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	<title>Comments on: IAC Launches Zwinktopia At Peak of Virtual World Hype</title>
	<atom:link href="http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/</link>
	<description>Startup and Technology News</description>
	<pubDate>Mon, 07 Jul 2008 00:05:25 +0000</pubDate>
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		<title>By: The complete lowdown on Zwinky &#124; The Digitized</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-2129554</link>
		<dc:creator>The complete lowdown on Zwinky &#124; The Digitized</dc:creator>
		<pubDate>Fri, 04 Apr 2008 13:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-2129554</guid>
		<description>[...] Zwinky does seem to appeal to lots of people. According to recent statistics, Zwinky has more unique monthy visitors than its two nearest competitors, Gaia Online and Habbo [...]</description>
		<content:encoded><![CDATA[<p>[...] Zwinky does seem to appeal to lots of people. According to recent statistics, Zwinky has more unique monthy visitors than its two nearest competitors, Gaia Online and Habbo [...]</p>
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		<title>By: Zwinktopia at Virtual Environments, Virtual Worlds, Social MMOGs, MUVEs, CVEs, MMOs</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1575036</link>
		<dc:creator>Zwinktopia at Virtual Environments, Virtual Worlds, Social MMOGs, MUVEs, CVEs, MMOs</dc:creator>
		<pubDate>Tue, 28 Aug 2007 07:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1575036</guid>
		<description>[...] IAC Launches Zwinktopia at Peak of Virtual Worlds Hype, article at TechCrunch.com   addthis_url = 'http%3A%2F%2Fwww.virtualenvironments.info%2Fzwinktopia.html'; addthis_title = 'Zwinktopia'; addthis_pub = '';   Posted in Platform: PC, Platform: Mac, Free Access, For Kids, For Teens, Social &#124; Trackback &#124; del.icio.us &#124; Share This [...]</description>
		<content:encoded><![CDATA[<p>[...] IAC Launches Zwinktopia at Peak of Virtual Worlds Hype, article at TechCrunch.com   addthis_url = &#8216;http%3A%2F%2Fwww.virtualenvironments.info%2Fzwinktopia.html&#8217;; addthis_title = &#8216;Zwinktopia&#8217;; addthis_pub = &#8221;;   Posted in Platform: PC, Platform: Mac, Free Access, For Kids, For Teens, Social | Trackback | del.icio.us | Share This [...]</p>
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	<item>
		<title>By: ANDREA</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1397552</link>
		<dc:creator>ANDREA</dc:creator>
		<pubDate>Sat, 26 May 2007 19:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1397552</guid>
		<description>HOLA</description>
		<content:encoded><![CDATA[<p>HOLA</p>
]]></content:encoded>
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	<item>
		<title>By: 小叮当 &#187; Blog Archive &#187; MyMiniLife：可以嵌入到网页里的虚拟世界</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1388457</link>
		<dc:creator>小叮当 &#187; Blog Archive &#187; MyMiniLife：可以嵌入到网页里的虚拟世界</dc:creator>
		<pubDate>Tue, 22 May 2007 08:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1388457</guid>
		<description>[...] 这还是一个热门领域，虚拟世界的站点正在快速吸引用户。据说其中一个竞争对手,Club Penguin正在和Sony谈判关于收购的问题。，金额大概在数百万美元。 [...]</description>
		<content:encoded><![CDATA[<p>[...] 这还是一个热门领域，虚拟世界的站点正在快速吸引用户。据说其中一个竞争对手,Club Penguin正在和Sony谈判关于收购的问题。，金额大概在数百万美元。 [...]</p>
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		<title>By: &#160; Club Penguin discute acquisition avec Sony pour plus de 500 millions de dollars&#160;by&#160;e5k</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1388234</link>
		<dc:creator>&#160; Club Penguin discute acquisition avec Sony pour plus de 500 millions de dollars&#160;by&#160;e5k</dc:creator>
		<pubDate>Tue, 22 May 2007 05:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1388234</guid>
		<description>[...] avions déjà mentionné Club Penguin le mois dernier en évoquant le concurrent lancé par IAC Zwinktopia. Et la société cartonne [...]</description>
		<content:encoded><![CDATA[<p>[...] avions déjà mentionné Club Penguin le mois dernier en évoquant le concurrent lancé par IAC Zwinktopia. Et la société cartonne [...]</p>
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		<title>By: Rob La Gesse</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1385572</link>
		<dc:creator>Rob La Gesse</dc:creator>
		<pubDate>Sun, 20 May 2007 04:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1385572</guid>
		<description>I know I forgot my glasses in the other room - but doesn't the chart show five sites on the legend, and only four sites on the chart?  

