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	<title>Comments on: OTOY Developing Server-Side 3D Rendering Technology</title>
	<atom:link href="http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Thu, 26 Nov 2009 12:54:46 -0800</lastBuildDate>
	
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		<title>By: Fibre optique : Alcatel franchit la barre des 2 To /sec&#8230; A quoi bon ? : Monitoring, web et réseaux sociaux</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-3010640</link>
		<dc:creator>Fibre optique : Alcatel franchit la barre des 2 To /sec&#8230; A quoi bon ? : Monitoring, web et réseaux sociaux</dc:creator>
		<pubDate>Tue, 29 Sep 2009 15:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-3010640</guid>
		<description>[...] très haut débit pourrait aussi révolutionner l&#8217;industrie du jeu. On parle de plus en plus de cloud gaming, soit de confier le rendu 3D du jeu, non plus à la (coûteuse) carte graphique [...]</description>
		<content:encoded><![CDATA[<p>[...] très haut débit pourrait aussi révolutionner l&#8217;industrie du jeu. On parle de plus en plus de cloud gaming, soit de confier le rendu 3D du jeu, non plus à la (coûteuse) carte graphique [...]</p>
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	<item>
		<title>By: TC50: Spawn Labs Is Slingbox For Video Games</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2982068</link>
		<dc:creator>TC50: Spawn Labs Is Slingbox For Video Games</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2982068</guid>
		<description>[...] over the web is a hot area right now. The two most well-known names in this field are OnLive and OTOY. But both of those are attempting to use their own servers to create a completely online [...]</description>
		<content:encoded><![CDATA[<p>[...] over the web is a hot area right now. The two most well-known names in this field are OnLive and OTOY. But both of those are attempting to use their own servers to create a completely online [...]</p>
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	<item>
		<title>By: Realistic, Fast 3D Graphics For You Anywhere from The Cloud</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2965708</link>
		<dc:creator>Realistic, Fast 3D Graphics For You Anywhere from The Cloud</dc:creator>
		<pubDate>Fri, 04 Sep 2009 06:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2965708</guid>
		<description>[...] controls, and a way to receive and display frames generated by a powerful server farm&#8221;&#8230;.&lt;More&gt;  VN:F [1.6.4_902]please wait...Rating: 0.0/10 (0 votes cast)VN:F [1.6.4_902]Rating: 0 (from 0 votes) [...]</description>
		<content:encoded><![CDATA[<p>[...] controls, and a way to receive and display frames generated by a powerful server farm&#8221;&#8230;.&lt;More&gt;  VN:F [1.6.4_902]please wait&#8230;Rating: 0.0/10 (0 votes cast)VN:F [1.6.4_902]Rating: 0 (from 0 votes) [...]</p>
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	<item>
		<title>By: Getting attention the hard way &#8211; hacked online games &#124; TerraVision Blog</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2934574</link>
		<dc:creator>Getting attention the hard way &#8211; hacked online games &#124; TerraVision Blog</dc:creator>
		<pubDate>Wed, 19 Aug 2009 18:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2934574</guid>
		<description>[...] indeed pave the way for services like OnLive (which we have discussed in the past), OTOY (as reported by Techcrunch) and our current favorite Gaikai. They all have to prove that they can deliver cloud computing [...]</description>
		<content:encoded><![CDATA[<p>[...] indeed pave the way for services like OnLive (which we have discussed in the past), OTOY (as reported by Techcrunch) and our current favorite Gaikai. They all have to prove that they can deliver cloud computing [...]</p>
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		<title>By: ViiZoR-</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2874911</link>
		<dc:creator>ViiZoR-</dc:creator>
		<pubDate>Thu, 23 Jul 2009 20:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2874911</guid>
		<description>a question.. OTOY is the first game that randering itself while gaming or existing other games that can that??


