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	<title>Comments on: IBM And Second Life Announce Interoperability, But Bridging Virtual Worlds Is the Wrong Answer</title>
	<atom:link href="http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/</link>
	<description>Startup and Technology News</description>
	<pubDate>Thu, 04 Dec 2008 22:32:26 +0000</pubDate>
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		<title>By: erp software</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2503687</link>
		<dc:creator>erp software</dc:creator>
		<pubDate>Thu, 16 Oct 2008 10:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2503687</guid>
		<description>SL should fix themself first . Their systems stops, lag is too much. They just don’t have required server power to run their world right .
What would happen if they have a system crash right at the moment I TP to another world?</description>
		<content:encoded><![CDATA[<p>SL should fix themself first . Their systems stops, lag is too much. They just don’t have required server power to run their world right .<br />
What would happen if they have a system crash right at the moment I TP to another world?</p>
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		<title>By: Real World Got You Down? IBM Invites You To A Virtual Forbidden City.</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2497378</link>
		<dc:creator>Real World Got You Down? IBM Invites You To A Virtual Forbidden City.</dc:creator>
		<pubDate>Fri, 10 Oct 2008 14:15:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2497378</guid>
		<description>[...] Games called Torque. ( I guess OpenSim wasn&#8217;t good enough. No word on whether it will be interoperable with Second [...]</description>
		<content:encoded><![CDATA[<p>[...] Games called Torque. ( I guess OpenSim wasn&#8217;t good enough. No word on whether it will be interoperable with Second [...]</p>
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		<title>By: UgoTrade &#187; Blog Archive &#187; Rob Smart, IBM: &#8216;Web 2.0 to OpenSim Made Easy&#8217;</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2486336</link>
		<dc:creator>UgoTrade &#187; Blog Archive &#187; Rob Smart, IBM: &#8216;Web 2.0 to OpenSim Made Easy&#8217;</dc:creator>
		<pubDate>Mon, 29 Sep 2008 23:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2486336</guid>
		<description>[...] that will weave virtual worlds into the fabric of  Web 2.0 and  our everyday lives.  (But unlike Eric Schonfeld of TechCrunch, I see interoperability work, and the production of standard protocols that interoperability work [...]</description>
		<content:encoded><![CDATA[<p>[...] that will weave virtual worlds into the fabric of  Web 2.0 and  our everyday lives.  (But unlike Eric Schonfeld of TechCrunch, I see interoperability work, and the production of standard protocols that interoperability work [...]</p>
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		<title>By: Francois A &#187; Archive du blog &#187; Les mondes virtuels via navigateurs constituent-ils une menace pour SecondLife? Entretien avec Philip Rosedale, fondateur de Linden Lab</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2476916</link>
		<dc:creator>Francois A &#187; Archive du blog &#187; Les mondes virtuels via navigateurs constituent-ils une menace pour SecondLife? Entretien avec Philip Rosedale, fondateur de Linden Lab</dc:creator>
		<pubDate>Sun, 21 Sep 2008 19:39:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2476916</guid>
		<description>[...] une menace pour SecondLife? Linden Lab, la société créatrice de SL travaille avec IBM à une interaopérabilte possible entre différents mondes virtuels. Et pourtant le web prend une autre [...]</description>
		<content:encoded><![CDATA[<p>[...] une menace pour SecondLife? Linden Lab, la société créatrice de SL travaille avec IBM à une interaopérabilte possible entre différents mondes virtuels. Et pourtant le web prend une autre [...]</p>
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		<title>By: Daleos</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2427367</link>
		<dc:creator>Daleos</dc:creator>
		<pubDate>Sat, 02 Aug 2008 23:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2427367</guid>
		<description>Why do so many people think is it so important for virtual worlds to be accessible from a browser? 

Most of us still use email clients rather than webmail because we recognise that the capabilities of email applications for the most part far surpass that of webmail.

Why do people think virtual world clients are somehow any different? 

Why on earth would you want to shoehorn a fully immersive 3D environment into a 2D browser with all of it's limitations?

