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	<title>Comments on: Most iPhone Apps Are Failing To Leverage The Network Effect</title>
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	<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/</link>
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	<lastBuildDate>Tue, 10 Nov 2009 12:12:41 -0800</lastBuildDate>
	
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		<item>
		<title>By: Swish And Flick: Magic Wars Turns Your iPhone Into A Virtual Wand</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2859854</link>
		<dc:creator>Swish And Flick: Magic Wars Turns Your iPhone Into A Virtual Wand</dc:creator>
		<pubDate>Thu, 16 Jul 2009 04:24:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2859854</guid>
		<description>[...] to take advantage of the fact that many iPhone games still fail to leverage the phone&#8217;s Network Effect and integrate social features. In some senses this is a return to the company&#8217;s roots, as it [...]</description>
		<content:encoded><![CDATA[<p>[...] to take advantage of the fact that many iPhone games still fail to leverage the phone&#8217;s Network Effect and integrate social features. In some senses this is a return to the company&#8217;s roots, as it [...]</p>
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	<item>
		<title>By: SGN&#8217;s Jet Dogfighter iPhone Game Lands, Turns Out To Be Pretty Fly</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2789372</link>
		<dc:creator>SGN&#8217;s Jet Dogfighter iPhone Game Lands, Turns Out To Be Pretty Fly</dc:creator>
		<pubDate>Mon, 08 Jun 2009 10:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2789372</guid>
		<description>[...] of Wii-like games for starters - but also because we&#8217;d really like to see more developers leverage the network capabilities of the famed Apple device like SGN and other savvy developers are [...]</description>
		<content:encoded><![CDATA[<p>[...] of Wii-like games for starters &#8211; but also because we&#8217;d really like to see more developers leverage the network capabilities of the famed Apple device like SGN and other savvy developers are [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D)</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2670982</link>
		<dc:creator>Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D)</dc:creator>
		<pubDate>Thu, 26 Mar 2009 10:45:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2670982</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D) &#124; Gadget News Today</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2670720</link>
		<dc:creator>Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D) &#124; Gadget News Today</dc:creator>
		<pubDate>Thu, 26 Mar 2009 06:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2670720</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparkle: The iPhone Gets Its First Virtual World (Completely 3D) &#124; Blog YODspica Ltd</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2665454</link>
		<dc:creator>Sparkle: The iPhone Gets Its First Virtual World (Completely 3D) &#124; Blog YODspica Ltd</dc:creator>
		<pubDate>Mon, 23 Mar 2009 12:42:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2665454</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: what consumes me, bud caddell &#187; Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D)</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2664890</link>
		<dc:creator>what consumes me, bud caddell &#187; Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D)</dc:creator>
		<pubDate>Mon, 23 Mar 2009 00:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2664890</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Far Edge &#187; Blog Archive &#187; Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D)</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2664755</link>
		<dc:creator>The Far Edge &#187; Blog Archive &#187; Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D)</dc:creator>
		<pubDate>Sun, 22 Mar 2009 22:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2664755</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D) - Mobile News</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2664703</link>
		<dc:creator>Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D) - Mobile News</dc:creator>
		<pubDate>Sun, 22 Mar 2009 21:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2664703</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D) &#124; CHARGED's Digital Lifestyle at Work or Play</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2664566</link>
		<dc:creator>Sparkle: The iPhone Gets Its First Virtual World (And It’s Completely 3D) &#124; CHARGED's Digital Lifestyle at Work or Play</dc:creator>
		<pubDate>Sun, 22 Mar 2009 19:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2664566</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sparkle: The iPhone Gets Its First Virtual World (And It&#8217;s Completely 3D)</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2664532</link>
		<dc:creator>Sparkle: The iPhone Gets Its First Virtual World (And It&#8217;s Completely 3D)</dc:creator>
		<pubDate>Sun, 22 Mar 2009 18:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2664532</guid>
		<description>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</description>
