<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Second Life: Europeans Outnumber Americans 3 to 1</title>
	<atom:link href="http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/</link>
	<description>Startup and Technology News</description>
	<pubDate>Sat, 19 Jul 2008 17:42:48 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: magari.it &#8211; Second Life</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1566251</link>
		<dc:creator>magari.it &#8211; Second Life</dc:creator>
		<pubDate>Tue, 21 Aug 2007 08:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1566251</guid>
		<description>[...] che sia chiaro, come evidenziato da Clay Shirky, in un vecchio articolo e rincarato da questo articolo di techcrunch anche in SL ci si va perchè ne parlano i media, non per fare soldi. almeno non oggi, [...]</description>
		<content:encoded><![CDATA[<p>[...] che sia chiaro, come evidenziato da Clay Shirky, in un vecchio articolo e rincarato da questo articolo di techcrunch anche in SL ci si va perchè ne parlano i media, non per fare soldi. almeno non oggi, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Beachcombing &#171; The American Sector</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1425934</link>
		<dc:creator>Beachcombing &#171; The American Sector</dc:creator>
		<pubDate>Thu, 14 Jun 2007 03:32:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1425934</guid>
		<description>[...] In Second Life, they&#8217;re wearing speedos at a ratio of 3 to [...]</description>
		<content:encoded><![CDATA[<p>[...] In Second Life, they&#8217;re wearing speedos at a ratio of 3 to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yesternow &#187; Europeans Outnumber Americans in SL?</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1424733</link>
		<dc:creator>Yesternow &#187; Europeans Outnumber Americans in SL?</dc:creator>
		<pubDate>Wed, 13 Jun 2007 00:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1424733</guid>
		<description>[...] TechCrunch. Posted by dan on May 7th, 2007 &#124; Filed in uncategorized &#124; [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch. Posted by dan on May 7th, 2007 | Filed in uncategorized | [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1405208</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Fri, 01 Jun 2007 16:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1405208</guid>
		<description>I'd like to point out this:
 - Reuters is the German News Service;
 - The Americans (in general, there are exceptions) think that "the sun turns around US and not the earth" and all has to do with them to make it good. Let me tell you guys that Europe exists, as the rest of the world, and some of your companies have already understand thar.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to point out this:<br />
 - Reuters is the German News Service;<br />
 - The Americans (in general, there are exceptions) think that &#8220;the sun turns around US and not the earth&#8221; and all has to do with them to make it good. Let me tell you guys that Europe exists, as the rest of the world, and some of your companies have already understand thar.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Federico Campo Piombi</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1367570</link>
		<dc:creator>Federico Campo Piombi</dc:creator>
		<pubDate>Mon, 07 May 2007 14:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1367570</guid>
		<description>Has anybody seen (or heard about) the new "Home" for Plasytation 3?
http://www.gamespot.com/ps3/puzzle/playstationhome/news.html?sid=6167242&#38;om_act=convert&#38;om_clk=gsupdates&#38;tag=updates;title;1
Make your own speculations!</description>
		<content:encoded><![CDATA[<p>Has anybody seen (or heard about) the new &#8220;Home&#8221; for Plasytation 3?<br />
<a href="http://www.gamespot.com/ps3/puzzle/playstationhome/news.html?sid=6167242&amp;om_act=convert&amp;om_clk=gsupdates&amp;tag=updates;title;1" rel="nofollow">http://www.gamespot.com/ps3/pu.....es;title;1</a><br />
Make your own speculations!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bilbo Winkler</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1367412</link>
		<dc:creator>Bilbo Winkler</dc:creator>
		<pubDate>Mon, 07 May 2007 12:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1367412</guid>
		<description>Yes but the point is, if you ask a lot of these companies, or marketing firms that specialise in virtual worlds, it is a learning curve. Sure, there are hundreds of bandwagon firms offering nothing at all to SL. Sooner or later though, this time of platform will be the norm. It mightn't be called 'Second Life', but a 3d web interface will be totally necessary for firms to utulise. Barely anyone had a website in 1995, now look at them all.... It is a matter of companies, politicians and charities one the one hand enjoying the media attention, and on the other learning so that when they need the experience, they already have it covered.  www.the-avastar.com</description>
		<content:encoded><![CDATA[<p>Yes but the point is, if you ask a lot of these companies, or marketing firms that specialise in virtual worlds, it is a learning curve. Sure, there are hundreds of bandwagon firms offering nothing at all to SL. Sooner or later though, this time of platform will be the norm. It mightn&#8217;t be called &#8216;Second Life&#8217;, but a 3d web interface will be totally necessary for firms to utulise. Barely anyone had a website in 1995, now look at them all&#8230;. It is a matter of companies, politicians and charities one the one hand enjoying the media attention, and on the other learning so that when they need the experience, they already have it covered.  <a href="http://www.the-avastar.com" rel="nofollow">http://www.the-avastar.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: happymoney</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366868</link>
		<dc:creator>happymoney</dc:creator>
		<pubDate>Sun, 06 May 2007 23:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366868</guid>
		<description>I am quite sure it is good for companies to get involved in second life. It isn't just about advertising in there, but all the publicity they get because they advertise that way. In Finlans we had this company Wapit. It was making content to wap phones and when it wanted new workers it put advertising in Donald Duck, because they thought that nerds read comics. It get huge popularity and lot of media make a story about that, because it was so unusual way to trying to get new workers. So it really was worth of every penny they use to advertise in Donald Duck.</description>
		<content:encoded><![CDATA[<p>I am quite sure it is good for companies to get involved in second life. It isn&#8217;t just about advertising in there, but all the publicity they get because they advertise that way. In Finlans we had this company Wapit. It was making content to wap phones and when it wanted new workers it put advertising in Donald Duck, because they thought that nerds read comics. It get huge popularity and lot of media make a story about that, because it was so unusual way to trying to get new workers. So it really was worth of every penny they use to advertise in Donald Duck.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hunter</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366866</link>
		<dc:creator>hunter</dc:creator>
		<pubDate>Sun, 06 May 2007 23:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366866</guid>
		<description>btw, the other factor here is that SL is currently straining at max concurrency levels meaning that QoS goes down. This has a secondary effect of artificially suppressing demand within time zones since only so many people can get on at their local peak times.  The carrying capacity of the world seem temporarily fixed at 40-45k concurrency plateau. If you remove these issues you're likely to see more US users.</description>
		<content:encoded><![CDATA[<p>btw, the other factor here is that SL is currently straining at max concurrency levels meaning that QoS goes down. This has a secondary effect of artificially suppressing demand within time zones since only so many people can get on at their local peak times.  The carrying capacity of the world seem temporarily fixed at 40-45k concurrency plateau. If you remove these issues you&#8217;re likely to see more US users.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patricia</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366394</link>
		<dc:creator>patricia</dc:creator>
		<pubDate>Sun, 06 May 2007 17:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366394</guid>
		<description>@ Drama, I haven't noticed you posting lately but am so glad you're back.</description>
		<content:encoded><![CDATA[<p>@ Drama, I haven&#8217;t noticed you posting lately but am so glad you&#8217;re back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Drama 2.0</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366314</link>
		<dc:creator>Drama 2.0</dc:creator>
		<pubDate>Sun, 06 May 2007 16:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366314</guid>
		<description>While I agree that Second Life, thus far, is the shiniest bubble of them all, the idea that a predominately foreign user base makes Second Life a "waste" for brands is completely asinine. In an age where brands are increasingly global and 95% of the world's population - and thus 95% of the world's potential consumer base - resides outside of the United States, you could make a strong argument that reaching foreign consumers is more important than reaching American consumers for many brands. Companies who ignore the international markets do so at their own peril.

