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	<title>Comments on: Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days</title>
	<atom:link href="http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Fri, 27 Nov 2009 10:00:52 -0800</lastBuildDate>
	
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		<title>By: Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days &#171; Resources for iPhone and iPod Touch developers</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-3106112</link>
		<dc:creator>Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days &#171; Resources for iPhone and iPod Touch developers</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-3106112</guid>
		<description>[...] http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-... [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-.." rel="nofollow"></a><a href='http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-'>http://www.tech...-an-iphone-app-</a>... [...]</p>
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	<item>
		<title>By: Can you make money developing iPhone apps?</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-3095032</link>
		<dc:creator>Can you make money developing iPhone apps?</dc:creator>
		<pubDate>Fri, 13 Nov 2009 15:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-3095032</guid>
		<description>[...] Average shelf-life of an iPhone app is less than 30 days [...]</description>
		<content:encoded><![CDATA[<p>[...] Average shelf-life of an iPhone app is less than 30 days [...]</p>
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		<title>By: The Apps Store Wars &#124; Sramana Mitra on Strategy</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2894341</link>
		<dc:creator>The Apps Store Wars &#124; Sramana Mitra on Strategy</dc:creator>
		<pubDate>Sat, 01 Aug 2009 11:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2894341</guid>
		<description>[...] only to see it move down (if it ever got a chance to move up) the charts in a few days or weeks: the average shelf life of an iPhone app is only 30 days! On the other hand, if one downloads an application on the BlackBerry, he or she is more likely to [...]</description>
		<content:encoded><![CDATA[<p>[...] only to see it move down (if it ever got a chance to move up) the charts in a few days or weeks: the average shelf life of an iPhone app is only 30 days! On the other hand, if one downloads an application on the BlackBerry, he or she is more likely to [...]</p>
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	<item>
		<title>By: APPLE to buy SIRIUS - Page 3 - StockRants Stock Market Forum</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2802838</link>
		<dc:creator>APPLE to buy SIRIUS - Page 3 - StockRants Stock Market Forum</dc:creator>
		<pubDate>Mon, 15 Jun 2009 18:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2802838</guid>
		<description>[...] little information on iPhone apps in general: Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days  If SIRI is gonna make a comeback, it&#039;s probably not going to be on their one iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] little information on iPhone apps in general: Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days  If SIRI is gonna make a comeback, it&#8217;s probably not going to be on their one iPhone [...]</p>
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		<title>By: 98point2 &#8212; Thoughts on the new Iphone 3GS</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2793642</link>
		<dc:creator>98point2 &#8212; Thoughts on the new Iphone 3GS</dc:creator>
		<pubDate>Wed, 10 Jun 2009 08:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2793642</guid>
		<description>[...] billion downloads, 50,000 applications). Despite the repeat usage of installed applications being less than impressive- the sheer number of apps available in comparison to its rivals, means customers get something [...]</description>
		<content:encoded><![CDATA[<p>[...] billion downloads, 50,000 applications). Despite the repeat usage of installed applications being less than impressive- the sheer number of apps available in comparison to its rivals, means customers get something [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Social Media: &#8220;It&#8217;s the Utility, Stupid!&#8221; &#171; Musing Out Loud</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2782936</link>
		<dc:creator>Social Media: &#8220;It&#8217;s the Utility, Stupid!&#8221; &#171; Musing Out Loud</dc:creator>
		<pubDate>Thu, 04 Jun 2009 15:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2782936</guid>
		<description>[...] as I looked at all the iPhone apps I have downloaded, used once and abandoned &#8212; a trend PinchMedia documented earlier this year.  Or, the number of folks who joined Twitter but left within a month, [...]</description>
		<content:encoded><![CDATA[<p>[...] as I looked at all the iPhone apps I have downloaded, used once and abandoned &#8212; a trend PinchMedia documented earlier this year.  Or, the number of folks who joined Twitter but left within a month, [...]</p>
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		<title>By: iPhone app use over time &#124; dv8-designs</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2780147</link>
		<dc:creator>iPhone app use over time &#124; dv8-designs</dc:creator>
		<pubDate>Wed, 03 Jun 2009 05:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2780147</guid>
		<description>[...] TechCrunch has an article this morning pointing at Pinch Media&#8217;s analysis of iPhone app usage and it turns out that it drops considerably as days go by, with only 20% re-use the next day, 5% in 30 days, down to near 1% in 90 days. They extrapolate the numbers and suggest that only a small fraction of apps would benefit from advertising - since the re-use is so low. [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch has an article this morning pointing at Pinch Media&#8217;s analysis of iPhone app usage and it turns out that it drops considerably as days go by, with only 20% re-use the next day, 5% in 30 days, down to near 1% in 90 days. They extrapolate the numbers and suggest that only a small fraction of apps would benefit from advertising &#8211; since the re-use is so low. [...]</p>
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	<item>
		<title>By: iPhone app use over time - News ums Netz</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2761293</link>
		<dc:creator>iPhone app use over time - News ums Netz</dc:creator>
		<pubDate>Fri, 22 May 2009 14:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2761293</guid>
		<description>[...] TechCrunch has an article this morning pointing at Pinch Media&#8217;s analysis of iPhone app usage and it turns out that it drops considerably as days go by, with only 20% re-use the next day, 5% in 30 days, down to near 1% in 90 days. They extrapolate the numbers and suggest that only a small fraction of apps would benefit from advertising - since the re-use is so low. [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch has an article this morning pointing at Pinch Media&#8217;s analysis of iPhone app usage and it turns out that it drops considerably as days go by, with only 20% re-use the next day, 5% in 30 days, down to near 1% in 90 days. They extrapolate the numbers and suggest that only a small fraction of apps would benefit from advertising &#8211; since the re-use is so low. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Kelly Wiliams</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2744627</link>
		<dc:creator>Kelly Wiliams</dc:creator>
		<pubDate>Tue, 12 May 2009 21:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2744627</guid>
		<description>Product Description for Apple Phone 3G HSDPA Quadband Unlocked Phone (White 16GB)
Apple phone 3G gives you fast access to the Internet and email over your cellular network. And 3G makes it easier to multitask: When

