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Flash Hits Android – When Will Apple Play Catch-up?
by Robin Wauters on June 24, 2009

So we just got word that HTC will be the first manufacturer to bring Adobe Flash to the Android platform with the release of its new Hero / Sense device. If you needed more proof that Android is here to stay and will not sit on the sidelines in the mobile operating systems game, this is it. If you think about it, the iPhone is now the only platform with substantial weight on the market that doesn’t boast support for Flash.

With the new Flash Player 10 just around the corner and HTC officially joining the Open Screen Project, Android, Symbian OS, Windows Mobile, and Palm WebOS will be among the first platforms to support full web browsing and access to virtually all Flash-based Web content.

The HTC Hero phone will come with Flash Lite 3.1, which means it’ll be able to cope with anything written with ActionScript 2.0 and thus be very well equipped for interactive content as well as streaming online video and audio. Adobe says about 80% of all online videos are delivered in Flash today and Adobe Flash Player content reaches over 98% of Internet-enabled desktops worldwide.

See Flash in action on the HTC Hero in this non-embeddable demo video.

Now, when is Apple finally going to play ball and get serious about Flash support?

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  • iPhone only real downfall is ATT

    • Thanks for the laugh. My favorite “feature” of hypePhones is how customizable they are and how well they multi-task…lulz

      • Apple is Soooo awesome, it does not need flash at all.

        why should it play catchup, others need to play catchup by removing flash, copy paste and of course MMS…. it’s so 1990’s thing why do you need all those old tech.

        welcome to new world of no thetering, no mms and no unlocked iPhone 3GS Slaves

  • In this video http://www.adob...es/htchero.html We see the guy from Android use patent protected hand gestures that are not available on the other android phones….I have always thought those could only be used by Apple. Thoughts ?

    • Multi-touch is supported by Android, however, due to wanting to avoid legal entanglement with Apple it’s not “enabled” for production phones. However, for an Android dev, which this guy probably is or at least the phone he’s holding belongs to a dev, it has been enabled since Android is open source things like this are possible. :)

    • Go hang yourself please. Apple did not invent multi-touch for christsake. Nor do they have any meaningful patents on it other than a very specific type of scrolling.

      • No need to be rude simply because you disagree. Furthermore, since you are an expert on the patents Apple holds, could you please describe those patents related to touch computing interfaces.

  • Apple will only use it when they own the patent.

  • Cool man! What is android lacking now?

  • Its because flash inherently undermines the app store, as there are thousands of free games, apps and the like that could now be accessed without needing to pay or use apples interface.

    • I think there are other reasons, although I understand what you’re saying. But even then, the other platforms have their own app stores as well, and some of them are bound to do well regardless of the Flash support.

    • I agree with Dan. I like Apple (use their computers and have an iPhone), but I think that Apple is trying to use it’s new found iPhone user base numbers to put the squeeze on Adobe. Seems like the last few things I read on the subject said something along the lines of Apple saying that Flash is to processor intensive, which is not true (unless its poorly designed, in which case anything can be processor intensive).

      Even though I have an iPhone and it’s great. I would ditch it for a well-designed phone that displays Flash in a second.

      So I think Dan is right. I think Apple sees Flash as a competitor to the iPhone and Apps (and Apple) instead of as a complementary addition that could make something great even better.

      Glad we’re in a free market where other companies can continue to innovate. If others make Flash available on their phones, Apple will have to. Maybe later than sooner, but it will happen… or they will see their iPhone customers leave.

      • Flash is a proprietary codec. Apple wants to avoid any proprietary codecs whenever possible, esp. when such codecs can have a big impact on the user experience, suck battery life and when most of their functionality can be handled by open codecs and standards like H.264 and HTML 5 and mp4.

        Flash is also really not a standard on cell phones yet. Why should Apple help make it a standard?

        • “Flash is a proprietary codec. Apple wants to avoid any proprietary codecs whenever possible”
          Agreed.