I have no idea whether campaigns within Second Life can be effective for marketers and whether Second Life, as a business, has long-term potential, but I wouldn't dismiss a service because its users are predominately located outside of the United States. In fact, services that don't successfully find ways to serve international users are, at the very least, leaving money on the table.</description>
		<content:encoded><![CDATA[<p>While I agree that Second Life, thus far, is the shiniest bubble of them all, the idea that a predominately foreign user base makes Second Life a &#8220;waste&#8221; for brands is completely asinine. In an age where brands are increasingly global and 95% of the world&#8217;s population - and thus 95% of the world&#8217;s potential consumer base - resides outside of the United States, you could make a strong argument that reaching foreign consumers is more important than reaching American consumers for many brands. Companies who ignore the international markets do so at their own peril.</p>
<p>I have no idea whether campaigns within Second Life can be effective for marketers and whether Second Life, as a business, has long-term potential, but I wouldn&#8217;t dismiss a service because its users are predominately located outside of the United States. In fact, services that don&#8217;t successfully find ways to serve international users are, at the very least, leaving money on the table.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hunter</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366301</link>
		<dc:creator>hunter</dc:creator>
		<pubDate>Sun, 06 May 2007 15:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366301</guid>
		<description>would it even be possible that this geographic spread makes it *more* attractive to marketers? I think we've established that many of the companies involved are global brands and there's been the suggestions that SL's users are technology-forward early adopters and designers. 

