<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: One Million Deaths Per Day On Duels.com</title>
	<atom:link href="http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Thu, 26 Nov 2009 15:40:43 -0800</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Baseball Boss: If You Don&#8217;t Love Baseball Yet, You Will Now</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-2395568</link>
		<dc:creator>Baseball Boss: If You Don&#8217;t Love Baseball Yet, You Will Now</dc:creator>
		<pubDate>Wed, 02 Jul 2008 21:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-2395568</guid>
		<description>[...] hours, and the company spent weeks adding servers and trying to keep up with growth. By December a million characters a day were being killed on Duels (no problem, you could get back up and fight [...]</description>
		<content:encoded><![CDATA[<p>[...] hours, and the company spent weeks adding servers and trying to keep up with growth. By December a million characters a day were being killed on Duels (no problem, you could get back up and fight [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Tycoon&#187;Blog Archive &#187; Articles of Interest</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1901644</link>
		<dc:creator>Game Tycoon&#187;Blog Archive &#187; Articles of Interest</dc:creator>
		<pubDate>Mon, 07 Jan 2008 02:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1901644</guid>
		<description>[...] a simple online RPG that enables players to &#8220;duel&#8221; asynchronously, has reached one million duels per day. Bear in mind that from what I can tell, an obsessive player could rack up 100+ duels in a single [...]</description>
		<content:encoded><![CDATA[<p>[...] a simple online RPG that enables players to &#8220;duel&#8221; asynchronously, has reached one million duels per day. Bear in mind that from what I can tell, an obsessive player could rack up 100+ duels in a single [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LinkFog &#187; Duels.com - How to do repetitive tasks for fun</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1893391</link>
		<dc:creator>LinkFog &#187; Duels.com - How to do repetitive tasks for fun</dc:creator>
		<pubDate>Tue, 01 Jan 2008 19:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1893391</guid>
		<description>[...] reading in Techcrunch about Duels.com i took a few hours of my time to give this game a go.Couple of things struck me [...]</description>
		<content:encoded><![CDATA[<p>[...] reading in Techcrunch about Duels.com i took a few hours of my time to give this game a go.Couple of things struck me [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ujwal</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1875088</link>
		<dc:creator>Ujwal</dc:creator>
		<pubDate>Wed, 26 Dec 2007 08:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1875088</guid>
		<description>Massive Multiplayer Online Gaming = Relationship building process

the addiction as World of Warcraft shows, permeates into the real problem solving skills, networking and relationship building.

the future of gaming is  the real social networking (both become undistinguishable)

Ujwal
exoticbuddha.com</description>
		<content:encoded><![CDATA[<p>Massive Multiplayer Online Gaming = Relationship building process</p>
<p>the addiction as World of Warcraft shows, permeates into the real problem solving skills, networking and relationship building.</p>
<p>the future of gaming is  the real social networking (both become undistinguishable)</p>
<p>Ujwal<br />
exoticbuddha.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fred W</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1868705</link>
		<dc:creator>Fred W</dc:creator>
		<pubDate>Mon, 24 Dec 2007 05:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1868705</guid>
		<description>re: venture investors --- i heard it was backed by sequoia...</description>
		<content:encoded><![CDATA[<p>re: venture investors &#8212; i heard it was backed by sequoia&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimitri</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1866687</link>
		<dc:creator>Dimitri</dc:creator>
		<pubDate>Sun, 23 Dec 2007 16:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1866687</guid>
		<description>any venture investors in this company?</description>
		<content:encoded><![CDATA[<p>any venture investors in this company?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabian Schonholz</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1864638</link>
		<dc:creator>Fabian Schonholz</dc:creator>
		<pubDate>Sat, 22 Dec 2007 19:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1864638</guid>
		<description>I am not into these type of &quot;applications&quot; but I do think it is cool to have them online and successful. I wish it had been available 25 years ago ;)</description>
		<content:encoded><![CDATA[<p>I am not into these type of &#8220;applications&#8221; but I do think it is cool to have them online and successful. I wish it had been available 25 years ago <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neo</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1864080</link>
		<dc:creator>Neo</dc:creator>
		<pubDate>Sat, 22 Dec 2007 13:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1864080</guid>
		<description>I have to say when the game first came out I loved it!, mostly because of the challenge of building a strong player and reaching level 40 (highest level in the game).