          “esp. when such codecs can have a big impact on the user experience, suck battery life”
          How does anyone know that it sucks the battery life of an iPhone when it’s not on an iPhone? And even if it did, everything sucks the battery life on an iPhone. When I first got mine, the battery power drained rapidly while just sitting idle. Found out that if you are not going to connect to WiFi then you should turn your WiFi Connection switch to off to conserve battery. In my two years of iPhone experience, I can tell you that pretty much everything drains the battery. So to say that the iPhone should not have Flash for that reason is kind of like saying that it should connect to the internet using EDGE so that the user can have a longer battery life.

          “and when most of their functionality can be handled by open codecs and standards like H.264 and HTML 5 and mp4.”
          All of Flashes functionality can’t be handled by H263 and HTML 5 and mp4.

          “Flash is also really not a standard on cell phones yet. Why should Apple help make it a standard?”
          Because if nobody ever did anything new, the world would suck. Just looking at cell phones for example you could say “You can’t view the web on the phone, why make that a standard?” or “You can’t navigate an interface by sliding your finger around, why make that a standard?”

          • If my experience on the Mac is any indication, and the iPhone OS is OS X, Flash hogs memory and is processor intensive(.) So, we know.

            I won’t mind seeing Flash on the iPhone, when Adobe consolidates code bases — AS 2.0 and 3.0 — so that multi-development processes are not required. If you asked me whether I would rather code for the iPhone and Android with Obj C and Java or various flavors of AS, I would rather use real code.

            My iMac crashes regularly as a result of PDFs and Flash in Safari. Thanks but I would like my phone to remain stable. As you say, the ball is in Adobe’s court.

          • but then they can always have “apple authorized” flash so all sites need to be submitted to app store in order to able them to let their visitors view flash on site.

            apple will then charge each site based on number of views. how about 0.999$ per view of flash animation per microsecond?

            atleast it will help apple stop begging to it’s customers for money :)

        • Flash is not a codec, proprietary or otherwise. It is a media runtime which includes several third-party audio/video codecs, including the H.264 video codec you so approvingly cite.

          If you’re concerned about “proprietary” and such, then there’s a wider variety of mobiles available to you today…. ;-)

          jd/adobe

          • So it’s a proprietary media runtime using some open codecs, which is completely controlled by Adobe just as Quicktime is a proprietary media runtime completely controlled by Apple using some open codecs. Is that a better description?

            The point is, all development or implementation of Flash has to go through Adobe and Flash’s progress, Mac or iPhone support and developer tools are dependent on Adobe. Flash is not an open standard like H.264 or HTML 5 or MP4 which an independent governing body approves and standardizes. It is completely controlled by Adobe and that’s what Apple dislikes. It let others like MS/Adobe control key aspects of the Mac eco system like Office or Premiere. When the Mac market got small, that control turned into lack of support and progress in the software. Not that I blame the companies: Business is business. But that’s a big reason why we have Final Cut, iLife and iWork. Apple won’t willingly cede that kind of control and strategic software solutions to a third party again.

          • @Synthmeister – SWF runtime is not proprietary: it has been open sourced by Adobe a while ago. You are free to make your own Flash player. Also, you can make your own Flash compiler, and additionally, the Flash compiler for Flex is available from Adobe as open source.

      • Why do you want Flash support so much? Any relevant video sites are coming up with Apps that would provide a better experience than Flash would. I’d be afraid that the mobile browser would then be flooded with crappy Flash ads. The only time I find myself wishing I had it is when I browse to a restaurant site that doesn’t have a backup html page, but I usually see that as more a reflection on the site than the iphone’s lack of Flash support.

        • “Why do you want Flash support so much? Any relevant video sites are coming up with Apps that would provide a better experience than Flash would.”

          “when I browse to a restaurant site that doesn’t have a backup html page, but I usually see that as more a reflection on the site than the iphone’s lack of Flash support.”

          Translation:

          Apple can do no wrong! Why would you need a feature that Apple does not have but the competition has!

          Anything that doesn’t work is somebody else’s fault, not Apple’s!