plz dont be angry about my bad english i come from germany ^^</description>
		<content:encoded><![CDATA[<p>a question.. OTOY is the first game that randering itself while gaming or existing other games that can that??</p>
<p>plz dont be angry about my bad english i come from germany ^^</p>
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	<item>
		<title>By: [Update]Die Zukunft der Computerspiele? &#124; Martins Blog</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2854381</link>
		<dc:creator>[Update]Die Zukunft der Computerspiele? &#124; Martins Blog</dc:creator>
		<pubDate>Tue, 14 Jul 2009 11:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2854381</guid>
		<description>[...] habe ich auf Techcrunch noch einen Intressanten Beitrag zum Thema Streaming bei Spielen gefunden. Darin steht das auch Otoy [...]</description>
		<content:encoded><![CDATA[<p>[...] habe ich auf Techcrunch noch einen Intressanten Beitrag zum Thema Streaming bei Spielen gefunden. Darin steht das auch Otoy [...]</p>
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	<item>
		<title>By: OnLive: everything you need to know &#124; ElectricPig.co.uk</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2816585</link>
		<dc:creator>OnLive: everything you need to know &#124; ElectricPig.co.uk</dc:creator>
		<pubDate>Tue, 23 Jun 2009 11:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2816585</guid>
		<description>[...] technology coming through. OnLive isn&#8217;t even alone in what it&#8217;s doing: another company, OTOY, is working with chip maker AMD to make hardware and software that&#8217;ll chomp through graphics [...]</description>
		<content:encoded><![CDATA[<p>[...] technology coming through. OnLive isn&#8217;t even alone in what it&#8217;s doing: another company, OTOY, is working with chip maker AMD to make hardware and software that&#8217;ll chomp through graphics [...]</p>
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		<title>By: Geek Land &#124; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2806438</link>
		<dc:creator>Geek Land &#124; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Wed, 17 Jun 2009 02:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2806438</guid>
		<description>[...] we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any client. A lofty goal, for sure. [...]</description>
		<content:encoded><![CDATA[<p>[...] we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any client. A lofty goal, for sure. [...]</p>
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	<item>
		<title>By: TechGreen &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2806152</link>
		<dc:creator>TechGreen &#187; Blog Archive &#187; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Wed, 17 Jun 2009 00:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2806152</guid>
		<description>[...] we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any client. A lofty goal, for sure. [...]</description>
		<content:encoded><![CDATA[<p>[...] we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any client. A lofty goal, for sure. [...]</p>
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	<item>
		<title>By: Techeroid &#187; Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2805801</link>
		<dc:creator>Techeroid &#187; Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Tue, 16 Jun 2009 21:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2805801</guid>
		<description>[...] June 16th, 2009      When we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any client. A lofty goal, for sure. [...]</description>
		<content:encoded><![CDATA[<p>[...] June 16th, 2009      When we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any client. A lofty goal, for sure. [...]</p>
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	<item>
		<title>By: Videos: OTOY In Action. You Have To See that. &#124; Cellphone Ultra</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2805725</link>
		<dc:creator>Videos: OTOY In Action. You Have To See that. &#124; Cellphone Ultra</dc:creator>
		<pubDate>Tue, 16 Jun 2009 21:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2805725</guid>
		<description>[...] Technology News  When we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow contemporary video games to be played on basically any client. A lofty goal, for [...]</description>
		<content:encoded><![CDATA[<p>[...] Technology News  When we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow contemporary video games to be played on basically any client. A lofty goal, for [...]</p>
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	<item>
		<title>By: <fb:name linked="false" useyou="false" uid="16310246">Kiran Vaka</fb:name></title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2805641</link>
		<dc:creator><fb:name linked="false" useyou="false" uid="16310246">Kiran Vaka</fb:name></dc:creator>
		<pubDate>Tue, 16 Jun 2009 20:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2805641</guid>
		<description>The real performanc test would be trying out highly computation intensive, interactive Volume Rendering through 3D Texture Mapping, and Hardware Acceleration.</description>
		<content:encoded><![CDATA[<p>The real performanc test would be trying out highly computation intensive, interactive Volume Rendering through 3D Texture Mapping, and Hardware Acceleration.</p>
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	<item>
		<title>By: Videos: OTOY In Action. You Have To See This.</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2805589</link>
		<dc:creator>Videos: OTOY In Action. You Have To See This.</dc:creator>
		<pubDate>Tue, 16 Jun 2009 20:17:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2805589</guid>
		<description>[...] we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any system. A lofty goal, for sure. [...]</description>
		<content:encoded><![CDATA[<p>[...] we first looked at OTOY about a year ago, the small company was trying to deliver a server-side 3D rendering technology that could allow modern video games to be played on basically any system. A lofty goal, for sure. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Server-side rendering (GaaS) &#171; Game Design &#38; Development</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2685343</link>
		<dc:creator>Server-side rendering (GaaS) &#171; Game Design &#38; Development</dc:creator>
		<pubDate>Sun, 05 Apr 2009 12:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2685343</guid>
		<description>[...] Filmkwaliteit beelden in real-time in games op een eenvoudige PC. Onmogelijk? OTOY, opgericht door Jules Urbach, werkt sinds 2006 samen met ATI aan server-side rendering technologie. De beelden zijn [...]</description>
		<content:encoded><![CDATA[<p>[...] Filmkwaliteit beelden in real-time in games op een eenvoudige PC. Onmogelijk? OTOY, opgericht door Jules Urbach, werkt sinds 2006 samen met ATI aan server-side rendering technologie. De beelden zijn [...]</p>
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	<item>
		<title>By: TheTelcoGuru</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2676219</link>
		<dc:creator>TheTelcoGuru</dc:creator>
		<pubDate>Mon, 30 Mar 2009 07:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2676219</guid>
		<description>As a communications technician within one of the worlds largest telcos, I must add a few points and expound upon points made by several other posters.

