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	<title>Comments on: Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</title>
	<atom:link href="http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Thu, 26 Nov 2009 16:58:17 -0800</lastBuildDate>
	
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		<title>By: Dave</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-1/#comment-3075506</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Wed, 04 Nov 2009 14:38:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-3075506</guid>
		<description>I don&#039;t think cross-selling works. I sell apps for niche markets and not games, and my experience is that if you offer something for free, you attract people looking for freebies. I haven&#039;t noticed free apps driving any sales at all. My opinion is you have to offer people something of value. Give them what they want or need. When you do, they will pay for it. Now it might be different with games where people might be more inclined to try before buying, but I think even that idea is oversold. Personally, I&#039;ve tried a few free apps before buying, but I used them a few times and forgot about them. I&#039;ve never downloaded a free app that compelled me to pay for their full version. On the other hand, I&#039;ve paid for a few games and other apps. They had convincing sales pages that showed me they would give me something I wanted, so I was willing to put out the money, even for apps that charged more than 99 cents.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think cross-selling works. I sell apps for niche markets and not games, and my experience is that if you offer something for free, you attract people looking for freebies. I haven&#8217;t noticed free apps driving any sales at all. My opinion is you have to offer people something of value. Give them what they want or need. When you do, they will pay for it. Now it might be different with games where people might be more inclined to try before buying, but I think even that idea is oversold. Personally, I&#8217;ve tried a few free apps before buying, but I used them a few times and forgot about them. I&#8217;ve never downloaded a free app that compelled me to pay for their full version. On the other hand, I&#8217;ve paid for a few games and other apps. They had convincing sales pages that showed me they would give me something I wanted, so I was willing to put out the money, even for apps that charged more than 99 cents.</p>
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		<title>By: Marketing 101 For iPhone Apps</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-3059983</link>
		<dc:creator>Marketing 101 For iPhone Apps</dc:creator>
		<pubDate>Tue, 27 Oct 2009 15:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-3059983</guid>
		<description>[...] 0,99, it is just not viable business. Ad-supported model may not work that well either. See one case study on TechCrunch (be sure to check the good comments as well). A much better way to drive discovery [...]</description>
		<content:encoded><![CDATA[<p>[...] 0,99, it is just not viable business. Ad-supported model may not work that well either. See one case study on TechCrunch (be sure to check the good comments as well). A much better way to drive discovery [...]</p>
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	<item>
		<title>By: Molecular Voices &#187; Turn off the Lite: Apple Allows In App Purchases for Free Apps</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-3041554</link>
		<dc:creator>Molecular Voices &#187; Turn off the Lite: Apple Allows In App Purchases for Free Apps</dc:creator>
		<pubDate>Fri, 16 Oct 2009 22:48:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-3041554</guid>
		<description>[...] bought Galaxy Impact (iTunes link) for $.99, roughly 400 downloaded it for free, according to their great case study. Offering the free version with seamless upsells, such as a game application that offers new [...]</description>
		<content:encoded><![CDATA[<p>[...] bought Galaxy Impact (iTunes link) for $.99, roughly 400 downloaded it for free, according to their great case study. Offering the free version with seamless upsells, such as a game application that offers new [...]</p>
]]></content:encoded>
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	<item>
		<title>By: How Much Should You Charge For Your iPhone App?</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-3015849</link>
		<dc:creator>How Much Should You Charge For Your iPhone App?</dc:creator>
		<pubDate>Thu, 01 Oct 2009 21:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-3015849</guid>
		<description>[...] FREE remains the overwhelming majority of unit downloads.  Some are citing actual data that shows the ratio of free to paid downloads at 400:1. [...]</description>
		<content:encoded><![CDATA[<p>[...] FREE remains the overwhelming majority of unit downloads.  Some are citing actual data that shows the ratio of free to paid downloads at 400:1. [...]</p>
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	<item>
		<title>By: [iPhone] Ads? Charge? Case Study of Galaxy Impact &#171; Lab of Chowky</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2955170</link>
		<dc:creator>[iPhone] Ads? Charge? Case Study of Galaxy Impact &#171; Lab of Chowky</dc:creator>
		<pubDate>Sat, 29 Aug 2009 18:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2955170</guid>
		<description>[...] Source: http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-... [...]</description>
		<content:encoded><![CDATA[<p>[...] Source: <a href="http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-.." rel="nofollow"></a><a href='http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-'>http://www.tech...-galaxy-impact-</a>... [...]</p>
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		<title>By: Blog &#124; Eric Paul Snowden</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2920820</link>
		<dc:creator>Blog &#124; Eric Paul Snowden</dc:creator>
