<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: NeoEdge: For Casual Gaming, Ads Are Better Than A Price Tag</title>
	<atom:link href="http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Fri, 27 Nov 2009 17:35:00 -0800</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: panda</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-2498213</link>
		<dc:creator>panda</dc:creator>
		<pubDate>Sat, 11 Oct 2008 03:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-2498213</guid>
		<description>google adsence for games will beat all</description>
		<content:encoded><![CDATA[<p>google adsence for games will beat all</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Maven Jace</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1802898</link>
		<dc:creator>Game Maven Jace</dc:creator>
		<pubDate>Sat, 01 Dec 2007 03:04:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1802898</guid>
		<description>I like the advertising business model, but some of the facts in this article are just wrong. 

The Casual Games Association puts the market for casual games at $2.25 Billion, including over $500 Million for downloadable games.  That&#039;s 10X the figures quoted from the IDC analyst above.   Just one site, Real Arcade has more than $50 Million in revenue from downloadable games.   

It will be interesting to see if this neoedge company can sign up affiliates and advertisers for their ad network.</description>
		<content:encoded><![CDATA[<p>I like the advertising business model, but some of the facts in this article are just wrong. </p>
<p>The Casual Games Association puts the market for casual games at $2.25 Billion, including over $500 Million for downloadable games.  That&#8217;s 10X the figures quoted from the IDC analyst above.   Just one site, Real Arcade has more than $50 Million in revenue from downloadable games.   </p>
<p>It will be interesting to see if this neoedge company can sign up affiliates and advertisers for their ad network.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gwen Lee</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1802853</link>
		<dc:creator>Gwen Lee</dc:creator>
		<pubDate>Sat, 01 Dec 2007 02:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1802853</guid>
		<description>I&#039;m 100% behind anything that lets more people play games without that annoying 60 minute time limit.  I like the idea trying out games without the pressure of buying it after an hour.  If I like the game, then I&#039;ll pay for the game.  

I&#039;m sorry, but many casual games are just not worth the $20 they want to charge.  Advertising models have worked well for TV, radio, free newspapers and the Internet.  I&#039;m glad to see this starting and I&#039;m sure it will get better over time as bigger companies get into the mix.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 100% behind anything that lets more people play games without that annoying 60 minute time limit.  I like the idea trying out games without the pressure of buying it after an hour.  If I like the game, then I&#8217;ll pay for the game.  </p>
<p>I&#8217;m sorry, but many casual games are just not worth the $20 they want to charge.  Advertising models have worked well for TV, radio, free newspapers and the Internet.  I&#8217;m glad to see this starting and I&#8217;m sure it will get better over time as bigger companies get into the mix.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mayank Kumar</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1781117</link>
		<dc:creator>Mayank Kumar</dc:creator>
		<pubDate>Wed, 21 Nov 2007 16:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1781117</guid>
		<description>I think that problem faced for monetizing games and videos are nearly same. However games do not face severe issue of piracy that videos do. But putting non disruptive ads in a video and which pay well is still a challenge</description>
		<content:encoded><![CDATA[<p>I think that problem faced for monetizing games and videos are nearly same. However games do not face severe issue of piracy that videos do. But putting non disruptive ads in a video and which pay well is still a challenge</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Car Donations Kidney Foundation</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1780902</link>
		<dc:creator>Car Donations Kidney Foundation</dc:creator>
		<pubDate>Wed, 21 Nov 2007 14:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1780902</guid>
		<description>How about engaging the user in the game by turning the pre-roll into a game itself?</description>
		<content:encoded><![CDATA[<p>How about engaging the user in the game by turning the pre-roll into a game itself?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eric-Paul Scholten</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1780066</link>
		<dc:creator>Eric-Paul Scholten</dc:creator>
		<pubDate>Wed, 21 Nov 2007 10:36:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1780066</guid>
		<description>@David Mackey

I&#039;m also a big fan of Moola and I think it works because the player only accepts pre-roll ads when it gets something for free. Just a free game isn&#039;t enough anymore. There are two models that are interesting for a player.

1# PreRoll ads with the Moola businessmodel
2# Player vs Player for (real) money

Revenue share for preroll ads are only interesting for the &#039;reseller&#039;

GigaOm had a nice article about it:
http://gigaom.com/2007/11/19/attack-of-the-casual-gaming-sites/</description>
		<content:encoded><![CDATA[<p>@David Mackey</p>
<p>I&#8217;m also a big fan of Moola and I think it works because the player only accepts pre-roll ads when it gets something for free. Just a free game isn&#8217;t enough anymore. There are two models that are interesting for a player.</p>
<p>1# PreRoll ads with the Moola businessmodel<br />
2# Player vs Player for (real) money</p>
<p>Revenue share for preroll ads are only interesting for the &#8216;reseller&#8217;</p>
<p>GigaOm had a nice article about it:<br />
<a href="http://gigaom.com/2007/11/19/attack-of-the-casual-gaming-sites/" rel="nofollow"></a><a href='http://gigaom.com/2007/11/19/attack-of-the-casual-gaming-sites/'>http://gigaom.c...l-gaming-sites/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Mackey</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1778371</link>
		<dc:creator>David Mackey</dc:creator>
		<pubDate>Wed, 21 Nov 2007 03:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1778371</guid>
		<description>I&#039;m a big fan of Moola, which offers not only ad supported casual games (though the selection is somewhat lacking currently) but also the chance to win cash.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big fan of Moola, which offers not only ad supported casual games (though the selection is somewhat lacking currently) but also the chance to win cash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Please learn Business Deveopment</title>
		<link>http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/comment-page-1/#comment-1778361</link>
		<dc:creator>Please learn Business Deveopment</dc:creator>
		<pubDate>Wed, 21 Nov 2007 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/20/neoedge-for-casual-gaming-ads-are-better-than-a-price-tag/#comment-1778361</guid>
		<description>Well, these guys should work with meebo to give them some revenue alongside their &quot;game&quot;.

I&#039;m sure they could develop relationships with others, as long as their platform is as good as they claim it is they&#039;ll  won&#039;t get eatin&#039; alive by the big G.</description>
		<content:encoded><![CDATA[<p>Well, these guys should work with meebo to give them some revenue alongside their &#8220;game&#8221;.</p>
<p>I&#8217;m sure they could develop relationships with others, as long as their platform is as good as they claim it is they&#8217;ll  won&#8217;t get eatin&#8217; alive by the big G.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