Firstly:
1) What is the speed of light, and what is the refraction index of optic fibre
2) What is the conversion speed of light into electrical signal via the use of transistors and optical recievers
3) What is the conversion speed of electrical signal into optical transmission via laser
4) Calculate the best possible scenario in regards to the above figures, for transmission times through a network of packet switching equipment over any large distance

Basically, the ONLY WAY THIS SYSTEM WOULD EVER BE VIABLE FOR GAMERS IS IN A LOCAL CONTEXT.

Until our computers and transmission equipment are capable of instantaneous transmission from A to B (currently a couple of projects btw) this technology is restricted to applications which can safely ignore high latency.

However, all this said, I would absolutely love this technology to be taken further, and applied in a local area hence keeping latency down.

FTW</description>
		<content:encoded><![CDATA[<p>As a communications technician within one of the worlds largest telcos, I must add a few points and expound upon points made by several other posters.</p>
<p>Firstly:<br />
1) What is the speed of light, and what is the refraction index of optic fibre<br />
2) What is the conversion speed of light into electrical signal via the use of transistors and optical recievers<br />
3) What is the conversion speed of electrical signal into optical transmission via laser<br />
4) Calculate the best possible scenario in regards to the above figures, for transmission times through a network of packet switching equipment over any large distance</p>
<p>Basically, the ONLY WAY THIS SYSTEM WOULD EVER BE VIABLE FOR GAMERS IS IN A LOCAL CONTEXT.</p>
<p>Until our computers and transmission equipment are capable of instantaneous transmission from A to B (currently a couple of projects btw) this technology is restricted to applications which can safely ignore high latency.</p>
<p>However, all this said, I would absolutely love this technology to be taken further, and applied in a local area hence keeping latency down.</p>
<p>FTW</p>
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		<title>By: OnLive at GDC 2009 &#171; Raanan Bar-Cohen</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2668977</link>
		<dc:creator>OnLive at GDC 2009 &#171; Raanan Bar-Cohen</dc:creator>
		<pubDate>Wed, 25 Mar 2009 08:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2668977</guid>
		<description>[...] instantly thought back to a post about OTOY which made some similar claims nearly a year ago: &#8220;Imagine you could play video games - and [...]</description>
		<content:encoded><![CDATA[<p>[...] instantly thought back to a post about OTOY which made some similar claims nearly a year ago: &#8220;Imagine you could play video games &#8211; and [...]</p>
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		<title>By: anne</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2652292</link>
		<dc:creator>anne</dc:creator>
		<pubDate>Thu, 12 Mar 2009 06:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2652292</guid>
		<description>if you want to know more, feel free to chat with me: email: anne@lifang3d.com
msn: anne_szp@hotmail.com
skype: anne_lf3d</description>
		<content:encoded><![CDATA[<p>if you want to know more, feel free to chat with me: email: <a href="mailto:anne@lifang3d.com">anne@lifang3d.com</a><br />
msn: <a href="mailto:anne_szp@hotmail.com">anne_szp@hotmail.com</a><br />
skype: anne_lf3d</p>
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		<title>By: anne</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2652287</link>
		<dc:creator>anne</dc:creator>
		<pubDate>Thu, 12 Mar 2009 06:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2652287</guid>
		<description>3d rendering is the hottest topic now. seems every architect, design studio or rendering company favors it. 
http://www.lifang3d.com, it is a professional 3d company in china providing high quality works and comparative price for every client. kindly visit it.</description>
