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	<title>Comments on: Well Played: Come2Play Releases Open Source Multi-Player API for Casual Gaming</title>
	<atom:link href="http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Thu, 26 Nov 2009 14:48:16 -0800</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>By: ricky brenneman</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2878883</link>
		<dc:creator>ricky brenneman</dc:creator>
		<pubDate>Sat, 25 Jul 2009 20:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2878883</guid>
		<description>i would like to know how to git tokens
for the gamesi win in chess from come 2play 
i have 0 tokens and won games 
but no tokenes .
 plese tell me howto get tokens..</description>
		<content:encoded><![CDATA[<p>i would like to know how to git tokens<br />
for the gamesi win in chess from come 2play<br />
i have 0 tokens and won games<br />
but no tokenes .<br />
 plese tell me howto get tokens..</p>
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		<title>By: Riva</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2630891</link>
		<dc:creator>Riva</dc:creator>
		<pubDate>Fri, 20 Feb 2009 02:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2630891</guid>
		<description>Não consigo acessar e ter um registro no come2play do orkut no meu nome.Só consigo entrar nesta sala no nome de um sobrinho.Aguardo um retorno não sei mais o que fazer.Obrigado!</description>
		<content:encoded><![CDATA[<p>Não consigo acessar e ter um registro no come2play do orkut no meu nome.Só consigo entrar nesta sala no nome de um sobrinho.Aguardo um retorno não sei mais o que fazer.Obrigado!</p>
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		<title>By: gamer dude</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2535817</link>
		<dc:creator>gamer dude</dc:creator>
		<pubDate>Sun, 16 Nov 2008 07:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2535817</guid>
		<description>well i seen this site and im very glad im not gonna be useing it lol i will make my own games and add chat and a lobby into them with xml thats the true staff and soon i will have my site up and running this thing you cant do much they only allow 100 max people into 1 room and they let you make alot of rooms but only 100 come on your supposed to be a multigaming lobby room at least make it with a limit of 250 to 500 per room and not being able to customize and add games your self why run it i would want to run the stuff on my own site and not have to go there to add a room or other stuff heck if its gonna be open source give them full access to it and the files and sql files exc sheesh i hope they read this maybe then they will do it right if it was me doing it i would have giving them all files to upload to there own site and make them come to upgrade or download the game files</description>
		<content:encoded><![CDATA[<p>well i seen this site and im very glad im not gonna be useing it lol i will make my own games and add chat and a lobby into them with xml thats the true staff and soon i will have my site up and running this thing you cant do much they only allow 100 max people into 1 room and they let you make alot of rooms but only 100 come on your supposed to be a multigaming lobby room at least make it with a limit of 250 to 500 per room and not being able to customize and add games your self why run it i would want to run the stuff on my own site and not have to go there to add a room or other stuff heck if its gonna be open source give them full access to it and the files and sql files exc sheesh i hope they read this maybe then they will do it right if it was me doing it i would have giving them all files to upload to there own site and make them come to upgrade or download the game files</p>
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		<title>By: Come2Play Now Got A Multi-Player API for Flash Based Game Widgets &#124; Widgets Lab</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2493998</link>
		<dc:creator>Come2Play Now Got A Multi-Player API for Flash Based Game Widgets &#124; Widgets Lab</dc:creator>
		<pubDate>Tue, 07 Oct 2008 17:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2493998</guid>
		<description>[...] Techcrunch Technorati Tags: come2play,come2play widgets,game widgets,flash game wdgets,facebook [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch Technorati Tags: come2play,come2play widgets,game widgets,flash game wdgets,facebook [...]</p>
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		<title>By: Come2Play Releases Networking API for Flash Games &#124; Casual Gamer Chick</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2488206</link>
		<dc:creator>Come2Play Releases Networking API for Flash Games &#124; Casual Gamer Chick</dc:creator>
		<pubDate>Wed, 01 Oct 2008 13:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2488206</guid>
		<description>[...] TechCrunch   Spread Casaual Gaming [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch   Spread Casaual Gaming [...]</p>
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		<title>By: Peter</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2488083</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 01 Oct 2008 10:50:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2488083</guid>
		<description>Multiplayer pong you say?