Why list Second Life if it didn't make it on the chart?</description>
		<content:encoded><![CDATA[<p>I know I forgot my glasses in the other room - but doesn&#8217;t the chart show five sites on the legend, and only four sites on the chart?  </p>
<p>Why list Second Life if it didn&#8217;t make it on the chart?</p>
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		<title>By: Club Penguin May Be Acquired By Sony For $500+ million</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1380143</link>
		<dc:creator>Club Penguin May Be Acquired By Sony For $500+ million</dc:creator>
		<pubDate>Wed, 16 May 2007 17:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1380143</guid>
		<description>[...] mentioned Club Penguin last month when a competitor launched from IAC called Zwinktopia. The company is killing it - projected [...]</description>
		<content:encoded><![CDATA[<p>[...] mentioned Club Penguin last month when a competitor launched from IAC called Zwinktopia. The company is killing it - projected [...]</p>
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		<title>By: Angel</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1371444</link>
		<dc:creator>Angel</dc:creator>
		<pubDate>Fri, 11 May 2007 00:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1371444</guid>
		<description>I think zwinky is the best out there but if you can't get on try MillsBerry.com and yuo see most of the same thing on here.</description>
		<content:encoded><![CDATA[<p>I think zwinky is the best out there but if you can&#8217;t get on try MillsBerry.com and yuo see most of the same thing on here.</p>
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		<title>By: kassaundra</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1368316</link>
		<dc:creator>kassaundra</dc:creator>
		<pubDate>Tue, 08 May 2007 03:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1368316</guid>
		<description>I want to play zwinky games</description>
		<content:encoded><![CDATA[<p>I want to play zwinky games</p>
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		<title>By: kassaundra</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1368310</link>
		<dc:creator>kassaundra</dc:creator>
		<pubDate>Tue, 08 May 2007 03:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1368310</guid>
		<description>I want to zwinky games</description>
		<content:encoded><![CDATA[<p>I want to zwinky games</p>
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		<title>By: c3</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1363497</link>
		<dc:creator>c3</dc:creator>
		<pubDate>Sat, 05 May 2007 05:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1363497</guid>
		<description>..and the zwinky client installs some kind of spyware/adware, including some "registry checker" and other such junk that ends up with about 20 popups. nice.</description>
		<content:encoded><![CDATA[<p>..and the zwinky client installs some kind of spyware/adware, including some &#8220;registry checker&#8221; and other such junk that ends up with about 20 popups. nice.</p>
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		<title>By: reuben steiger</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1360667</link>
		<dc:creator>reuben steiger</dc:creator>
		<pubDate>Thu, 03 May 2007 19:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1360667</guid>
		<description>Comscore measures website traffic.  Second Life and WoW are client-based VW's so Comscore only measures traffic to the signup page for new users and ancillary traffic.  More accurate measurement (apples to apples) would be total usage hours which for Second Life were in the neighborhood of 13 million in April.</description>
		<content:encoded><![CDATA[<p>Comscore measures website traffic.  Second Life and WoW are client-based VW&#8217;s so Comscore only measures traffic to the signup page for new users and ancillary traffic.  More accurate measurement (apples to apples) would be total usage hours which for Second Life were in the neighborhood of 13 million in April.</p>
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		<title>By: Joyce Schwarz</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1357363</link>
		<dc:creator>Joyce Schwarz</dc:creator>
		<pubDate>Tue, 01 May 2007 16:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1357363</guid>
		<description>The 30 second television spot for Swinky -- not Swinktopia -- see above appeared last night during Heroes and agin during WEDDING CRASHERS -- doesn't look to me like that media buy is aimed at teens at all...nope Gen Y oe Gen x ...How many teens are still watching TV at 10 p.m. at night-- okay maybe they do? But I'm guessing this could skew much higher...in age. js.</description>
		<content:encoded><![CDATA[<p>The 30 second television spot for Swinky &#8212; not Swinktopia &#8212; see above appeared last night during Heroes and agin during WEDDING CRASHERS &#8212; doesn&#8217;t look to me like that media buy is aimed at teens at all&#8230;nope Gen Y oe Gen x &#8230;How many teens are still watching TV at 10 p.m. at night&#8211; okay maybe they do? But I&#8217;m guessing this could skew much higher&#8230;in age. js.</p>
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		<title>By: Zwinktopia &#171; Joi Podgorny</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356634</link>
		<dc:creator>Zwinktopia &#171; Joi Podgorny</dc:creator>
		<pubDate>Tue, 01 May 2007 02:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356634</guid>
		<description>[...] IAC Launches Zwinktopia At Peak of Virtual World Hype [...]</description>
		<content:encoded><![CDATA[<p>[...] IAC Launches Zwinktopia At Peak of Virtual World Hype [...]</p>
]]></content:encoded>
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		<title>By: proxieslist.net</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356592</link>
		<dc:creator>proxieslist.net</dc:creator>
		<pubDate>Tue, 01 May 2007 01:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356592</guid>
		<description>[...] game domain, Webkinz is currently growing at the fastest rate. Zwinky, the avatar creator, has also released their own virtual world game, introducing another competitor in the [...]</description>
		<content:encoded><![CDATA[<p>[...] game domain, Webkinz is currently growing at the fastest rate. Zwinky, the avatar creator, has also released their own virtual world game, introducing another competitor in the [...]</p>
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		<title>By: Mashable! - The Social Networking Blog</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356582</link>
		<dc:creator>Mashable! - The Social Networking Blog</dc:creator>
		<pubDate>Tue, 01 May 2007 01:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356582</guid>
		<description>&lt;strong&gt;Runescape Rules...&lt;/strong&gt;


