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	<title>Comments on: How Much Is Second Life Worth?</title>
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	<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/</link>
	<description>Startup and Technology News</description>
	<pubDate>Tue, 07 Oct 2008 11:40:09 +0000</pubDate>
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		<title>By: Virtual Paris 2007 &#187; L’invasion des nouvelles plateformes sociales</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-2162515</link>
		<dc:creator>Virtual Paris 2007 &#187; L’invasion des nouvelles plateformes sociales</dc:creator>
		<pubDate>Fri, 11 Apr 2008 15:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-2162515</guid>
		<description>[...] que Facebook était valorisé à près de 15 milliards de $ ? Et saviez-vous que certain estime la valorisation de Second Life à près d’1 milliard de $ ? Oui bien sûr que vous le [...]</description>
		<content:encoded><![CDATA[<p>[...] que Facebook était valorisé à près de 15 milliards de $ ? Et saviez-vous que certain estime la valorisation de Second Life à près d’1 milliard de $ ? Oui bien sûr que vous le [...]</p>
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		<title>By: WindLight in Second Life &#38; Habbo Furniture Stolen, What’s Next…? &#124; Mark &#38; Madeline</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-2028614</link>
		<dc:creator>WindLight in Second Life &#38; Habbo Furniture Stolen, What’s Next…? &#124; Mark &#38; Madeline</dc:creator>
		<pubDate>Mon, 10 Mar 2008 08:37:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-2028614</guid>
		<description>[...] and ensuring that it has at least two posts, how else can we do so but by turning our attention to TechCrunch and their recent article that questions the value of Second life, which is presently estimated to [...]</description>
		<content:encoded><![CDATA[<p>[...] and ensuring that it has at least two posts, how else can we do so but by turning our attention to TechCrunch and their recent article that questions the value of Second life, which is presently estimated to [...]</p>
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		<title>By: Ann Otoole</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1756486</link>
		<dc:creator>Ann Otoole</dc:creator>
		<pubDate>Wed, 14 Nov 2007 13:56:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1756486</guid>
		<description>serious investors, including current shareholders, should pay attention to the secondlife blog (blog.secondlife.com) where the truth about the falsely elevated concurrency is coming out pretty strong in response to an incredibly bad job of an attempt to introduce improved search functionality in secondlife. we can now expect to see an explosion in registered accounts that never log on after the first time when the "inbound links" are set up on the bogus account to falsely inflate what Linden research calls "inbound links" and even more false concurrency via the use of "bots" to park zombies on parcels to increase traffic in an effort to falsely boost "traffic" (popularity). Tech savvy investors can see right through this veil. existing shareholders should move to put in place serious business leadership with real ethics and common sense and relegate the geeks to the back room to code where they belong.</description>
		<content:encoded><![CDATA[<p>serious investors, including current shareholders, should pay attention to the secondlife blog (blog.secondlife.com) where the truth about the falsely elevated concurrency is coming out pretty strong in response to an incredibly bad job of an attempt to introduce improved search functionality in secondlife. we can now expect to see an explosion in registered accounts that never log on after the first time when the &#8220;inbound links&#8221; are set up on the bogus account to falsely inflate what Linden research calls &#8220;inbound links&#8221; and even more false concurrency via the use of &#8220;bots&#8221; to park zombies on parcels to increase traffic in an effort to falsely boost &#8220;traffic&#8221; (popularity). Tech savvy investors can see right through this veil. existing shareholders should move to put in place serious business leadership with real ethics and common sense and relegate the geeks to the back room to code where they belong.</p>
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		<title>By: Prokofy Neva</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1745000</link>
		<dc:creator>Prokofy Neva</dc:creator>
		<pubDate>Sat, 10 Nov 2007 04:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1745000</guid>
		<description>Was it to IBM?