As word-of-mouth marketing via new media becomes an increasingly important component of global business, might it not be the case that Second Life increasingly has exactly the right worldwide audience for these brands?

(hold aside the fact that many of these companies are not executing particularly interesting or sustainable in-world programs and that Second Life is still a very niche product. Also that i'm fully biased from having worked at Linden Lab several years ago.)</description>
		<content:encoded><![CDATA[<p>would it even be possible that this geographic spread makes it *more* attractive to marketers? I think we&#8217;ve established that many of the companies involved are global brands and there&#8217;s been the suggestions that SL&#8217;s users are technology-forward early adopters and designers. </p>
<p>As word-of-mouth marketing via new media becomes an increasingly important component of global business, might it not be the case that Second Life increasingly has exactly the right worldwide audience for these brands?</p>
<p>(hold aside the fact that many of these companies are not executing particularly interesting or sustainable in-world programs and that Second Life is still a very niche product. Also that i&#8217;m fully biased from having worked at Linden Lab several years ago.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patricia</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366282</link>
		<dc:creator>patricia</dc:creator>
		<pubDate>Sun, 06 May 2007 15:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366282</guid>
		<description>@ Phillip, really? I had no idea and have worked in media for 10 years! 

*ducks*</description>
		<content:encoded><![CDATA[<p>@ Phillip, really? I had no idea and have worked in media for 10 years! </p>
<p>*ducks*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phillip Jones</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366271</link>
		<dc:creator>Phillip Jones</dc:creator>
		<pubDate>Sun, 06 May 2007 15:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366271</guid>
		<description>I think you will find that Reuters is not an American xompany. In fact it was founded in London by Paul Julius Reuter, a German. Sorry, but the whole premise of this article is flawed.</description>
		<content:encoded><![CDATA[<p>I think you will find that Reuters is not an American xompany. In fact it was founded in London by Paul Julius Reuter, a German. Sorry, but the whole premise of this article is flawed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: patricia</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366267</link>
		<dc:creator>patricia</dc:creator>
		<pubDate>Sun, 06 May 2007 15:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366267</guid>
		<description>I don't know - I thought this presented some interesting things to think about. But, the companies mentioned are global brands, aren't they? I mean, American Apparel, Reuters, etc. are, I know for certain and I would think that having a direct reach into other countries would be as ideal for them as having it here - maybe given this, their moves felt strategic. 

I think it's narrow and niave to think that everything has to target the U.S. Sure, if you don't sell in Europe, it'll matter, but global brands would be wise to take advantage of niche communities and platforms to reach people in other places. 

