competition from the company. Only time will tell.</p>
<p><strong>Update:</strong> <a href="http://www.wired.com/techbiz/startups/news/2007/09/facebook_ads">Wired</a> is writing about a slew of Facebook ad networks and the almost inevitable fact that Facebook will be competing with them directly, too. We&#8217;ve covered most of these: <a href="http://www.crunchbase.com/company/socialmedia">SocialMedia</a>, <a href="http://www.techcrunch.com/2007/08/13/videoegg-suddenly-theyre-a-facebook-ad-network/">VideoEgg</a>, <a href="http://www.techcrunch.com/2007/07/27/how-much-is-a-facebook-user-worth-at-least-030/"> Lookery, fbExchange, and RockYou</a>. Also mentioned are <a href="http://www.cubics.com/">Cubics </a>and <a href="http://www.appfuel.com/">Appfuel</a>. Lots of brave souls racing to build a business before Facebook comes in and stomps all over the scene.
<p><strong><em>Crunch Network</em></strong>:  <a href="http://www.mobilecrunch.com/">MobileCrunch</a><em> </em>Mobile Gadgets and Applications, Delivered Daily.</p>
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		<title>SocialMedia Opens Self-Serve Facebook Advertising For All</title>
		<link>http://www.techcrunch.com/2007/08/30/socialmedia-opens-self-serve-facebook-advertising-for-all/</link>
		<comments>http://www.techcrunch.com/2007/08/30/socialmedia-opens-self-serve-facebook-advertising-for-all/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 22:10:06 +0000</pubDate>
		<dc:creator>Nick Gonzalez</dc:creator>
				<category><![CDATA[Company & Product Profiles]]></category>
		<category><![CDATA[appsaholic]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[socialmedia]]></category>

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		<description><![CDATA[There are several startups gunning to be the top Facebook ad platform: Lookery, FBExchange, RockYou, and Cubics. SocialMedia also became one of the early players  when they launched their Appsaholic advertising network soon after F8. Previously only a select group of developers were able to sell ads through the service. However, they&#8217;ve now opened [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.crunchbase.com/company/socialmedia"><img src="http://cache0.techcrunch.com/wp-content/socialmedialogo.png" class="shot" style="float: left" alt="socialmedialogo.png" /></a>There are <a href="http://www.techcrunch.com/2007/07/27/how-much-is-a-facebook-user-worth-at-least-030/">several startups</a> gunning to be the top <a href="http://www.crunchbase.com/company/facebook">Facebook</a> ad platform: Lookery, FBExchange, RockYou, and Cubics. <a href="http://www.crunchbase.com/company/socialmedia">SocialMedia</a> also became one of the early players  when they launched their <a href="http://appsaholic.com">Appsaholic</a> advertising network soon after F8. Previously only a select group of developers were able to sell ads through the service. However, they&#8217;ve now opened it to everyone through a self-service model, and some developers are making some real cash off of the service.</p>
<p>Appsaholic isn&#8217;t banner advertising like Lookery offers, or developers can get through traditional ad networks. Instead, Appsaholic sells click-throughs to other Facebook applications across their network of affiliated sites. It&#8217;s similar to FB Exchange&#8217;s link exchange model, but has more features (reporting) and seems easier to use (FBEx requires separate filings, Appsaholic can use PayPal). They have plans for other models as well, including a advertising that rewards users for engaging in advertisements.</p>
<p><big><strong>How It Works</strong></big></p>
<p>Developers become a member of the network by tracking their application on Appsaholic and adding some embed code to their application. The embed code adds an iFrame that serves paid links on their affiliates&#8217; applications. The links go to the highest &#8220;AdRanked&#8221; advertising developer on their <a href="http://apps.facebook.com/appsaholic/ppi.php?act=auction">live bidding market</a>. AdRank is determined by multiplying two factors, the offered price per click, and the advertising application&#8217;s quality score. The quality score is based on a function of the application&#8217;s clickthrough rate and viral growth within the network. The idea is that higher quality applications should be rewarded with cheaper advertising. This dissuades disliked apps from spamming the service.</p>
<p>So, for example, a developer whose application has a quality score of 60 and is willing to bid $.10 per click, has an AdRank of 6. Since ads are served in AdRanked order, the developer could boost his AdRank and position in the queue by bidding a bit higher. Currently PPC rates are 10 to 20 cents. Appsaholic takes 12-30% of that revenue.</p>
<p><big><strong>How It Pays</strong></big></p>
<p>While that doesn&#8217;t sound like a lot, people are still making some significant cash off the platform. Click through rates vary from 0.2%-3.0%, effectively paying about $0.60-$3.00 for every thousand visitors to your application. SocialMedia&#8217;s Seth Goldstein is optimistic and only sees these rates as the beginning.</p>
<p><a href="http://www.techcrunch.com/wp-content/smincomebig.png"><img src="http://cache0.techcrunch.com/wp-content/smincomesmall.png" class="shot2" style="float: right" alt="smincomesmall.png" /></a>The company cites Greg Thompson as one of their recent successes. Thompson, a contract programmer from London, Ontario, is known for making the popular Facebook application My Aquarium. The application has about 2.2 million users. Within less than a day of running SocialMedia&#8217;s ads Thompson made over $500. While CPM rates on VideoEgg can upwards of $8.50, Thompson found they had less inventory. Over the past three months, Thompson has made around $100,000 in Facebook advertising overall.</p>
<p>SocialMedia has shared their network&#8217;s revenue to date viewable to the right.</p>
<p><big><strong>Going Forward</strong></big></p>
<p>While Facebook hasn&#8217;t clobbered an application yet, they&#8217;ve definitely <a href="http://www.techcrunch.com/2007/08/22/facebook-will-use-profiles-to-target-ads-predict-future/">laid out</a> some advertising plans of their own. Facebook has also shifted away from installs to engagement, thereby improving how users can discover applications and perhaps undercutting the need for affiliate linking to get big. There&#8217;s no telling if Facebook will directly take on advertising within applications. Playing in Facebook&#8217;s garden may be risky business, but Facebook need only look to MySpace&#8217;s dwindling approval amongst the developers to see what a heavy hand can ruin.
<p><strong><em>Crunch Network</em></strong>:  <a href="http://www.crunchbase.com">CrunchBase</a><em> </em>the free database of technology companies, people, and investors</p>
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