Also, Lindens have been visiting the Googleplex lately and Google has a last name in the People list now.</description>
		<content:encoded><![CDATA[<p>Was it to IBM?</p>
<p>Also, Lindens have been visiting the Googleplex lately and Google has a last name in the People list now.</p>
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		<title>By: economic mip</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1741453</link>
		<dc:creator>economic mip</dc:creator>
		<pubDate>Fri, 09 Nov 2007 04:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1741453</guid>
		<description>Heh well someone mentioned Zimbabwean dollars, my area of expertise. Also if you are offering A US buck for a mere 30,000 ZWD let me know, I can get you all you want (since the real exchange rate today is 1.3 million Zimbabwean dollars per US).

As for Second Life worth, I have no idea. It could be profitable, someday, maybe. The Havok 4 beta test seems to be going smoothly, but like voice it is anyone's guess if that will work when released into the main world.

Second Life of course has many problems, (robotic players who make up 10% of online people, places with Jim Crow laws and racism such as Gossip Girls, too complicated interface, minimal tech support, absurdly high system requirements which are going up all the time, huge empty land masses, little moderation of activities).</description>
		<content:encoded><![CDATA[<p>Heh well someone mentioned Zimbabwean dollars, my area of expertise. Also if you are offering A US buck for a mere 30,000 ZWD let me know, I can get you all you want (since the real exchange rate today is 1.3 million Zimbabwean dollars per US).</p>
<p>As for Second Life worth, I have no idea. It could be profitable, someday, maybe. The Havok 4 beta test seems to be going smoothly, but like voice it is anyone&#8217;s guess if that will work when released into the main world.</p>
<p>Second Life of course has many problems, (robotic players who make up 10% of online people, places with Jim Crow laws and racism such as Gossip Girls, too complicated interface, minimal tech support, absurdly high system requirements which are going up all the time, huge empty land masses, little moderation of activities).</p>
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		<title>By: greggman</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1737770</link>
		<dc:creator>greggman</dc:creator>
		<pubDate>Thu, 08 Nov 2007 01:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1737770</guid>
		<description>SL seems like complete BS to me. I work in the video game industry. I know THOUSANDS of people that play games. Not ONE of them plays second life. In my entire experience in the video game industry I have never met anyone that plays second life.

I'm sure some SL player or SL rep will come here and tell me otherwise like how maybe SL doesn' t attact video game players or whatever but I don't buy it. It serious seems like a giant lie perpetrated by some amazing PR. Given the size of my contacts and there should be some overlap between people to play video games, people to play online video games and people who player SL.  There is plenty of overlap between people that play offline video games and people that play online video games and so there should be some SL overlap as well and yet there is NONE, ZERO, NADA, ZILCH. That means something is seriously fishy</description>
		<content:encoded><![CDATA[<p>SL seems like complete BS to me. I work in the video game industry. I know THOUSANDS of people that play games. Not ONE of them plays second life. In my entire experience in the video game industry I have never met anyone that plays second life.</p>
<p>I&#8217;m sure some SL player or SL rep will come here and tell me otherwise like how maybe SL doesn&#8217; t attact video game players or whatever but I don&#8217;t buy it. It serious seems like a giant lie perpetrated by some amazing PR. Given the size of my contacts and there should be some overlap between people to play video games, people to play online video games and people who player SL.  There is plenty of overlap between people that play offline video games and people that play online video games and so there should be some SL overlap as well and yet there is NONE, ZERO, NADA, ZILCH. That means something is seriously fishy</p>
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		<title>By: Moe Glitz</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1735448</link>
		<dc:creator>Moe Glitz</dc:creator>
		<pubDate>Wed, 07 Nov 2007 10:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1735448</guid>
		<description>Why waste your First Life playing with your Second Life.

Anyway loved the comments about Web 10.0 &#38; Web 20.0.
Jesus where did time fly. I will take any Web Number Point, just as long as it is not Web Google.0</description>
		<content:encoded><![CDATA[<p>Why waste your First Life playing with your Second Life.</p>
<p>Anyway loved the comments about Web 10.0 &amp; Web 20.0.<br />
Jesus where did time fly. I will take any Web Number Point, just as long as it is not Web Google.0</p>
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		<title>By: The Grid Live</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1735022</link>
		<dc:creator>The Grid Live</dc:creator>
		<pubDate>Wed, 07 Nov 2007 07:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1735022</guid>
		<description>&lt;strong&gt;Second Life News for November 6, 2007...&lt;/strong&gt;