Like the ones made on top of the nonoba API?
Ex; http://nonoba.com/26673/super-multiplayer-pong</description>
		<content:encoded><![CDATA[<p>Multiplayer pong you say?</p>
<p>Like the ones made on top of the nonoba API?<br />
Ex; <a href="http://nonoba.com/26673/super-multiplayer-pong" rel="nofollow"></a><a href='http://nonoba.com/26673/super-multiplayer-pong'>http://nonoba.c...ultiplayer-pong</a></p>
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		<title>By: yoav</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2488032</link>
		<dc:creator>yoav</dc:creator>
		<pubDate>Wed, 01 Oct 2008 09:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2488032</guid>
		<description>simplicity is better than more features. come2play&#039;s API has everything needed to built a multiplayer game. other features like tokens, rating, virtual goods,etc, should be handled by the container, not the game.</description>
		<content:encoded><![CDATA[<p>simplicity is better than more features. come2play&#8217;s API has everything needed to built a multiplayer game. other features like tokens, rating, virtual goods,etc, should be handled by the container, not the game.</p>
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		<title>By: LateToTheParty</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487941</link>
		<dc:creator>LateToTheParty</dc:creator>
		<pubDate>Wed, 01 Oct 2008 06:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487941</guid>
		<description>P.S. - I just noticed these guys are from Israel. Another Israeli company Double Trump is also in the casual game space and are actually attempting something new in the space. They have an interesting pay-per-minute-to-own model that has proven to convert much better than standard download game sales. If TC is going to write an article about innovation in the space, these guys should at least be on the radar, although I actually see greater potentialf or their business in B2B software than I do in casual games.

Their consumer site is PlayOnArcade.com. This page explains their model: http://playonarcade.com/TextPage.aspx?page=learn

I plug these guys because (1) I do feel they are doing something different and noteworthy, and (2) I happen to know the founders and they are good guys and very bright.  They have been under the radar for a long time and I think their overdue for their 15 minutes of TC fame.</description>
		<content:encoded><![CDATA[<p>P.S. &#8211; I just noticed these guys are from Israel. Another Israeli company Double Trump is also in the casual game space and are actually attempting something new in the space. They have an interesting pay-per-minute-to-own model that has proven to convert much better than standard download game sales. If TC is going to write an article about innovation in the space, these guys should at least be on the radar, although I actually see greater potentialf or their business in B2B software than I do in casual games.</p>
<p>Their consumer site is PlayOnArcade.com. This page explains their model: <a href="http://playonarcade.com/TextPage.aspx?page=learn" rel="nofollow"></a><a href='http://playonarcade.com/TextPage.aspx?page=learn'>http://playonar...aspx?page=learn</a></p>
<p>I plug these guys because (1) I do feel they are doing something different and noteworthy, and (2) I happen to know the founders and they are good guys and very bright.  They have been under the radar for a long time and I think their overdue for their 15 minutes of TC fame.</p>
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		<title>By: LateToTheParty</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487934</link>
		<dc:creator>LateToTheParty</dc:creator>
		<pubDate>Wed, 01 Oct 2008 06:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487934</guid>
		<description>I can&#039;t believe this entire article was written without mention of Game Trust. Nearly every bullet point cited here was at least attempted by Game Trust over 3 years ago (albiet with little success).  Leaderboards? Chat? High Scores? Ranking and matching systems? Game Trust&#039;s platform had all of those things. Game Trust raised ~ $20 million, spluttered along for about 4 years and was ultimately acquired by Real Networks about a year ago for a firesale price.

While the idea of being &quot;infrastructure for casual games&quot; sounds good in theory, there are harsh realities when it comes supporting a multitude of small-time, low-budget developers while simultaneously trying to monetize your platform and secure distribution deals. 

The article states that: &quot;Third, Come2Play reserves the right to display ads in the game wrappers and in the pre-game loading screen. The company splits this revenue 50/50 with publishers. CEO Alon Barzilay indicates that the company is open to flexible options in regards to the last two points. However, this will have to be done on a business development level.&quot;

This is exactly the approach that contributed to Game Trust&#039;s failure to gain traction.  There&#039;s no way small indy game developers will ever pay out of pocket for API access and hosting services (most indy developers, despite being creative and talented, are living just above the poverty line). After splitting ad revenue with publishers and developers, there&#039;s won&#039;t be much left over for Come2Play. Non-integrated advetising around casual games does not perform very well - for the same reason ads on social networks don&#039;t perform well - people are simply too engrossed with specific tasks to pay attention. When you consider these factors you&#039;re looking at a trickle of diluted ad revenue supporting a business that needs a hefty development team, a dedicated support team (both for developers and publisher integrations), biz dev people who are developer facing, biz dev people who are on the distribution/publishing side, and a marketing team to raise awareness. 

Also consider that negotiating custom revenue splits and deals is time consuming. Early adopters of this service, both publishers and developers, will most likely be small-time with a low chance of providing any sort of return on the time investment required for deal negotiation, integration, and ongoing support. 