		<pubDate>Thu, 13 Aug 2009 03:17:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2920820</guid>
		<description>[...] Click here Share [...]</description>
		<content:encoded><![CDATA[<p>[...] Click here Share [...]</p>
]]></content:encoded>
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		<title>By: Secret Recipe for an iPhone App &#124; Sramana Mitra on Strategy</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2909252</link>
		<dc:creator>Secret Recipe for an iPhone App &#124; Sramana Mitra on Strategy</dc:creator>
		<pubDate>Sat, 08 Aug 2009 03:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2909252</guid>
		<description>[...] it’s going to be different for each app, this case study gives some clues as to how many downloads to expect from a free vs. a paid app. Let’s say the [...]</description>
		<content:encoded><![CDATA[<p>[...] it’s going to be different for each app, this case study gives some clues as to how many downloads to expect from a free vs. a paid app. Let’s say the [...]</p>
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	<item>
		<title>By: BlackBerry necesita buenas aplicaciones gratuitas &#171; Diario de Móviles</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2864705</link>
		<dc:creator>BlackBerry necesita buenas aplicaciones gratuitas &#171; Diario de Móviles</dc:creator>
		<pubDate>Sat, 18 Jul 2009 17:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2864705</guid>
		<description>[...] pero creo que se están acercando de una forma equivocada. Hace algunos meses leía sobre un caso de estudio de un desarrollador para aplicaciones para el iPhone en donde se liberó un juego con bastante éxito. En los inicios [...]</description>
		<content:encoded><![CDATA[<p>[...] pero creo que se están acercando de una forma equivocada. Hace algunos meses leía sobre un caso de estudio de un desarrollador para aplicaciones para el iPhone en donde se liberó un juego con bastante éxito. En los inicios [...]</p>
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		<title>By: MBXGames Ltd &#187; Blog Archive &#187; Marketing on the iPhone bandwagon</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2843655</link>
		<dc:creator>MBXGames Ltd &#187; Blog Archive &#187; Marketing on the iPhone bandwagon</dc:creator>
		<pubDate>Wed, 08 Jul 2009 15:52:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2843655</guid>
		<description>[...] an application that is considered a commercial failure can achieve 220,000 downloads in the first two weeks. It is worth noting these are customers that are open and ready to receive [...]</description>
		<content:encoded><![CDATA[<p>[...] an application that is considered a commercial failure can achieve 220,000 downloads in the first two weeks. It is worth noting these are customers that are open and ready to receive [...]</p>
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		<title>By: Greystripe Ups The Ante In The iPhone Ad Network Wars, Launches Guaranteed CPM Program &#124; Design Website</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2819200</link>
		<dc:creator>Greystripe Ups The Ante In The iPhone Ad Network Wars, Launches Guaranteed CPM Program &#124; Design Website</dc:creator>
		<pubDate>Wed, 24 Jun 2009 16:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2819200</guid>
		<description>[...] by other networks. In a guest post written by an iPhone developer on TechCrunch, the developer reported CPMs of $0.23 with ads powered by AdMob. But this data is anecdotal and based on one [...]</description>
		<content:encoded><![CDATA[<p>[...] by other networks. In a guest post written by an iPhone developer on TechCrunch, the developer reported CPMs of $0.23 with ads powered by AdMob. But this data is anecdotal and based on one [...]</p>
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		<title>By: Greystripe Ups The Ante In The iPhone Ad Network Wars, Launches Guaranteed CPM Program</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2819043</link>
		<dc:creator>Greystripe Ups The Ante In The iPhone Ad Network Wars, Launches Guaranteed CPM Program</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2819043</guid>
		<description>[...] by other networks. In a guest post written by an iPhone developer on TechCrunch, the developer reported CPMs of $0.23 with ads powered by AdMob. But this data is anecdotal and based on one [...]</description>
		<content:encoded><![CDATA[<p>[...] by other networks. In a guest post written by an iPhone developer on TechCrunch, the developer reported CPMs of $0.23 with ads powered by AdMob. But this data is anecdotal and based on one [...]</p>
]]></content:encoded>
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	<item>
		<title>By: unserrottsuiz</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2811395</link>
		<dc:creator>unserrottsuiz</dc:creator>
		<pubDate>Fri, 19 Jun 2009 17:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2811395</guid>
		<description>very nice website.
check this.... &lt;a href=&quot;http://www.amateure-privat.biz/girlx.html&quot; rel=&quot;nofollow&quot;&gt; privatamateure&lt;/a&gt;

good night,sleep tight and dont let the bad bugs bite</description>
		<content:encoded><![CDATA[<p>very nice website.<br />
check this&#8230;. <a href="http://www.amateure-privat.biz/girlx.html" rel="nofollow"> privatamateure</a></p>
<p>good night,sleep tight and dont let the bad bugs bite</p>
]]></content:encoded>
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		<title>By: <fb:name linked="false" useyou="false" uid="507201584">Robin Rath</fb:name></title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2809161</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="507201584">Robin Rath</fb:name></dc:creator>
		<pubDate>Thu, 18 Jun 2009 02:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2809161</guid>
		<description>We will be releasing a brick-breaker variant very soon, but like 3D Brick Breaker it brings a lot to the table in terms of alternative gameplay. Our initial price point will be $1.99, along with a lite version.