When it comes to virtual worlds on the web, Runescape is leading the US market.
According to today&#8217;s stats from Hitwise, Runescape has 44% market share in this realm of virtual play lands, which also includes Webkinz, Neopets, Club Penguin, Gaia...</description>
		<content:encoded><![CDATA[<p><strong>Runescape Rules&#8230;</strong></p>
<p>When it comes to virtual worlds on the web, Runescape is leading the US market.<br />
According to today&#8217;s stats from Hitwise, Runescape has 44% market share in this realm of virtual play lands, which also includes Webkinz, Neopets, Club Penguin, Gaia&#8230;</p>
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		<title>By: Sam AhAm</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356399</link>
		<dc:creator>Sam AhAm</dc:creator>
		<pubDate>Mon, 30 Apr 2007 20:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356399</guid>
		<description>I'd be interested to know what % of that 4.7M monthly unique number were repeat visitors and the average session time.  Zwinky has been advertising pretty heavily so, I'm not surprised they've got traffic.  I would however be surprised if they had customers that stuck around.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be interested to know what % of that 4.7M monthly unique number were repeat visitors and the average session time.  Zwinky has been advertising pretty heavily so, I&#8217;m not surprised they&#8217;ve got traffic.  I would however be surprised if they had customers that stuck around.</p>
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		<title>By: Allen Sligar</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356362</link>
		<dc:creator>Allen Sligar</dc:creator>
		<pubDate>Mon, 30 Apr 2007 19:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356362</guid>
		<description>@Arrington:

You forgot Runescape, Club Penquin and Mapplestory (or rather missed another 350m in this market)

@Lawrence:

"what is behind the craze/hype around these virtual online worlds?"