I do have to say I am disapointed in &quot;Duels 2.0&quot; - the game play completely changed and I am given only one &quot;free&quot; chance to rebuild my char to meet the new challenges of the game vs the 2 or so months I spent building it the first time through.

To make the game more &quot;geeky and only interesting to hard core players&quot; seems like a poor business model.  I felt one of the enjoyments is I was able to be competitive as someone who doesnt want to invest hours into reading and studying for a game.  I can only imagine the backlash wow would get if suddenly they decided to cut all your skills in half.

Its sad actually, while I wasn&#039;t one that spent $1000&#039;s I did spend real cash to help my player but I am probably done with the game now.</description>
		<content:encoded><![CDATA[<p>I have to say when the game first came out I loved it!, mostly because of the challenge of building a strong player and reaching level 40 (highest level in the game).</p>
<p>I do have to say I am disapointed in &#8220;Duels 2.0&#8243; &#8211; the game play completely changed and I am given only one &#8220;free&#8221; chance to rebuild my char to meet the new challenges of the game vs the 2 or so months I spent building it the first time through.</p>
<p>To make the game more &#8220;geeky and only interesting to hard core players&#8221; seems like a poor business model.  I felt one of the enjoyments is I was able to be competitive as someone who doesnt want to invest hours into reading and studying for a game.  I can only imagine the backlash wow would get if suddenly they decided to cut all your skills in half.</p>
<p>Its sad actually, while I wasn&#8217;t one that spent $1000&#8217;s I did spend real cash to help my player but I am probably done with the game now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stomach migraine</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1863916</link>
		<dc:creator>stomach migraine</dc:creator>
		<pubDate>Sat, 22 Dec 2007 12:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1863916</guid>
		<description>just reading this gives me a stomach migraine</description>
		<content:encoded><![CDATA[<p>just reading this gives me a stomach migraine</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stock market crash of 1929</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1863914</link>
		<dc:creator>stock market crash of 1929</dc:creator>
		<pubDate>Sat, 22 Dec 2007 12:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1863914</guid>
		<description>do all players eventually die???</description>
		<content:encoded><![CDATA[<p>do all players eventually die???</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: small cap companies</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1863912</link>
		<dc:creator>small cap companies</dc:creator>
		<pubDate>Sat, 22 Dec 2007 12:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1863912</guid>
		<description>sad that such a bad concept and business model is catching on so faast</description>
		<content:encoded><![CDATA[<p>sad that such a bad concept and business model is catching on so faast</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sebastien</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1863552</link>
		<dc:creator>sebastien</dc:creator>
		<pubDate>Sat, 22 Dec 2007 09:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1863552</guid>
		<description>I&#039;m also surprised by the coverage of Duels on techcrunch.
We are a online / browser game creator / publisher. Our TCG game Urban Rivals (http://www.urban-rivals.com) has been out for 2 years, we have more than a million players, 500k games actually played per day (and not just clicks), many innovatives features (for a webgame) like friends feed, groups, advanced collection management etc.. AND we are actually paying the bills :p
We tried to get press coverage from TC many times but it did not seems to interrest them. Why duels since it&#039;s obviously &quot;nothing new&quot;?</description>
		<content:encoded><![CDATA[<p>I&#8217;m also surprised by the coverage of Duels on techcrunch.<br />
We are a online / browser game creator / publisher. Our TCG game Urban Rivals (<a href="http://www.urban-rivals.com" rel="nofollow"></a><a href='http://www.urban-rivals.com'>http://www.urban-rivals.com</a>) has been out for 2 years, we have more than a million players, 500k games actually played per day (and not just clicks), many innovatives features (for a webgame) like friends feed, groups, advanced collection management etc.. AND we are actually paying the bills :p<br />
We tried to get press coverage from TC many times but it did not seems to interrest them. Why duels since it&#8217;s obviously &#8220;nothing new&#8221;?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jeremy liew</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1863331</link>
		<dc:creator>jeremy liew</dc:creator>
		<pubDate>Sat, 22 Dec 2007 07:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1863331</guid>
		<description>I think the area of asynchronous MMOGs is pretty interesting. It allows both casual play and much easier play with real world friends (since you don&#039;t have to be online at the same time) that creates the possibility for true viral growth. I&#039;ve blogged a bit about this at http://lsvp.wordpress.com/2007/11/29/games-20-asynchronous-gaming/</description>
		<content:encoded><![CDATA[<p>I think the area of asynchronous MMOGs is pretty interesting. It allows both casual play and much easier play with real world friends (since you don&#8217;t have to be online at the same time) that creates the possibility for true viral growth. I&#8217;ve blogged a bit about this at <a href="http://lsvp.wordpress.com/2007/11/29/games-20-asynchronous-gaming/" rel="nofollow"></a><a href='http://lsvp.wordpress.com/2007/11/29/games-20-asynchronous-gaming/'>http://lsvp.wor...hronous-gaming/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicodemus</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1863259</link>
		<dc:creator>Nicodemus</dc:creator>
		<pubDate>Sat, 22 Dec 2007 05:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1863259</guid>
		<description>Is this article a joke?

