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	<title>Comments on: SL WindLight: Second Life But Not As You Know It</title>
	<atom:link href="http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/</link>
	<description>Startup and Technology News</description>
	<pubDate>Fri, 05 Sep 2008 16:31:06 +0000</pubDate>
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		<title>By: WindLight in Second Life &#38; Habbo Furniture Stolen, What’s Next…? &#124; Mark &#38; Madeline</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-2028616</link>
		<dc:creator>WindLight in Second Life &#38; Habbo Furniture Stolen, What’s Next…? &#124; Mark &#38; Madeline</dc:creator>
		<pubDate>Mon, 10 Mar 2008 08:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-2028616</guid>
		<description>[...] TechCrunch also reports on a recent update to the Second Life universe that brings the new technology of WindLight to the world and some much needed realism to the experience in the process: [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch also reports on a recent update to the Second Life universe that brings the new technology of WindLight to the world and some much needed realism to the experience in the process: [...]</p>
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	<item>
		<title>By: Imsaho fleury</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1802049</link>
		<dc:creator>Imsaho fleury</dc:creator>
		<pubDate>Fri, 30 Nov 2007 20:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1802049</guid>
		<description>I agree stuff looks great ... except .. 

my FPS went to about half of what it is now when at the 'recommended'. To get back to the same level of distance detail as my 'standard' viewer I had to go to the ultra setting, and at that point FPS went to 6 fps compared with 15 normally.

But yes .. we live on a tropical island and it olooked great at sunrise .

now .. all we need are proper lighting shadows!!</description>
		<content:encoded><![CDATA[<p>I agree stuff looks great &#8230; except .. </p>
<p>my FPS went to about half of what it is now when at the &#8216;recommended&#8217;. To get back to the same level of distance detail as my &#8217;standard&#8217; viewer I had to go to the ultra setting, and at that point FPS went to 6 fps compared with 15 normally.</p>
<p>But yes .. we live on a tropical island and it olooked great at sunrise .</p>
<p>now .. all we need are proper lighting shadows!!</p>
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	<item>
		<title>By: Vint Falken</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1773869</link>
		<dc:creator>Vint Falken</dc:creator>
		<pubDate>Mon, 19 Nov 2007 21:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1773869</guid>
		<description>Besides some minor/major bugs* I think it turned out great: reflection of all, including avatars is what I always hoped and prayed to the Linden Gods for.

*wish we could already trade in WindLight settings*

*depends how you compare them to the new functionality and how important you find graphics overall. =)</description>
		<content:encoded><![CDATA[<p>Besides some minor/major bugs* I think it turned out great: reflection of all, including avatars is what I always hoped and prayed to the Linden Gods for.</p>
<p>*wish we could already trade in WindLight settings*</p>
<p>*depends how you compare them to the new functionality and how important you find graphics overall. =)</p>
]]></content:encoded>
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		<title>By: Doreen Garrigus</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1770151</link>
		<dc:creator>Doreen Garrigus</dc:creator>
		<pubDate>Mon, 19 Nov 2007 03:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1770151</guid>
		<description>I wasn't really saying that the Linden trees looked better.  I believe they do, but they rendered very, very slowly in the Windlight viewer so it took a while for them to get there.  I just wanted to point out that the really bad two-prim tree was accurately rendered---exactly as its maker made it.  

