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	<title>Comments on: Habbo Pulled In $74 Million In Real Revenues Last Year From Virtual Goods And Advertising</title>
	<atom:link href="http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Fri, 27 Nov 2009 12:18:49 -0800</lastBuildDate>
	
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		<item>
		<title>By: Ethan Beardsley &#187; Freemium kid/teen virtual world worth $3.2B in 2009 ?</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-2/#comment-2854331</link>
		<dc:creator>Ethan Beardsley &#187; Freemium kid/teen virtual world worth $3.2B in 2009 ?</dc:creator>
		<pubDate>Tue, 14 Jul 2009 10:15:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2854331</guid>
		<description>[...] declared total revenues of 74M$ for 2008 which works out to average monthly revenues of 8.3M$. Most of Sulake&#8217;s B2B business [...]</description>
		<content:encoded><![CDATA[<p>[...] declared total revenues of 74M$ for 2008 which works out to average monthly revenues of 8.3M$. Most of Sulake&#8217;s B2B business [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SULAKESUCKS!!</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-2/#comment-2748210</link>
		<dc:creator>SULAKESUCKS!!</dc:creator>
		<pubDate>Thu, 14 May 2009 11:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2748210</guid>
		<description>LARGER!!!!!!</description>
		<content:encoded><![CDATA[<p>LARGER!!!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: SULAKESUCKS!!</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-2/#comment-2748206</link>
		<dc:creator>SULAKESUCKS!!</dc:creator>
		<pubDate>Thu, 14 May 2009 11:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2748206</guid>
		<description>YOU SUCK PLAY RETROS NOT HABBO!</description>
		<content:encoded><![CDATA[<p>YOU SUCK PLAY RETROS NOT HABBO!</p>
]]></content:encoded>
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		<title>By: Tom</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-2/#comment-2724622</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Thu, 30 Apr 2009 20:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2724622</guid>
		<description>Prokofy Neva you&#039;re quite an angry man? Nice to see a bit of passion but that was a very long rant and not very clear at that.</description>
		<content:encoded><![CDATA[<p>Prokofy Neva you&#8217;re quite an angry man? Nice to see a bit of passion but that was a very long rant and not very clear at that.</p>
]]></content:encoded>
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	<item>
		<title>By: gustavo614</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-2/#comment-2712386</link>
		<dc:creator>gustavo614</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2712386</guid>
		<description>oi habbo</description>
		<content:encoded><![CDATA[<p>oi habbo</p>
]]></content:encoded>
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		<title>By: infoyourway.com &#187; In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-2/#comment-2697375</link>
		<dc:creator>infoyourway.com &#187; In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan</dc:creator>
		<pubDate>Tue, 14 Apr 2009 15:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2697375</guid>
		<description>[...] may remember Habbo, which we reported pulled in $74 million in revenues last year, mostly from virtual goods, or the market analysis on Chinese social networks, whose [...]</description>
		<content:encoded><![CDATA[<p>[...] may remember Habbo, which we reported pulled in $74 million in revenues last year, mostly from virtual goods, or the market analysis on Chinese social networks, whose [...]</p>
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		<title>By: Trade Jim News &#187; In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2697323</link>
		<dc:creator>Trade Jim News &#187; In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan</dc:creator>
		<pubDate>Tue, 14 Apr 2009 14:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2697323</guid>
		<description>[...] may remember Habbo, which we reported pulled in million in revenues last year, mostly from virtual goods, or the market analysis on Chinese social networks, whose [...]</description>
		<content:encoded><![CDATA[<p>[...] may remember Habbo, which we reported pulled in million in revenues last year, mostly from virtual goods, or the market analysis on Chinese social networks, whose [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2697283</link>
		<dc:creator>In Quest For Real Revenue From Virtual Goods, hi5 Teams Up With PlaySpan</dc:creator>
		<pubDate>Tue, 14 Apr 2009 14:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2697283</guid>
		<description>[...] may remember Habbo, which we reported pulled in $74 million in revenues last year, mostly from virtual goods, or the market analysis on Chinese social networks, whose [...]</description>
