<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Startups Battle Over Who Invented Risk-Like War Game First</title>
	<atom:link href="http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Wed, 11 Nov 2009 00:14:45 -0800</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Kirkland North wins $225K to turn your neighborhood into &#8216;Risk&#8217; &#187; VentureBeat</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-2/#comment-2507020</link>
		<dc:creator>Kirkland North wins $225K to turn your neighborhood into &#8216;Risk&#8217; &#187; VentureBeat</dc:creator>
		<pubDate>Sun, 19 Oct 2008 19:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2507020</guid>
		<description>[...] schools (the Ivy League already has a GoCrossCampus championship tournament ). The two startups have done battle over who developed the idea first, suggesting that only one can win.       Tags: co:GoCrossCampus, [...]</description>
		<content:encoded><![CDATA[<p>[...] schools (the Ivy League already has a GoCrossCampus championship tournament ). The two startups have done battle over who developed the idea first, suggesting that only one can win.       Tags: co:GoCrossCampus, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; The Week in Geek - March 30, 2008 (BC MBA Vaults Forward in US News Rankings)The Week in Geek</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2065160</link>
		<dc:creator>&#187; The Week in Geek - March 30, 2008 (BC MBA Vaults Forward in US News Rankings)The Week in Geek</dc:creator>
		<pubDate>Sun, 30 Mar 2008 22:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2065160</guid>
		<description>[...] Hillary Clinton, Ron Paul, and Steven Colbert have also mixed it up online. TechCrunch reports the controversy with rival startup Kirkland North, a Y Combinator backed firm with a similar effort called “Turf”. The NY Times posted a [...]</description>
		<content:encoded><![CDATA[<p>[...] Hillary Clinton, Ron Paul, and Steven Colbert have also mixed it up online. TechCrunch reports the controversy with rival startup Kirkland North, a Y Combinator backed firm with a similar effort called “Turf”. The NY Times posted a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Albert</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2056781</link>
		<dc:creator>Albert</dc:creator>
		<pubDate>Thu, 27 Mar 2008 18:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2056781</guid>
		<description>Cool idea but I don&#039;t see what the hype is about.  None of these sites can even compare to Conquer Club.   http://www.conquerclub.com   The best!!</description>
		<content:encoded><![CDATA[<p>Cool idea but I don&#8217;t see what the hype is about.  None of these sites can even compare to Conquer Club.   <a href="http://www.conquerclub.com" rel="nofollow"></a><a href='http://www.conquerclub.com'>http://www.conquerclub.com</a>   The best!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jimmy Hat</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2049965</link>
		<dc:creator>Jimmy Hat</dc:creator>
		<pubDate>Mon, 24 Mar 2008 15:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2049965</guid>
		<description>I am so tired of hearing people who were slow that they were first...stop wining and start coding.   Unless the code was ripped if someone else saw your idea and got it to market better, faster, or cheaper then you are SOL.   Welcome to the real world!