Rolling Restart - Tuesday, Nov. 6th Linden Labs will be upgrading the server systems making up Second Life on Tuesday, November 6th. This update has a number of bug fixes and some new functionality.
Changes:
llGiveMoney() will now be throttled to limit...</description>
		<content:encoded><![CDATA[<p><strong>Second Life News for November 6, 2007&#8230;</strong></p>
<p>Rolling Restart - Tuesday, Nov. 6th Linden Labs will be upgrading the server systems making up Second Life on Tuesday, November 6th. This update has a number of bug fixes and some new functionality.<br />
Changes:<br />
llGiveMoney() will now be throttled to limit&#8230;</p>
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		<title>By: EmpireOfLight</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1734683</link>
		<dc:creator>EmpireOfLight</dc:creator>
		<pubDate>Wed, 07 Nov 2007 05:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1734683</guid>
		<description>I wonder if NBC Office has pumped up 2nd life value</description>
		<content:encoded><![CDATA[<p>I wonder if NBC Office has pumped up 2nd life value</p>
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		<title>By: Blackball</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1733021</link>
		<dc:creator>Blackball</dc:creator>
		<pubDate>Tue, 06 Nov 2007 20:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1733021</guid>
		<description>Second Life should be renamed "Still Live" - there's nobody there but advertisers. 

Second(ly), didn't open chat forums die in web 0.8...?</description>
		<content:encoded><![CDATA[<p>Second Life should be renamed &#8220;Still Live&#8221; - there&#8217;s nobody there but advertisers. </p>
<p>Second(ly), didn&#8217;t open chat forums die in web 0.8&#8230;?</p>
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		<title>By: chrisco</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1732381</link>
		<dc:creator>chrisco</dc:creator>
		<pubDate>Tue, 06 Nov 2007 15:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1732381</guid>
		<description>I think SL will be the Friendster of virtual worlds...  there first, helped create and educate the market, but then passed by.  -chrisco</description>
		<content:encoded><![CDATA[<p>I think SL will be the Friendster of virtual worlds&#8230;  there first, helped create and educate the market, but then passed by.  -chrisco</p>
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		<title>By: Dirk Singer</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1732230</link>
		<dc:creator>Dirk Singer</dc:creator>
		<pubDate>Tue, 06 Nov 2007 14:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1732230</guid>
		<description>Matt:  Yes, the 10.5 (not 8) million figure is misleading as it masks people who registered but never took part, as well as people with a second avatar.  But for the 1.5 million who came in over the past two months and the 600,000 regular users, it's much more than a "drive by."

In fact, Nielsen stats showed that SL has the highest levels of stickiness of any social networking site or app.

To me as a marketer, these are consumers who spend less time watching TV and I have to think of new ways of engaging them as a result.   

I do agree that SL underperforms given the acres of free publicity it has received over the past year.  Orientation is cumbersome and the system is not as scaleable or stable as it should be.   

But the potential is absolutely huge.  Just to give one example, the corporate market is largely untapped.  Cisco and IBM use it partially as a replacement for the video conference and there's a lot more scope in that direction.  Recruiters are also starting to host job fairs on SL - a lot cheaper than setting up in an exhibition hall and potentially a better way to sift out candidates at first stage.