		<content:encoded><![CDATA[<p>[...] may remember Habbo, which we reported pulled in $74 million in revenues last year, mostly from virtual goods, or the market analysis on Chinese social networks, whose [...]</p>
]]></content:encoded>
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		<title>By: Habbo sålde virtuella produkter för 590 miljoner kr - Jajja Magazine</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2689463</link>
		<dc:creator>Habbo sålde virtuella produkter för 590 miljoner kr - Jajja Magazine</dc:creator>
		<pubDate>Wed, 08 Apr 2009 10:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2689463</guid>
		<description>[...] Läs mer på: www.techcrunch.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Läs mer på: <a href="http://www.techcrunch.com" rel="nofollow"></a><a href='http://www.techcrunch.com'>http://www.techcrunch.com</a> [...]</p>
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		<title>By: kelsey</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2689297</link>
		<dc:creator>kelsey</dc:creator>
		<pubDate>Wed, 08 Apr 2009 06:48:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2689297</guid>
		<description>ok thank you so much</description>
		<content:encoded><![CDATA[<p>ok thank you so much</p>
]]></content:encoded>
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	<item>
		<title>By: kelsey</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2689296</link>
		<dc:creator>kelsey</dc:creator>
		<pubDate>Wed, 08 Apr 2009 06:47:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2689296</guid>
		<description>thank you for it it will be great!</description>
		<content:encoded><![CDATA[<p>thank you for it it will be great!</p>
]]></content:encoded>
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		<title>By: kelsey</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2689295</link>
		<dc:creator>kelsey</dc:creator>
		<pubDate>Wed, 08 Apr 2009 06:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2689295</guid>
		<description>thanks i will enjoy</description>
		<content:encoded><![CDATA[<p>thanks i will enjoy</p>
]]></content:encoded>
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		<title>By: Habbo Makes $74 Million Selling Virtual Goods And Advertising &#124; Kikabink News</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2682355</link>
		<dc:creator>Habbo Makes $74 Million Selling Virtual Goods And Advertising &#124; Kikabink News</dc:creator>
		<pubDate>Fri, 03 Apr 2009 04:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2682355</guid>
		<description>[...] Erick Schonfeld, &#8220;Habbo Pulled In $74 Million In Real Revenues Last Year From Virtual Goods An...   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] Erick Schonfeld, &#8220;Habbo Pulled In $74 Million In Real Revenues Last Year From Virtual Goods An&#8230;   Share and [...]</p>
]]></content:encoded>
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		<title>By: 74 Millionen USD Umsatz mit kostenlosem Online-Game &#124; TechFieber &#124; Hot Gadget Blog. Smart Tech News.</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2681085</link>
		<dc:creator>74 Millionen USD Umsatz mit kostenlosem Online-Game &#124; TechFieber &#124; Hot Gadget Blog. Smart Tech News.</dc:creator>
		<pubDate>Thu, 02 Apr 2009 10:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2681085</guid>
		<description>[...] [Link]   Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] [Link]   Share and Enjoy: [...]</p>
]]></content:encoded>
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		<title>By: Marc&#8217;s Voice &#187; Blog Archive &#187; Blogging from Tahoe &#8216;09</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2678847</link>
		<dc:creator>Marc&#8217;s Voice &#187; Blog Archive &#187; Blogging from Tahoe &#8216;09</dc:creator>
		<pubDate>Wed, 01 Apr 2009 01:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2678847</guid>
		<description>[...] Habbo raked in $74M in real revenues - MONEY!  Last year! Wait!  It was $60M! [...]</description>
		<content:encoded><![CDATA[<p>[...] Habbo raked in $74M in real revenues &#8211; MONEY!  Last year! Wait!  It was $60M! [...]</p>
]]></content:encoded>
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		<title>By: Prokofy Neva</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2678490</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Tue, 31 Mar 2009 23:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2678490</guid>
		<description>I used to be puzzled by the enormous snarkiness and vitriol poured on virtual worlds by Web 2.0 gurus like Techcrunch writers until I figured out that virtual worlds represent a terrible challenge to their power, not only as gurus about tech start-ups, and as API widgeteers, but gurus that sell their knowledge about start-ups and widgeteers that sell their APIs or consulting to...websites that depend on the clicky web advertising model for revenue.