These 12+ tween and teen VW genrerate in excess of 6bn annually on a global scale, the largest users of ring tones, flash based mopbile games and social networking sites are used by this demographic, this demogrphic and thier parents who form the household purchasers of these products will be spending in excess of 27bn per annum on 3d VW, casual, mobile, based SN sites and games by 2011.

The demographic shift as well as purchasing pattern changes are in favor of this segment, they are gowing up and using tools based on a 3D VW enviornment metaphor. 

That is the impetus behind this "crazy/hype" if you dont understand this perhaps go ask a 12 year old what runescape or mapplestory are, just dont be shocked when they look at you like your an outdated dinosaur.</description>
		<content:encoded><![CDATA[<p>@Arrington:</p>
<p>You forgot Runescape, Club Penquin and Mapplestory (or rather missed another 350m in this market)</p>
<p>@Lawrence:</p>
<p>&#8220;what is behind the craze/hype around these virtual online worlds?&#8221;</p>
<p>These 12+ tween and teen VW genrerate in excess of 6bn annually on a global scale, the largest users of ring tones, flash based mopbile games and social networking sites are used by this demographic, this demogrphic and thier parents who form the household purchasers of these products will be spending in excess of 27bn per annum on 3d VW, casual, mobile, based SN sites and games by 2011.</p>
<p>The demographic shift as well as purchasing pattern changes are in favor of this segment, they are gowing up and using tools based on a 3D VW enviornment metaphor. </p>
<p>That is the impetus behind this &#8220;crazy/hype&#8221; if you dont understand this perhaps go ask a 12 year old what runescape or mapplestory are, just dont be shocked when they look at you like your an outdated dinosaur.</p>
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		<title>By: Jay (living in First Life)</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356338</link>
		<dc:creator>Jay (living in First Life)</dc:creator>
		<pubDate>Mon, 30 Apr 2007 18:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356338</guid>
		<description>Shanti - I think you are talking about Cyworld.  That is huge.  I don't completely agree with your belief that looking to South Korea and Japan for trends makes sense.  Culturally, they are very different countries.  

SK Telecom tried to make a big splash by partnering with Earthlink to launch Helio in the US and Helio is bleeding cash.</description>
		<content:encoded><![CDATA[<p>Shanti - I think you are talking about Cyworld.  That is huge.  I don&#8217;t completely agree with your belief that looking to South Korea and Japan for trends makes sense.  Culturally, they are very different countries.  </p>
<p>SK Telecom tried to make a big splash by partnering with Earthlink to launch Helio in the US and Helio is bleeding cash.</p>
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		<title>By: Shanti Braford</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356273</link>
		<dc:creator>Shanti Braford</dc:creator>
		<pubDate>Mon, 30 Apr 2007 16:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356273</guid>
		<description>Isn't something like this huge over in S. Korea, doing millions of business daily?

Look at whatever is popular in places that are more advanced / have more broadband penetration / etc, and something like that will likely gain traction eventually here, too.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t something like this huge over in S. Korea, doing millions of business daily?</p>
<p>Look at whatever is popular in places that are more advanced / have more broadband penetration / etc, and something like that will likely gain traction eventually here, too.</p>
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		<title>By: Greg</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356267</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Mon, 30 Apr 2007 16:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356267</guid>
		<description>It kind of reminds me of NeoPets, but without the horrible commercial bludgeoning.

I'm still wondering, long-term, how these metaverse-type things are going to hold up. The only ones that seem to persist and flourish are MMOs, probably because they're compelling games, as well as 3D chatrooms. I'm looking forward to seeing more of these, until one eventually gets it awesomely right.</description>
		<content:encoded><![CDATA[<p>It kind of reminds me of NeoPets, but without the horrible commercial bludgeoning.</p>
<p>I&#8217;m still wondering, long-term, how these metaverse-type things are going to hold up. The only ones that seem to persist and flourish are MMOs, probably because they&#8217;re compelling games, as well as 3D chatrooms. I&#8217;m looking forward to seeing more of these, until one eventually gets it awesomely right.</p>
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		<title>By: Scott Schiller</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356260</link>
		<dc:creator>Scott Schiller</dc:creator>
		<pubDate>Mon, 30 Apr 2007 16:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356260</guid>
		<description>I recently saw a few stories on Digg (of all places) about a Barbie/Mattel "platform" doing the virtual world thing, girls can hang out and chat, buy virtual things with money and so on.

