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	<title>Comments on: OTOY Developing Server-Side 3D Rendering Technology</title>
	<atom:link href="http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/</link>
	<description>Startup and Technology News</description>
	<pubDate>Thu, 04 Dec 2008 21:43:04 +0000</pubDate>
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		<item>
		<title>By: worthy</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2550266</link>
		<dc:creator>worthy</dc:creator>
		<pubDate>Sat, 29 Nov 2008 21:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2550266</guid>
		<description>Isn't that an old video? I've seen like 10 minutes of that video once.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t that an old video? I&#8217;ve seen like 10 minutes of that video once.</p>
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	<item>
		<title>By: Rasonable Gamer</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2543273</link>
		<dc:creator>Rasonable Gamer</dc:creator>
		<pubDate>Sat, 22 Nov 2008 10:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2543273</guid>
		<description>power gamer 
"Try this, take a high resolution image (above 1280×1024) and email it to your friend…how long does it take to send the email? Or even FTP it somewhere…."

1)The DOWNLOAD Speed is way faster than UPLOAD speed, example , Download speed 6 to 8 megs/Sec , upload 500Kilobytes/sec.
2) Good Image compression example JPG vs BMP

"what happens when a new game or DirectX version comes out? "

1)Well is better for a Game Dev. Company to update a few Servers than 1,000s of Client Computers.
2)The reason why they make so many fixes and Patches  is to satisfy the needs of many different Types of PCs (Drivers, OS, Hardware)</description>
		<content:encoded><![CDATA[<p>power gamer<br />
&#8220;Try this, take a high resolution image (above 1280×1024) and email it to your friend…how long does it take to send the email? Or even FTP it somewhere….&#8221;</p>
<p>1)The DOWNLOAD Speed is way faster than UPLOAD speed, example , Download speed 6 to 8 megs/Sec , upload 500Kilobytes/sec.<br />
2) Good Image compression example JPG vs BMP</p>
<p>&#8220;what happens when a new game or DirectX version comes out? &#8221;</p>
<p>1)Well is better for a Game Dev. Company to update a few Servers than 1,000s of Client Computers.<br />
2)The reason why they make so many fixes and Patches  is to satisfy the needs of many different Types of PCs (Drivers, OS, Hardware)</p>
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	<item>
		<title>By: maxim2009</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2489093</link>
		<dc:creator>maxim2009</dc:creator>
		<pubDate>Thu, 02 Oct 2008 05:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2489093</guid>
		<description>why the site http://otoy.com  is not working?!</description>
		<content:encoded><![CDATA[<p>why the site <a href="http://otoy.com" rel="nofollow">http://otoy.com</a>  is not working?!</p>
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		<title>By: chris brannigan</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2485810</link>
		<dc:creator>chris brannigan</dc:creator>
		<pubDate>Mon, 29 Sep 2008 15:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2485810</guid>
		<description>This looks great but the details might be closer to science fiction for real time gaming in the near term. I saw a service by Playce that may offer more for high fidelity 3D games via the browser http://www.playcelive.com/ - in the near term at least.</description>
		<content:encoded><![CDATA[<p>This looks great but the details might be closer to science fiction for real time gaming in the near term. I saw a service by Playce that may offer more for high fidelity 3D games via the browser <a href="http://www.playcelive.com/" rel="nofollow">http://www.playcelive.com/</a> - in the near term at least.</p>
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	<item>
		<title>By: kite</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2482548</link>
		<dc:creator>kite</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2482548</guid>
		<description>Welcome to our website... We offer a range of architectural presentation services at amazing prices.

Our goal is to consistently create photo-realistic Architectural Rendering and 3D models.

We deliver the final product on-time, on-budget.
http://www.cn9d.net.cn</description>
		<content:encoded><![CDATA[<p>Welcome to our website&#8230; We offer a range of architectural presentation services at amazing prices.</p>
<p>Our goal is to consistently create photo-realistic Architectural Rendering and 3D models.</p>
<p>We deliver the final product on-time, on-budget.<br />
<a href="http://www.cn9d.net.cn" rel="nofollow">http://www.cn9d.net.cn</a></p>
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	<item>
		<title>By: kite</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2482545</link>
		<dc:creator>kite</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:38:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2482545</guid>
		<description>Welcome to our website... We offer a range of architectural presentation services at amazing prices.

Our goal is to consistently create photo-realistic Architectural Rendering and 3D models.