Jimmy
http://bimat.terapad.com</description>
		<content:encoded><![CDATA[<p>I am so tired of hearing people who were slow that they were first&#8230;stop wining and start coding.   Unless the code was ripped if someone else saw your idea and got it to market better, faster, or cheaper then you are SOL.   Welcome to the real world!</p>
<p>Jimmy<br />
<a href="http://bimat.terapad.com" rel="nofollow"></a><a href='http://bimat.terapad.com'>http://bimat.terapad.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edwin Bennett</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2049952</link>
		<dc:creator>Edwin Bennett</dc:creator>
		<pubDate>Mon, 24 Mar 2008 14:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2049952</guid>
		<description>I was one of the triumvirate which lead the Princeton team to victory in GXC&#039;s all Ivy Championship. Kirkland North&#039;s claim that GXC suffers from a terrible code base and frequent technical failures is absolutely accurate.</description>
		<content:encoded><![CDATA[<p>I was one of the triumvirate which lead the Princeton team to victory in GXC&#8217;s all Ivy Championship. Kirkland North&#8217;s claim that GXC suffers from a terrible code base and frequent technical failures is absolutely accurate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tid Bits - Tech, Life, Entrepreneurship &#187; Massive Multiplayer Game Built On Social Networks</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2049047</link>
		<dc:creator>Tid Bits - Tech, Life, Entrepreneurship &#187; Massive Multiplayer Game Built On Social Networks</dc:creator>
		<pubDate>Sun, 23 Mar 2008 13:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2049047</guid>
		<description>[...] covered by ivy league schools throughout the northeast. TechCrunch has posted an article about ownership rights behind the conception of the game. Digg [...]</description>
		<content:encoded><![CDATA[<p>[...] covered by ivy league schools throughout the northeast. TechCrunch has posted an article about ownership rights behind the conception of the game. Digg [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter McKinnon</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048839</link>
		<dc:creator>Peter McKinnon</dc:creator>
		<pubDate>Sun, 23 Mar 2008 05:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048839</guid>
		<description>Well I came up with the idea for a game called &quot;Turf Wars&quot; way back in the early 90&#039;s...I started development using Borland Turbo C++ - I still have my notes and I think some rubbish code in case any one is interested... I lost interest and started working on a PC map application and printed map book that featured aerial photos with overlays of streets and POI - I actually hired a plane to take me up to take aerial photos...but that was a couple of years after writing a business plan immediately after graduating in &#039;93 for selling books and CDs to college students using something called the internet - I gave up on that a bit too soon as I wasn&#039;t aware of this new thing called a &quot;web browser&quot; - I had a bix.net email account using dialup at 300bps - and I was going to write my own GUI catalog app for UNIX and send the orders via email....I also didn&#039;t see the barrier to entry for competition...I have a copy of the plan if anyone is curious...I&#039;ve always regretted not sending to Bezos back then...

That&#039;s just a few of my ideas that other people also got but actually did something. More energy? time? money? brains? talent? gumption? luck? Some of each I suspect...

Maybe I should start working on my Turf Wars game again?</description>
		<content:encoded><![CDATA[<p>Well I came up with the idea for a game called &#8220;Turf Wars&#8221; way back in the early 90&#8217;s&#8230;I started development using Borland Turbo C++ &#8211; I still have my notes and I think some rubbish code in case any one is interested&#8230; I lost interest and started working on a PC map application and printed map book that featured aerial photos with overlays of streets and POI &#8211; I actually hired a plane to take me up to take aerial photos&#8230;but that was a couple of years after writing a business plan immediately after graduating in &#8216;93 for selling books and CDs to college students using something called the internet &#8211; I gave up on that a bit too soon as I wasn&#8217;t aware of this new thing called a &#8220;web browser&#8221; &#8211; I had a bix.net email account using dialup at 300bps &#8211; and I was going to write my own GUI catalog app for UNIX and send the orders via email&#8230;.I also didn&#8217;t see the barrier to entry for competition&#8230;I have a copy of the plan if anyone is curious&#8230;I&#8217;ve always regretted not sending to Bezos back then&#8230;</p>
<p>That&#8217;s just a few of my ideas that other people also got but actually did something. More energy? time? money? brains? talent? gumption? luck? Some of each I suspect&#8230;</p>
<p>Maybe I should start working on my Turf Wars game again?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Harrison Rose</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048729</link>
		<dc:creator>Harrison Rose</dc:creator>
		<pubDate>Sun, 23 Mar 2008 02:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048729</guid>
		<description>Interesting article and interesting comments.  However, there is a lot of misinformation being spread about a few important topics.  Please allow me to elaborate.

(1) Employment contracts and claims on the IP (Intellectual Property).
      The employment contract is generally interpreted under the laws of the state where the employee is located, though there may be exceptions.  Depending on the wording of the contract, the local law, and the pre-employment disclosure of IP by the employee, the company may have a legitimate claim, a bogus claim, or no claim at all.  Speculation without this information is meaningless.  Anyone joining a firm where IP is important should verify what laws apply to you before you sign the contract.

(2) Who came first?
      The reason it matters is determined by whether the two games or their software are considered derivative work of the initial game played at Yale.  There is a chain of intellectual property derivation for the game, the genre, and the GUI.  Certainly, Risk was a precursor, but Risk had precursors of its own.  If the two companies have significantly similar products, both derived from the online game, then the question should be who owned the rights to the original game.  If someone filed with the USPTO to own the game, and if the filing contained the clauses necessary to claim rights against the derivative work, then there will be grounds for a nasty legal battle.  However, if there was no original IP filing, then it is almost certainly in the public domain which would make the contest between the two games based on the similarity of unique characteristics of the derived games.                      
       Obviously, no one involved in the reporting of this fluff cared enough to check.  After all, it was only meant to be fluff reporting!