    • In thinking about it more:

      As of now, there are (for the most part) two ways to view content on the iPhone:

      1) Through an App
      2) Online through Safari

      It would be nice to have the luxury of learning Objective C to develop specifically for the iPhone, and the time and patience to go through the lengthy process of getting an iPhone App approved and in the App Store available for download.

      But if learning a new programming language and time are two things that you do not have the luxury of, your other choice is to create web content that is viewable on the iPhone. In looking through most of my Apps that I have purchased, seems like most of them could have been created and made available online via Flash.

      So in my opinion, that’s why Apple is avoiding making Flash viewable on the iPhone for as long as possible. It’s really too bad, as I think most people would continue to buy Apps through iTunes for the convenience factor (combined with the fact that most Apps are inexpensive). Then again, as pointed out above, perhaps Apple feels as though they would not have as much control over iPhone content if that was to happen. Afterall, if developers design content for the iPhone in Flash and distribute it online through web sites, they are able to have more control of their creations destiny. They would also have an easier channel for updating their creations as quick and often as they want by simply updating their sites.

    • get a mac and perform some tests with flash (benchmarks, stability…).
      flash is really bad on OS X, much, much slower than it is on the Windows platform, and it crashes the browser (and will this summer too, ’till snow leopard is available and let Flash crash itself).

      why do people want flash ? to see animated ads banners and have a reduced battery life when they are simply browsing the web ?
      i really don’t understand.

      anyway, as long as adobe is not even capable of coding a “not too bad” player on OS X, the doors to the iPhone should stay closed for them.
      adobe ruins the internet experience on OS X, so Apple won’t let them ruin the iPhone experience. that’s normal.

      instead of complaining, pointing fingers on Apple and try to enrole users to force Apple to accept flash on the iPhone, Adobe should spend more time on optimizing and debugging their flash player. that woud be better for everybody.

  • Tell you what : NEVER. they wouldn’t like people to start releasing browser games/music albums/movies without their tight control & cut of the revenue

    Apple has had it’s share of the smartphone market. Time to get into the competition.

  • You can laready view all flash content on WinMob6 by using the SkyFire browser. This is the best mobile browser I’ve found and Flash just works on it.

    That said I’m talking about flash like YouTube and iPlayer. More embedded stuff like full flash sites are still a problem.

    Finally, all things considered when I renew my phone contract later this year I’m moving from WinMob to iPhone. Roll on November

  • Sweet!

    Also.. was that multi-touch zoom on that video? I think it was!

    Double sweet!

  • If I am not mistaken, the video (http://www.adob...es/htchero.html) shows someone using multitouch on android. I thought android didn’t have multitouch (yet)??

    • Android had multitouch from the beginning but for some reason the multitouch capabilities were disabled on the synaptics touchscreen driver, some guys re-enabled it and there are several roms for android with pinch controlled zoom on the browser.

      Anyhoo, apple’s making the right move, html5, fast javascript engine, flash is redundant, and as a web developer, should be abolished.

  • Apple is over, welcome to the 90’s.

  • Will FlashLite be available for all Android devices…. like the Magic?

  • That’s cool. Now I am using G1 to feedback.

  • you say the htc hero will be the first to have flash… then you say it’s going to have flash lite.
    but isn’t flash lite already supported by some winmo and/or symbian phones?

  • iphone is just the overpriced loser. the majority of the consumers world wide have good enough brains to know that. ooops, sorry north americans.

  • Apple don’t want users to be accessing free video and music off the web now do they?

  • The iPhone is the best phone on the planet, except for its alignment with AT&T and except for its dictatorial maker.

    It’s surprising Apple didn’t learn their lesson from the PC world. Open hardware always wins the vast majority of consumer marketshare.

    • Why would Apple have open hardware when they can sell their own hardware at a tidy profit? If they went the “open hardware” way, they’d quickly just become Microsoft – and I don’t think that’s a direction they want to go.

      • Because Microsoft is basically incompetent, yet because of an open hardware strategy they still make more money than Apple?

        • No, because Apple’s market value over the last decade has increased 1,062%. How about Microsoft? They have lost nearly half of their market value — a steady 44% decline.