		<content:encoded><![CDATA[<p>[...] takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod Touches are interconnected globally and roll out stand-alone applications. This is one of the major reasons why the vast majority of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OpenFeint: A Plug-And-Play Social Platform For iPhone Games &#124; Kawink Blog</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2629347</link>
		<dc:creator>OpenFeint: A Plug-And-Play Social Platform For iPhone Games &#124; Kawink Blog</dc:creator>
		<pubDate>Wed, 18 Feb 2009 20:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2629347</guid>
		<description>[...] chat - features that are still unfortunately lacking in many iPhone games that fail to tap into the network effect. Now, the developers of Aurora Feint are releasing OpenFeint, an API that will allow iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] chat &#8211; features that are still unfortunately lacking in many iPhone games that fail to tap into the network effect. Now, the developers of Aurora Feint are releasing OpenFeint, an API that will allow iPhone [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OpenFeint: A Plug-And-Play Social Platform For iPhone Games</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2628243</link>
		<dc:creator>OpenFeint: A Plug-And-Play Social Platform For iPhone Games</dc:creator>
		<pubDate>Tue, 17 Feb 2009 20:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2628243</guid>
		<description>[...] chat - features that are still unfortunately lacking in many iPhone games that fail to tap into the network effect. Now, the developers of Aurora Feint are releasing OpenFeint, an API that will allow iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] chat &#8211; features that are still unfortunately lacking in many iPhone games that fail to tap into the network effect. Now, the developers of Aurora Feint are releasing OpenFeint, an API that will allow iPhone [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Innovative iPhone Developer Smule Raises $3.9 Million &#124; Kawink Blog</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2624326</link>
		<dc:creator>Innovative iPhone Developer Smule Raises $3.9 Million &#124; Kawink Blog</dc:creator>
		<pubDate>Fri, 13 Feb 2009 16:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2624326</guid>
		<description>[...] like Ocarina (iTunes Link), the team is also especially adept at tapping into the iPhone&#8217;s network effect, even on something as basic as a virtual lighter. Today, the company has announced that it has [...]</description>
		<content:encoded><![CDATA[<p>[...] like Ocarina (iTunes Link), the team is also especially adept at tapping into the iPhone&#8217;s network effect, even on something as basic as a virtual lighter. Today, the company has announced that it has [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Innovative iPhone Developer Smule Raises $3.9 Million &#124; Spin Valley Post</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2623265</link>
		<dc:creator>Innovative iPhone Developer Smule Raises $3.9 Million &#124; Spin Valley Post</dc:creator>
		<pubDate>Thu, 12 Feb 2009 17:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2623265</guid>
		<description>[...] like Ocarina (iTunes Link), the team is also especially adept at tapping into the iPhone&#8217;s network effect, even on something as basic as a virtual lighter. Today, the company has announced that it has [...]</description>
		<content:encoded><![CDATA[<p>[...] like Ocarina (iTunes Link), the team is also especially adept at tapping into the iPhone&#8217;s network effect, even on something as basic as a virtual lighter. Today, the company has announced that it has [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iBowl SGNS adds fully on-line support &#124; Truckers' Kit</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2596761</link>
		<dc:creator>iBowl SGNS adds fully on-line support &#124; Truckers' Kit</dc:creator>
		<pubDate>Sat, 17 Jan 2009 09:59:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2596761</guid>
		<description>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect - you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</description>
		<content:encoded><![CDATA[<p>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect &#8211; you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</p>
]]></content:encoded>
	</item>
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		<title>By: Tech Worlds &#187; Blog Archive &#187; SGN’s iBowl Adds Full Online Support</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2595802</link>
		<dc:creator>Tech Worlds &#187; Blog Archive &#187; SGN’s iBowl Adds Full Online Support</dc:creator>
		<pubDate>Fri, 16 Jan 2009 11:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2595802</guid>
		<description>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect - you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</description>
		<content:encoded><![CDATA[<p>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect &#8211; you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</p>
]]></content:encoded>
	</item>
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		<title>By: SGN’s iBowl Adds Full Online Support &#124; OntoreBangladesh</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2595761</link>
		<dc:creator>SGN’s iBowl Adds Full Online Support &#124; OntoreBangladesh</dc:creator>