So SL is ripe for purchase.  The $5 billion valuation takes into account that if a major internet or media giant were to take over and to iron out some of the problems that exist, this thing could really take off and meet some of the expectations that have been raised around it.</description>
		<content:encoded><![CDATA[<p>Matt:  Yes, the 10.5 (not <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> million figure is misleading as it masks people who registered but never took part, as well as people with a second avatar.  But for the 1.5 million who came in over the past two months and the 600,000 regular users, it&#8217;s much more than a &#8220;drive by.&#8221;</p>
<p>In fact, Nielsen stats showed that SL has the highest levels of stickiness of any social networking site or app.</p>
<p>To me as a marketer, these are consumers who spend less time watching TV and I have to think of new ways of engaging them as a result.   </p>
<p>I do agree that SL underperforms given the acres of free publicity it has received over the past year.  Orientation is cumbersome and the system is not as scaleable or stable as it should be.   </p>
<p>But the potential is absolutely huge.  Just to give one example, the corporate market is largely untapped.  Cisco and IBM use it partially as a replacement for the video conference and there&#8217;s a lot more scope in that direction.  Recruiters are also starting to host job fairs on SL - a lot cheaper than setting up in an exhibition hall and potentially a better way to sift out candidates at first stage.</p>
<p>So SL is ripe for purchase.  The $5 billion valuation takes into account that if a major internet or media giant were to take over and to iron out some of the problems that exist, this thing could really take off and meet some of the expectations that have been raised around it.</p>
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	<item>
		<title>By: Dirk Singer</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1732208</link>
		<dc:creator>Dirk Singer</dc:creator>
		<pubDate>Tue, 06 Nov 2007 14:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1732208</guid>
		<description>Matt:  Yes, the 10.5 (not 8) million figure is misleading as it masks people who registered but never took part, and people with dual avatars.  But for the 1.5 million who came in over the past two months and the 600,000 odd who come in pretty much every day, it's much more than a "drive by."

In fact, the daily users spend around 90 minutes a day there and Nielsen stats here in the UK showed that SL has the highest levels of stickiness of any social networking site or app.

To me as a marketer, that's time spent away from the TV and I have to engage these consumers in their medium (sadly, a lot of brands still see SL as free advertising and get it catastrophically wrong).

I agree that SL underperforms given the acres of free publicity its received over the past year.  Orientation is cumbersome and the system is not as scaleable or stable as it should be.   

But the potential is absolutely huge.  Someone here asked why Google doesn't buy them and integrate the system with the Google maps techology.  Once a major internet or media corp buys them up</description>
		<content:encoded><![CDATA[<p>Matt:  Yes, the 10.5 (not <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> million figure is misleading as it masks people who registered but never took part, and people with dual avatars.  But for the 1.5 million who came in over the past two months and the 600,000 odd who come in pretty much every day, it&#8217;s much more than a &#8220;drive by.&#8221;</p>
<p>In fact, the daily users spend around 90 minutes a day there and Nielsen stats here in the UK showed that SL has the highest levels of stickiness of any social networking site or app.</p>
<p>To me as a marketer, that&#8217;s time spent away from the TV and I have to engage these consumers in their medium (sadly, a lot of brands still see SL as free advertising and get it catastrophically wrong).</p>
<p>I agree that SL underperforms given the acres of free publicity its received over the past year.  Orientation is cumbersome and the system is not as scaleable or stable as it should be.   </p>
<p>But the potential is absolutely huge.  Someone here asked why Google doesn&#8217;t buy them and integrate the system with the Google maps techology.  Once a major internet or media corp buys them up</p>
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		<title>By: Steve Ballmer</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730445</link>
		<dc:creator>Steve Ballmer</dc:creator>
		<pubDate>Tue, 06 Nov 2007 02:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730445</guid>
		<description>These people should get A LIFE not this crap!

http://fakesteveballmer.blogspot.com</description>
		<content:encoded><![CDATA[<p>These people should get A LIFE not this crap!</p>
<p><a href="http://fakesteveballmer.blogspot.com" rel="nofollow">http://fakesteveballmer.blogspot.com</a></p>
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	<item>
		<title>By: Matt</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730218</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 06 Nov 2007 00:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730218</guid>
		<description>Second Life certainly does not have 6 million users as one commenter said above. They have a few hundred thousand active users. Someone who downloaded the client once and never came back (the vast majority of that touted '8 million residents') is no different from someone who used a website once and never returned. That's not a user. That's a drive-by.

SL's business model is almost entirely around land rentals which makes it, as someone else noted, fundamentally an ISP since land rentals explicitly = CPU power. 