connected via 3G, you can surf the web even while you?re on a call.

Key Points

SIM Free Mobile Phone
Quad Band
2 Mega Pixel Camera
HSDPA
Wi Fi
GPS
Touchscreen


Technical Description

Display Size:320 x 480 pixels, 3.5 inches
Display Type:Touchscreen, 16M colors
Video:yes (8gb / 16gb)
Flash:no
Ringtone:Polyphonic, MP3
Memory Type: N/A Original Cingular IP
Internal Memory:8 G /16 GB
GPRS:yes
HDSPA:yes
Edge:yes
3 G:HSDPA 850 / 1900 / 2100 MHz
Wi-Fi:yes
Blue Tooth:yes
A2DP:no
USB:yes
Messaging:SMS, Email
Radio:no
Games:yes
Speaker:yes
Operating System:Mac OS X v 10.4.10
Touch Screeen:yes
Standby Time:Up to 300 hours
Talk Time:Up to 10 hours
band:Quadband GSM 850/900/1800/1900


Package Contents

1 Apple IPhone 3G Phone (16g 8g Black &amp; white)
1 Battery
1 Charger
1 Stereo Handsfree
1 Cleaning Cloth
1 User’s Guide

Discounts available for any of our products, order now.

CONTACT DETAILS:-sunny_shop08@hotmail.com</description>
		<content:encoded><![CDATA[<p>Product Description for Apple Phone 3G HSDPA Quadband Unlocked Phone (White 16GB)<br />
Apple phone 3G gives you fast access to the Internet and email over your cellular network. And 3G makes it easier to multitask: When</p>
<p>connected via 3G, you can surf the web even while you?re on a call.</p>
<p>Key Points</p>
<p>SIM Free Mobile Phone<br />
Quad Band<br />
2 Mega Pixel Camera<br />
HSDPA<br />
Wi Fi<br />
GPS<br />
Touchscreen</p>
<p>Technical Description</p>
<p>Display Size:320 x 480 pixels, 3.5 inches<br />
Display Type:Touchscreen, 16M colors<br />
Video:yes (8gb / 16gb)<br />
Flash:no<br />
Ringtone:Polyphonic, MP3<br />
Memory Type: N/A Original Cingular IP<br />
Internal Memory:8 G /16 GB<br />
GPRS:yes<br />
HDSPA:yes<br />
Edge:yes<br />
3 G:HSDPA 850 / 1900 / 2100 MHz<br />
Wi-Fi:yes<br />
Blue Tooth:yes<br />
A2DP:no<br />
USB:yes<br />
Messaging:SMS, Email<br />
Radio:no<br />
Games:yes<br />
Speaker:yes<br />
Operating System:Mac OS X v 10.4.10<br />
Touch Screeen:yes<br />
Standby Time:Up to 300 hours<br />
Talk Time:Up to 10 hours<br />
band:Quadband GSM 850/900/1800/1900</p>
<p>Package Contents</p>
<p>1 Apple IPhone 3G Phone (16g 8g Black &amp; white)<br />
1 Battery<br />
1 Charger<br />
1 Stereo Handsfree<br />
1 Cleaning Cloth<br />
1 User’s Guide</p>
<p>Discounts available for any of our products, order now.</p>
<p>CONTACT DETAILS:-sunny_shop08@hotmail.com</p>
]]></content:encoded>
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	<item>
		<title>By: The iPhone &#38; iTouch Applications Thread - Page 18 - StrafeRight Forums</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2716782</link>
		<dc:creator>The iPhone &#38; iTouch Applications Thread - Page 18 - StrafeRight Forums</dc:creator>
		<pubDate>Sun, 26 Apr 2009 13:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2716782</guid>
		<description>[...] Media  Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days   __________________ CS:S admin. PM DennyCrane for assistance.   Just because I have a short [...]</description>
		<content:encoded><![CDATA[<p>[...] Media  Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days   __________________ CS:S admin. PM DennyCrane for assistance.   Just because I have a short [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Jan Chipchase &#171; Run, Motherfucker, run</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2699580</link>
		<dc:creator>Jan Chipchase &#171; Run, Motherfucker, run</dc:creator>
		<pubDate>Wed, 15 Apr 2009 20:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2699580</guid>
		<description>[...] Aí ele se vale de uma apresentação bem interessante da Pinch Media. A imagem abaixo fala por si só.  Nesse link tem um slideshare maneiro. [...]</description>
		<content:encoded><![CDATA[<p>[...] Aí ele se vale de uma apresentação bem interessante da Pinch Media. A imagem abaixo fala por si só.  Nesse link tem um slideshare maneiro. [...]</p>
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		<title>By: A billion iPhone apps, mostly to talk about the weather? &#124; CHARGED's Digital Lifestyle at Work or Play</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2696230</link>
		<dc:creator>A billion iPhone apps, mostly to talk about the weather? &#124; CHARGED's Digital Lifestyle at Work or Play</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2696230</guid>
		<description>[...] in February from analytics company Pinch Media suggested that that average shelf life of an iPhone app is less than 30 days. With that in mind, it makes some sense that people return to the old, trusted weather apps, which, [...]</description>