          Oh, and there is nothing “open” about Microsoft. Just because they try to put their software in cars, planes, phones, toasters, and every other device on the planet does not mean that they are the slightest bit interested in an open environment. They aren’t.

    • Open hardware doesn’t always win. See Wii, Playstation and X-box.

      Microsoft won the desktop because Apple was completely incompetent in the late 80s and 90 and because IBM thot licensing the OS (instead of buying it) was a great idea and IT types only bought IBM.

      Also Apple failed to provide a path for Apple II users to become Mac users, so it’s early market-share dominance was useless. Microsoft transitioned DOS users to Windows even though early Windows was crap, they kept all their DOS users.

  • “open hardware always wins” – Really, how about game consoles? PC world != smartphone world.

  • I hate these posts because they’re so pointless. The answer is never if it isnt obvious already

  • I hate posts that has a title that ends in a question mark. Stupid.

    Oh yeah, F**K TRENT REZNOR!!!!

  • How about this:

    “The iPhone has over 50,000 apps. When will Android, RIM, WM, etc. catch up??”

    • Now that Android enables flash, the number of flash online will outnumber the number of apps available on iPhone.

      • Hahah, nice – killed that argument dead.

      • And, these will be usable, secure applications? I’ll watch for that! Flash is fine for smaller games, banners and such, but applications? Not really. And, Flash Lite 3.1 is not something I want to code in. AS 2.0? Thanks anyway.

        It really isn’t that much different cost-wise to create real applications on the iPhone, and they can be more powerful.

        • Don’t worry, Flash support is just to make the Web browsing experience more complete – since Flash is pervasive on the Web. The real power is in Android using Java for apps (instead of some mutated ‘C’ with OO language like Object C). Java gives Android the largest base of developers in the world.

          • I think the best application for the Flash on Android is the streaming real time of video and / or sound. I don’t remember what company, but I have seen just now a TV ad about being able to view TV on your phone for $15. Imagine you watching football games, listening to radio, watching movies on your phone on a normal website without needing to pay a thing. Let’s go a step further. Imagine how cool would be to watch a movie from Netflix on your phone. There are some real good possibilities with this.

  • This website should be called “Tech Phones”. All this thing talks about are phones. WHo the hell cares, its a phone.

  • Show me a killer app that requires Flash that doesn’t have a close approximation on the iPhone already.

  • Apple thinks a little ahead in time. Apple will probably be the first to come out with HTML 5 support in their phone. Flash is really old tech. It is incredible actually that nothing better and competing has come out in the mean time.

  • “If you think about it, the iPhone is now the only platform with substantial weight on the market that doesn’t boast support for Flash.”

    May I remind the Techcrunch iPhone fanboys (I’m looking at you, article author), the Blackberry does not support flash either.

    What exactly do you guys expect Flash availability to bring to a phone? Except YouTube, I can’t think of a single application produced in Flash that wasn’t just pure eyecandy. Why is Flash constantly hailed as some sort of mobile Holy Grail?

    • That’s why Apple got Google to switch Youtube to H.264. Flash is a proprietary codec. Apple doesn’t not want a significant part of its user experience to be outside of it’s control. Especially a part that can be handled with open source or open standards tech like H.264 and HTML 5.

    • Flash isn’t a “Holy Grail”, and personally I don’t like all that Flash shit on sites, but if Apple says it’s iPhone gives a full Web browsing experience, that’s bullshit because of the lack of Flash support. Flash is too pervasive on the Web for Apple not to support it on the iPhone.

  • Hopefully not at all. The only reason I would find Flash useful on mobile devices would be video.

    And the video game is hopefully going to change with Firefox 3.5 and Safari 4 supporting video out of the box (HTML5 video embedding, although it’s a pity that there is no agreed-upon codec, so hosters will have to provide multiple versions of the video to support different browsers).

    Check this very impressive demo:

    http://camendes...o_for_everybody

  • One small step for man one giant leap for flash.

