Apple
by Michael Arrington on November 26, 2009

Today is Thanksgiving in the U.S. Traditionally we take stock of the things that we’re thankful for on this day each year. And I realized that one of those things is Steve Jobs. I’m thankful that he returned to Apple in 1997 and did the things he has done since. It wasn’t at all a certainty that he would ever return to the company that he cofounded two decades earlier. In fact, it was only luck and coincidence that pushed him back there.

It was late December 1996. I was an associate at Wilson Sonsini Goodrich & Rosati, the largest and most well known law firm in Silicon Valley. I’d fought for my job there, and I was lucky to be in a small group of lawyers that worked on some of the hottest deals at the firm – Netscape public financings and acquisitions, Pixar’s corporate deals with Disney, and NeXT Software, among others. Steve Jobs ran Pixar and NeXT, and whenever he did something that needed a law firm, he called my boss. Well, my boss’ boss – Larry Sonsini.

by Erick Schonfeld on November 23, 2009

When it comes to the mobile Web, increasingly there are only two mobile platforms which matter: Apple and Android. According to AdMob’s October, 2009 mobile metrics report, the iPhone/iPod Touch and Android phones accounted for 75 percent of mobile Web traffic in the U.S., as measured by all the mobile ad requests it tracks. That number is up from a combined 65 percent in September, 2009.

The iPhone is miles ahead of everyone else, but Android is quickly rising as a strong second. While Android phones managed to increase their share from 17 percent in September, 2009 to 20 percent in October, 2009, the iPhone and iPod Touch gained even more, going from 48 percent to 55 percent share. Meanwhile, during that same month the Blackberry ’s mobile Web traffic share went down from 14 percent to 12 percent, and Palm’s webOS shrank from 10 percent to 5 percent (Ouch).

by MG Siegler on November 23, 2009

Now that we’ve all actually seen Chrome OS, the immediate reaction that most are jumping to is that it won’t be killing Windows anytime soon. Obviously. But that doesn’t mean it won’t hurt Microsoft, and apply long-term pressure to the dominant OS. In fact, Google’s positioning for Chrome OS reads like a page out of Apple’s playbook, only from the opposite direction.

Google is aiming Chrome OS right at the bottom of the market. That is to say, cheap computers, netbooks. Apple, of course, takes the opposite approach, targeting the high end of the market with their high-quality and high-margin machines. If Google is successful with its Chrome OS netbooks (let’s call them ChromeBooks), what we could see is the squeezing of Microsoft, an idea I first laid out a month ago. With attacks from the top and bottom, Windows will be relegated to the middle. And ultimately, if Google has its way, marginalized.

by Jason Kincaid on November 23, 2009

Phil Schiller, Apple’s SVP of Worldwide Product Marketing, is back on his one-man crusade to defend the App Store from the latest wave of criticism pointed in its direction.

This time, Apple is having to battle the news of Facebook’s all-star developer Joe Hewitt quitting the platform, more high profile app rejections, and the rise of Android as an increasingly viable alternative to the iPhone. Schiller has granted BusinessWeek’s Arik Hesseldahl what the publication says is his first “wide-ranging interview on the matter”. Unfortunately, Schiller doesn’t really say anything to quell the growing unrest in the developer community — instead, he’s offered some finely-tuned PR-speak that will placate the vast majority of iPhone users, who are only vaguely aware of the App Store controversies and just need a reminder that Apple is still one of the good guys. But it may only make developers angrier.

by Robin Wauters on November 21, 2009

Do a search for Google Wave on the App Store from your iPhone or desktop client, and you’ll see an application called just that pop up, ready to be installed as soon as you fork over $0.99 (or €0.79 in my case). One caveat: it’s not built, authorized or in any way endorsed by Google.

Spotted by Stuart Dredge over at Mobile Entertainment, the unofficial Google Wave iPhone app seemingly slipped past Apple’s usually and notoriously rigorous quality assurance and trademark compliance team and made its way to the App Store (iTunes link – up to you to decide if this is something you want to pay for).

by Greg Kumparak on November 18, 2009

As the TechCrunch Network’s resident mobile guy, I was given the task of writing up a list of apps for each smartphone platform that you ought to buy as little e-stocking stuffers for your loved ones. It was to be my primary contribution to CrunchGear’s ultra-amazing Holiday Gift Guide; my festively themed magnum opus.

But there’s a problem with this idea: it can’t be done. It’s not because I’m lazy (which may be true), nor because I don’t have any apps to recommend (which most certainly is not). I can’t recommend apps for you to buy for others, because you can’t buy apps for others.

by MG Siegler on November 18, 2009

Google is powerful. We all know this, and live with it. But that brings up some interesting concerns when they break into new businesses — will they use that power to give them an unfair advantage? With great power comes great responsibility, and all that. Today brings a totally innocuous example, but it’s still interesting.