Finally,
(3)  The important part of the story of two companies being formed around basically the same game is not the game but the fact that these two teams were able to build a business model that attracted investment!  Online games is a very big, growing area that is gaining investment from the venture community.  There is plenty of room for competitors.  So I say, BRAVO to both of them.

Harrison Rose
The Online Social Games Company
Silicon Valley, CA

BTW, I really dislike #33&#039;s type of businesses.  They are essentially frauds or pyramid schemes.  
P.S. Innovation in game development is just as important as innovation in pure technology.  It is the application of technology for a specific purpose that generates economic value, while innovation my be honored by awards, praise, applause, pats on the back, and other less intrinsically valuable good feelings.  Please don&#039;t put down innovation on either front.</description>
		<content:encoded><![CDATA[<p>Interesting article and interesting comments.  However, there is a lot of misinformation being spread about a few important topics.  Please allow me to elaborate.</p>
<p>(1) Employment contracts and claims on the IP (Intellectual Property).<br />
      The employment contract is generally interpreted under the laws of the state where the employee is located, though there may be exceptions.  Depending on the wording of the contract, the local law, and the pre-employment disclosure of IP by the employee, the company may have a legitimate claim, a bogus claim, or no claim at all.  Speculation without this information is meaningless.  Anyone joining a firm where IP is important should verify what laws apply to you before you sign the contract.</p>
<p>(2) Who came first?<br />
      The reason it matters is determined by whether the two games or their software are considered derivative work of the initial game played at Yale.  There is a chain of intellectual property derivation for the game, the genre, and the GUI.  Certainly, Risk was a precursor, but Risk had precursors of its own.  If the two companies have significantly similar products, both derived from the online game, then the question should be who owned the rights to the original game.  If someone filed with the USPTO to own the game, and if the filing contained the clauses necessary to claim rights against the derivative work, then there will be grounds for a nasty legal battle.  However, if there was no original IP filing, then it is almost certainly in the public domain which would make the contest between the two games based on the similarity of unique characteristics of the derived games.<br />
       Obviously, no one involved in the reporting of this fluff cared enough to check.  After all, it was only meant to be fluff reporting!</p>
<p>Finally,<br />
(3)  The important part of the story of two companies being formed around basically the same game is not the game but the fact that these two teams were able to build a business model that attracted investment!  Online games is a very big, growing area that is gaining investment from the venture community.  There is plenty of room for competitors.  So I say, BRAVO to both of them.</p>
<p>Harrison Rose<br />
The Online Social Games Company<br />
Silicon Valley, CA</p>
<p>BTW, I really dislike #33&#8217;s type of businesses.  They are essentially frauds or pyramid schemes.<br />
P.S. Innovation in game development is just as important as innovation in pure technology.  It is the application of technology for a specific purpose that generates economic value, while innovation my be honored by awards, praise, applause, pats on the back, and other less intrinsically valuable good feelings.  Please don&#8217;t put down innovation on either front.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kpat</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048721</link>
		<dc:creator>kpat</dc:creator>
		<pubDate>Sun, 23 Mar 2008 02:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048721</guid>
		<description>What rip off?

A game is only protectable by patents.  I agree with @2 in that these types of games have been around for centuries.  And there is probably nothing in Risk that was original enough to patent to begin with.

But even if Hasbro did have a patent it would have long expired.  According to http://en.wikipedia.org/wiki/Risk_(game)  the game was first released in 1957.  Patents only last 20 years in the US, so it would have expired about 30 years ago.  The general gameplay of Risk is public domain at this point.

The name Risk is protectable indefinitely by trademark (as long as somebody pays the fee.)  The story and the characters are protectable for tens if not 100+ years by copyright.   (I don&#039;t remember when copyrights expire but it&#039;s not indefinite either)

That&#039;s different than the Scrabulous case where a bunch of newbies just cloned Scrabble (of which they have the right to do so since the game is public domain), but still called it so similar to Scrabble, a clear rip off of the Scrabble trademark.  Let&#039;s face reality, would anyone play scrabulous if it was call Awesome Word Challenge Thingy?  I think I will create a quiz game in which people ask the questions and I&#039;m going to call it Jeepardy.