  • This is huge for the industry. Now lets see some real specs of what is supported. Socket server? Address book? camera? voice? Everything?
    And make it AS3 asap.

    Still, fantastic news

    • right on, andraz

      Users are not looking forward to being bombarded with terrible AS2 Flash ads – it’s the full featured AS3 apps that would make Flash on Android/the iPhone really exciting.

      What I’d like to see is the ability to create standalone AS3 Flash apps – perhaps running on some sort of mobile Adobe Air player – that could potentially be distributed and monetized through the AppStore.

      As an engineer I rather enjoy coding in AS3 and would love to be able to write code once for the web, Android, and the iPhone. But it’s also crucial for me to be able to access native phone features/API like the camera/GPS (enter AIR?).

  • Flash = bloated, resource sucking junkware

    I hope Apple NEVER brings Flash to the iPhone.

    The ‘Flash’ that currently is on phones isn’t real Flash – it’s some dumbed down version that isn’t getting any traction. Real Flash can’t go on phones because it requires a very powerful machine to run != mobile phones.

  • Skyfire has already been there, done that.

    Shame…

  • It has been pointed out by some observers that Flash is ill suited for touch-enabled mobile devices. Educate yourself:

    http://threemin...e_about_se.html

    http://countern...7/flash-iphone/

  • From Gizmodo’s hands on review of the phone….

    “Finally, we’ve got Flash support. HTC’s implemention (and it is exclusively HTC’s by the way) is patchy, at least for now. A quick trip to YouTube, as you can see in the gallery, displayed an oddly-sized video frame, and transitioned to a full-screen player when activated. It worked fairly well, but more or less brought the phone to its knees. Playback wasn’t totally smooth, but it would suffice in a bind.”

    it’s patchy
    display an oddly-sized video frame
    broght the phone to it’s knees
    playback wasn’t totally smooth

    How is that progress??

    Kind of reminds me of Microsoft trying to exactly duplicate the desktop experience with a mobile OS (windows ce or windows mobile or whatever it’s exactly called). Sometimes it is better to come up with a fresh solution that to try and shoehorn old technology.

  • Flash and Flash Lite are not even close to the same thing. In order for Flash Lite to be useful on a phone, developers would have to dumb down all of their Flash development to ActionScript 2.0. While a lot of smaller vendors use AS 2.0, because they haven’t bothered learning 3.0, any major development house at this point is doing everything in AS 3. So with the exception of some video content and a few weak web sites, most of the Flash web sites out there still won’t work on this device.

    The real solution is, and always has been, getting developers to stop being lazy and design sites that degrade properly. Stop paying these lazy people to make sites that don’t work everywhere.

    Nothing wrong with using Flash if it’s the right tool for your job; just make sure the content can be accessed by those who don’t want or can’t use Flash.

    • You’re correct about the versioning distinction with Flash Lite. Adobe engineers have been working on a single runtime shared by both mobile and desktop, with no versioning differences, but this will not reach public preview until this autumn.

      In the meantime the AS2-era Flash Lite engine fits in mobile browsers, and the many manufacturers in the Open Screen Project are optimizing along with Adobe to enable a full Web experience on any device.

      jd/adobe

    • Plenty of developers still need to be versed in AS2 to meet vendor specs (banners, microsites) that require < flash 9.

      As for gracefully degrading sites – I hear you there, but if a client (or the project) demands flash, you nearly double your workload (and billable hours) creating the html alt content. If a client won’t pay for the hours, it doesn’t get done – regardless of a developer being lazy.

  • I’m surprised, frankly, that Google is supporting this, since they, along with Apple, are one of the world’s largest opponents to proprietary technology on the Web. Adobe is trying to be the 21st-Century Microsoft, promoting its platform so it can rule the entire web. It’s IE all over again. EVERYONE who owns a tech company with any interest in the web should learn the lesson of IE and block Flash with all of its might.

    HTML 5 and the next version of CSS should eventually render Flash completely useless. It will take a while, but Flash has no future in the long term.

    • Amen!