The only people that really benefit from web based virtual spaces are marketing people and corporations. I suppose for that reason, we won't see the format disappearing anytime soon even if it brings little (if any) benefit to the user.

Sure, maybe a 'lite' web based client for IM's and chat might be handy at a push but to get that full immersion you need a real client.

And Profoky is completely right about Second Lifes 'walled garden'. SL is still here after so many other virtual world have faltered is because of it's user generated content, its economy and its IP rights. All of these would be extremely hard to manage without its 'garden wall'. 

In an open system, who polices intellectual property? How will micro-payments work between sims? Will I need a dozen different currencies to get around or will they need something like a micro-Paypal? 

To be honest though, I like Second Life BECAUSE it's separated from the Real World. The more they try to integrate it into the rest of webdom, the less appealing it will become.</description>
		<content:encoded><![CDATA[<p>Why do so many people think is it so important for virtual worlds to be accessible from a browser? </p>
<p>Most of us still use email clients rather than webmail because we recognise that the capabilities of email applications for the most part far surpass that of webmail.</p>
<p>Why do people think virtual world clients are somehow any different? </p>
<p>Why on earth would you want to shoehorn a fully immersive 3D environment into a 2D browser with all of it&#8217;s limitations?</p>
<p>The only people that really benefit from web based virtual spaces are marketing people and corporations. I suppose for that reason, we won&#8217;t see the format disappearing anytime soon even if it brings little (if any) benefit to the user.</p>
<p>Sure, maybe a &#8216;lite&#8217; web based client for IM&#8217;s and chat might be handy at a push but to get that full immersion you need a real client.</p>
<p>And Profoky is completely right about Second Lifes &#8216;walled garden&#8217;. SL is still here after so many other virtual world have faltered is because of it&#8217;s user generated content, its economy and its IP rights. All of these would be extremely hard to manage without its &#8216;garden wall&#8217;. </p>
<p>In an open system, who polices intellectual property? How will micro-payments work between sims? Will I need a dozen different currencies to get around or will they need something like a micro-Paypal? </p>
<p>To be honest though, I like Second Life BECAUSE it&#8217;s separated from the Real World. The more they try to integrate it into the rest of webdom, the less appealing it will become.</p>
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		<title>By: Cyworld 3D launched officially &#171; The Brook Song - ঝর্ণার গান</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2419740</link>
		<dc:creator>Cyworld 3D launched officially &#171; The Brook Song - ঝর্ণার গান</dc:creator>
		<pubDate>Fri, 25 Jul 2008 15:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2419740</guid>
		<description>[...] Lively, which lets site owners to design and embed their own 3-D virtual rooms; IBM and Second Life announced 3-D virtual world [...]</description>
		<content:encoded><![CDATA[<p>[...] Lively, which lets site owners to design and embed their own 3-D virtual rooms; IBM and Second Life announced 3-D virtual world [...]</p>
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		<title>By: Nexus Laguna</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2414666</link>
		<dc:creator>Nexus Laguna</dc:creator>
		<pubDate>Mon, 21 Jul 2008 18:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2414666</guid>
		<description>And I am going to add .. Bravo Charles .. really .. very nicely put .. you really out into text what I was thinking all along...</description>
		<content:encoded><![CDATA[<p>And I am going to add .. Bravo Charles .. really .. very nicely put .. you really out into text what I was thinking all along&#8230;</p>
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		<title>By: Nexus Laguna</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2414658</link>
		<dc:creator>Nexus Laguna</dc:creator>
		<pubDate>Mon, 21 Jul 2008 18:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2414658</guid>
		<description>You have to love how people comment negatively about a topic they do not fully understand. And that 3D virtual worlds wont -replace- text.. just enhance the over all experience. After being in Second Life for over two years now I can already say the system demands are small compared to most 3D applications out there. And I for one don't believe that there needs to be a serious concern about embeddable clients for web sites. Personally I think the web as we know it will go through a paradigm shift where we as Internet users start moving over to the new tchnology because that will be increasingly where most of the content is going...