As you can see the US created an IP system that balances individual rights with society&#039;s rights.   The whole point is to foster innovation to benefit all and give the next person something to build upon, while temporarily recognizing and rewarding generously the original innovator.
The system also tries to recognize that there are legitimate practical issues such as business naming rights and the need to avoid confusion and protect the consumer.</description>
		<content:encoded><![CDATA[<p>What rip off?</p>
<p>A game is only protectable by patents.  I agree with @2 in that these types of games have been around for centuries.  And there is probably nothing in Risk that was original enough to patent to begin with.</p>
<p>But even if Hasbro did have a patent it would have long expired.  According to <a href="http://en.wikipedia.org/wiki/Risk_(game)" rel="nofollow"></a><a href='http://en.wikipedia.org/wiki/Risk_'>http://en.wikip....org/wiki/Risk_</a>(game)  the game was first released in 1957.  Patents only last 20 years in the US, so it would have expired about 30 years ago.  The general gameplay of Risk is public domain at this point.</p>
<p>The name Risk is protectable indefinitely by trademark (as long as somebody pays the fee.)  The story and the characters are protectable for tens if not 100+ years by copyright.   (I don&#8217;t remember when copyrights expire but it&#8217;s not indefinite either)</p>
<p>That&#8217;s different than the Scrabulous case where a bunch of newbies just cloned Scrabble (of which they have the right to do so since the game is public domain), but still called it so similar to Scrabble, a clear rip off of the Scrabble trademark.  Let&#8217;s face reality, would anyone play scrabulous if it was call Awesome Word Challenge Thingy?  I think I will create a quiz game in which people ask the questions and I&#8217;m going to call it Jeepardy.</p>
<p>As you can see the US created an IP system that balances individual rights with society&#8217;s rights.   The whole point is to foster innovation to benefit all and give the next person something to build upon, while temporarily recognizing and rewarding generously the original innovator.<br />
The system also tries to recognize that there are legitimate practical issues such as business naming rights and the need to avoid confusion and protect the consumer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudipta Bandyopadhyay</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048710</link>
		<dc:creator>Sudipta Bandyopadhyay</dc:creator>
		<pubDate>Sun, 23 Mar 2008 02:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048710</guid>
		<description>Re: Andy
Uhhh, if you must know, of the four GXC&#039;ers from Yale, one is bio/econ, one is sociology/econ, and two are engineers. And Gabe is architecture/comp sci. So none of them would have met up by having the same classes, except maybe the two engineers. The way the four GXC&#039;ers actually met up and got started was through the Yale Entrepreneurial Society (of which Brad was President), and they got the ball rolling as part of the Yale Entrepreneurial Institute (which Sean Glass referred to). That&#039;s far more relevant than the classes they take, I think....

Re: DaveS
To clarify my point, Kirkland North can&#039;t just flaunt Gabe about without raising expectations. With a Googler on their team, you&#039;d expect them to be doing quite well by this point. GXC continues to bring a lot of innovations to this game, and they are on their 15th or 20th game now. Kirkland North is about to start their 4th game, but I&#039;m looking forward to seeing what innovations they bring to it...</description>
		<content:encoded><![CDATA[<p>Re: Andy<br />
Uhhh, if you must know, of the four GXC&#8217;ers from Yale, one is bio/econ, one is sociology/econ, and two are engineers. And Gabe is architecture/comp sci. So none of them would have met up by having the same classes, except maybe the two engineers. The way the four GXC&#8217;ers actually met up and got started was through the Yale Entrepreneurial Society (of which Brad was President), and they got the ball rolling as part of the Yale Entrepreneurial Institute (which Sean Glass referred to). That&#8217;s far more relevant than the classes they take, I think&#8230;.</p>
<p>Re: DaveS<br />
To clarify my point, Kirkland North can&#8217;t just flaunt Gabe about without raising expectations. With a Googler on their team, you&#8217;d expect them to be doing quite well by this point. GXC continues to bring a lot of innovations to this game, and they are on their 15th or 20th game now. Kirkland North is about to start their 4th game, but I&#8217;m looking forward to seeing what innovations they bring to it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AppzDrive.com &#187; Blog Archive &#187; Startups Battle Over Who Invented Risk-Like War Game First</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048493</link>
		<dc:creator>AppzDrive.com &#187; Blog Archive &#187; Startups Battle Over Who Invented Risk-Like War Game First</dc:creator>
		<pubDate>Sat, 22 Mar 2008 21:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048493</guid>
		<description>[...] as the map. What started off as a for-fun experiment by Yale student Gabe Smedresman [&#8230;] (Read on Source)         This entry was posted on Friday, March 21st, 2008 at 6:15 pm and is filed under 4344. You [...]</description>
		<content:encoded><![CDATA[<p>[...] as the map. What started off as a for-fun experiment by Yale student Gabe Smedresman [&#8230;] (Read on Source)         This entry was posted on Friday, March 21st, 2008 at 6:15 pm and is filed under 4344. You [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DaveS</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048481</link>
		<dc:creator>DaveS</dc:creator>
		<pubDate>Sat, 22 Mar 2008 21:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048481</guid>
		<description>@30: &quot; (Gabe’s a Googler now, so it’s gotta be good!) &quot;