--matt</description>
		<content:encoded><![CDATA[<p>Second Life certainly does not have 6 million users as one commenter said above. They have a few hundred thousand active users. Someone who downloaded the client once and never came back (the vast majority of that touted &#8216;8 million residents&#8217;) is no different from someone who used a website once and never returned. That&#8217;s not a user. That&#8217;s a drive-by.</p>
<p>SL&#8217;s business model is almost entirely around land rentals which makes it, as someone else noted, fundamentally an ISP since land rentals explicitly = CPU power. </p>
<p>&#8211;matt</p>
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		<title>By: Bobby</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730202</link>
		<dc:creator>Bobby</dc:creator>
		<pubDate>Tue, 06 Nov 2007 00:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730202</guid>
		<description>Wonder what that 10% represents:

1) 10% of their Catamount's holdings (i.e. if they own 2m shares that is 200k shares which could be 2% of the company)

0r

2) 10% of the Company (i.e. if they own 2M shares which is represented in 20% of the company and now have sold 10% of the company equals 1M shares sold for a 10% stake which really is 50% sales of their holdings)

--assuming there is 10M fully diluted shares for easy math----

Also, ah, I believe that Catamount closed a new round earlier this year. So, it may makes sense why they sold.... boost the IRR (internal rate of return) to show the limited partners.....could it be that they are very sly?


btw - quite surprised that TechCrunch has not picked up on the story about LightSpeed Ventures and their limited partners regarding the distribution of Riverbed stock. Quite fascinating!!!!!</description>
		<content:encoded><![CDATA[<p>Wonder what that 10% represents:</p>
<p>1) 10% of their Catamount&#8217;s holdings (i.e. if they own 2m shares that is 200k shares which could be 2% of the company)</p>
<p>0r</p>
<p>2) 10% of the Company (i.e. if they own 2M shares which is represented in 20% of the company and now have sold 10% of the company equals 1M shares sold for a 10% stake which really is 50% sales of their holdings)</p>
<p>&#8211;assuming there is 10M fully diluted shares for easy math&#8212;-</p>
<p>Also, ah, I believe that Catamount closed a new round earlier this year. So, it may makes sense why they sold&#8230;. boost the IRR (internal rate of return) to show the limited partners&#8230;..could it be that they are very sly?</p>
<p>btw - quite surprised that TechCrunch has not picked up on the story about LightSpeed Ventures and their limited partners regarding the distribution of Riverbed stock. Quite fascinating!!!!!</p>
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		<title>By: bob le bobo</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730190</link>
		<dc:creator>bob le bobo</dc:creator>
		<pubDate>Tue, 06 Nov 2007 00:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1730190</guid>
		<description>Lets be honest, second life is a huge fraud and a huge scam. The only people that go there are 99.99% Furries, hipsters and journalists and 0.00000001 % who try to do something with this shitty buggy app.
Its funny how only journalists say SL is great, and when i tried it or all the people i know who tried it left after 10 minutes.

Money and manpower would be better on other projects...</description>
		<content:encoded><![CDATA[<p>Lets be honest, second life is a huge fraud and a huge scam. The only people that go there are 99.99% Furries, hipsters and journalists and 0.00000001 % who try to do something with this shitty buggy app.<br />
Its funny how only journalists say SL is great, and when i tried it or all the people i know who tried it left after 10 minutes.</p>
<p>Money and manpower would be better on other projects&#8230;</p>
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		<title>By: Don</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729981</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Mon, 05 Nov 2007 23:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729981</guid>
		<description>SL can sell for something simply because there's so many "idiots" out there.   Using the quotes for idiots because if they manage to see value in it and since their opinion also counts, give a point or two to them for that, so, not exactly idiots.</description>
		<content:encoded><![CDATA[<p>SL can sell for something simply because there&#8217;s so many &#8220;idiots&#8221; out there.   Using the quotes for idiots because if they manage to see value in it and since their opinion also counts, give a point or two to them for that, so, not exactly idiots.</p>
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		<title>By: Joel Greenberg</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729950</link>
		<dc:creator>Joel Greenberg</dc:creator>
		<pubDate>Mon, 05 Nov 2007 23:11:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729950</guid>
		<description>Linden Lab really does not make money on advertising.  If you think they do, then I can see why you're struggling to understand their business model.  LL's main revenue source is virtual real estate.  It's a very simple model to understand. If you're a techie, then they're an ISP.  If you're not, then they're a real estate company with one unique attribute:  they create the land they sell.