And people also do not realise that Second Life is a ground breaking technology. Sure, as far as MMO's go it isnt that grand but thats the point, its MORE than an MMMO... its a platform, its an environment its not just another virtual world....</description>
		<content:encoded><![CDATA[<p>You have to love how people comment negatively about a topic they do not fully understand. And that 3D virtual worlds wont -replace- text.. just enhance the over all experience. After being in Second Life for over two years now I can already say the system demands are small compared to most 3D applications out there. And I for one don&#8217;t believe that there needs to be a serious concern about embeddable clients for web sites. Personally I think the web as we know it will go through a paradigm shift where we as Internet users start moving over to the new tchnology because that will be increasingly where most of the content is going&#8230;</p>
<p>And people also do not realise that Second Life is a ground breaking technology. Sure, as far as MMO&#8217;s go it isnt that grand but thats the point, its MORE than an MMMO&#8230; its a platform, its an environment its not just another virtual world&#8230;.</p>
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		<title>By: sims cheats</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2411463</link>
		<dc:creator>sims cheats</dc:creator>
		<pubDate>Thu, 17 Jul 2008 19:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2411463</guid>
		<description>For the time being the Internet remains text based. Google is king because they recognized this early. I agree that unless these new virtual worlds develop real economies they are destined for the trash bin.</description>
		<content:encoded><![CDATA[<p>For the time being the Internet remains text based. Google is king because they recognized this early. I agree that unless these new virtual worlds develop real economies they are destined for the trash bin.</p>
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		<title>By: More Browser-Based Virtual Worlds: The Electric Sheep Company Releases WebFlock</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2411144</link>
		<dc:creator>More Browser-Based Virtual Worlds: The Electric Sheep Company Releases WebFlock</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2411144</guid>
		<description>[...] not abandoning his Second Life business entirely, but this new emphasis shows that he sees that the writing is on the wall for virtual worlds that are closed off (or at least hard to get to) from the rest of the [...]</description>
		<content:encoded><![CDATA[<p>[...] not abandoning his Second Life business entirely, but this new emphasis shows that he sees that the writing is on the wall for virtual worlds that are closed off (or at least hard to get to) from the rest of the [...]</p>
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		<title>By: Links 2008-07-13 - Adam Crowe</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2407103</link>
		<dc:creator>Links 2008-07-13 - Adam Crowe</dc:creator>
		<pubDate>Sun, 13 Jul 2008 02:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2407103</guid>
		<description>[...] TechCrunch &#8212; IBM And Second Life Announce Interoperability, But Bridging Virtual Worlds Is the... &#8220;If you can’t link to [a virtual world] from the regular Web (and vice versa), it doesn’t exist. That is why virtual 3D worlds are going to come to the browser. The Web will just become more 3D over time.&#8221;  3d web opensim teleportation persistence avatars ibm secondlife metaverse virtualworlds [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch &#8212; IBM And Second Life Announce Interoperability, But Bridging Virtual Worlds Is the&#8230; &#8220;If you can’t link to [a virtual world] from the regular Web (and vice versa), it doesn’t exist. That is why virtual 3D worlds are going to come to the browser. The Web will just become more 3D over time.&#8221;  3d web opensim teleportation persistence avatars ibm secondlife metaverse virtualworlds [...]</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2406654</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 12 Jul 2008 07:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2406654</guid>
		<description>&#62;Don’t forget Blink3D(big big potential, uses open standards with lowest barrier to entry), Vastpark, Multiverse, Activeworlds, Twinity, and now Vivaty and Lively.

Not a single one of these entities -- some of them still in alpha or beta -- have economies. Buy/sell interfaces connected to real currency in real life. Nor do some of them have user-generated content. Those that do, like Activeworlds or There lost a lot of their users to Second Life for various reasons. 

The walled garden of SL looks far better to you after two hours fooling around in Lively where you cannot sell anything or buy land or do anything but goof around in a constricting "room". 