Huh? What kind of a logic is that? Your ex-Yale profs are weeping.</description>
		<content:encoded><![CDATA[<p>@30: &#8221; (Gabe’s a Googler now, so it’s gotta be good!) &#8221;</p>
<p>Huh? What kind of a logic is that? Your ex-Yale profs are weeping.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048469</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Sat, 22 Mar 2008 20:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048469</guid>
		<description>Michael,

If you are going to write an article, please do some actual research. The sensationalized perspective of this article is absurd. There is no basis to your alleged &quot;facts.&quot; I don&#039;t understand how you could accept quotes from Kirkland about the way GoCrossCampus is running. Obviously they will have a bias, and as you found out, they were complete fabrications and lies! And as far as the &quot;update&quot; goes, you should rewrite your article, libel is not rectified by an &quot;update.&quot; Next time take the time to actually research a topic and understand the sides before you run to your computer to write it.</description>
		<content:encoded><![CDATA[<p>Michael,</p>
<p>If you are going to write an article, please do some actual research. The sensationalized perspective of this article is absurd. There is no basis to your alleged &#8220;facts.&#8221; I don&#8217;t understand how you could accept quotes from Kirkland about the way GoCrossCampus is running. Obviously they will have a bias, and as you found out, they were complete fabrications and lies! And as far as the &#8220;update&#8221; goes, you should rewrite your article, libel is not rectified by an &#8220;update.&#8221; Next time take the time to actually research a topic and understand the sides before you run to your computer to write it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stanford undergrad</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048459</link>
		<dc:creator>stanford undergrad</dc:creator>
		<pubDate>Sat, 22 Mar 2008 20:17:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048459</guid>
		<description>1/3 of undergrads at stanford?? I&#039;m a stanford undergrad and never even heard of anyone playing this piece of crap game.</description>
		<content:encoded><![CDATA[<p>1/3 of undergrads at stanford?? I&#8217;m a stanford undergrad and never even heard of anyone playing this piece of crap game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: diditforthelulz</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048453</link>
		<dc:creator>diditforthelulz</dc:creator>
		<pubDate>Sat, 22 Mar 2008 20:12:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048453</guid>
		<description>Andy - I know that one GXC founder is in the CS department at Columbia.  I think two of their other founders are in the engineering department at Yale.  Not sure outside of that.</description>
		<content:encoded><![CDATA[<p>Andy &#8211; I know that one GXC founder is in the CS department at Columbia.  I think two of their other founders are in the engineering department at Yale.  Not sure outside of that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RealityCrunch &#187; Risk-Like War Is War Of Words</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048438</link>
		<dc:creator>RealityCrunch &#187; Risk-Like War Is War Of Words</dc:creator>
		<pubDate>Sat, 22 Mar 2008 19:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048438</guid>
		<description>[...] From TechCrunch: Two Startups Battle Over Who Invented Risk-Like War Game First [...]</description>
		<content:encoded><![CDATA[<p>[...] From TechCrunch: Two Startups Battle Over Who Invented Risk-Like War Game First [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048382</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 22 Mar 2008 17:09:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048382</guid>
		<description>Sudipta,

