<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: NeoEdge: For Casual Gaming, Ads Are Better Than A Price Tag</title>
	<atom:link href="http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/</link>
	<description>Startup and Technology News</description>
	<pubDate>Sun, 07 Sep 2008 19:14:50 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Game Maven Jace</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1802898</link>
		<dc:creator>Game Maven Jace</dc:creator>
		<pubDate>Sat, 01 Dec 2007 03:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1802898</guid>
		<description>I like the advertising business model, but some of the facts in this article are just wrong. 

The Casual Games Association puts the market for casual games at $2.25 Billion, including over $500 Million for downloadable games.  That's 10X the figures quoted from the IDC analyst above.   Just one site, Real Arcade has more than $50 Million in revenue from downloadable games.   

It will be interesting to see if this neoedge company can sign up affiliates and advertisers for their ad network.</description>
		<content:encoded><![CDATA[<p>I like the advertising business model, but some of the facts in this article are just wrong. </p>
<p>The Casual Games Association puts the market for casual games at $2.25 Billion, including over $500 Million for downloadable games.  That&#8217;s 10X the figures quoted from the IDC analyst above.   Just one site, Real Arcade has more than $50 Million in revenue from downloadable games.   </p>
<p>It will be interesting to see if this neoedge company can sign up affiliates and advertisers for their ad network.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gwen Lee</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1802853</link>
		<dc:creator>Gwen Lee</dc:creator>
		<pubDate>Sat, 01 Dec 2007 02:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1802853</guid>
		<description>I'm 100% behind anything that lets more people play games without that annoying 60 minute time limit.  I like the idea trying out games without the pressure of buying it after an hour.  If I like the game, then I'll pay for the game.  

I'm sorry, but many casual games are just not worth the $20 they want to charge.  Advertising models have worked well for TV, radio, free newspapers and the Internet.  I'm glad to see this starting and I'm sure it will get better over time as bigger companies get into the mix.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 100% behind anything that lets more people play games without that annoying 60 minute time limit.  I like the idea trying out games without the pressure of buying it after an hour.  If I like the game, then I&#8217;ll pay for the game.  </p>
<p>I&#8217;m sorry, but many casual games are just not worth the $20 they want to charge.  Advertising models have worked well for TV, radio, free newspapers and the Internet.  I&#8217;m glad to see this starting and I&#8217;m sure it will get better over time as bigger companies get into the mix.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mayank Kumar</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1781117</link>
		<dc:creator>Mayank Kumar</dc:creator>
		<pubDate>Wed, 21 Nov 2007 16:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1781117</guid>
		<description>I think that problem faced for monetizing games and videos are nearly same. However games do not face severe issue of piracy that videos do. But putting non disruptive ads in a video and which pay well is still a challenge</description>
		<content:encoded><![CDATA[<p>I think that problem faced for monetizing games and videos are nearly same. However games do not face severe issue of piracy that videos do. But putting non disruptive ads in a video and which pay well is still a challenge</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Car Donations Kidney Foundation</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1780902</link>
		<dc:creator>Car Donations Kidney Foundation</dc:creator>
		<pubDate>Wed, 21 Nov 2007 14:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1780902</guid>
		<description>How about engaging the user in the game by turning the pre-roll into a game itself?</description>
		<content:encoded><![CDATA[<p>How about engaging the user in the game by turning the pre-roll into a game itself?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric-Paul Scholten</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1780066</link>
		<dc:creator>Eric-Paul Scholten</dc:creator>
		<pubDate>Wed, 21 Nov 2007 10:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1780066</guid>
		<description>@David Mackey

I'm also a big fan of Moola and I think it works because the player only accepts pre-roll ads when it gets something for free. Just a free game isn't enough anymore. There are two models that are interesting for a player.

1# PreRoll ads with the Moola businessmodel
2# Player vs Player for (real) money

Revenue share for preroll ads are only interesting for the 'reseller'

GigaOm had a nice article about it:
http://gigaom.com/2007/11/19/attack-of-the-casual-gaming-sites/</description>
		<content:encoded><![CDATA[<p>@David Mackey</p>
<p>I&#8217;m also a big fan of Moola and I think it works because the player only accepts pre-roll ads when it gets something for free. Just a free game isn&#8217;t enough anymore. There are two models that are interesting for a player.</p>
<p>1# PreRoll ads with the Moola businessmodel<br />
2# Player vs Player for (real) money</p>
<p>Revenue share for preroll ads are only interesting for the &#8216;reseller&#8217;</p>
<p>GigaOm had a nice article about it:<br />
<a href="http://gigaom.com/2007/11/19/attack-of-the-casual-gaming-sites/" rel="nofollow">http://gigaom.com/2007/11/19/a.....ing-sites/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Mackey</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1778371</link>
		<dc:creator>David Mackey</dc:creator>
		<pubDate>Wed, 21 Nov 2007 03:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1778371</guid>
		<description>I'm a big fan of Moola, which offers not only ad supported casual games (though the selection is somewhat lacking currently) but also the chance to win cash.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of Moola, which offers not only ad supported casual games (though the selection is somewhat lacking currently) but also the chance to win cash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Please learn Business Deveopment</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1778361</link>
		<dc:creator>Please learn Business Deveopment</dc:creator>
		<pubDate>Wed, 21 Nov 2007 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1778361</guid>
		<description>Well, these guys should work with meebo to give them some revenue alongside their "game".

I'm sure they could develop relationships with others, as long as their platform is as good as they claim it is they'll  won't get eatin' alive by the big G.</description>
		<content:encoded><![CDATA[<p>Well, these guys should work with meebo to give them some revenue alongside their &#8220;game&#8221;.</p>
<p>I&#8217;m sure they could develop relationships with others, as long as their platform is as good as they claim it is they&#8217;ll  won&#8217;t get eatin&#8217; alive by the big G.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.042 seconds -->