That said, I absolutely LOVE the Botanical Straylight trees, no matter which viewer I'm using.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t really saying that the Linden trees looked better.  I believe they do, but they rendered very, very slowly in the Windlight viewer so it took a while for them to get there.  I just wanted to point out that the really bad two-prim tree was accurately rendered&#8212;exactly as its maker made it.  </p>
<p>That said, I absolutely LOVE the Botanical Straylight trees, no matter which viewer I&#8217;m using.</p>
]]></content:encoded>
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		<title>By: Usu Ventura</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1768023</link>
		<dc:creator>Usu Ventura</dc:creator>
		<pubDate>Sun, 18 Nov 2007 18:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1768023</guid>
		<description>Doreen - Linden trees don't look any better. Whether there are 2 or 3 or more planes in the trees, Windlight's shadow casting punches up the artificial shape. A real disappointment, when almost everything else looks so great. Time for a new round of Linden (and user-created) trees that suit the new light.</description>
		<content:encoded><![CDATA[<p>Doreen - Linden trees don&#8217;t look any better. Whether there are 2 or 3 or more planes in the trees, Windlight&#8217;s shadow casting punches up the artificial shape. A real disappointment, when almost everything else looks so great. Time for a new round of Linden (and user-created) trees that suit the new light.</p>
]]></content:encoded>
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		<title>By: JayAre</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1766845</link>
		<dc:creator>JayAre</dc:creator>
		<pubDate>Sun, 18 Nov 2007 10:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1766845</guid>
		<description>Looks amazing ! Can't wait to try it out, but I hope it doesn't affect the speed...</description>
		<content:encoded><![CDATA[<p>Looks amazing ! Can&#8217;t wait to try it out, but I hope it doesn&#8217;t affect the speed&#8230;</p>
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		<title>By: Doreen Garrigus</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1764004</link>
		<dc:creator>Doreen Garrigus</dc:creator>
		<pubDate>Sat, 17 Nov 2007 04:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1764004</guid>
		<description>Hey Eric---those trees that look like two intersecting planes?  They look like that because they ARE two intersecting planes.  Those are user-created trees, composed of a picture of a tree uploaded into Second Life and pasted onto two prims (those are the building blocks in SL) which are then intersected and linked together.  It has nothing to do with the 3D rendering.  The system renders those objects exactly as they have been created.  You need to look at Linden-created trees to determine how Second Life renders trees.  I am a little curious, though.  How much user-created content is there in Oblivion?</description>
		<content:encoded><![CDATA[<p>Hey Eric&#8212;those trees that look like two intersecting planes?  They look like that because they ARE two intersecting planes.  Those are user-created trees, composed of a picture of a tree uploaded into Second Life and pasted onto two prims (those are the building blocks in SL) which are then intersected and linked together.  It has nothing to do with the 3D rendering.  The system renders those objects exactly as they have been created.  You need to look at Linden-created trees to determine how Second Life renders trees.  I am a little curious, though.  How much user-created content is there in Oblivion?</p>
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		<title>By: Rich White</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1763997</link>
		<dc:creator>Rich White</dc:creator>
		<pubDate>Sat, 17 Nov 2007 04:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1763997</guid>
		<description>Secondlife WindLight on a Smartboard interactive whiteboard 
edit delete - Video:

http://www.youtube.com/watch?v=Ra50XTelwro</description>
		<content:encoded><![CDATA[<p>Secondlife WindLight on a Smartboard interactive whiteboard<br />
edit delete - Video:</p>
<p><a href="http://www.youtube.com/watch?v=Ra50XTelwro" rel="nofollow">http://www.youtube.com/watch?v=Ra50XTelwro</a></p>
]]></content:encoded>
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		<title>By: Nimrod</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1763468</link>
		<dc:creator>Nimrod</dc:creator>
		<pubDate>Fri, 16 Nov 2007 20:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1763468</guid>
		<description>Techdemo showing the WindLight in Second Life:
http://www.youtube.com/watch?v=Mcv49fwApeU</description>
		<content:encoded><![CDATA[<p>Techdemo showing the WindLight in Second Life:<br />
<a href="http://www.youtube.com/watch?v=Mcv49fwApeU" rel="nofollow">http://www.youtube.com/watch?v=Mcv49fwApeU</a></p>
]]></content:encoded>
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		<title>By: Peter</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1763014</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Fri, 16 Nov 2007 14:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1763014</guid>
		<description>The water is out of scale! Look at the sizes of those ripples.</description>
		<content:encoded><![CDATA[<p>The water is out of scale! Look at the sizes of those ripples.</p>
]]></content:encoded>
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		<title>By: Lowell</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1762035</link>
		<dc:creator>Lowell</dc:creator>
		<pubDate>Fri, 16 Nov 2007 01:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1762035</guid>
		<description>Definitely an improvement but agree totally it makes other aspects even more dated....</description>
		<content:encoded><![CDATA[<p>Definitely an improvement but agree totally it makes other aspects even more dated&#8230;.</p>
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		<title>By: Eric</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761979</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Fri, 16 Nov 2007 01:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761979</guid>
		<description>The graphics look good, but not nearly as good as Oblivion and that was released a year and a half ago.  I've spent a long time playing Oblivion.  The trees in SL still look like they're made with two intersecting planes.  I could understand that in 2003, but in 2007 I'm expecting more.</description>
		<content:encoded><![CDATA[<p>The graphics look good, but not nearly as good as Oblivion and that was released a year and a half ago.  I&#8217;ve spent a long time playing Oblivion.  The trees in SL still look like they&#8217;re made with two intersecting planes.  I could understand that in 2003, but in 2007 I&#8217;m expecting more.</p>
]]></content:encoded>
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	<item>
		<title>By: Alex</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761940</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 16 Nov 2007 00:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761940</guid>
		<description>@csven