Finally, consider the significant customer support overhead that comes from trying to support a multitude of one and two person companies attempting to integrate with a new API. 

All this is also assuming they can even ink any half-decent distribution deals - which is not easy since the casual game space is dominated by large publishers (i.e. miniclip.com, shockwave.com, Real Arcade) and portals (Yahoo Games, MSN Games, etc). These publishers already have multiplayer game content directly from the premium developers and, even if they bite on embedding Come2Play widgets, they will often require complex custom integrations such as signle sign on capability (i.e. MSN Passport or Yahoo ID), score syndication, content resizing, etc.

I could keep going, having been very close to this space for a long time but let me instead close by simply saying that I wish these guys the best of luck. This post was not meant to be harsh or insulting, just a dose of reality from someone who&#039;s been down the path these guys are walking. They face an uphill battle and would do well to dig into the annals of Game Trust history to see where they went wrong.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe this entire article was written without mention of Game Trust. Nearly every bullet point cited here was at least attempted by Game Trust over 3 years ago (albiet with little success).  Leaderboards? Chat? High Scores? Ranking and matching systems? Game Trust&#8217;s platform had all of those things. Game Trust raised ~ $20 million, spluttered along for about 4 years and was ultimately acquired by Real Networks about a year ago for a firesale price.</p>
<p>While the idea of being &#8220;infrastructure for casual games&#8221; sounds good in theory, there are harsh realities when it comes supporting a multitude of small-time, low-budget developers while simultaneously trying to monetize your platform and secure distribution deals. </p>
<p>The article states that: &#8220;Third, Come2Play reserves the right to display ads in the game wrappers and in the pre-game loading screen. The company splits this revenue 50/50 with publishers. CEO Alon Barzilay indicates that the company is open to flexible options in regards to the last two points. However, this will have to be done on a business development level.&#8221;</p>
<p>This is exactly the approach that contributed to Game Trust&#8217;s failure to gain traction.  There&#8217;s no way small indy game developers will ever pay out of pocket for API access and hosting services (most indy developers, despite being creative and talented, are living just above the poverty line). After splitting ad revenue with publishers and developers, there&#8217;s won&#8217;t be much left over for Come2Play. Non-integrated advetising around casual games does not perform very well &#8211; for the same reason ads on social networks don&#8217;t perform well &#8211; people are simply too engrossed with specific tasks to pay attention. When you consider these factors you&#8217;re looking at a trickle of diluted ad revenue supporting a business that needs a hefty development team, a dedicated support team (both for developers and publisher integrations), biz dev people who are developer facing, biz dev people who are on the distribution/publishing side, and a marketing team to raise awareness. </p>
<p>Also consider that negotiating custom revenue splits and deals is time consuming. Early adopters of this service, both publishers and developers, will most likely be small-time with a low chance of providing any sort of return on the time investment required for deal negotiation, integration, and ongoing support. </p>
<p>Finally, consider the significant customer support overhead that comes from trying to support a multitude of one and two person companies attempting to integrate with a new API. </p>
<p>All this is also assuming they can even ink any half-decent distribution deals &#8211; which is not easy since the casual game space is dominated by large publishers (i.e. miniclip.com, shockwave.com, Real Arcade) and portals (Yahoo Games, MSN Games, etc). These publishers already have multiplayer game content directly from the premium developers and, even if they bite on embedding Come2Play widgets, they will often require complex custom integrations such as signle sign on capability (i.e. MSN Passport or Yahoo ID), score syndication, content resizing, etc.</p>
<p>I could keep going, having been very close to this space for a long time but let me instead close by simply saying that I wish these guys the best of luck. This post was not meant to be harsh or insulting, just a dose of reality from someone who&#8217;s been down the path these guys are walking. They face an uphill battle and would do well to dig into the annals of Game Trust history to see where they went wrong.</p>
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		<title>By: mike</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487680</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 01 Oct 2008 01:05:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487680</guid>
		<description>http://playum.com  &gt;&gt; open source multi-player API Cool</description>
		<content:encoded><![CDATA[<p><a href="http://playum.com" rel="nofollow"></a><a href='http://playum.com'>http://playum.com</a>  &gt;&gt; open source multi-player API Cool</p>
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		<title>By: silicon valley dropout</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487502</link>
		<dc:creator>silicon valley dropout</dc:creator>
		<pubDate>Tue, 30 Sep 2008 22:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487502</guid>
		<description>real man and developers dont make games in flash.


