May 9, 2008

Doko: Tween Social Networking With A Twist

Jason Kincaid

14 comments »

Today sees the launch of Doko, a social networking game aimed at the tween market which claims to be “The World’s First Global Trading Game”. The game revolves around metal discs about the size of poker chips that are emblazoned with unique identifying tags. Friends are encouraged to trade discs with each other, which accrue virtual points on the Doko website (these in turn can be exchanged for real-world prizes).

Dokodiscs will be available for purchase at retail stores including Toys R Us. Kids are encouraged to register on a family-friendly social networking site, where they are assigned overly innocuous screen-names based on their favorite number and animal (I was given musmus13, a real keeper). From there, they can enter the codes found on each coin to receive their Doko Points, which can be traded in for prizes. The more often a coin is traded with other players, the more valuable it becomes (though it expires after five trades). The site tracks each coin during its journeys across the world, offering a cartoony 3D world perspective that reminded me of TwittEarth.

The game sounds like it could be a hit, but I’m left wondering what kind of strange effects it could have on its target audience. I can’t help but envision a bizarre, pre-pubescent mafia that will horde and distribute discs in an attempt to maximize profits. Or maybe I’ve just read Lord of the Flies too many times.

In any case, the social networking aspect of the site will likely appeal to many parents who would like to foster their child’s social interactions without letting them graduate to the “big kid” networks like Facebook and MySpace. Among Doko’s competitors for the tween market include Zwinky, Club Penguin, and Gaia. Even Facebook is making attempts to appease parents - yesterday they announced a number of new policies designed to safeguard against sexual predators.

Doko is a product of the Mammoth Brand of NSI International. Mammoth has been responsible for marketing more than $700 million worth of toys.

  • Sphere It

Trackbacks/Pings (Trackback URL)

  1. TechCrunch Japanese アーカイブ » Doko:ひと工夫あるトゥイーン向けソーシャルネット
  2. KillerStartups.com - Dokodrop.com - Tween Social Networking Game
  3. links for 2008-05-12 « Brent Sordyl’s Blog
  4. Web 2.0 Sammelalbum - Web2Null - Doko

Comments

RSS feed for comments on this post.

  1. Rand Leeb-du Toit

    Jason, as a concept this would resonate with the age demographic they are targeting, but kids these days have club penguin and runescape as benchmarks - this falls way short.

    The key word on Doko Drop is “Drop”.

  2. Vishal

    gosh. here comes another place thats going to be abused by people looking to make money online. get in early in the action to benefit and learn, master and apply all the loop holes. :)

  3. Siddharth

    You are worried right Jason, I also wonder what effect it will do on its player and specially when they are children.

  4. Tony

    don’t we have enough of these?

  5. stefanos1990

    They ask for your parent’s emailaddress….. So why is this on techcrunch?

  6. Jay Cuthrell

    If we learned anything from Halloween III, it is that shiny metal discs are not all that they seem to be. Do not trade the Silver Shamrock edition…

  7. E Barney

    Makes me think of the pogs craze in the early 90s crossed with the whole pokemon thing.

  8. Angela Hayden

    don’t tell my tween about this. she already spends hours on club penguin.

  9. Denise

    It’s genius. They can slice and dice this a dozen ways. Add a hole and make the discs wearable after the trade has expired. Create limited edition discs creating scarcity…branded discs to promote films…get the disc when you attend a hilary duff or miley cyrus concert - status symbol…

  10. Suraj

    Discs? I remember being a kid, and don’t imagine any of our kids would care for discs when they have power rangers…

Leave a Reply

Continue the conversation in TechCrunch Forums