hehe... you should say '...those tiny mom and pop stores... ' :)</description>
		<content:encoded><![CDATA[<p>@csven</p>
<p>hehe&#8230; you should say &#8216;&#8230;those tiny mom and pop stores&#8230; &#8216; <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
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		<title>By: csven</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761592</link>
		<dc:creator>csven</dc:creator>
		<pubDate>Thu, 15 Nov 2007 21:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761592</guid>
		<description>@Joel - according to market research, strip show related activity is something like 17%, iirc. And gambling was banned months ago.

Most of the activity growth seems to be in education. I'm personally finding more engineers in SL. Not surprising to me, since the modeling tools - unlike any videogame of which I'm aware - are parametric based. That makes them closely related to the CAD tools I use to model the products which people buy at small retailers like Wal*Mart and Target.</description>
		<content:encoded><![CDATA[<p>@Joel - according to market research, strip show related activity is something like 17%, iirc. And gambling was banned months ago.</p>
<p>Most of the activity growth seems to be in education. I&#8217;m personally finding more engineers in SL. Not surprising to me, since the modeling tools - unlike any videogame of which I&#8217;m aware - are parametric based. That makes them closely related to the CAD tools I use to model the products which people buy at small retailers like Wal*Mart and Target.</p>
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	<item>
		<title>By: Joel</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761479</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Thu, 15 Nov 2007 20:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761479</guid>
		<description>Looks beautiful. I wonder if they will do photo-realistic strip shows or gambling dens too since that it is the only source of user activity in this otherwise desolated virtual land.</description>
		<content:encoded><![CDATA[<p>Looks beautiful. I wonder if they will do photo-realistic strip shows or gambling dens too since that it is the only source of user activity in this otherwise desolated virtual land.</p>
]]></content:encoded>
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		<title>By: Alan Wilensky</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761395</link>
		<dc:creator>Alan Wilensky</dc:creator>
		<pubDate>Thu, 15 Nov 2007 19:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761395</guid>
		<description>I believe that graphics induced crashed on iMacs and Mac Pro's (same video hardware) were addressed in a recent patch via software update.

I don't play in these virtual worlds, my world is virtual enough.</description>
		<content:encoded><![CDATA[<p>I believe that graphics induced crashed on iMacs and Mac Pro&#8217;s (same video hardware) were addressed in a recent patch via software update.</p>
<p>I don&#8217;t play in these virtual worlds, my world is virtual enough.</p>
]]></content:encoded>
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		<title>By: Chris Cameron</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761341</link>
		<dc:creator>Chris Cameron</dc:creator>
		<pubDate>Thu, 15 Nov 2007 19:00:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761341</guid>
		<description>I don't play SecondLife anymore - but from the looks of these new graphics it might be worth checking out again.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t play SecondLife anymore - but from the looks of these new graphics it might be worth checking out again.</p>
]]></content:encoded>
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	<item>
		<title>By: Dan Schawbel</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761333</link>
		<dc:creator>Dan Schawbel</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761333</guid>
		<description>The quality and scenery is amazing.  Can't wait to try this out.</description>
		<content:encoded><![CDATA[<p>The quality and scenery is amazing.  Can&#8217;t wait to try this out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Grid Live</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761322</link>
		<dc:creator>The Grid Live</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761322</guid>
		<description>&lt;strong&gt;Second Life News for November 15, 2007...&lt;/strong&gt;