		<content:encoded><![CDATA[<p>3d rendering is the hottest topic now. seems every architect, design studio or rendering company favors it.<br />
<a href="http://www.lifang3d.com" rel="nofollow"></a><a href='http://www.lifang3d.com'>http://www.lifang3d.com</a>, it is a professional 3d company in china providing high quality works and comparative price for every client. kindly visit it.</p>
]]></content:encoded>
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		<title>By: anthony</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2636175</link>
		<dc:creator>anthony</dc:creator>
		<pubDate>Wed, 25 Feb 2009 04:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2636175</guid>
		<description>Thank westide. Do you have any site for reference that currently using thin client for 3D rendering ?</description>
		<content:encoded><![CDATA[<p>Thank westide. Do you have any site for reference that currently using thin client for 3D rendering ?</p>
]]></content:encoded>
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		<title>By: westside</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2635487</link>
		<dc:creator>westside</dc:creator>
		<pubDate>Tue, 24 Feb 2009 13:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2635487</guid>
		<description>You can use BOINC (http://boinc.berkeley.edu/) and solicit your own own users.  Or your could use Plura (http://www.pluraprocessing.com/) and they already have a ton of computers you can use.

For BOINC, you don&#039;t pay your users but you have to convince them to join your project.  With Plura you pay a tiny amount for each user, about $0.01-$0.02/cpu-hour, but you don&#039;t spend any time looking for people to join your project.</description>
		<content:encoded><![CDATA[<p>You can use BOINC (<a href="http://boinc.berkeley.edu/" rel="nofollow"></a><a href='http://boinc.berkeley.edu/'>http://boinc.berkeley.edu/</a>) and solicit your own own users.  Or your could use Plura (<a href="http://www.pluraprocessing.com/" rel="nofollow"></a><a href='http://www.pluraprocessing.com/'>http://www.plur...processing.com/</a>) and they already have a ton of computers you can use.</p>
<p>For BOINC, you don&#8217;t pay your users but you have to convince them to join your project.  With Plura you pay a tiny amount for each user, about $0.01-$0.02/cpu-hour, but you don&#8217;t spend any time looking for people to join your project.</p>
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		<title>By: maxosX</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2635389</link>
		<dc:creator>maxosX</dc:creator>
		<pubDate>Tue, 24 Feb 2009 12:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2635389</guid>
		<description>hello everyone...recently our company initiate one of the project for 3D rendering for medical purpose.The requirement for this project is using thin client , that mean required grid computing across the internet. Did anyone know any kind of reference or any company that can help me on this ?</description>
		<content:encoded><![CDATA[<p>hello everyone&#8230;recently our company initiate one of the project for 3D rendering for medical purpose.The requirement for this project is using thin client , that mean required grid computing across the internet. Did anyone know any kind of reference or any company that can help me on this ?</p>
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	<item>
		<title>By: Grover</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2626264</link>
		<dc:creator>Grover</dc:creator>
		<pubDate>Sun, 15 Feb 2009 23:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2626264</guid>
		<description>Beware.. this is quite alot of bullshit from such big players. Consider this: latency to your _average_ connection is between 100-200ms, play on a local ISP you might get down to 20-40ms. But these guys are talking about joining a &#039;cloud&#039;. They could be anywhere. The reality is, that 100-200ms is something that wont disappear without _infrastructure_ changes. You can claim all sorts of crap about realtime interactive movies, but if you dont have the infrastructure to do it (ie network) then its all just smoke and mirrors people. 