		<content:encoded><![CDATA[<p>[...] in February from analytics company Pinch Media suggested that that average shelf life of an iPhone app is less than 30 days. With that in mind, it makes some sense that people return to the old, trusted weather apps, which, [...]</p>
]]></content:encoded>
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		<title>By: Compete: Everyone&#8217;s using the iPhone to check Facebook and the weather &#187; VentureBeat</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2696226</link>
		<dc:creator>Compete: Everyone&#8217;s using the iPhone to check Facebook and the weather &#187; VentureBeat</dc:creator>
		<pubDate>Mon, 13 Apr 2009 19:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2696226</guid>
		<description>[...] the most-used app and the most downloaded-one. At the same time, data like last February&#8217;s report from analytics startup Pinch Media suggests that there are plenty of apps that users download, then [...]</description>
		<content:encoded><![CDATA[<p>[...] the most-used app and the most downloaded-one. At the same time, data like last February&#8217;s report from analytics startup Pinch Media suggests that there are plenty of apps that users download, then [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Trade Jim News &#187; A billion iPhone apps, mostly to talk about the weather?</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2696148</link>
		<dc:creator>Trade Jim News &#187; A billion iPhone apps, mostly to talk about the weather?</dc:creator>
		<pubDate>Mon, 13 Apr 2009 17:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2696148</guid>
		<description>[...] in February from analytics company Pinch Media suggested that that average shelf life of an iPhone app is less than 30 days. With that in mind, it makes some sense that people return to the old, trusted weather apps, which, [...]</description>
		<content:encoded><![CDATA[<p>[...] in February from analytics company Pinch Media suggested that that average shelf life of an iPhone app is less than 30 days. With that in mind, it makes some sense that people return to the old, trusted weather apps, which, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A billion iPhone apps, mostly to talk about the weather?</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2696117</link>
		<dc:creator>A billion iPhone apps, mostly to talk about the weather?</dc:creator>
		<pubDate>Mon, 13 Apr 2009 17:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2696117</guid>
		<description>[...] in February from analytics company Pinch Media suggested that that average shelf life of an iPhone app is less than 30 days. With that in mind, it makes some sense that people return to the old, trusted weather apps, which, [...]</description>
		<content:encoded><![CDATA[<p>[...] in February from analytics company Pinch Media suggested that that average shelf life of an iPhone app is less than 30 days. With that in mind, it makes some sense that people return to the old, trusted weather apps, which, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple launches '1 Billion App Countdown' promotion - Page 3 - Head-Fi: Covering Headphones, Earphones and Portable Audio</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2694611</link>
		<dc:creator>Apple launches '1 Billion App Countdown' promotion - Page 3 - Head-Fi: Covering Headphones, Earphones and Portable Audio</dc:creator>
		<pubDate>Sun, 12 Apr 2009 02:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2694611</guid>
		<description>[...] those billion app downloads are still being used? I&#039;d guess about 10% perhaps..   ahh here you go  Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days  I&#039;ve yet to see anything on there i&#039;d pay money for, aside from ipeng. The games are pretty but [...]</description>
		<content:encoded><![CDATA[<p>[...] those billion app downloads are still being used? I&#8217;d guess about 10% perhaps..   ahh here you go  Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days  I&#8217;ve yet to see anything on there i&#8217;d pay money for, aside from ipeng. The games are pretty but [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days &#171; BLACK MATCH</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2675758</link>
		<dc:creator>Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days &#171; BLACK MATCH</dc:creator>
		<pubDate>Sun, 29 Mar 2009 16:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2675758</guid>
		<description>[...] Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30&#160;Days   By super genius llc   Categories: Uncategorized       Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days [...]</description>