Duels is absolutely nothing like World of Warcraft, unless you want to compare a tricycle to a boeing 747 because they both have seats. 

There is no real gameplay here, not even button mashing. Combat, and I use the term very loosely here, is automatic and requires nothing from the user other than previously gearing up their &quot;character&quot;.

If nothing else, please stop calling this a MMORPG or even comparing it to one. Hell, Minesweeper and Solitaire have more interactivity. Hell, you don&#039;t even have to login to &quot;play&quot;. I made a character when the game launched, played for a week or so, and then that was it. I&#039;ve logged in every once and a while since then and my character is still gaining experience and levels from the automatic combat from challengers testing their mettle on me in skirmish mode.

I expected more from techcrunch. Hell, I&#039;m pretty disgusted with the press in general when it comes to reporting on the game industry.</description>
		<content:encoded><![CDATA[<p>Is this article a joke?</p>
<p>Duels is absolutely nothing like World of Warcraft, unless you want to compare a tricycle to a boeing 747 because they both have seats. </p>
<p>There is no real gameplay here, not even button mashing. Combat, and I use the term very loosely here, is automatic and requires nothing from the user other than previously gearing up their &#8220;character&#8221;.</p>
<p>If nothing else, please stop calling this a MMORPG or even comparing it to one. Hell, Minesweeper and Solitaire have more interactivity. Hell, you don&#8217;t even have to login to &#8220;play&#8221;. I made a character when the game launched, played for a week or so, and then that was it. I&#8217;ve logged in every once and a while since then and my character is still gaining experience and levels from the automatic combat from challengers testing their mettle on me in skirmish mode.</p>
<p>I expected more from techcrunch. Hell, I&#8217;m pretty disgusted with the press in general when it comes to reporting on the game industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dale</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862560</link>
		<dc:creator>Dale</dc:creator>
		<pubDate>Fri, 21 Dec 2007 22:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862560</guid>
		<description>Wow thats alot of killing, How many people play that game?

Dale
http://dzrbenson.com/blog/</description>
		<content:encoded><![CDATA[<p>Wow thats alot of killing, How many people play that game?</p>
<p>Dale<br />
<a href="http://dzrbenson.com/blog/" rel="nofollow"></a><a href='http://dzrbenson.com/blog/'>http://dzrbenson.com/blog/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rogers Cadenhead</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862426</link>
		<dc:creator>Rogers Cadenhead</dc:creator>
		<pubDate>Fri, 21 Dec 2007 20:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862426</guid>
		<description>I was wondering why this one merits the coverage too. Compare its traffic to TribalWars.Net, a German-based MMOG:

http://siteanalytics.compete.com/duels.com+tribalwars.net/?metric=sess

I&#039;d be surprised if Duels.Com was even in the top 20 of MMOGs in traffic.</description>
		<content:encoded><![CDATA[<p>I was wondering why this one merits the coverage too. Compare its traffic to TribalWars.Net, a German-based MMOG:</p>
<p><a href="http://siteanalytics.compete.com/duels.com+tribalwars.net/?metric=sess" rel="nofollow"></a><a href='http://siteanalytics.compete.com/duels.com+tribalwars.net/?metric=sess'>http://siteanal...et/?metric=sess</a></p>
<p>I&#8217;d be surprised if Duels.Com was even in the top 20 of MMOGs in traffic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862420</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 21 Dec 2007 20:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862420</guid>
		<description>Nice Work! Andy and the rest of the Duels team are kicking butt.</description>
		<content:encoded><![CDATA[<p>Nice Work! Andy and the rest of the Duels team are kicking butt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862412</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Fri, 21 Dec 2007 20:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862412</guid>
		<description>For some evidence of what makes this game so stupid, check this out.  It&#039;s a video of one of the &quot;best&quot; players showcasing his skills.