A new feature in Gmail Labs allows you to change your contacts’ circular chat status icons in Android logo status icons. But the key is that these icons only change for users who are currently online on their Android phones.

by MG Siegler on November 13, 2009

Yesterday, there were a number of stories suggesting that a beta version of Chrome for Mac was due in early December. These stemmed from CNET’s Stephen Shankland digging around a Chrome Extension Google Group page where Nick Baum, a Chrome Product Manager, made what seemed to be a very clear comment. “The earlier you switch, the more time you will have to polish your experience for our Beta launch in early December,” Baum wrote two days ago. But as we all know, sometimes team members talk out of place, and in doing so, set expectations too high. So is a beta version of Chrome for Mac really due in early December?

We asked Google about it and here’s what they had to say, “As I’m sure you know, we generally don’t comment about timelines for releasing specific features or products. But we’ve been quoted a few times saying Chrome for mac should be out by the end of the year.” I was then pointed to an Reuters article from September that quoted Google’s Product Management Vice President, Sundar Pichai, as saying that Chrome for Mac would be released by year’s end.

by Nik Cubrilovic on November 12, 2009

In July of last year, I wrote about The New Apple Walled Garden. The post was about the irony of developers and advocates who were otherwise open standards and open source champions being absolutely pro-iPhone, a platform that is closed and proprietary in every sense. Since that post, the horror that was foreshadowed by some has been realized – rejected apps, rejected apps, rejected apps. We documented the troubles here at Techcrunch and the overall response was nothing more than long comment threads, complaints, and a few wise people changing their minds. The complaints to date are from some bloggers and a small number of application developers, incidents that Apple are able to write-off as being minor, as they have a dedicated fan base and growing market share to fall back on. That was, until yesterday.

Yesterday, a high-profile iPhone developer became fed up with the nature of the platform and decided it was time to call it quits. Joe Hewitt of Facebook not only pronounced that it was time for him to move onto ‘other projects’, but had the courage to state that his reason was because of the closed nature of the iPhone platform and his frustration with the approval process.

by MG Siegler on November 12, 2009

For every dev that leaves iPhone in frustration, 1000 new ones join up. iPhone is an unstoppable train regardless of how much we complain.” – Joe Hewitt in a tweet yesterday.

How right he is.

Facebook’s VP of Communications Elliot Schrage has just left us a comment on our post from yesterday explaining that while Hewitt may be moving on, Facebook “has a great team of engineers taking over iPhone related development.” May an entire team blossom, apparently.

by Devin Coldewey on November 12, 2009

These days, when people aren’t talking about the Apple Tablet, they’re talking about how Apple’s next target is the Big Three gaming companies. The iPhone will topple them! iPhone is a revolutionary gaming device! Well, certainly a little optimism is warranted; the iPhone has inarguably changed the landscape of mobile phones, personal media players, and to a lesser extent personal computers. Why shouldn’t Apple extend its holy sovereignty to gaming?

It already has, in fact. But Apple has come kicking and screaming the whole way. The iPhone, you understand, was not meant to be a gaming device, and in Cupertino, Apple’s intentions are paramount. Apple could never accidentally create a platform for gaming; if it wasn’t meant for gaming (or enterprise, or medical use, or reading e-books, etc.) from the beginning, Apple doesn’t want it happening at all. Because if Apple didn’t intend it, it’s outside of the bounds they set into the platform (regardless of how well it works, much like tethering) — it breaks the mold and, ironically, that’s the last thing Apple wants. And there are plenty other reasons not to expect Apple to jump into the gaming arena any time soon.

by MG Siegler on November 11, 2009

Market share is probably the easiest and most often used point of comparison between competing products. It makes sense: If something has a large share of the market, it’s probably doing well. But that doesn’t always mean that it’s doing better than something with less market share, especially from a business perspective.

I bring this up because today brought some very interesting numbers from the research firm, Strategy Analytics. According to them, Apple has surpassed Nokia as the most profitable phone maker in the world. I’ll throw some numbers at you in a second to show why this is really incredible, but the key takeaway is that this is why, at the end of the day, Apple wins.

by MG Siegler on November 11, 2009

Well, it’s not the mythical Google Drive, but it’s close. For a price. And assuming you only want to store pictures and emails.