From: Second Life Blog Second Life Scheduled Maintenance Quote from the site - Second Life will be undergoing some Scheduled Maintenance starting at 7 AM PST on November 15, 2007. 
From: Ambling in Second Life Get on Yer Bike for Africa Quote from the ...</description>
		<content:encoded><![CDATA[<p><strong>Second Life News for November 15, 2007&#8230;</strong></p>
<p>From: Second Life Blog Second Life Scheduled Maintenance Quote from the site - Second Life will be undergoing some Scheduled Maintenance starting at 7 AM PST on November 15, 2007.<br />
From: Ambling in Second Life Get on Yer Bike for Africa Quote from the &#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Christen</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761290</link>
		<dc:creator>Christen</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761290</guid>
		<description>The Firstlook-Windlight viewer worked great for me and looks fantastic, but I will have to adjust some of my textures. Windlight seems to blow out color while the sun is high and on some texture even oversaturate the color beyond what i had originally intended. The environment looks more realistic than the old viewer by far, but I think older textures will have to be updated to match the new lighting conditions.</description>
		<content:encoded><![CDATA[<p>The Firstlook-Windlight viewer worked great for me and looks fantastic, but I will have to adjust some of my textures. Windlight seems to blow out color while the sun is high and on some texture even oversaturate the color beyond what i had originally intended. The environment looks more realistic than the old viewer by far, but I think older textures will have to be updated to match the new lighting conditions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jurado</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761289</link>
		<dc:creator>Jurado</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761289</guid>
		<description>My take is the artist shares DNA with Ingres or has thing for his permanent verticle smile.....</description>
		<content:encoded><![CDATA[<p>My take is the artist shares DNA with Ingres or has thing for his permanent verticle smile&#8230;..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Craig</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761288</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Thu, 15 Nov 2007 18:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761288</guid>
		<description>Actually this upgrade won't help flying dongs much.  It's more of an upgrade for the environment.  It's a ploy to distract you:  Is that a flying dong? Wow, pretty clouds!</description>
		<content:encoded><![CDATA[<p>Actually this upgrade won&#8217;t help flying dongs much.  It&#8217;s more of an upgrade for the environment.  It&#8217;s a ploy to distract you:  Is that a flying dong? Wow, pretty clouds!</p>
]]></content:encoded>
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	<item>
		<title>By: Greg</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761204</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761204</guid>
		<description>Awesome, now the griefing ops will have much more realistic flying dongs to terrorize the populace.</description>
		<content:encoded><![CDATA[<p>Awesome, now the griefing ops will have much more realistic flying dongs to terrorize the populace.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antje Wilsch</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761190</link>
		<dc:creator>Antje Wilsch</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761190</guid>
		<description>I don't play any video games but I need to admit that it looks awesome. In the future it would be cool if they also allowed some of the green screen effect (like the movie 300).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t play any video games but I need to admit that it looks awesome. In the future it would be cool if they also allowed some of the green screen effect (like the movie 300).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: i'm Ronald Lewis</title>
		<link>http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761160</link>
		<dc:creator>i'm Ronald Lewis</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/15/sl-windlight-second-life-but-not-as-you-know-it/#comment-1761160</guid>
		<description>The first photo looks like the steroid body of Barry Bonds. 
A bloated, hardened boar.</description>
		<content:encoded><![CDATA[<p>The first photo looks like the steroid body of Barry Bonds.<br />
A bloated, hardened boar.</p>
]]></content:encoded>
	</item>
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