Uh-oh, that professor from Wheaton is now telling us that model doesn&#039;t really generate much, and least not *enough*, and even *he* had to mention sale of virtual goods in virtual worlds.

BTW, all the copyleftists and whatnot so overrepresented here are always telling us that giving away stuff and &quot;selling nothing that has no marginal costs&quot; i.e. musical downloads, etc. is a great thing. So, why the hating on &quot;vanity&quot; goods? Why is a music download from Magnitune &quot;cool&quot; or a freebie book of Cory Doctorow&#039;s &quot;cool&quot; but some kid&#039;s little furni &quot;not cool&quot;. The former don&#039;t make money except for a few people at the top of the heap, and mainly from consulting and licensing fees, not from the sale of the thing itself. They are vanity items for the digerati, that&#039;s all, it&#039;s merely a different kind of virtuality.

Habbo has 11 million people and it makes money. It makes money out of *nothing*. It does great deals like the licensing of American Idol properties -- everybody got paid on that one, Habbo sold little star stuff inworld, American Idol got its brand around. All those kids grow up and go somewhere and buy more stuff, this time not company generated but user-generated  -- Second Life? Blue Mars? Facebook if they put in Facebucks to buy stuff?

These are all places *where Techcrunch will not be and will be irrelevant* because they are user generated, whether amateur or professional. Tekkies hate users. They think users are &quot;PICNIC&quot;. They hate user-generated because they can&#039;t control it. It profoundly challenges them. 

Good!

Second Life is evidently more profitable than Habbo, but it, too, has 300 mouths to feed to keep the servers running, and only 1.5 million uniques in 60 days. But it turns over millions a week for other businesses who get paid running businesses inworld on this platform, and that income has to be factored in as well.

Then there&#039;s Metaplace coming up to beta soon, which will also have a model for creators to sell wares and people to start businesses.