Google tonight announced that it was drastically slashing prices while at the same time offering more storage pricing options for users of its services. Specifically, while Gmail users currently get about 7 gigabytes for free and Picasa users get about 1 gigabyte for free, both can now upgrade to 20 GB for just $5 a year. Previously, it cost $20 to get just 10 GB of additional service.

by MG Siegler on November 10, 2009

Back in June, we wrote about Birdfeed, an iPhone Twitter application that finally brought the speed and simplicity to rival what many consider to be the top client, Tweetie. It’s a great app that offers a different look and feel from Tweetie (and especially now Tweetie 2), which some users prefer. And it’s about to gain a key feature which could further differentiate it: Geolocation.

Now, to be clear, as we previewed last month, the upcoming version of Tweetie, 2.1, will also support Twitter’s new geolocation feature. But the new version of Birdfeed, 1.2, does it in a way that highlights it much more. And in fact, when Twitter geolocation support finally does roll out (it’s due very soon, we hear), Birdfeed has a good shot to be the go-to app for it at launch.

by MG Siegler on November 10, 2009

In major metropolitan areas, the BlackBerry at lunchtime is a force to be reckoned with. And now it can be a device to help those urbanities actually find a place to eat with the launch of Urbanspoon for BlackBerry.

Urbanspoon has been one of the most popular apps for the iPhone since it launched alongside the App Store in the summer of 2008. By blending location data with a fun, accelerometer-based way of finding good nearby restaurants, it even caught Apple’s eye, which soon began featuring it in its television commercials, fueling its success. And that success led to IAC eventually purchasing the self-funded startup in April of this year for a price in the seven-figure range.

by MG Siegler on November 10, 2009

After previously only having an option to rent HD movies, back in March, Apple added the option to be able to buy HD as well. The problem? A complete and utter lack of options. Even now, some 8 months later, there were only a few dozen HD movies you could buy, and the majority were movies like The Midnight Meat Train — movies you probably had no desire to buy, let alone for the amped-up $19.99 HD price. Today, that changed.

Apple has just added a range of HD movies available for purchase on iTunes. Here’s the kicker: There are actually some good movies, finally. Sure, previously you could grab a few gems like Casino Royale. But now, for example, a total of 9 James Bond films are in HD (though sadly, only two of the Connery ones are, and Goldfinger is not one of them).

by Erick Schonfeld on November 10, 2009

Now that in-app purchasing for free apps has been live for a few weeks in the iTunes App Store, and Apple is now ranking the top-grossing apps, whether they start out as free or paid, we have some initial data on what kinds of apps are pulling in the most money from in-app purchases. (In-app purchases allow apps to offer a free version and then make money by requiring consumers to pay for additional features or content). Today, Distimo put out a report (download it here) which breaks down the top 40 grossing in-app purchasing titles by category. Games, social betworking, and Book apps are doing the best job upselling consumers from free apps to paid enhancements. Music, news, and finance apps, not so much.

by MG Siegler on November 9, 2009

Earlier, in my review of Apple’s new Magic Mouse, I expressed my confusion as to why Apple wouldn’t incorporate more multi-touch gestures on the device. Certainly, a part of it is the way you hold the thing, but it seems that something like a double and triple finger click would be easy enough. One commenter wondered if there was some technical reason with the multi-touch implementation as the reason why Apple wasn’t doing that. A neat program disproves that.

FingerMgmt is a simple OS X app that allows you to track points of contact on multi-touch inputs. It was built with Apple MacBook trackpads in mind, but yes, it works with the Magic Mouse too. As you can see in the screen capture below, the Magic Mouse has no problem following up four points of contact relatively easily. It works for five too, but at that point, the surface area on the top of the mouse becomes the issue.

by MG Siegler on November 9, 2009

After much trial and tribulation, I finally obtained Apple’s new Magic Mouse last week. Following its release, the $70 device was so popular that practically every store in the Bay Area was sold out of them for much of last week even though most were getting new shipments every morning. Supplies remain tight online where Apple is showing a 5 to 7 day waiting period and Amazon is showing a 2 to 5 week one. So is it worth it?

The short answer is yes. This is hands-down the best mouse Apple has ever made. It’s not even close. That said, it could be even better, and hopefully down the road, with a software update, it will be.

by Robin Wauters on November 9, 2009

A couple of days ago, I checked if there were any updates for the applications I have installed on my iPhone, and one that was identified as having published a more recent version in the App Store was TweetDeck, the popular Twitter client for desktop and mobile. Strangely, the update failed and I just gave up trying to install the upgraded version after a while.

Now it seems the TweetDeck iPhone app is MIA from Apple’s App Store completely, barring new users from installing the app on their phones and existing ones to upgrade to a new version.

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