<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Second Life Speaks</title>
	<atom:link href="http://www.techcrunch.com/2007/02/27/second-life-speaks/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/</link>
	<description>Startup and Technology News</description>
	<pubDate>Thu, 16 Oct 2008 04:05:58 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
		<item>
		<title>By: Steven</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1240206</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Sun, 18 Mar 2007 08:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1240206</guid>
		<description>I love this forum because people so often ask the questions that I would. With this post, however, I actually agree that I’m not as worried about the revenue. So many companies these days play what I call the “YouTube Lottery.” Everyone knows about the crazy money YouTube got, but not much is written (even on TechCrunch) about the 100s of companies that made it nowhere, They didn’t win the lottery the way that YouTube did.http://www.bestmobiletools.com</description>
		<content:encoded><![CDATA[<p>I love this forum because people so often ask the questions that I would. With this post, however, I actually agree that I’m not as worried about the revenue. So many companies these days play what I call the “YouTube Lottery.” Everyone knows about the crazy money YouTube got, but not much is written (even on TechCrunch) about the 100s of companies that made it nowhere, They didn’t win the lottery the way that YouTube did.http://www.bestmobiletools.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLC News Service &#187; Second Life Speaks - Imagine the POTENTIAL!</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1154467</link>
		<dc:creator>TLC News Service &#187; Second Life Speaks - Imagine the POTENTIAL!</dc:creator>
		<pubDate>Tue, 06 Mar 2007 06:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1154467</guid>
		<description>[...] there was an article on TechCrunch entitled &#34;Second Life Speaks.&#34;&#160; The article outlines a beta [...]</description>
		<content:encoded><![CDATA[<p>[...] there was an article on TechCrunch entitled &quot;Second Life Speaks.&quot;&nbsp; The article outlines a beta [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marketing On Demand &#187; ארכיון &#187; Second Life - פלטפורמה שיווקית</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1108520</link>
		<dc:creator>Marketing On Demand &#187; ארכיון &#187; Second Life - פלטפורמה שיווקית</dc:creator>
		<pubDate>Fri, 02 Mar 2007 22:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1108520</guid>
		<description>[...] ועושה קצת סדר בנושא. וכיצד תושפע הזירה השיווקית משילוב יכולת דיבור קולי מתקדם בין משתתפים הצפוי לעלות [...]</description>
		<content:encoded><![CDATA[<p>[...] ועושה קצת סדר בנושא. וכיצד תושפע הזירה השיווקית משילוב יכולת דיבור קולי מתקדם בין משתתפים הצפוי לעלות [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matthew Berman</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1085152</link>
		<dc:creator>Matthew Berman</dc:creator>
		<pubDate>Wed, 28 Feb 2007 23:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1085152</guid>
		<description>sweet...ill use it</description>
		<content:encoded><![CDATA[<p>sweet&#8230;ill use it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Blog by Clint Second Life Speaks &#171;</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1083889</link>
		<dc:creator>A Blog by Clint Second Life Speaks &#171;</dc:creator>
		<pubDate>Wed, 28 Feb 2007 20:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1083889</guid>
		<description>[...] Life&#160;Speaks February 28th, 2007 &#8212; Clint Kennedy   Just finished reading an article on TechCrunch about Linden Labs implementing the ability to &#8220;speak&#8221; in Second Life. [...]</description>
		<content:encoded><![CDATA[<p>[...] Life&nbsp;Speaks February 28th, 2007 &#8212; Clint Kennedy   Just finished reading an article on TechCrunch about Linden Labs implementing the ability to &#8220;speak&#8221; in Second Life. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Francis Burdett</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1083739</link>
		<dc:creator>Francis Burdett</dc:creator>
		<pubDate>Wed, 28 Feb 2007 20:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1083739</guid>
		<description>Huzzah! What an advancement for the internet

Now  _Talking_ Flying Penises :-)</description>
		<content:encoded><![CDATA[<p>Huzzah! What an advancement for the internet</p>
<p>Now  _Talking_ Flying Penises <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: whisper</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1082604</link>
		<dc:creator>whisper</dc:creator>
		<pubDate>Wed, 28 Feb 2007 16:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1082604</guid>
		<description>The new system will mimic speech in the real world”

Then you can enable talking on your land.