So, the issue isn't whether or no they have a viable business model; it's whether or not you think the price has some realistic link to their value.</description>
		<content:encoded><![CDATA[<p>Linden Lab really does not make money on advertising.  If you think they do, then I can see why you&#8217;re struggling to understand their business model.  LL&#8217;s main revenue source is virtual real estate.  It&#8217;s a very simple model to understand. If you&#8217;re a techie, then they&#8217;re an ISP.  If you&#8217;re not, then they&#8217;re a real estate company with one unique attribute:  they create the land they sell.</p>
<p>So, the issue isn&#8217;t whether or no they have a viable business model; it&#8217;s whether or not you think the price has some realistic link to their value.</p>
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		<title>By: mikvahtalk</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729894</link>
		<dc:creator>mikvahtalk</dc:creator>
		<pubDate>Mon, 05 Nov 2007 22:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729894</guid>
		<description>To me SL is the most overrated website around.  I'm not saying it doesn't have any value, for the 20,000 or so people that actually use the service, but the value is very small.  

What I think SL should do is create some kind of Virtual reality device that meshes with their system.  

Until that time it is just a lame video game.</description>
		<content:encoded><![CDATA[<p>To me SL is the most overrated website around.  I&#8217;m not saying it doesn&#8217;t have any value, for the 20,000 or so people that actually use the service, but the value is very small.  </p>
<p>What I think SL should do is create some kind of Virtual reality device that meshes with their system.  </p>
<p>Until that time it is just a lame video game.</p>
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		<title>By: lawrence</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729841</link>
		<dc:creator>lawrence</dc:creator>
		<pubDate>Mon, 05 Nov 2007 22:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729841</guid>
		<description>just like they say in wallstreet...valuation is objective, and a whole lot subjective</description>
		<content:encoded><![CDATA[<p>just like they say in wallstreet&#8230;valuation is objective, and a whole lot subjective</p>
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		<title>By: rick</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729817</link>
		<dc:creator>rick</dc:creator>
		<pubDate>Mon, 05 Nov 2007 22:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729817</guid>
		<description>20 bucks, tops</description>
		<content:encoded><![CDATA[<p>20 bucks, tops</p>
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		<title>By: Charlie</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729778</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Mon, 05 Nov 2007 21:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729778</guid>
		<description>It'll be worth nothing when Google launches OpenVirtual.</description>
		<content:encoded><![CDATA[<p>It&#8217;ll be worth nothing when Google launches OpenVirtual.</p>
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		<title>By: ArminasX</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729777</link>
		<dc:creator>ArminasX</dc:creator>
		<pubDate>Mon, 05 Nov 2007 21:53:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729777</guid>
		<description>Hey No Surprise - maybe Linden Lab has trouble with their business model, but from within Second Life my virtual business is doing just fine. Linden will do fine as long as the in-world businesses thrive - and that requires imagination and persistence on the part of the virtual business owners, just like any real-world business. Second Life's valuation should be based on the "Gross Virtual Product" and not on advertising, which simply does not work in Second Life.</description>
		<content:encoded><![CDATA[<p>Hey No Surprise - maybe Linden Lab has trouble with their business model, but from within Second Life my virtual business is doing just fine. Linden will do fine as long as the in-world businesses thrive - and that requires imagination and persistence on the part of the virtual business owners, just like any real-world business. Second Life&#8217;s valuation should be based on the &#8220;Gross Virtual Product&#8221; and not on advertising, which simply does not work in Second Life.</p>
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		<title>By: Ed</title>
		<link>http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729772</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Mon, 05 Nov 2007 21:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/11/05/how-much-is-second-life-worth/#comment-1729772</guid>
		<description>I prefer getting me a real woman (and some real action) for much less than any of that.</description>
		<content:encoded><![CDATA[<p>I prefer getting me a real woman (and some real action) for much less than any of that.</p>
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