      The other thing that is surprising is the number of blog posts, similar to this one, that takes the stance that EVERYONE wants Flash on the mobile web / mobile phones.

      Most people don’t care about Flash, per se, they want content.

    • @JCieplinski

      Nothing will “render Flash completely useless.”

      And really it just sounds like you have something personal against Adobe and / or Flash with terms like “render useless,” “rule the web,” and ” block Flash with all of its might.”

    • lol… you post demonstrates how little you understand about the web and interactivity. I always have to laugh when people talk about Apple and “open-ness” in the same sentence. Apple couldn’t be farther from open source and open standards — They only tout it when it suits them, and it when it comes to flash they despise how successful and how good it is. Remember when people used to use Quicktime videos on the web? Flash blew them out of existence and they are bitter. I used to work for Apple and I know the company culture.

      Anyway Flash support on a mobile device helps bring the desktop web experience to a mobile. If you don’t like it you can turn it off just like you can with your desktop computer. But people should have a choice if the technology is made available to them.

    • You don’t have to go far to see that Flash is here to stay. In another recent Techcrunch article -

      “… claims that their rates are higher because of their rich media ad formats that use a Flash ad format, giving advertisers more creative options when it comes to developing interactive ads”

      Article here:
      http://www.tech...ed-cpm-program/

      HTML and CSS will for text and that’s about it. But don’t use text other than Times, Helvetica, Verdana, Arial, Lucida or a few others…

  • Flash Lite support is nothing to announce. If Android, or anyone, had real Flash support (v9 or 10), then that would be something.

    And HTML 5 and CSS are embarrassing compared to Silverlight or Flash/Flex. Creating a retarded web by sticking to poor standards is what has stifled delivering value to customers over the web for 10 years. HTML, even 5, is the DOS of the Web.

    I for one think it is better to have excellent apps and content that cost something, rather than shit for free, which is what Google and anti-proprietary movement wallow in.

    • Well HTML 5 will only improve existing html+css+ajax sites get better which is not a bad thing. But I agree it can’t replace all the functionality of Flash. Plus, the Flash platform will also evolve in versions 11, 12, etc.

      People loath flash not because it’s bad, but because it’s good and they’re not on board with designing and developing for it. People fear what they can’t develop for. Which is pretty silly. It’s just pixels on a screen. Photos, videos, text delivered in a rectangle. What is there to hate about media? It’s like looking at a bad photo and saying “I hate jpegs”.

      • “People fear what they can’t develop for.”

        You are joking right? Or are you simply redirecting your own “fear” of developing proper apps using C?

        • I’ve seen some beautiful Apps made with Objective C (see Bloomberg’s App). And if you can code great Apps using Objective C, that’s good for you. Really it is.

          But just in case Apple changes their mind about what they like and/or as their App Store fills up with 20 programs that all do the same thing for any given category and content type, could you please let us know if Objective C is sought after enough to make learning it worth the time?

          Not trying to sound negative, but as someone thinking about learning Objective C, it would be nice to know if its worth the time, trouble and resources.

  • This is a good news for all mobile users. But isn’t Nokia Phones like N70, N91 have 3rd party applications to play flash files? Because when I was using N70 I able to play some flash files with it even my project created from Adobe CS3 Flash.

    Thanks

  • I kind of agree that people shouldn’t bash Adobe for being a “resource hog”. In theory AS is suppose to optimize a multi-media experience in one neat package. Blame your woes with the devs that code in AS. I welcome Flash to the mobile platform.

    Love or hate it, Flash is going to mature and it’s just a canvas for devs to push content onto.

  • Apple’s made it clear: they don’t care about Flash. At all.

  • Is it possible to write an article WITHOUT mentioning the iPhone ? This article should be exactly what the news was: Flash support in Android. Instead you turn it into an iPhone story. Gimme a break.

  • Flash is dying. Soon no one will care whether it’s on the iPhone

  • Hopefully never. Flash is slow and crash prone as well as unnecessary. I will not sit there waiting for a heavy Flash site to download over 3G.