Let's say there are 269 million people registered for Lively now. So, Google will sell them ads? Will they let people put AdSense up in their rooms? What is it but a mere freebie ad on that maybe helps Google get paid but not the user?

Contrast SL with only 380,000 people in a month who spent more than a dollar -- but there is a long tail of people who made money -- real cash -- from real services and content, not merely from being data-scraped or being doormats for ads. That is of inestimable worth.</description>
		<content:encoded><![CDATA[<p>&gt;Don’t forget Blink3D(big big potential, uses open standards with lowest barrier to entry), Vastpark, Multiverse, Activeworlds, Twinity, and now Vivaty and Lively.</p>
<p>Not a single one of these entities &#8212; some of them still in alpha or beta &#8212; have economies. Buy/sell interfaces connected to real currency in real life. Nor do some of them have user-generated content. Those that do, like Activeworlds or There lost a lot of their users to Second Life for various reasons. </p>
<p>The walled garden of SL looks far better to you after two hours fooling around in Lively where you cannot sell anything or buy land or do anything but goof around in a constricting &#8220;room&#8221;. </p>
<p>Let&#8217;s say there are 269 million people registered for Lively now. So, Google will sell them ads? Will they let people put AdSense up in their rooms? What is it but a mere freebie ad on that maybe helps Google get paid but not the user?</p>
<p>Contrast SL with only 380,000 people in a month who spent more than a dollar &#8212; but there is a long tail of people who made money &#8212; real cash &#8212; from real services and content, not merely from being data-scraped or being doormats for ads. That is of inestimable worth.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2406653</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 12 Jul 2008 07:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2406653</guid>
		<description>It's ok to be a silo and a walled garden. Really. SL is one hell of a big walled garden spanning more than 20 simulators now, 1.5 billion square meters of land.

You are so used to doing this horrible knee-jerk spasm based on the original Internet, where Compuserve and AOL and Geocities and all the walled gardens are shot at dawn, that you forget that the next iteration may not really care about this distinction as much as you Web 1.0 geeks do. Who really cares about walking between worlds? That's a total geek affectation. Nobody in an SL McMansion wants to walk into a WoW raid, or go and sit Ruthed in opensimulator with no economy (there's no buy/sell interface or permissions for content creation).

Only people selling the connector widgets (IBM, Cisco, whatever) or the big grid hook-up (Linden Lab) care about interop -- the masses do not, and the top content creator class do not because it horribly threatens their intellectual property rights when anyone can save their sim offline and suck copies out even more easily than they can now -- and into worlds with no economy/permissions. 

There is in fact a big debate now about how IP might be protected with a flags system or some form of obfuscation and of course the usual goofs are demanding CC licenses be welded into the viewer. Sigh.

Walled gardens keep the integrity of communities and content. Why the rush to destroy them? To what end? When there is no overall architecture of a 3-D web really conceived as a platform that can be monetarized as the earlier web is.