Our lite version features admob ads, which we will utilize for ad exchange.

Will be interested to see how this one does compared to Galaxy - and whether it disproves all the comments about not having an completely original game. We will share our data as well, if you are interested in the results let me know.

Rob
- www.radial50.com</description>
		<content:encoded><![CDATA[<p>We will be releasing a brick-breaker variant very soon, but like 3D Brick Breaker it brings a lot to the table in terms of alternative gameplay. Our initial price point will be $1.99, along with a lite version.</p>
<p>Our lite version features admob ads, which we will utilize for ad exchange.</p>
<p>Will be interested to see how this one does compared to Galaxy &#8211; and whether it disproves all the comments about not having an completely original game. We will share our data as well, if you are interested in the results let me know.</p>
<p>Rob<br />
- <a href="http://www.radial50.com" rel="nofollow"></a><a href='http://www.radial50.com'>http://www.radial50.com</a></p>
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		<title>By: CATCH-22: THE PRICE vs POPULARITY DILEMMA OF PRICING iPHONE APPLICATIONS - iBokan - iPhone App Development</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2760802</link>
		<dc:creator>CATCH-22: THE PRICE vs POPULARITY DILEMMA OF PRICING iPHONE APPLICATIONS - iBokan - iPhone App Development</dc:creator>
		<pubDate>Fri, 22 May 2009 06:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2760802</guid>
		<description>[...] A-Store, porting iPhone apps to other platforms.  - Bo Wang wrote a guest post on Techcrunch: http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-...  which sparked heated discussion on iPhone App pricing [...]</description>
		<content:encoded><![CDATA[<p>[...] A-Store, porting iPhone apps to other platforms.  &#8211; Bo Wang wrote a guest post on Techcrunch: http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-&#8230;  which sparked heated discussion on iPhone App pricing [...]</p>
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		<title>By: The Business Model&#8230; &#171; Mobile and Startups</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2727989</link>
		<dc:creator>The Business Model&#8230; &#171; Mobile and Startups</dc:creator>
		<pubDate>Sun, 03 May 2009 00:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2727989</guid>
		<description>[...] out reality is a little harsher for most developers, as Bo Wang wrote in this interesting post on TechCrunch. In it, he describes how he and his fellows at Bokan Technologies compared the mobile [...]</description>
		<content:encoded><![CDATA[<p>[...] out reality is a little harsher for most developers, as Bo Wang wrote in this interesting post on TechCrunch. In it, he describes how he and his fellows at Bokan Technologies compared the mobile [...]</p>
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		<title>By: Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#171; HENQ News</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2710524</link>
		<dc:creator>Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#171; HENQ News</dc:creator>
		<pubDate>Wed, 22 Apr 2009 18:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2710524</guid>
		<description>[...] Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case&#160;Study)  22 04 2009   Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study). [...]</description>
		<content:encoded><![CDATA[<p>[...] Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case&nbsp;Study)  22 04 2009   Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study). [...]</p>
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		<title>By: Revenue models for the media &#124; Ville Vesterinen's weblog</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2694275</link>
		<dc:creator>Revenue models for the media &#124; Ville Vesterinen's weblog</dc:creator>
		<pubDate>Sat, 11 Apr 2009 17:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2694275</guid>
		<description>[...] not (and I don’t), this is the trend we are witnessing. A race to the bottom of a kind. You can see some of these dynamics in play with for example iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] not (and I don’t), this is the trend we are witnessing. A race to the bottom of a kind. You can see some of these dynamics in play with for example iPhone [...]</p>
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		<title>By: Borrow someone else&#8217;s success to make your own web app successful! &#124; App The Rent</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2685267</link>
		<dc:creator>Borrow someone else&#8217;s success to make your own web app successful! &#124; App The Rent</dc:creator>
		<pubDate>Sun, 05 Apr 2009 09:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2685267</guid>
		<description>[...] app could be free and Advert Supported, it could be Freemium (with a free version and a paid for premium version) or [...]</description>
		<content:encoded><![CDATA[<p>[...] app could be free and Advert Supported, it could be Freemium (with a free version and a paid for premium version) or [...]</p>
]]></content:encoded>
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		<title>By: links for 2009-04-01 &#171; boblog</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2679450</link>
		<dc:creator>links for 2009-04-01 &#171; boblog</dc:creator>
		<pubDate>Wed, 01 Apr 2009 10:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2679450</guid>
		<description>[...] Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) This is a guest post written by Bo Wang from iPhone app developer house Team iBokan, part of Bokan Technologies, about the lessons learned while conducting a pricing experiment on brick game Galaxy Impact, the company’s first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the subject. [...]</description>
		<content:encoded><![CDATA[<p>[...] Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) This is a guest post written by Bo Wang from iPhone app developer house Team iBokan, part of Bokan Technologies, about the lessons learned while conducting a pricing experiment on brick game Galaxy Impact, the company’s first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the subject. [...]</p>
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		<title>By: Links de la semana 9 &#124; El Blog de Gaston Bercun</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2673975</link>
		<dc:creator>Links de la semana 9 &#124; El Blog de Gaston Bercun</dc:creator>
		<pubDate>Fri, 27 Mar 2009 20:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2673975</guid>
		<description>[...] Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study), muy buena nota sobre las distintas alternativas de distribución de Apps para el iPhone. [...]</description>
		<content:encoded><![CDATA[<p>[...] Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study), muy buena nota sobre las distintas alternativas de distribución de Apps para el iPhone. [...]</p>
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		<title>By: unserrottsuiz</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2671549</link>
		<dc:creator>unserrottsuiz</dc:creator>
		<pubDate>Thu, 26 Mar 2009 17:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2671549</guid>
		<description>awsome post.