Thanks for the info.  The majors matter because (1) I want to know; (2) it would be interesting if the founders are both in the same major and same classes at Yale; and (3) Arrington writes &quot;In a phone conversation, Van Vuuren said that the GoCrossCampus guys are not engineers...&quot; so it would be good for Arrington to clarify what they are.</description>
		<content:encoded><![CDATA[<p>Sudipta,</p>
<p>Thanks for the info.  The majors matter because (1) I want to know; (2) it would be interesting if the founders are both in the same major and same classes at Yale; and (3) Arrington writes &#8220;In a phone conversation, Van Vuuren said that the GoCrossCampus guys are not engineers&#8230;&#8221; so it would be good for Arrington to clarify what they are.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048380</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sat, 22 Mar 2008 17:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048380</guid>
		<description>The game looks kind of weird. Check out my blog for legit ways to make money online.
http://mikesmoneyclub.blogspot.com/</description>
		<content:encoded><![CDATA[<p>The game looks kind of weird. Check out my blog for legit ways to make money online.<br />
<a href="http://mikesmoneyclub.blogspot.com/" rel="nofollow"></a><a href='http://mikesmoneyclub.blogspot.com/'>http://mikesmon...b.blogspot.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: under</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048367</link>
		<dc:creator>under</dc:creator>
		<pubDate>Sat, 22 Mar 2008 16:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048367</guid>
		<description>Estou tentando aumentar minha relevancia.</description>
		<content:encoded><![CDATA[<p>Estou tentando aumentar minha relevancia.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: juan carlos</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048252</link>
		<dc:creator>juan carlos</dc:creator>
		<pubDate>Sat, 22 Mar 2008 12:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048252</guid>
		<description>I&#039;ve been playing for a few months a much more original game: www.erepublik.com its invite only at this stage but you ask for one on the hp</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing for a few months a much more original game: <a href="http://www.erepublik.com" rel="nofollow"></a><a href='http://www.erepublik.com'>http://www.erepublik.com</a> its invite only at this stage but you ask for one on the hp</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sudipta Bandyopadhyay</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048220</link>
		<dc:creator>Sudipta Bandyopadhyay</dc:creator>
		<pubDate>Sat, 22 Mar 2008 11:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048220</guid>
		<description>I&#039;m a student at Yale who played both the original game (called &quot;Old Campus Tree Risk&quot;) and the GoCrossCampus (GXC) versions.

A couple corrections, Michael: &quot;in a game that went on for over a month and involved over 3,300 Yale students (more than 25% of the student body).&quot; The game was limited to undergraduates, of which there are about 5500 here, so that would be approximately 60% participation in the student body.

The original Old Campus Tree Risk was pretty good-- nice, simple, minimalist interface. From what I could tell, it really took off more because of the intense &quot;inter-residential college&quot; rivalries here-- think of it like intramurals-- than the game mechanics.

The GXC version started almost a year ago, and besides Gabe, the Kirkland North guys weren&#039;t around when GXC started. GXC signficantly improved the concept (and especially the user interface!), and even though I played in one of the first two games (the one with the &quot;technical hiccups&quot;), it was still absolutely fantastic. I&#039;m sure the Kirkland North guys aren&#039;t too far behind (Gabe&#039;s a Googler now, so it&#039;s gotta be good!) but GXC&#039;s innovations took the game to a new level.

Re: Andy
Yeah, they&#039;re all Yale students, that was implied. But why are their majors important? :-P I mean, Brad&#039;s a biology/economics double major as the NYT article states, but what does that really matter? I&#039;m also a bio/econ double major, big deal... that really doesn&#039;t say all that much about me, does it?