http://techwag.com/index.php/2007/04/27/barbie-shows-up-on-web-20/

Kids playing "dolls" though computers as opposed to in person seems a bit odd, but perhaps I'm old and out of the loop.</description>
		<content:encoded><![CDATA[<p>I recently saw a few stories on Digg (of all places) about a Barbie/Mattel &#8220;platform&#8221; doing the virtual world thing, girls can hang out and chat, buy virtual things with money and so on.</p>
<p><a href="http://techwag.com/index.php/2007/04/27/barbie-shows-up-on-web-20/" rel="nofollow">http://techwag.com/index.php/2.....on-web-20/</a></p>
<p>Kids playing &#8220;dolls&#8221; though computers as opposed to in person seems a bit odd, but perhaps I&#8217;m old and out of the loop.</p>
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		<title>By: GooglyEyed</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356248</link>
		<dc:creator>GooglyEyed</dc:creator>
		<pubDate>Mon, 30 Apr 2007 16:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356248</guid>
		<description>Does your Google have avatars and virtual worlds? I didn't think so.  Although they are probably ready to overpay a $1B to some online virtual universe and then do a mashup API  (of course you still won't be able to get to Yahoo's HQ on their virtual world API maship map).</description>
		<content:encoded><![CDATA[<p>Does your Google have avatars and virtual worlds? I didn&#8217;t think so.  Although they are probably ready to overpay a $1B to some online virtual universe and then do a mashup API  (of course you still won&#8217;t be able to get to Yahoo&#8217;s HQ on their virtual world API maship map).</p>
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		<title>By: Metagg</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356246</link>
		<dc:creator>Metagg</dc:creator>
		<pubDate>Mon, 30 Apr 2007 16:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356246</guid>
		<description>Does anyone think it is kind of strange that all the pictures of the site are from a girl avatar? I'm hoping those aren't from Michael's personal Zwinky account...-&lt;a&gt;Metagg&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Does anyone think it is kind of strange that all the pictures of the site are from a girl avatar? I&#8217;m hoping those aren&#8217;t from Michael&#8217;s personal Zwinky account&#8230;-<a>Metagg</a></p>
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		<title>By: Greg</title>
		<link>http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356205</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Mon, 30 Apr 2007 14:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/04/29/iac-launches-zwinktopia-at-peak-of-virtual-world-hype/#comment-1356205</guid>
		<description>Wow.  Those are some rather high stats for a site that appears to be targeted at an age group that falls younger than the suggested 'young teen' demographic.  Sustainable user base?  I doubt it.  I suppose it depends what we consider young teens though.  Based on the look and the absolutely horrid TV spot, I would guess they would pick up users in the 9-13 range a rapid rate.  Anyone older than 13 being a regular user?  We'll see.

What I would be interested in seeing though is the effect that sites like these have on the social and psychological development of their target market.  Our youth.  One would think that promoting the tagline 'Be Anyone' in this type of envionment...for this age group, can't be all too healthy.</description>
		<content:encoded><![CDATA[<p>Wow.  Those are some rather high stats for a site that appears to be targeted at an age group that falls younger than the suggested &#8216;young teen&#8217; demographic.  Sustainable user base?  I doubt it.  I suppose it depends what we consider young teens though.  Based on the look and the absolutely horrid TV spot, I would guess they would pick up users in the 9-13 range a rapid rate.  Anyone older than 13 being a regular user?  We&#8217;ll see.</p>
<p>What I would be interested in seeing though is the effect that sites like these have on the social and psychological development of their target market.  Our youth.  One would think that promoting the tagline &#8216;Be Anyone&#8217; in this type of envionment&#8230;for this age group, can&#8217;t be all too healthy.</p>
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