And...the Internet? Like...I need to hook up to that better when it is just...in the other window? I mean, seriously. You're too close to this stuff. Worlds are good. Stop interop. Save the economy.</description>
		<content:encoded><![CDATA[<p>It&#8217;s ok to be a silo and a walled garden. Really. SL is one hell of a big walled garden spanning more than 20 simulators now, 1.5 billion square meters of land.</p>
<p>You are so used to doing this horrible knee-jerk spasm based on the original Internet, where Compuserve and AOL and Geocities and all the walled gardens are shot at dawn, that you forget that the next iteration may not really care about this distinction as much as you Web 1.0 geeks do. Who really cares about walking between worlds? That&#8217;s a total geek affectation. Nobody in an SL McMansion wants to walk into a WoW raid, or go and sit Ruthed in opensimulator with no economy (there&#8217;s no buy/sell interface or permissions for content creation).</p>
<p>Only people selling the connector widgets (IBM, Cisco, whatever) or the big grid hook-up (Linden Lab) care about interop &#8212; the masses do not, and the top content creator class do not because it horribly threatens their intellectual property rights when anyone can save their sim offline and suck copies out even more easily than they can now &#8212; and into worlds with no economy/permissions. </p>
<p>There is in fact a big debate now about how IP might be protected with a flags system or some form of obfuscation and of course the usual goofs are demanding CC licenses be welded into the viewer. Sigh.</p>
<p>Walled gardens keep the integrity of communities and content. Why the rush to destroy them? To what end? When there is no overall architecture of a 3-D web really conceived as a platform that can be monetarized as the earlier web is.</p>
<p>And&#8230;the Internet? Like&#8230;I need to hook up to that better when it is just&#8230;in the other window? I mean, seriously. You&#8217;re too close to this stuff. Worlds are good. Stop interop. Save the economy.</p>
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		<title>By: MixedRealities :: Interoperability, browser rooms and real virtual worlds</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2405163</link>
		<dc:creator>MixedRealities :: Interoperability, browser rooms and real virtual worlds</dc:creator>
		<pubDate>Thu, 10 Jul 2008 22:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2405163</guid>
		<description>[...] new here, the reason why I post on this event anyway is a remark made by Erick Schonfeld on TechCrunch: Interoperability between virtual worlds is fine, and is definitely a step towards breaking down [...]</description>
		<content:encoded><![CDATA[<p>[...] new here, the reason why I post on this event anyway is a remark made by Erick Schonfeld on TechCrunch: Interoperability between virtual worlds is fine, and is definitely a step towards breaking down [...]</p>
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		<title>By: Sebastian Küpers</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2404215</link>
		<dc:creator>Sebastian Küpers</dc:creator>
		<pubDate>Thu, 10 Jul 2008 09:31:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2404215</guid>
		<description>Its of course about both - you need an interoperability between different virtual world platforms and the web. I have written a pretty extensive post about data portability and virtual worlds here:

http://pixelsebi.com/2008-07-04/data-portability-and-virtual-worlds/</description>
		<content:encoded><![CDATA[<p>Its of course about both - you need an interoperability between different virtual world platforms and the web. I have written a pretty extensive post about data portability and virtual worlds here:</p>
<p><a href="http://pixelsebi.com/2008-07-04/data-portability-and-virtual-worlds/" rel="nofollow">http://pixelsebi.com/2008-07-0.....al-worlds/</a></p>
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		<title>By: Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year &#124; t7000</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2403289</link>
		<dc:creator>Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year &#124; t7000</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2403289</guid>
		<description>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</description>
		<content:encoded><![CDATA[<p>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</p>
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		<title>By: Pelican Crossing Blog &#187; Google Looks Lively</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2403167</link>
		<dc:creator>Pelican Crossing Blog &#187; Google Looks Lively</dc:creator>
		<pubDate>Wed, 09 Jul 2008 18:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2403167</guid>
		<description>[...] get 3D and virtual worlds. Look at some of the responses to the Vivaty announcement and the Linden &#38; IBM [...]</description>
		<content:encoded><![CDATA[<p>[...] get 3D and virtual worlds. Look at some of the responses to the Vivaty announcement and the Linden &#38; IBM [...]</p>
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	<item>
		<title>By: Jason</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402999</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 09 Jul 2008 16:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402999</guid>
		<description>I don't know what happened with virtual worlds... did they have a "buy-one-get-one-free" offer?