We deliver the final product on-time, on-budget.
web:www.cn9d.net.cn</description>
		<content:encoded><![CDATA[<p>Welcome to our website&#8230; We offer a range of architectural presentation services at amazing prices.</p>
<p>Our goal is to consistently create photo-realistic Architectural Rendering and 3D models.</p>
<p>We deliver the final product on-time, on-budget.<br />
web:www.cn9d.net.cn</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Links 2008-09-07 - Adam Crowe</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2463659</link>
		<dc:creator>Links 2008-09-07 - Adam Crowe</dc:creator>
		<pubDate>Tue, 09 Sep 2008 19:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2463659</guid>
		<description>[...] Techcrunch &#8212; OTOY Developing Server-Side 3D Rendering Technology &#34;Urbach claims that his technology can deliver up to 220 frames per second (fps), which is overkill for most monitors and the human eye. As for lag, he experiences 12-17 milliseconds on the west coast (where his current test server is located) and 100 ms in Japan.&#34; [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch &#8212; OTOY Developing Server-Side 3D Rendering Technology &quot;Urbach claims that his technology can deliver up to 220 frames per second (fps), which is overkill for most monitors and the human eye. As for lag, he experiences 12-17 milliseconds on the west coast (where his current test server is located) and 100 ms in Japan.&quot; [...]</p>
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	<item>
		<title>By: LivePlace To Launch Photo-Realistic Virtual World Rendered In The Cloud &#124; Semantic Web Search</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2448247</link>
		<dc:creator>LivePlace To Launch Photo-Realistic Virtual World Rendered In The Cloud &#124; Semantic Web Search</dc:creator>
		<pubDate>Wed, 27 Aug 2008 19:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2448247</guid>
		<description>[...] other nugget of information found in the video is that the game is running on OTOY, the 3D engine that renders graphics in the cloud. The technology allows relatively weak computers (or even mobile phones) to display incredibly [...]</description>
		<content:encoded><![CDATA[<p>[...] other nugget of information found in the video is that the game is running on OTOY, the 3D engine that renders graphics in the cloud. The technology allows relatively weak computers (or even mobile phones) to display incredibly [...]</p>
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	<item>
		<title>By: Think! Because,.. Therefore you are ! &#187; LivePlace To Launch Photo-Realistic Virtual World</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2443902</link>
		<dc:creator>Think! Because,.. Therefore you are ! &#187; LivePlace To Launch Photo-Realistic Virtual World</dc:creator>
		<pubDate>Fri, 22 Aug 2008 14:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2443902</guid>
		<description>[...] technique used to render is running on OTOY, the 3D engine that renders graphics in the [...]</description>
		<content:encoded><![CDATA[<p>[...] technique used to render is running on OTOY, the 3D engine that renders graphics in the [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Truth Behind Liveplace’s Photo-Realistic 3D World And OTOY’s Rendering Engine</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2442774</link>
		<dc:creator>The Truth Behind Liveplace’s Photo-Realistic 3D World And OTOY’s Rendering Engine</dc:creator>
		<pubDate>Thu, 21 Aug 2008 11:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2442774</guid>
		<description>[...] Last week we posted a video that presented LivePlace, a 3D world with an incredible amount of detail. The impressive technology behind it is called OTOY, a streaming platform that allows developers to generate movie-quality renders &#8220;in the cloud&#8221;, which can then be streamed to more modestly-powered computers and even mobile phones. For more information on OTOY, see our intro post here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last week we posted a video that presented LivePlace, a 3D world with an incredible amount of detail. The impressive technology behind it is called OTOY, a streaming platform that allows developers to generate movie-quality renders &#8220;in the cloud&#8221;, which can then be streamed to more modestly-powered computers and even mobile phones. For more information on OTOY, see our intro post here. [...]</p>
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	</item>
	<item>
		<title>By: The Truth Behind Liveplace&#8217;s Photo-Realistic 3D World And OTOY&#8217;s Rendering Engine</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2442428</link>
		<dc:creator>The Truth Behind Liveplace&#8217;s Photo-Realistic 3D World And OTOY&#8217;s Rendering Engine</dc:creator>
		<pubDate>Wed, 20 Aug 2008 23:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2442428</guid>