  • LOL..All the folks claiming flash is retarded and not needed on the iphone would NOT be saying the same thing if it was available. I see the same folks crying that MMS, copy and paste, and background tasking are not needed as well.

    The video demos how flash will improve the mobile web experience. Being able to watch trailers, play flash games, and view sites that do have flash content. Iphone users should go ahead and continue yapping about flash not being needed when they are missing out on all the web content created in flash or with flash components.

  • As an owner of all three gens of iPhones I must say I’m very happy Apple has never added Flash support. I hope they never do.

    1. Battery life will go to all hell
    2. I’d really rather not see annoying flash ads on websites
    3. The games in the app store are a hundred times better then any flash game is ever going to be
    4. It’s sluggish and a performance hog. I love the speed of my new 3GS, I don’t want it to go away because flash is running in the background (same reason I don’t run Adobe Air apps).
    5. I already make it a point to block ALL flash with the exception of one thing, Hulu, on my Macbook Pro.

    So, the only negative of not having flash is that I am missing out on Hulu. Then again, I rarely watch video on my iPhone so I’m not too concerned. I’m sure Hulu will release an app at some point anyway.

    • “4. It’s sluggish and a performance hog. I love the speed of my new 3GS, I don’t want it to go away because flash is running in the background (same reason I don’t run Adobe Air apps).”

      well, you don’t have to worry about that one – nothing, let alone flash can run in the background on an iphone! (j/k – I know what you meant)

    • Half of the games in the App store ARE PORTS OF FLASH GAMES! (Shift, Lightbot, Touch&Go, for example)

      There are a lot of shite flash games, but the best ones out there are more innovative and fun than the majority of bland 3d console games.

  • I thought apple was just twiddling their thumbs waiting for adobe to do the hard work.

  • Apple will never get flash, because they are greedy SOB’s and want you to buy movies/shows in the worthless quicktime format that no one uses besides apple ifanbois.

    • “worthless quicktime format that no one uses besides apple ifanbois.”

      Do a search for corporations that use QuickTime in whatever search engine you choose and then make the above statement. You clearly do not know what you are talking about. We are living in a time where anyone can fact check themselves before one goes off half cocked spouting nonsense, and your above statement at best, is nonsense.

  • I can’t believe this didn’t hit me before. The REASON that apple doesn’t want flash on it’s iPhone, is that flash kills the APP STORE! They wouldn’t make as much money, because people would play flash games made for the iPhone, and most likely for free, if they enable flash. Don’t know how much of the app market is made of games, but hell-o! Makes sense.

  • Apple may put Flash on the iPhone. It may just not be revealing itself beforehand due to its secrecy policies. Do users really want Flash on mobile devices if there are other ways of getting content that are less demanding on the hardware and battery life? Is there any reason why Adobe Flash is so important to have on the internet in general? Adobe probably has it’s own agenda to carve out a niche for itself in order to make money. You can’t blame them for doing that, but why bother to cater to them if there are more open ways of getting content delivered.

    I’m sure if Apple needed to, they could build or install a chip that would be dedicated to handle Flash content. They certainly have the money to do so, and so I don’t see why they would have anything to fear from Adobe. I’m sure Adobe is more than willing to work with Apple on an iPhone friendly version of Flash.

    Would Flash really kill the App Store? Then I suppose it would also kill competitor’s app stores as well. I’m surprised there isn’t already a mobile gaming platform that just plays thousands of Flash games. Wouldn’t that immediately eliminate the PSP and NDS mobile platforms because everyone would just play Flash games?

    I really doubt that would be the case or it would have already happened. It would also put an awful lot of game developers out of business, too. I’m sure there’ll always be a demand for platform-specific games. Everyone will not just play Flash games.

    All companies are out to make money for themselves so both Adobe and Apple are out to move in whatever direction is best for them. It’s nice that Android is running Flash, but there is more to smartphones than just being able to run Flash. So far, Apple is delivering the best web-browing experience (says the handset industry) and it’s doing it without Flash.

    In theory, Apple could just probably buy out Adobe and that would be the end of Flash development.

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