It's very obvious that Europe is becoming a hot bed for tech - in innovation, start ups and usage. I think if you can play there, you should.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know - I thought this presented some interesting things to think about. But, the companies mentioned are global brands, aren&#8217;t they? I mean, American Apparel, Reuters, etc. are, I know for certain and I would think that having a direct reach into other countries would be as ideal for them as having it here - maybe given this, their moves felt strategic. </p>
<p>I think it&#8217;s narrow and niave to think that everything has to target the U.S. Sure, if you don&#8217;t sell in Europe, it&#8217;ll matter, but global brands would be wise to take advantage of niche communities and platforms to reach people in other places. </p>
<p>It&#8217;s very obvious that Europe is becoming a hot bed for tech - in innovation, start ups and usage. I think if you can play there, you should.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Gamble</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366074</link>
		<dc:creator>Kevin Gamble</dc:creator>
		<pubDate>Sun, 06 May 2007 12:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1366074</guid>
		<description>I'm guessing there are several things going on here:

1) SL is growing. Maybe not at the rate of the hype, but it is growing none-the-less. There's value to being a first-mover in new technologies.

2) Raw numbers are not often as important as the demographics. I've read some profiles on SL users that would make your head spin. Lots of people may not watch golf on television but that doesn't keep companies from buying up tons of ad space. The same thing is going on with SL. These are folks with a good deal of discretionary income: young, hip, rich...</description>
		<content:encoded><![CDATA[<p>I&#8217;m guessing there are several things going on here:</p>
<p>1) SL is growing. Maybe not at the rate of the hype, but it is growing none-the-less. There&#8217;s value to being a first-mover in new technologies.</p>
<p>2) Raw numbers are not often as important as the demographics. I&#8217;ve read some profiles on SL users that would make your head spin. Lots of people may not watch golf on television but that doesn&#8217;t keep companies from buying up tons of ad space. The same thing is going on with SL. These are folks with a good deal of discretionary income: young, hip, rich&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duncan Riley</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365763</link>
		<dc:creator>Duncan Riley</dc:creator>
		<pubDate>Sun, 06 May 2007 08:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365763</guid>
		<description>Nicole
Mike didn't write the post, I did. 

In terms of there being value in non-US based users and readers certainly isn't lost on me as I type this response from my home office on a Sunday afternoon in the South West corner of Western Australia, so no need to preach to me.

The point I made, and still make (and I'd note I've been a registered user at SL for over 2 years) is that the value in the flood of American companies into SL trying to target American users doesn't add up when clearly the bulk of SL's active user base is non US based, and indeed the number of active US users isn't particularly high.

Is there some great scope for European firms to join SL? yes, but we aren't seeing a flood of those currently, although I would have thought that without actually writing it that a natural conclusion from the post was that SL is hot in Europe.</description>
		<content:encoded><![CDATA[<p>Nicole<br />
Mike didn&#8217;t write the post, I did. </p>
<p>In terms of there being value in non-US based users and readers certainly isn&#8217;t lost on me as I type this response from my home office on a Sunday afternoon in the South West corner of Western Australia, so no need to preach to me.</p>
<p>The point I made, and still make (and I&#8217;d note I&#8217;ve been a registered user at SL for over 2 years) is that the value in the flood of American companies into SL trying to target American users doesn&#8217;t add up when clearly the bulk of SL&#8217;s active user base is non US based, and indeed the number of active US users isn&#8217;t particularly high.</p>
<p>Is there some great scope for European firms to join SL? yes, but we aren&#8217;t seeing a flood of those currently, although I would have thought that without actually writing it that a natural conclusion from the post was that SL is hot in Europe.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nicole Simon</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365729</link>
		<dc:creator>Nicole Simon</dc:creator>
		<pubDate>Sun, 06 May 2007 08:18:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365729</guid>
		<description>I am amazed (but then again not really) at the direction of discussion here. Mike, maybe it is time again to make some statistics available about how much of TC readers come from outside of the US?

It is the fact to understand that even if you just think you do have an US based audience it is worth the time to look at the market outside.

Linden Lab has understood this and fosters local "liasons" - and it will be worth their money. 