		<description>[...] Last week we posted a video that presented LivePlace, a 3D world with an incredible amount of detail. The impressive technology behind it is called OTOY, a streaming platform that allows developers to generate movie-quality renders &#8220;in the cloud&#8221;, which can then be streamed to more modestly-powered computers and even mobile phones. For more information on OTOY, see our intro post here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Last week we posted a video that presented LivePlace, a 3D world with an incredible amount of detail. The impressive technology behind it is called OTOY, a streaming platform that allows developers to generate movie-quality renders &#8220;in the cloud&#8221;, which can then be streamed to more modestly-powered computers and even mobile phones. For more information on OTOY, see our intro post here. [...]</p>
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		<title>By: GaaS: OTOY &#171; Tales from a Trading Desk</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2441516</link>
		<dc:creator>GaaS: OTOY &#171; Tales from a Trading Desk</dc:creator>
		<pubDate>Wed, 20 Aug 2008 00:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2441516</guid>
		<description>[...]  3D rendering in the cloud. City Space is very cool. OTOY + iPhone + real time fiancial data = [...]</description>
		<content:encoded><![CDATA[<p>[...]  3D rendering in the cloud. City Space is very cool. OTOY + iPhone + real time fiancial data = [...]</p>
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	<item>
		<title>By: LivePlace: Online фотореализъм на копютъра на баба ви! &#171; Stranger&#8217;s Weblog</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2439132</link>
		<dc:creator>LivePlace: Online фотореализъм на копютъра на баба ви! &#171; Stranger&#8217;s Weblog</dc:creator>
		<pubDate>Sun, 17 Aug 2008 09:00:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2439132</guid>
		<description>[...] има едно доста обстойно видео което демонстрира OTOY server-side rendering технологията, в действие. Почти цялото видео е изрендено в реално [...]</description>
		<content:encoded><![CDATA[<p>[...] има едно доста обстойно видео което демонстрира OTOY server-side rendering технологията, в действие. Почти цялото видео е изрендено в реално [...]</p>
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		<title>By: Roby</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438863</link>
		<dc:creator>Roby</dc:creator>
		<pubDate>Sun, 17 Aug 2008 00:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438863</guid>
		<description>As far as i know this Jules Urbach founder of Otoy works for 3D Blasphemy the makers of the original videos that have been compiled in this video. I can’t blow up the pictures at 3DBlashphemy.com, the pictures won’t seem to load but you can see in the picture someone who looks a lot like this Jules Urbach, i am sure it is the same guy, which then proves this is all for real.</description>
		<content:encoded><![CDATA[<p>As far as i know this Jules Urbach founder of Otoy works for 3D Blasphemy the makers of the original videos that have been compiled in this video. I can’t blow up the pictures at 3DBlashphemy.com, the pictures won’t seem to load but you can see in the picture someone who looks a lot like this Jules Urbach, i am sure it is the same guy, which then proves this is all for real.</p>
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		<title>By: Realistic, Fast 3D Graphics For You Anywhere from The Cloud &#171; Bannaga</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438807</link>
		<dc:creator>Realistic, Fast 3D Graphics For You Anywhere from The Cloud &#171; Bannaga</dc:creator>
		<pubDate>Sat, 16 Aug 2008 22:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438807</guid>
		<description>[...] Sound far-fetched? It doesn’t to Jules Urbach, founder and CEO of a Los Angeles-based company called OTOY, who has been working with microprocessor manufacturer AMD since 2006 to make the idea of server-side graphics processing a reality. If all goes as planned, 3D rendering will become just another computer task that jumps from the client to the cloud. Call it gaming as a service (GaaS) if you will. No more Xboxes, no more PlayStations, and no more souped-up PC towers. Just a monitor, some controls, and a way to receive and display frames generated by a powerful server farm&#8221;&#8230;.&#60;More&#62; [...]</description>
		<content:encoded><![CDATA[<p>[...] Sound far-fetched? It doesn’t to Jules Urbach, founder and CEO of a Los Angeles-based company called OTOY, who has been working with microprocessor manufacturer AMD since 2006 to make the idea of server-side graphics processing a reality. If all goes as planned, 3D rendering will become just another computer task that jumps from the client to the cloud. Call it gaming as a service (GaaS) if you will. No more Xboxes, no more PlayStations, and no more souped-up PC towers. Just a monitor, some controls, and a way to receive and display frames generated by a powerful server farm&#8221;&#8230;.&lt;More&gt; [...]</p>
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		<title>By: Andrew Clitheroe</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438803</link>
		<dc:creator>Andrew Clitheroe</dc:creator>
		<pubDate>Sat, 16 Aug 2008 21:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438803</guid>
		<description>Well, I AM a developer, and I only have a couple of things to say:

1. Zero piracy. Ever.

2. Big problem with XBox and PS3 in the early days was that games got bigger and more expensive to make, with a tiny install base of consumers to pay for it. With this system, the instant new tech is invented and installed in the server farm, EVERYONE HAS IT. You can develop your next-next-gen game timed to hit that market from day one knowing that umpteen million people will immediately be able to buy and play it. That is huge on a completely unprecedented level.</description>
		<content:encoded><![CDATA[<p>Well, I AM a developer, and I only have a couple of things to say:</p>
<p>1. Zero piracy. Ever.</p>
<p>2. Big problem with XBox and PS3 in the early days was that games got bigger and more expensive to make, with a tiny install base of consumers to pay for it. With this system, the instant new tech is invented and installed in the server farm, EVERYONE HAS IT. You can develop your next-next-gen game timed to hit that market from day one knowing that umpteen million people will immediately be able to buy and play it. That is huge on a completely unprecedented level.</p>
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		<title>By: Pixel Bunneh</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438799</link>
		<dc:creator>Pixel Bunneh</dc:creator>
		<pubDate>Sat, 16 Aug 2008 21:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438799</guid>
		<description>&lt;strong&gt;Innovative 3D Coming to a PC Near You...&lt;/strong&gt;

Check out Otoy, hopefully something that we&#8217;ll be seeing in the mainstream virtual graphics world soon.
OTOY is an 800k web plug-in that enables cinematic quality 3D rendering in a browser with compressed content streams that load in seconds. OTO...</description>
		<content:encoded><![CDATA[<p><strong>Innovative 3D Coming to a PC Near You&#8230;</strong></p>
<p>Check out Otoy, hopefully something that we&#8217;ll be seeing in the mainstream virtual graphics world soon.<br />
OTOY is an 800k web plug-in that enables cinematic quality 3D rendering in a browser with compressed content streams that load in seconds. OTO&#8230;</p>
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		<title>By: Gladeye Labs &#187; Virtual World Promises to Blow Your Mind</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438788</link>
		<dc:creator>Gladeye Labs &#187; Virtual World Promises to Blow Your Mind</dc:creator>
		<pubDate>Sat, 16 Aug 2008 20:25:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438788</guid>
		<description>[...] City Space is based on an exciting new experiment in 3D rendering called OTOY. OTOY renders luscious 3D frames in &#8216;the cloud&#8217; - server farms of massively high end machines - then pushes rendered frames to user&#8217;s devices. Check out this tech. [...]</description>
		<content:encoded><![CDATA[<p>[...] City Space is based on an exciting new experiment in 3D rendering called OTOY. OTOY renders luscious 3D frames in &#8216;the cloud&#8217; - server farms of massively high end machines - then pushes rendered frames to user&#8217;s devices. Check out this tech. [...]</p>
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		<title>By: Links Of The Week: Isaac Hayes, Alaska Pays, Apple Exceeds Google, Mac OS Usability, Server-Side 3D Rendering, BigFoot.</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438433</link>
		<dc:creator>Links Of The Week: Isaac Hayes, Alaska Pays, Apple Exceeds Google, Mac OS Usability, Server-Side 3D Rendering, BigFoot.</dc:creator>
		<pubDate>Sat, 16 Aug 2008 00:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438433</guid>
		<description>[...] OTOY Developing Server-Side 3D Rendering Technology Imagine you could play video games - and immerse yourself in virtual worlds - with 3D graphics comparable to those found in blockbuster films like Transformers or WALL•E. And then imagine you could experience and control those graphics in real-time from any internet-enabled device, whether it be a desktop computer, set-top box or even iPhone. [Link] [...]</description>
		<content:encoded><![CDATA[<p>[...] OTOY Developing Server-Side 3D Rendering Technology Imagine you could play video games - and immerse yourself in virtual worlds - with 3D graphics comparable to those found in blockbuster films like Transformers or WALL•E. And then imagine you could experience and control those graphics in real-time from any internet-enabled device, whether it be a desktop computer, set-top box or even iPhone. [Link] [...]</p>
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		<title>By: psyrendust &#187; LivePlace and OTOY Server-Side 3D Rendering</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2438174</link>
		<dc:creator>psyrendust &#187; LivePlace and OTOY Server-Side 3D Rendering</dc:creator>
		<pubDate>Fri, 15 Aug 2008 21:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2438174</guid>
		<description>[...] more video&#8217;s and images check out the OTOY article on TechCrunch. [...]</description>
		<content:encoded><![CDATA[<p>[...] more video&#8217;s and images check out the OTOY article on TechCrunch. [...]</p>
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		<title>By: Gamer Visionary</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2437931</link>
		<dc:creator>Gamer Visionary</dc:creator>
		<pubDate>Fri, 15 Aug 2008 15:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2437931</guid>
		<description>I am not a developer but I like games, please please Second Life is too pixelated it sucks, invent a world combining face recognition software and OTOY. I think it would be great, imagine talking to people seeing their expressions, in a virtual world with virtual property business model. ok. 