Re: Wowa
Lame? Please... It&#039;s a good idea and a solid model, if you take the time to think about it.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a student at Yale who played both the original game (called &#8220;Old Campus Tree Risk&#8221;) and the GoCrossCampus (GXC) versions.</p>
<p>A couple corrections, Michael: &#8220;in a game that went on for over a month and involved over 3,300 Yale students (more than 25% of the student body).&#8221; The game was limited to undergraduates, of which there are about 5500 here, so that would be approximately 60% participation in the student body.</p>
<p>The original Old Campus Tree Risk was pretty good&#8211; nice, simple, minimalist interface. From what I could tell, it really took off more because of the intense &#8220;inter-residential college&#8221; rivalries here&#8211; think of it like intramurals&#8211; than the game mechanics.</p>
<p>The GXC version started almost a year ago, and besides Gabe, the Kirkland North guys weren&#8217;t around when GXC started. GXC signficantly improved the concept (and especially the user interface!), and even though I played in one of the first two games (the one with the &#8220;technical hiccups&#8221;), it was still absolutely fantastic. I&#8217;m sure the Kirkland North guys aren&#8217;t too far behind (Gabe&#8217;s a Googler now, so it&#8217;s gotta be good!) but GXC&#8217;s innovations took the game to a new level.</p>
<p>Re: Andy<br />
Yeah, they&#8217;re all Yale students, that was implied. But why are their majors important? <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_razz.gif' alt=':-P' class='wp-smiley' />  I mean, Brad&#8217;s a biology/economics double major as the NYT article states, but what does that really matter? I&#8217;m also a bio/econ double major, big deal&#8230; that really doesn&#8217;t say all that much about me, does it?</p>
<p>Re: Wowa<br />
Lame? Please&#8230; It&#8217;s a good idea and a solid model, if you take the time to think about it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean Glass</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048206</link>
		<dc:creator>Sean Glass</dc:creator>
		<pubDate>Sat, 22 Mar 2008 10:22:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048206</guid>
		<description>Mike,
You mention that Kirkland North is a Y combinator company, one thing that isn&#039;t mentioned is that brad, Jeff, and Sean started GoCrossCampus while involved with the Yale Entrepreneurial Institute Program (www.yale.edu/yei) - Brad is also former president of the Yale Entrepreneurial Society. So -  in addition to battle of two startups you also have two startups that have emerged from similar (but different) seed funding programs.  

I&#039;m not sure that making a fuss over who invented the idea of taking a risk like game onine is the right thing- Look at the history of facebook vs. myspace vs. friendster etc... Startup success is about a good idea, but even more so about execution.  What will be interesting is to follow which team executes better.

Brad, Sean, and Jeff are smart, hardworking guys and it&#039;s great to see them getting momentum and enough attention to warrant your interest - keep up the great work guys!</description>
		<content:encoded><![CDATA[<p>Mike,<br />
You mention that Kirkland North is a Y combinator company, one thing that isn&#8217;t mentioned is that brad, Jeff, and Sean started GoCrossCampus while involved with the Yale Entrepreneurial Institute Program (www.yale.edu/yei) &#8211; Brad is also former president of the Yale Entrepreneurial Society. So &#8211;  in addition to battle of two startups you also have two startups that have emerged from similar (but different) seed funding programs.  </p>
<p>I&#8217;m not sure that making a fuss over who invented the idea of taking a risk like game onine is the right thing- Look at the history of facebook vs. myspace vs. friendster etc&#8230; Startup success is about a good idea, but even more so about execution.  What will be interesting is to follow which team executes better.</p>
<p>Brad, Sean, and Jeff are smart, hardworking guys and it&#8217;s great to see them getting momentum and enough attention to warrant your interest &#8211; keep up the great work guys!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GoCrossCampus― Bringing Risk Online &#124; Can The World Hear Me</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048134</link>
		<dc:creator>GoCrossCampus― Bringing Risk Online &#124; Can The World Hear Me</dc:creator>
		<pubDate>Sat, 22 Mar 2008 06:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048134</guid>
		<description>[...] game has recently hit the NYT and Techcrunch providing substantial coverage for an otherwise unheard of game beyond the college campus. They [...]</description>
		<content:encoded><![CDATA[<p>[...] game has recently hit the NYT and Techcrunch providing substantial coverage for an otherwise unheard of game beyond the college campus. They [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048133</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Sat, 22 Mar 2008 06:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048133</guid>
		<description>Re: Prokofy

Grow up.  It&#039;s a strategy game.  No guns.  No weapons.</description>
		<content:encoded><![CDATA[<p>Re: Prokofy</p>
<p>Grow up.  It&#8217;s a strategy game.  No guns.  No weapons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prokofy Neva</title>
		<link>http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/comment-page-1/#comment-2048124</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 22 Mar 2008 06:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2008/03/21/two-startups-battle-over-who-invented-risk-like-war-game-first/#comment-2048124</guid>
		<description>I don&#039;t like this.

I don&#039;t think people should be putting war games on real-life maps.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like this.</p>
<p>I don&#8217;t think people should be putting war games on real-life maps.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