		<content:encoded><![CDATA[<p>[...] Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30&nbsp;Days   By super genius llc   Categories: Uncategorized       Pinch Media Data Shows The Average Shelf Life Of An iPhone App Is Less Than 30 Days [...]</p>
]]></content:encoded>
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	<item>
		<title>By: iPhone Apps &#171; PlayerSearch Blog</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2665590</link>
		<dc:creator>iPhone Apps &#171; PlayerSearch Blog</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:11:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2665590</guid>
		<description>[...] Average use of free apps lasts about 30 days&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] Average use of free apps lasts about 30 days&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#124; The Scripts Zone</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2665352</link>
		<dc:creator>Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#124; The Scripts Zone</dc:creator>
		<pubDate>Mon, 23 Mar 2009 11:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2665352</guid>
		<description>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#124; Webtrendblog.com</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2665018</link>
		<dc:creator>Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#124; Webtrendblog.com</dc:creator>
		<pubDate>Mon, 23 Mar 2009 03:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2665018</guid>
		<description>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</p>
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		<title>By: we are fallon : iPhone app shelf life is less than 30 days. &#171;</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2664782</link>
		<dc:creator>we are fallon : iPhone app shelf life is less than 30 days. &#171;</dc:creator>
		<pubDate>Sun, 22 Mar 2009 22:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2664782</guid>
		<description>[...] and Slideshare here:http://tinyurl.com/cy43cc  filed under: MOBILE10, aaroneicher, iphone        This entry was posted on Friday, February 20th, [...]</description>
		<content:encoded><![CDATA[<p>[...] and Slideshare here:http://tinyurl.com/cy43cc  filed under: MOBILE10, aaroneicher, iphone        This entry was posted on Friday, February 20th, [...]</p>
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	</item>
	<item>
		<title>By: folktrash.com &#187; Blog Archive &#187; Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2664636</link>
		<dc:creator>folktrash.com &#187; Blog Archive &#187; Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</dc:creator>
		<pubDate>Sun, 22 Mar 2009 20:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2664636</guid>
		<description>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</p>
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		<title>By: what consumes me, bud caddell &#187; Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2664297</link>
		<dc:creator>what consumes me, bud caddell &#187; Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</dc:creator>
		<pubDate>Sun, 22 Mar 2009 15:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2664297</guid>
		<description>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</p>
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	<item>
		<title>By: Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#124; Reviews Manual</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2664227</link>
		<dc:creator>Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study) &#124; Reviews Manual</dc:creator>
		<pubDate>Sun, 22 Mar 2009 13:44:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2664227</guid>
		<description>[...] iPhone application. For a assorted verify on paying versus ad-supported iPhone apps, feature our previous post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] iPhone application. For a assorted verify on paying versus ad-supported iPhone apps, feature our previous post on the [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</title>
		<link>http://www.techcrunch.com/2009/02/19/pinch-media-data-shows-the-average-shelf-life-of-an-iphone-app-is-less-than-30-days/comment-page-2/#comment-2664199</link>
		<dc:creator>Should An iPhone App Developer Charge Or Run Ads? (Galaxy Impact Case Study)</dc:creator>
		<pubDate>Sun, 22 Mar 2009 13:00:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=44883#comment-2664199</guid>
		<description>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</description>
		<content:encoded><![CDATA[<p>[...] first iPhone application. For a different take on paid versus ad-supported iPhone apps, read our previous post on the [...]</p>
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