		<pubDate>Fri, 16 Jan 2009 10:57:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2595761</guid>
		<description>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect - you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</description>
		<content:encoded><![CDATA[<p>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect &#8211; you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SGN&#8217;s iBowl Adds Full Online Support</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2595256</link>
		<dc:creator>SGN&#8217;s iBowl Adds Full Online Support</dc:creator>
		<pubDate>Thu, 15 Jan 2009 23:22:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2595256</guid>
		<description>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect - you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</description>
		<content:encoded><![CDATA[<p>[...] these apps are innovative, when they were first released they failed to tap into the iPhone&#8217;s network effect &#8211; you could play with a few friends in the same room, but the games didn&#8217;t take advantage of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SGN Launching Live Versions Of iPhone Apps. Challenge Others To Bowl Against You. &#124; Tech. info. news @inertz.org</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2578601</link>
		<dc:creator>SGN Launching Live Versions Of iPhone Apps. Challenge Others To Bowl Against You. &#124; Tech. info. news @inertz.org</dc:creator>
		<pubDate>Sun, 28 Dec 2008 01:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2578601</guid>
		<description>[...] others who&#8217;ve installed the apps.In August I was disappointed that so few iPhone applications leveraged the network effect to spread virally. I used the chess apps as an example - there were lots of them, but none at the [...]</description>
		<content:encoded><![CDATA[<p>[...] others who&#8217;ve installed the apps.In August I was disappointed that so few iPhone applications leveraged the network effect to spread virally. I used the chess apps as an example &#8211; there were lots of them, but none at the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SGN Launching Live Versions Of iPhone Apps. Challenge Others To Bowl Against You. &#124; Fidicaro.net</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2577001</link>
		<dc:creator>SGN Launching Live Versions Of iPhone Apps. Challenge Others To Bowl Against You. &#124; Fidicaro.net</dc:creator>
		<pubDate>Thu, 25 Dec 2008 10:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2577001</guid>
		<description>[...] August I was disappointed that so few iPhone applications leveraged the network effect to spread virally. I used the chess apps as an example - there were lots of them, but none at the [...]</description>
		<content:encoded><![CDATA[<p>[...] August I was disappointed that so few iPhone applications leveraged the network effect to spread virally. I used the chess apps as an example &#8211; there were lots of them, but none at the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2576671</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 24 Dec 2008 20:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2576671</guid>
		<description>[...] August I was disappointed that so few iPhone applications leveraged the network effect to spread virally. I used the chess apps as an example - there were lots of them, but none at the [...]</description>
		<content:encoded><![CDATA[<p>[...] August I was disappointed that so few iPhone applications leveraged the network effect to spread virally. I used the chess apps as an example &#8211; there were lots of them, but none at the [...]</p>
]]></content:encoded>
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		<title>By: evans knock rashad salmon sean</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2553370</link>
		<dc:creator>evans knock rashad salmon sean</dc:creator>
		<pubDate>Tue, 02 Dec 2008 15:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2553370</guid>
		<description>pnml</description>
		<content:encoded><![CDATA[<p>pnml</p>
]]></content:encoded>
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		<title>By: free download double dragon game</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2553083</link>
		<dc:creator>free download double dragon game</dc:creator>
		<pubDate>Tue, 02 Dec 2008 09:47:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2553083</guid>
		<description>eljpt avijus</description>
		<content:encoded><![CDATA[<p>eljpt avijus</p>
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		<title>By: free colored contact</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2552930</link>
		<dc:creator>free colored contact</dc:creator>
		<pubDate>Tue, 02 Dec 2008 07:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2552930</guid>
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	<item>
		<title>By: free celtic design</title>
		<link>http://www.techcrunch.com/2008/08/07/most-iphone-apps-are-failing-to-leverage-the-network-effect/comment-page-2/#comment-2552834</link>
		<dc:creator>free celtic design</dc:creator>
		<pubDate>Tue, 02 Dec 2008 05:04:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=20843#comment-2552834</guid>
		<description>oktsmu</description>
		<content:encoded><![CDATA[<p>oktsmu</p>
]]></content:encoded>
	</item>
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