check also &lt;a href=&quot;http://www.mein-sexchat.com&quot; rel=&quot;nofollow&quot;&gt; geile huren&lt;/a&gt;

leck die titten</description>
		<content:encoded><![CDATA[<p>awsome post.<br />
check also <a href="http://www.mein-sexchat.com" rel="nofollow"> geile huren</a></p>
<p>leck die titten</p>
]]></content:encoded>
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		<title>By: The BallistiK Blog &#187; Fresh From delicious today</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2670525</link>
		<dc:creator>The BallistiK Blog &#187; Fresh From delicious today</dc:creator>
		<pubDate>Thu, 26 Mar 2009 03:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2670525</guid>
		<description>[...] FavsDesigning Drop-Down Menus: Examples and Best Practices 15 hours agoecoder &#124; home 2009/03/23Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) 2009/03/22Microsoft SuperPreview: a New Way to Test Websites 2009/03/1810 Principles For Readable [...]</description>
		<content:encoded><![CDATA[<p>[...] FavsDesigning Drop-Down Menus: Examples and Best Practices 15 hours agoecoder | home 2009/03/23Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) 2009/03/22Microsoft SuperPreview: a New Way to Test Websites 2009/03/1810 Principles For Readable [...]</p>
]]></content:encoded>
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	<item>
		<title>By: 苹果App Store：真实的谎言？ &#124; 非原创无线互联网观察</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2669208</link>
		<dc:creator>苹果App Store：真实的谎言？ &#124; 非原创无线互联网观察</dc:creator>
		<pubDate>Wed, 25 Mar 2009 13:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2669208</guid>
		<description>[...] Store游戏开发商的案例分析，却让优比客产生了疑问。这家开发商曾经位列App Store&#8221;Top Free [...]</description>
		<content:encoded><![CDATA[<p>[...] Store游戏开发商的案例分析，却让优比客产生了疑问。这家开发商曾经位列App Store&#8221;Top Free [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Should an iPhone App Developer Charge or Run Ads?</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2667541</link>
		<dc:creator>Should an iPhone App Developer Charge or Run Ads?</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2667541</guid>
		<description>[...] The makers of Galaxy Impact have posted an interesting article on TechCrunch showing how free downloads, premium versions and upgrades of their iPhone app affected sales: Should an iPhone App Developer Charge or Run Ads? [...]</description>
		<content:encoded><![CDATA[<p>[...] The makers of Galaxy Impact have posted an interesting article on TechCrunch showing how free downloads, premium versions and upgrades of their iPhone app affected sales: Should an iPhone App Developer Charge or Run Ads? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; iPhone Apps - Show Me The Money</title>
		<link>http://www.techcrunch.com/2009/03/22/should-an-iphone-app-developer-charge-or-run-ads-galaxy-impact-case-study/comment-page-2/#comment-2667435</link>
		<dc:creator>&#187; iPhone Apps - Show Me The Money</dc:creator>
		<pubDate>Tue, 24 Mar 2009 14:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=51076#comment-2667435</guid>
		<description>[...] one case study for game app Galaxy Impact developed by Team iBokan.  Launched free-of-charge in iTunes App Store, it has 220,000 downloads [...]</description>
		<content:encoded><![CDATA[<p>[...] one case study for game app Galaxy Impact developed by Team iBokan.  Launched free-of-charge in iTunes App Store, it has 220,000 downloads [...]</p>
]]></content:encoded>
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