February 14, 2008

Game On: Zynga and SGN Battle For Social Gaming Developers

Erick Schonfeld

15 comments »

sgn-logo.pngThe social networking game is all about scale. There are so many apps now on Facebook alone, nearly 16,000, that it is nearly impossible to get noticed unless you are already part of one of the bigger app companies. Cross promotion between apps is the key. Some of the largest app companies like Slide or RockYou, for instance, typically charge 50 cents per install to distribute apps from smaller developers across their users. But now we are beginning to see networks starting to form across specific application genres.

zynga-logo.pngIn the social gaming category alone, a battle is brewing between the Social Gaming Network (SGN) and Zynga. Tomorrow, both will launch separate developer platforms for other gaming applications. (Info here for SGN developers, here for Zynga developers). The appeal to smaller social game developers is similar: join one of the gaming networks and see your game promoted on the toolbar or gaming page when people are playing other games in the network. Fred Wilson, the partner at Union Square Ventures, who invested in Zynga, explains to me:

It is the exact same value proposition why you would want to build your app on Facebook as opposed to the Web. You can rapidly develop an audience. It is access to audience and monetization.

Both companies have varying claims as to how large their audiences actually are. SGN CEO Shervin Pishevar says, “We are able to promote the developers’ games across millions of users and 700 million pageviews a month.” SGN’s most popular games on Facebook and its own site are Warbook, Street Race, and Fight Club. Zynga, for its part claims 1.3 million daily active users across Facebook, Bebo, Meebo, and Friendster. It’s most popular game is Texas Hold’Em poker (with 609,000 daily active users in Facebook alone), followed by Blackjack, Attack!, Scramble, and Sea Wars. At least on Facebook, it appears that Zynga has more daily active users. (See Zynga Facebook stats here and SGN Facebook stats here).

Zynga, I have learned, has also recently acquired two smaller gaming developers: one is behind the CLZ group of apps, which have 365,000 daily active users, and the developers behind the Superheros app (34,000 daily active users). The company is also trying to avoid the as-yet-unresolved fate of Scrabulous, a Facebook game that is being threatened to be shut down because it is a copy of Scrabble. Zynga recently renamed one of its games Sea Wars from Battleship. (Guess what game it is based on?). Attack! is similar to Risk, and Scramble is a digital version of Boggle. So there still might be some issues there.

Later tonight, SGN will launch a set of APIs for developers and its Gaming Hub application on Facebook, which will attempt to create a “gaming graph” that connects you to other games in the hub, particularly the ones your friends are playing. Joining the hub will let Facebook members keep track of what their friends are playing, their high scores, and will move all game-related feeds from their profile pages to the hub. Explains Pishevar:

What is annoying is there is a lot of noise on people’s profiles. That gaming graph belongs inside the gaming hub. It is a portal to all your games.

The gaming hub will also eventually become a mini ad network for games, although not at launch. Zynga, on the other hand, will have advertising baked into its hub, splitting any ad revenues with game developers. But the ads will be secondary to the cross-promotion.

So game developers will have to decide whether to go it alone, join one of the gaming hubs, or join both. May the best hub win.

  • Sphere It

Trackbacks/Pings (Trackback URL)

  1. SGN Starts to Look Like a “Real Company.” Adds Jetman To Its Gaming Platform, About to Raise $10 Million
  2. The UADA: Biggest Facebook App Co. or Marketing Scam?
  3. At Launch, Mytopia Shows Social Networks How To Play Nicely Together
  4. Mytopia Shows Social Networks Play Nicely Together |Tech Oh Blog
  5. Terbaik.Net » Blog Archive » At Launch, Mytopia Shows Social Networks How To Play Nicely Together
  6. Social Gaming Network Buys Facebook Market Share

Comments

RSS feed for comments on this post.

  1. Masters of Trivia

    700m monthly page views? This is something to write home about.

  2. Jimmy Vu

    Social game will be the next big thing because you will find “serious” users there (users who really use the apps, right?)

  3. Gamemaster

    As a gaming developer I wouldn’t even deal with these guys when a gaming company like Mindjolt.com already has a larger share of the market and is already delivering flash developers the hits and revenue they deserve. I think Mindjolt is currently the largest gaming portal on Facebook and is growing over on bebo as well. I think Zynga and SGN are too worried about each other and forgot that they already are losing the social gaming battle because they forgot who really creates the popular flash games on the internet… which are not the larger companies, but the smaller developers.

  4. uploadchoice

    Nice to find it integrate with Facebook to keep track of what other friends are playing.

  5. Eric Marcoullier

    According to Facebook, Mindjolt has ~180K daily users.

    This would seem about the same size as SGN (with SGN receiving a crazy high pages / user ratio) and a fraction of Zynga (Texas Holdem alone has 619K daily users).

    What am I missing?

  6. Oracle

    I work with Oberon they can get me real presence for my games on myspace above the noise of all these small companies and with their rest of their giant distribution partners they make real money for us and other developers not the BS $0.50. We are already working with their Social gaming SDK, its easy to implement.

  7. zap

    The link to Zynga is missing a ‘t’ in http.

  8. dave mcclure

    both companies will be presenting at the Graphing Social Patterns conference in San Diego, March 3-4, session info below:

    Social Games for Social Platforms: Unleashing Viral Fun :)
    * Jeremy Liew (Lightspeed Venture Patners)
    * Shervin Pishevar (Social Gaming Network)
    * Michael Lazerow (Buddy Media)
    * Mark Pincus (Zynga Game Networks)

    full schedule is here:
    http://en.oreilly.com/gspwest2.....edule/full

  9. James McDisi

    If you’re impatient, they are both presenting in San Francisco on Monday at the Game Developer’s Conference.

    Facebook and the new web of Social Gaming
    Speaker(s): Nabeel Hyatt (Conduit Labs), TJ Murphy (Warbook/SGN), Mark Pincus (Zynga)
    Time: 4:15pm - 4:45pm
    Facebook, MySpace, Google and virtually every other social network are opening their platform to outside developers, including a wave of new online social games. This has created an opportunity for new game mechanics that rely on your social network, as well as a revolutionary new distribution channel that has led independent developers to get millions of players in a matter of weeks. Seasoned entrepreneur Nabeel Hyatt will talk with two of the leading social gaming developers, TJ Murphy, and Mark Pincus, about how to build for this new medium and what lies ahead.