ducks away</description>
		<content:encoded><![CDATA[<p>real man and developers dont make games in flash.</p>
<p>ducks away</p>
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		<title>By: Leo</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487373</link>
		<dc:creator>Leo</dc:creator>
		<pubDate>Tue, 30 Sep 2008 20:47:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487373</guid>
		<description>How about cross-plataform gaming? Will it support something like multiplayer pong from a PC player against an iPhone player? Now that&#039;s what I wanted to do...</description>
		<content:encoded><![CDATA[<p>How about cross-plataform gaming? Will it support something like multiplayer pong from a PC player against an iPhone player? Now that&#8217;s what I wanted to do&#8230;</p>
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		<title>By: TechCrunch Japanese アーカイブ &#187; Come2Play、カジュアルゲームのマルチプレーヤー専用APIをオープンソースで公開</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487311</link>
		<dc:creator>TechCrunch Japanese アーカイブ &#187; Come2Play、カジュアルゲームのマルチプレーヤー専用APIをオープンソースで公開</dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:56:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487311</guid>
		<description>[...] [原文へ] [...]</description>
		<content:encoded><![CDATA[<p>[...] [原文へ] [...]</p>
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		<title>By: Ryan</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487240</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487240</guid>
		<description>Well said! Plus as long as the interface looks sharp and user friendly, which I think Come2Play delivers..</description>
		<content:encoded><![CDATA[<p>Well said! Plus as long as the interface looks sharp and user friendly, which I think Come2Play delivers..</p>
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		<title>By: Jussi Laakkonen</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487221</link>
		<dc:creator>Jussi Laakkonen</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487221</guid>
		<description>Oh and cafe.com just released a similar, but far more featured API with e.g. virtual goods support http://openbar.cafe.com/.

Three Ring&#039;s Whirled has a very impressive system (multiplayer + virtual world) for developers http://bit.ly/3MAKYa</description>
		<content:encoded><![CDATA[<p>Oh and cafe.com just released a similar, but far more featured API with e.g. virtual goods support <a href="http://openbar.cafe.com/" rel="nofollow"></a><a href='http://openbar.cafe.com/'>http://openbar.cafe.com/</a>.</p>
<p>Three Ring&#8217;s Whirled has a very impressive system (multiplayer + virtual world) for developers <a href="http://bit.ly/3MAKYa" rel="nofollow"></a><a href='http://bit.ly/3MAKYa'>http://bit.ly/3MAKYa</a></p>
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		<title>By: Jussi Laakkonen</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487216</link>
		<dc:creator>Jussi Laakkonen</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487216</guid>
		<description>Money is going in at a really fast rate. My own table http://bit.ly/3xqylM shows $350 million for this year alone and Adam&#039;s list http://bit.ly/4ql5sV shows another $150 million for European companies in 2006-2008.

Neither list captures all of the deals, so the totals are definitely higher than that.

K1ller: game software doesn&#039;t not even nearly beat Hollywood&#039;s total output when you consider also DVDs and TV network sales. This is a common fallacy which compares the box office receipts to total game software sales. The total game software sales for year 2007 globally were estimate at $37 billion and growing around 15% CAGR. Even music globally is still bigger (around $50 billion, but going downwards). 

Games software is bound to go past music sales in a couple of years, but we aren&#039;t there yet.</description>
		<content:encoded><![CDATA[<p>Money is going in at a really fast rate. My own table <a href="http://bit.ly/3xqylM" rel="nofollow"></a><a href='http://bit.ly/3xqylM'>http://bit.ly/3xqylM</a> shows $350 million for this year alone and Adam&#8217;s list <a href="http://bit.ly/4ql5sV" rel="nofollow"></a><a href='http://bit.ly/4ql5sV'>http://bit.ly/4ql5sV</a> shows another $150 million for European companies in 2006-2008.</p>
<p>Neither list captures all of the deals, so the totals are definitely higher than that.</p>
<p>K1ller: game software doesn&#8217;t not even nearly beat Hollywood&#8217;s total output when you consider also DVDs and TV network sales. This is a common fallacy which compares the box office receipts to total game software sales. The total game software sales for year 2007 globally were estimate at $37 billion and growing around 15% CAGR. Even music globally is still bigger (around $50 billion, but going downwards). </p>
<p>Games software is bound to go past music sales in a couple of years, but we aren&#8217;t there yet.</p>
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		<title>By: Come2Play For Multi-Player Casual Games</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487174</link>
		<dc:creator>Come2Play For Multi-Player Casual Games</dc:creator>
		<pubDate>Tue, 30 Sep 2008 17:49:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487174</guid>
		<description>[...] TC   Share and Enjoy: [...]</description>
		<content:encoded><![CDATA[<p>[...] TC   Share and Enjoy: [...]</p>
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	<item>
		<title>By: ofir</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487137</link>
		<dc:creator>ofir</dc:creator>
		<pubDate>Tue, 30 Sep 2008 17:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487137</guid>
		<description>nonoba give an API which relies on you learning an entirely new scripting language , come2play allow you the same integration with just using a set of functions</description>
		<content:encoded><![CDATA[<p>nonoba give an API which relies on you learning an entirely new scripting language , come2play allow you the same integration with just using a set of functions</p>
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	<item>
		<title>By: K1ll3r</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487115</link>
		<dc:creator>K1ll3r</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487115</guid>
		<description>I&#039;d hardly say money is being &quot;poured into the space by the truckloads&quot; by citing TrionWorlds&#039; 70M series C. Money going to a studio/ IP development isn&#039;t money going into the gaming economy as a whole, which I can tell you, isn&#039;t happening by the truckloads.