I dont see a seismic change in network infratructure occurring across a large scale anytime soon.. so dont expect this to work either.</description>
		<content:encoded><![CDATA[<p>Beware.. this is quite alot of bullshit from such big players. Consider this: latency to your _average_ connection is between 100-200ms, play on a local ISP you might get down to 20-40ms. But these guys are talking about joining a &#8216;cloud&#8217;. They could be anywhere. The reality is, that 100-200ms is something that wont disappear without _infrastructure_ changes. You can claim all sorts of crap about realtime interactive movies, but if you dont have the infrastructure to do it (ie network) then its all just smoke and mirrors people. </p>
<p>I dont see a seismic change in network infratructure occurring across a large scale anytime soon.. so dont expect this to work either.</p>
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		<title>By: AMD and OTOY Working Together on &#8220;Fastest Supercomputer Ever&#8221;</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2588902</link>
		<dc:creator>AMD and OTOY Working Together on &#8220;Fastest Supercomputer Ever&#8221;</dc:creator>
		<pubDate>Thu, 08 Jan 2009 19:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2588902</guid>
		<description>[...] the &#8220;Fusion Render Cloud&#8221;, will run OTOY&#8217;s graphics rendering software, which as we reported last July, is intended to deliver high-end 3D graphics through the cloud by preprocessing them on [...]</description>
		<content:encoded><![CDATA[<p>[...] the &#8220;Fusion Render Cloud&#8221;, will run OTOY&#8217;s graphics rendering software, which as we reported last July, is intended to deliver high-end 3D graphics through the cloud by preprocessing them on [...]</p>
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	<item>
		<title>By: worthy</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-2/#comment-2550266</link>
		<dc:creator>worthy</dc:creator>
		<pubDate>Sat, 29 Nov 2008 21:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2550266</guid>
		<description>Isn&#039;t that an old video? I&#039;ve seen like 10 minutes of that video once.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t that an old video? I&#8217;ve seen like 10 minutes of that video once.</p>
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		<title>By: Rasonable Gamer</title>
		<link>http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/comment-page-1/#comment-2543273</link>
		<dc:creator>Rasonable Gamer</dc:creator>
		<pubDate>Sat, 22 Nov 2008 10:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19681#comment-2543273</guid>
		<description>power gamer 
&quot;Try this, take a high resolution image (above 1280×1024) and email it to your friend…how long does it take to send the email? Or even FTP it somewhere….&quot;

1)The DOWNLOAD Speed is way faster than UPLOAD speed, example , Download speed 6 to 8 megs/Sec , upload 500Kilobytes/sec.
2) Good Image compression example JPG vs BMP

&quot;what happens when a new game or DirectX version comes out? &quot;

1)Well is better for a Game Dev. Company to update a few Servers than 1,000s of Client Computers.
2)The reason why they make so many fixes and Patches  is to satisfy the needs of many different Types of PCs (Drivers, OS, Hardware)</description>
		<content:encoded><![CDATA[<p>power gamer<br />
&#8220;Try this, take a high resolution image (above 1280×1024) and email it to your friend…how long does it take to send the email? Or even FTP it somewhere….&#8221;</p>
<p>1)The DOWNLOAD Speed is way faster than UPLOAD speed, example , Download speed 6 to 8 megs/Sec , upload 500Kilobytes/sec.<br />
2) Good Image compression example JPG vs BMP</p>
<p>&#8220;what happens when a new game or DirectX version comes out? &#8221;</p>
<p>1)Well is better for a Game Dev. Company to update a few Servers than 1,000s of Client Computers.<br />
2)The reason why they make so many fixes and Patches  is to satisfy the needs of many different Types of PCs (Drivers, OS, Hardware)</p>
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