in essence, combine the following youtube videos...
http://www.youtube.com/watch?v=7kGYphy3G1w&#38;feature=related
http://blip.tv/play/AcfBVou8cA</description>
		<content:encoded><![CDATA[<p>I am not a developer but I like games, please please Second Life is too pixelated it sucks, invent a world combining face recognition software and OTOY. I think it would be great, imagine talking to people seeing their expressions, in a virtual world with virtual property business model. ok. </p>
<p>in essence, combine the following youtube videos&#8230;<br />
<a href="http://www.youtube.com/watch?v=7kGYphy3G1w&amp;feature=related" rel="nofollow">http://www.youtube.com/watch?v.....re=related</a><br />
<a href="http://blip.tv/play/AcfBVou8cA" rel="nofollow">http://blip.tv/play/AcfBVou8cA</a></p>
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	</item>
	<item>
		<title>By: MarsWebZone.Info &#187; Blog Archive &#187; LivePlace Is a Virtual World Rendered Server-Side, Streamed To Any Device [Rendering]</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2437796</link>
		<dc:creator>MarsWebZone.Info &#187; Blog Archive &#187; LivePlace Is a Virtual World Rendered Server-Side, Streamed To Any Device [Rendering]</dc:creator>
		<pubDate>Fri, 15 Aug 2008 11:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2437796</guid>
		<description>[...] first, then pushing image data to devices. The service is supposedly working off of a service from OTOY which specializes in server-side graphics. In the case of LivePlace, you&#8217;ll be using that [...]</description>
		<content:encoded><![CDATA[<p>[...] first, then pushing image data to devices. The service is supposedly working off of a service from OTOY which specializes in server-side graphics. In the case of LivePlace, you&#8217;ll be using that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LivePlace &#124; anime! 4breakfast®</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2437643</link>
		<dc:creator>LivePlace &#124; anime! 4breakfast®</dc:creator>
		<pubDate>Fri, 15 Aug 2008 05:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2437643</guid>
		<description>[...] first, then pushing image data to devices. The service is supposedly working off of a service from OTOY which specializes in server-side graphics. In the case of LivePlace, you&#8217;ll be using that [...]</description>
		<content:encoded><![CDATA[<p>[...] first, then pushing image data to devices. The service is supposedly working off of a service from OTOY which specializes in server-side graphics. In the case of LivePlace, you&#8217;ll be using that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: OTOY, delivering real-time &#8220;cinematic quality&#8221; &#124; Marc Pampols</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2437406</link>
		<dc:creator>OTOY, delivering real-time &#8220;cinematic quality&#8221; &#124; Marc Pampols</dc:creator>
		<pubDate>Thu, 14 Aug 2008 21:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2437406</guid>
		<description>[...] Link: OTOY Developing Server-Side 3D Rendering Technology (TechCrunch) [...]</description>
		<content:encoded><![CDATA[<p>[...] Link: OTOY Developing Server-Side 3D Rendering Technology (TechCrunch) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rez3</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/#comment-2437386</link>
		<dc:creator>rez3</dc:creator>
		<pubDate>Thu, 14 Aug 2008 21:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2437386</guid>
		<description>Great point, this could also be the beginning (some dread) of the one-console-future (OMG)

If the Internet Bandwidth is there to support a HQ experience this will pown nay-says and soon enough every MMO will hop on as well
multi-player</description>
		<content:encoded><![CDATA[<p>Great point, this could also be the beginning (some dread) of the one-console-future (OMG)</p>
<p>If the Internet Bandwidth is there to support a HQ experience this will pown nay-says and soon enough every MMO will hop on as well<br />
multi-player</p>
]]></content:encoded>
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