What on earth will Techcrunch *do* when no one needs it and its gurus anymore because they start start-ups themselves in virtual worlds, without even any VC cash needed, with *nothing* and they make money. Imagine!</description>
		<content:encoded><![CDATA[<p>I used to be puzzled by the enormous snarkiness and vitriol poured on virtual worlds by Web 2.0 gurus like Techcrunch writers until I figured out that virtual worlds represent a terrible challenge to their power, not only as gurus about tech start-ups, and as API widgeteers, but gurus that sell their knowledge about start-ups and widgeteers that sell their APIs or consulting to&#8230;websites that depend on the clicky web advertising model for revenue.</p>
<p>Uh-oh, that professor from Wheaton is now telling us that model doesn&#8217;t really generate much, and least not *enough*, and even *he* had to mention sale of virtual goods in virtual worlds.</p>
<p>BTW, all the copyleftists and whatnot so overrepresented here are always telling us that giving away stuff and &#8220;selling nothing that has no marginal costs&#8221; i.e. musical downloads, etc. is a great thing. So, why the hating on &#8220;vanity&#8221; goods? Why is a music download from Magnitune &#8220;cool&#8221; or a freebie book of Cory Doctorow&#8217;s &#8220;cool&#8221; but some kid&#8217;s little furni &#8220;not cool&#8221;. The former don&#8217;t make money except for a few people at the top of the heap, and mainly from consulting and licensing fees, not from the sale of the thing itself. They are vanity items for the digerati, that&#8217;s all, it&#8217;s merely a different kind of virtuality.</p>
<p>Habbo has 11 million people and it makes money. It makes money out of *nothing*. It does great deals like the licensing of American Idol properties &#8212; everybody got paid on that one, Habbo sold little star stuff inworld, American Idol got its brand around. All those kids grow up and go somewhere and buy more stuff, this time not company generated but user-generated  &#8212; Second Life? Blue Mars? Facebook if they put in Facebucks to buy stuff?</p>
<p>These are all places *where Techcrunch will not be and will be irrelevant* because they are user generated, whether amateur or professional. Tekkies hate users. They think users are &#8220;PICNIC&#8221;. They hate user-generated because they can&#8217;t control it. It profoundly challenges them. </p>
<p>Good!</p>
<p>Second Life is evidently more profitable than Habbo, but it, too, has 300 mouths to feed to keep the servers running, and only 1.5 million uniques in 60 days. But it turns over millions a week for other businesses who get paid running businesses inworld on this platform, and that income has to be factored in as well.</p>
<p>Then there&#8217;s Metaplace coming up to beta soon, which will also have a model for creators to sell wares and people to start businesses.</p>
<p>What on earth will Techcrunch *do* when no one needs it and its gurus anymore because they start start-ups themselves in virtual worlds, without even any VC cash needed, with *nothing* and they make money. Imagine!</p>
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		<title>By: Matt Mihaly</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2678458</link>
		<dc:creator>Matt Mihaly</dc:creator>
		<pubDate>Tue, 31 Mar 2009 22:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2678458</guid>
		<description>Keys for MS Office have zero duplication cost but they sure sell for a lot. I&#039;m not sure why it&#039;s a surprise that people will pay for bits (unless you stuff your money in your mattress, your savings in a bank are just bits as well after all).</description>
		<content:encoded><![CDATA[<p>Keys for MS Office have zero duplication cost but they sure sell for a lot. I&#8217;m not sure why it&#8217;s a surprise that people will pay for bits (unless you stuff your money in your mattress, your savings in a bank are just bits as well after all).</p>
]]></content:encoded>
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		<title>By: gerald anthro</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2678238</link>
		<dc:creator>gerald anthro</dc:creator>
		<pubDate>Tue, 31 Mar 2009 20:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2678238</guid>
		<description>Convincing people to pay for nothing, or rather for things with zero marginal cost to produce, is a great business model—in theory.

You mean like the record industry?
They just re arrange some bytes on your disk, and 
MUSIC, zero marginal cost.

Guess they are haveing trouble with their model also.