  http://www.duels.fr/archives/74-strifeys-video-tutorial-1/

He&#039;s brainlessly clicking a lot of buttons, over and over.</description>
		<content:encoded><![CDATA[<p>For some evidence of what makes this game so stupid, check this out.  It&#8217;s a video of one of the &#8220;best&#8221; players showcasing his skills.</p>
<p>  <a href="http://www.duels.fr/archives/74-strifeys-video-tutorial-1/" rel="nofollow"></a><a href='http://www.duels.fr/archives/74-strifeys-video-tutorial-1/'>http://www.duel...deo-tutorial-1/</a></p>
<p>He&#8217;s brainlessly clicking a lot of buttons, over and over.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: caveman</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862251</link>
		<dc:creator>caveman</dc:creator>
		<pubDate>Fri, 21 Dec 2007 19:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862251</guid>
		<description>is this some sort of pet project of yours :)

look , there have been HUNDREDS of browser based strategy games that have had FAR higher numbers. Most of the companies are lucky to pay the bills. whats different here? 

I&#039;m going to open a free blogging service, you wanna feature it?</description>
		<content:encoded><![CDATA[<p>is this some sort of pet project of yours <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>look , there have been HUNDREDS of browser based strategy games that have had FAR higher numbers. Most of the companies are lucky to pay the bills. whats different here? </p>
<p>I&#8217;m going to open a free blogging service, you wanna feature it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862174</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:41:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862174</guid>
		<description>Most of the female avatars in games like WoW are still owned by men...</description>
		<content:encoded><![CDATA[<p>Most of the female avatars in games like WoW are still owned by men&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ballmer</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862170</link>
		<dc:creator>Ballmer</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862170</guid>
		<description>Mindless violence upsets me!
Now, when I frag in Halo, thats a different thing!

fakesteveballmer.blogspot.com</description>
		<content:encoded><![CDATA[<p>Mindless violence upsets me!<br />
Now, when I frag in Halo, thats a different thing!</p>
<p>fakesteveballmer.blogspot.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Busey</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862167</link>
		<dc:creator>Andrew Busey</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862167</guid>
		<description>There is a lot of strategy in the new Action System.</description>
		<content:encoded><![CDATA[<p>There is a lot of strategy in the new Action System.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sipboy</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862163</link>
		<dc:creator>Sipboy</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862163</guid>
		<description>This site is very addictive. Can&#039;t wait for the sports version. This site will make the cut when the bubble bursts. I wish I had acted on this idea two years ago. Did not have the money or resources. I really like what they are doing. If you like virtual gaming, check them out!</description>
		<content:encoded><![CDATA[<p>This site is very addictive. Can&#8217;t wait for the sports version. This site will make the cut when the bubble bursts. I wish I had acted on this idea two years ago. Did not have the money or resources. I really like what they are doing. If you like virtual gaming, check them out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ozzie</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862162</link>
		<dc:creator>Ozzie</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862162</guid>
		<description>I&#039;ve played this game since TechCrunch first covered it.  I don&#039;t know why it&#039;s so addicting.  I find no real strategy is involved in fighting a duel, and it&#039;s simply not rewarding to win one.  Honestly, I think the only reason I play is a compulsive character flaw.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played this game since TechCrunch first covered it.  I don&#8217;t know why it&#8217;s so addicting.  I find no real strategy is involved in fighting a duel, and it&#8217;s simply not rewarding to win one.  Honestly, I think the only reason I play is a compulsive character flaw.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thilo</title>
		<link>http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/comment-page-1/#comment-1862156</link>
		<dc:creator>Thilo</dc:creator>
		<pubDate>Fri, 21 Dec 2007 18:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/12/21/one-million-deaths-per-day-on-duelscom/#comment-1862156</guid>
		<description>I can&#039;t understand why you pay more than $1000 for a virtual sword. Why would you do that?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t understand why you pay more than $1000 for a virtual sword. Why would you do that?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