I haven't tried the new ones, but I would be amazed if they don't introduce some sort of &lt;a href="http://www.internetevolution.com/author.asp?section_id=671&#38;doc_id=158174&#38;f_src=flffour" rel="nofollow"&gt;virtual marketing.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what happened with virtual worlds&#8230; did they have a &#8220;buy-one-get-one-free&#8221; offer?</p>
<p>I haven&#8217;t tried the new ones, but I would be amazed if they don&#8217;t introduce some sort of <a href="http://www.internetevolution.com/author.asp?section_id=671&amp;doc_id=158174&amp;f_src=flffour" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/www.internetevolution.com');">virtual marketing.</a></p>
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		<title>By: IS2B &#187; Blog Archive &#187; Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402967</link>
		<dc:creator>IS2B &#187; Blog Archive &#187; Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year</dc:creator>
		<pubDate>Wed, 09 Jul 2008 15:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402967</guid>
		<description>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</description>
		<content:encoded><![CDATA[<p>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</p>
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		<title>By: Bashers &#187; Blog &#187; Lively en Vivaty: nieuwe golf virtuele&#160;werelden</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402766</link>
		<dc:creator>Bashers &#187; Blog &#187; Lively en Vivaty: nieuwe golf virtuele&#160;werelden</dc:creator>
		<pubDate>Wed, 09 Jul 2008 12:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402766</guid>
		<description>[...] TechCrunch heeft zelfs nog meer te melden over virtuele werelden: dat er dit jaar al 345 miljoen dollar in werd gestopt en dat IBM en Linden Labs een deal hebben gesmeed voor Second Life&#160;(gaap). [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch heeft zelfs nog meer te melden over virtuele werelden: dat er dit jaar al 345 miljoen dollar in werd gestopt en dat IBM en Linden Labs een deal hebben gesmeed voor Second Life&nbsp;(gaap). [...]</p>
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	<item>
		<title>By: Bridging virtual worlds is the wrong answer: Techcrunch : Kzero</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402684</link>
		<dc:creator>Bridging virtual worlds is the wrong answer: Techcrunch : Kzero</dc:creator>
		<pubDate>Wed, 09 Jul 2008 10:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402684</guid>
		<description>[...] this is technical proof that porting is possible, Techcrunch suggests this approach is actually the wrong one and I tend to agree. [...]</description>
		<content:encoded><![CDATA[<p>[...] this is technical proof that porting is possible, Techcrunch suggests this approach is actually the wrong one and I tend to agree. [...]</p>
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		<title>By: Sergiooo</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402401</link>
		<dc:creator>Sergiooo</dc:creator>
		<pubDate>Wed, 09 Jul 2008 05:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402401</guid>
		<description>Don't forget Blink3D(big big potential, uses open standards with lowest barrier to entry), Vastpark, Multiverse, Activeworlds, Twinity, and now Vivaty and Lively.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget Blink3D(big big potential, uses open standards with lowest barrier to entry), Vastpark, Multiverse, Activeworlds, Twinity, and now Vivaty and Lively.</p>
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		<title>By: Infotron &#187; Blog Archive &#187; Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402350</link>
		<dc:creator>Infotron &#187; Blog Archive &#187; Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year</dc:creator>
		<pubDate>Wed, 09 Jul 2008 04:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402350</guid>
		<description>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</description>
		<content:encoded><![CDATA[<p>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402332</link>
		<dc:creator>Virtual Worlds Are So Hot Right Now: $345 Million Invested So Far This Year</dc:creator>
		<pubDate>Wed, 09 Jul 2008 04:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402332</guid>
		<description>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</description>
		<content:encoded><![CDATA[<p>[...] the morning covering the public beta launch of Vivaty, then Second Life and IBM announced that they bridged two virtual worlds, and Google launched its own version of virtual worlds with [...]</p>
]]></content:encoded>
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		<title>By: Musings from the Peanut Gallery &#187; Has the time for 3-D social networking finally arrived?</title>
		<link>http://www.techcrunch.com/2008/07/08/ibm-and-second-life-announce-interoperability-project-but-bridging-virtual-worlds-is-the-wrong-answer/#comment-2402228</link>
		<dc:creator>Musings from the Peanut Gallery &#187; Has the time for 3-D social networking finally arrived?</dc:creator>
		<pubDate>Wed, 09 Jul 2008 02:58:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/?p=19709#comment-2402228</guid>
		<description>[...] of three different 3-D virtual worlds. Robert Scoble had this post on Vivaty. Michael Arrington had this post on an agreement between IBM and Second Life. This is the first I&#8217;d heard about IBM&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] of three different 3-D virtual worlds. Robert Scoble had this post on Vivaty. Michael Arrington had this post on an agreement between IBM and Second Life. This is the first I&#8217;d heard about IBM&#8217;s [...]</p>
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