Investors need to wake up to the gaming space; bigger than Hollywood last 3 years, bigger than music last year - where are all these savvy investors at?</description>
		<content:encoded><![CDATA[<p>I&#8217;d hardly say money is being &#8220;poured into the space by the truckloads&#8221; by citing TrionWorlds&#8217; 70M series C. Money going to a studio/ IP development isn&#8217;t money going into the gaming economy as a whole, which I can tell you, isn&#8217;t happening by the truckloads.</p>
<p>Investors need to wake up to the gaming space; bigger than Hollywood last 3 years, bigger than music last year &#8211; where are all these savvy investors at?</p>
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		<title>By: yoav</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487108</link>
		<dc:creator>yoav</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487108</guid>
		<description>nonoba&#039;s API requires server side scripting in .Net!
In contrast, Come2Play&#039;s API is ALL in flash!
try developing a game in both API&#039;s and tell me which one is better :)</description>
		<content:encoded><![CDATA[<p>nonoba&#8217;s API requires server side scripting in .Net!<br />
In contrast, Come2Play&#8217;s API is ALL in flash!<br />
try developing a game in both API&#8217;s and tell me which one is better <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: pmanacas</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487090</link>
		<dc:creator>pmanacas</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487090</guid>
		<description>nonoba.com has been providing a similar API for months now
its not open source though

http://nonoba.com/developers</description>
		<content:encoded><![CDATA[<p>nonoba.com has been providing a similar API for months now<br />
its not open source though</p>
<p><a href="http://nonoba.com/developers" rel="nofollow"></a><a href='http://nonoba.com/developers'>http://nonoba.com/developers</a></p>
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	<item>
		<title>By: Ira</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487088</link>
		<dc:creator>Ira</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487088</guid>
		<description>Nonoba has already done this:
http://www.nonoba.com/developers/multiplayerapi/overview

And there&#039;s a whole slew of other multiplayer Flash APIs in the works right now too.</description>
		<content:encoded><![CDATA[<p>Nonoba has already done this:<br />
<a href="http://www.nonoba.com/developers/multiplayerapi/overview" rel="nofollow"></a><a href='http://www.nonoba.com/developers/multiplayerapi/overview'>http://www.nono...yerapi/overview</a></p>
<p>And there&#8217;s a whole slew of other multiplayer Flash APIs in the works right now too.</p>
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	<item>
		<title>By: Roy</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487084</link>
		<dc:creator>Roy</dc:creator>
		<pubDate>Tue, 30 Sep 2008 16:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487084</guid>
		<description>It could be written in COBOL on stone tablets for all I care, as long as the API is developer-friendly.</description>
		<content:encoded><![CDATA[<p>It could be written in COBOL on stone tablets for all I care, as long as the API is developer-friendly.</p>
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	<item>
		<title>By: franklin</title>
		<link>http://www.techcrunch.com/2008/09/30/well-played-come2play-releases-open-source-multi-player-api-for-casual-gaming/comment-page-1/#comment-2487058</link>
		<dc:creator>franklin</dc:creator>
		<pubDate>Tue, 30 Sep 2008 15:45:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=22653#comment-2487058</guid>
		<description>Is this really an old timey asp site, as in microsoft asp, as in state of the art in 2000?  Check out this URL...

http://www.come2play.com/Developer.asp

how embarassing</description>
		<content:encoded><![CDATA[<p>Is this really an old timey asp site, as in microsoft asp, as in state of the art in 2000?  Check out this URL&#8230;</p>
<p><a href="http://www.come2play.com/Developer.asp" rel="nofollow"></a><a href='http://www.come2play.com/Developer.asp'>http://www.come...m/Developer.asp</a></p>
<p>how embarassing</p>
]]></content:encoded>
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