I do not see the numbers they projects, especially due to the amount of 'guessing' included, but Linden themselves provide numbers on their active users - a simple look at them will provide oyu with interesting numbers for Europe (that is if you understand which country does belong to Europe of course ...)</description>
		<content:encoded><![CDATA[<p>I am amazed (but then again not really) at the direction of discussion here. Mike, maybe it is time again to make some statistics available about how much of TC readers come from outside of the US?</p>
<p>It is the fact to understand that even if you just think you do have an US based audience it is worth the time to look at the market outside.</p>
<p>Linden Lab has understood this and fosters local &#8220;liasons&#8221; - and it will be worth their money. </p>
<p>I do not see the numbers they projects, especially due to the amount of &#8216;guessing&#8217; included, but Linden themselves provide numbers on their active users - a simple look at them will provide oyu with interesting numbers for Europe (that is if you understand which country does belong to Europe of course &#8230;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Duck</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365401</link>
		<dc:creator>Joe Duck</dc:creator>
		<pubDate>Sun, 06 May 2007 05:17:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365401</guid>
		<description>Thx Duncan - very interesting analysis.</description>
		<content:encoded><![CDATA[<p>Thx Duncan - very interesting analysis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Duncan Riley</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365391</link>
		<dc:creator>Duncan Riley</dc:creator>
		<pubDate>Sun, 06 May 2007 05:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365391</guid>
		<description>Paul
maybe American Apparel isn't the best example, but certainly the majority of companies opening up in Second Life are American firms with an American focus, I probably could have researched and listed a lot more of them, but wanted to keep it brief.</description>
		<content:encoded><![CDATA[<p>Paul<br />
maybe American Apparel isn&#8217;t the best example, but certainly the majority of companies opening up in Second Life are American firms with an American focus, I probably could have researched and listed a lot more of them, but wanted to keep it brief.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul Murphy</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365339</link>
		<dc:creator>Paul Murphy</dc:creator>
		<pubDate>Sun, 06 May 2007 04:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365339</guid>
		<description>american apparel has a store three blocks from me in notting hill, london.  most of these companies are international, not sure why it's relevent only to US market</description>
		<content:encoded><![CDATA[<p>american apparel has a store three blocks from me in notting hill, london.  most of these companies are international, not sure why it&#8217;s relevent only to US market</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 100K-IT-Jobs</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365158</link>
		<dc:creator>100K-IT-Jobs</dc:creator>
		<pubDate>Sun, 06 May 2007 03:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1365158</guid>
		<description>That is cool</description>
		<content:encoded><![CDATA[<p>That is cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David Mackey</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364903</link>
		<dc:creator>David Mackey</dc:creator>
		<pubDate>Sun, 06 May 2007 00:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364903</guid>
		<description>I've never been a big fan of the business benefits of Second Life. I think it could eventually work its way into a workable product.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve never been a big fan of the business benefits of Second Life. I think it could eventually work its way into a workable product.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Isadora</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364866</link>
		<dc:creator>Isadora</dc:creator>
		<pubDate>Sat, 05 May 2007 23:58:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364866</guid>
		<description>I don't like it!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Prolific Programmer</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364808</link>
		<dc:creator>Prolific Programmer</dc:creator>
		<pubDate>Sat, 05 May 2007 22:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364808</guid>
		<description>No one has pointed out that Europe has higher-bandwidth broadband and better connectivity to said broadband. Any bandwidth-intensive service will have more European users than American. I'm hardly surprised at this.</description>
		<content:encoded><![CDATA[<p>No one has pointed out that Europe has higher-bandwidth broadband and better connectivity to said broadband. Any bandwidth-intensive service will have more European users than American. I&#8217;m hardly surprised at this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daily Domainer</title>
		<link>http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364750</link>
		<dc:creator>Daily Domainer</dc:creator>
		<pubDate>Sat, 05 May 2007 22:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/05/05/second-life-europeans-outnumber-americans-3-to-1/#comment-1364750</guid>
		<description>The main benefit of setting up shop in Second Life is the resulting real-world media attention, which easily dwarfs the in-world attention by several orders of magnitude. For the time being, Second Life is 5% innovation and 95% hype... but maybe something useful will come out of it in the future.</description>
		<content:encoded><![CDATA[<p>The main benefit of setting up shop in Second Life is the resulting real-world media attention, which easily dwarfs the in-world attention by several orders of magnitude. For the time being, Second Life is 5% innovation and 95% hype&#8230; but maybe something useful will come out of it in the future.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.094 seconds -->