G
Anthropologist</description>
		<content:encoded><![CDATA[<p>Convincing people to pay for nothing, or rather for things with zero marginal cost to produce, is a great business model—in theory.</p>
<p>You mean like the record industry?<br />
They just re arrange some bytes on your disk, and<br />
MUSIC, zero marginal cost.</p>
<p>Guess they are haveing trouble with their model also.</p>
<p>G<br />
Anthropologist</p>
]]></content:encoded>
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		<title>By: Habbo Pulled In $74 Million In Real Revenues Last Year From Virtual Goods And Advertising &#171; Fearless Concepts</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677952</link>
		<dc:creator>Habbo Pulled In $74 Million In Real Revenues Last Year From Virtual Goods And Advertising &#171; Fearless Concepts</dc:creator>
		<pubDate>Tue, 31 Mar 2009 16:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677952</guid>
		<description>[...] the full article at TechCrunch.   [advertising + habbo + mmorpg + [...]</description>
		<content:encoded><![CDATA[<p>[...] the full article at TechCrunch.   [advertising + habbo + mmorpg + [...]</p>
]]></content:encoded>
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		<title>By: Habbo Hotel: 74 Millionen USD Umsatz &#171; 11k2</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677946</link>
		<dc:creator>Habbo Hotel: 74 Millionen USD Umsatz &#171; 11k2</dc:creator>
		<pubDate>Tue, 31 Mar 2009 16:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677946</guid>
		<description>[...] Ich finde, ein Laden, dessen Kernprodukt nichts kostet, und der 300 Leute ernährt, ist doch wohl ein geschäftlicher Erfolg, oder? (via techcrunch) [...]</description>
		<content:encoded><![CDATA[<p>[...] Ich finde, ein Laden, dessen Kernprodukt nichts kostet, und der 300 Leute ernährt, ist doch wohl ein geschäftlicher Erfolg, oder? (via techcrunch) [...]</p>
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		<title>By: peter1918</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677753</link>
		<dc:creator>peter1918</dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677753</guid>
		<description>I agree with Dustin.  Minimal EBITDA on $74mm in rev is nearly impossible with 300 employees.   
At $100k per employee and modest expenses, they should be printing cash.</description>
		<content:encoded><![CDATA[<p>I agree with Dustin.  Minimal EBITDA on $74mm in rev is nearly impossible with 300 employees.<br />
At $100k per employee and modest expenses, they should be printing cash.</p>
]]></content:encoded>
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		<title>By: <fb:name linked="false" useyou="false" uid="506840712">Ian Bastian</fb:name></title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677701</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="506840712">Ian Bastian</fb:name></dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677701</guid>
		<description>apologies, test comment</description>
		<content:encoded><![CDATA[<p>apologies, test comment</p>
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		<title>By: Dan Taylor</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677683</link>
		<dc:creator>Dan Taylor</dc:creator>
		<pubDate>Tue, 31 Mar 2009 13:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677683</guid>
		<description>Hi Carol!  It&#039;s not just companies in Asia that have been putting up some big numbers in the microtransactions/virtual worlds - see Runes of Magic and Wizard 101.</description>
		<content:encoded><![CDATA[<p>Hi Carol!  It&#8217;s not just companies in Asia that have been putting up some big numbers in the microtransactions/virtual worlds &#8211; see Runes of Magic and Wizard 101.</p>
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	<item>
		<title>By: CastleRockCO</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677576</link>
		<dc:creator>CastleRockCO</dc:creator>
		<pubDate>Tue, 31 Mar 2009 11:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677576</guid>
		<description>I have great respect for the Habbo team. A $74 million dollar reveue stream is not an easy task. Not so many teams have achieved that.

Keep on with your stellar work!

Those of you moaning about the morality of the business model for kids. Why do you buy Nintendo/games for your kids? Kids will waste their money one way or the other. Better stop being a moral apostel.</description>
		<content:encoded><![CDATA[<p>I have great respect for the Habbo team. A $74 million dollar reveue stream is not an easy task. Not so many teams have achieved that.</p>
<p>Keep on with your stellar work!</p>
<p>Those of you moaning about the morality of the business model for kids. Why do you buy Nintendo/games for your kids? Kids will waste their money one way or the other. Better stop being a moral apostel.</p>
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		<title>By: Technic News &#187; Roundup: Hammerhead’s tale, web ad stats, and more</title>
		<link>http://www.techcrunch.com/2009/03/30/habbo-pulled-in-74-million-in-real-revenues-last-year-from-virtual-goods-and-advertising/comment-page-1/#comment-2677545</link>
		<dc:creator>Technic News &#187; Roundup: Hammerhead’s tale, web ad stats, and more</dc:creator>
		<pubDate>Tue, 31 Mar 2009 10:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=52856#comment-2677545</guid>
		<description>[...] virtual world Habbo made $74 million last year &#8212; Off of virtual goods and advertising, according to TechCrunch. That&#8217;s not a record for monetizing virtual goods (see China&#8217;s Tencent), but it&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] virtual world Habbo made $74 million last year &#8212; Off of virtual goods and advertising, according to TechCrunch. That&#8217;s not a record for monetizing virtual goods (see China&#8217;s Tencent), but it&#8217;s [...]</p>
]]></content:encoded>
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