Who plays this silly game? I read about it, but I don’t know anyone who has actually played.

maruyasu-grape@world.odn.ne.jp</description>
		<content:encoded><![CDATA[<p>The new system will mimic speech in the real world”</p>
<p>Then you can enable talking on your land.</p>
<p>Who plays this silly game? I read about it, but I don’t know anyone who has actually played.</p>
<p><a href="mailto:maruyasu-grape@world.odn.ne.jp">maruyasu-grape@world.odn.ne.jp</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TheDPQ</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1082517</link>
		<dc:creator>TheDPQ</dc:creator>
		<pubDate>Wed, 28 Feb 2007 16:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1082517</guid>
		<description>Interesting!! I used Vivox Phone Booth before but it seemed like it cost a lot of $$$ to have one of your own, and a monthly fee. I wonder how its going to work when they work with SL.
http://www.vivox.com/millionmins.html Perhaps it was because it did 'real' calls as well? 

There is Second Talk (http://www.secondtalk.com/) which is free and uses skype (free as well). 

Both services require you to have a 3rd party program, which is annoying for people who doesn't already have it. Having it built into the system will make it easier to start voice chats with no extra work. I wonder if there will be an application you could use without having to log into secondlife to talk to your secondlife contacts? That would be one of the nicer things about Skype if you wanted wanted to continue the conversation outside of skype.

I know its been a big big request from people who use Second Life for educational/training purposes. They want speech to go along with their presentation... isntead of long text chats. 

Either way, should be interesting.</description>
		<content:encoded><![CDATA[<p>Interesting!! I used Vivox Phone Booth before but it seemed like it cost a lot of $$$ to have one of your own, and a monthly fee. I wonder how its going to work when they work with SL.<br />
<a href="http://www.vivox.com/millionmins.html" rel="nofollow">http://www.vivox.com/millionmins.html</a> Perhaps it was because it did &#8216;real&#8217; calls as well? </p>
<p>There is Second Talk (http://www.secondtalk.com/) which is free and uses skype (free as well). </p>
<p>Both services require you to have a 3rd party program, which is annoying for people who doesn&#8217;t already have it. Having it built into the system will make it easier to start voice chats with no extra work. I wonder if there will be an application you could use without having to log into secondlife to talk to your secondlife contacts? That would be one of the nicer things about Skype if you wanted wanted to continue the conversation outside of skype.</p>
<p>I know its been a big big request from people who use Second Life for educational/training purposes. They want speech to go along with their presentation&#8230; isntead of long text chats. </p>
<p>Either way, should be interesting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Second Life Speaks - Imagine the POTENTIAL! at EduTechie.com</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1081967</link>
		<dc:creator>Second Life Speaks - Imagine the POTENTIAL! at EduTechie.com</dc:creator>
		<pubDate>Wed, 28 Feb 2007 14:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1081967</guid>
		<description>[...] there was an article on TechCrunch entitled &#8220;Second Life Speaks.&#8221;&#160; The article outlines a beta [...]</description>
		<content:encoded><![CDATA[<p>[...] there was an article on TechCrunch entitled &#8220;Second Life Speaks.&#8221;&nbsp; The article outlines a beta [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Abundo</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1078831</link>
		<dc:creator>Mike Abundo</dc:creator>
		<pubDate>Wed, 28 Feb 2007 07:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1078831</guid>
		<description>About time. &lt;a href="http://www.there.com" rel="nofollow"&gt;&lt;i&gt;There&lt;/i&gt;&lt;/a&gt; has had speech for years.</description>
		<content:encoded><![CDATA[<p>About time. <a href="http://www.there.com" rel="nofollow" onclick="javascript:pageTracker._trackPageview ('/outbound/www.there.com');"><i>There</i></a> has had speech for years.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Voice chat for Second Life - EdTechRoundup.com</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1078631</link>
		<dc:creator>Voice chat for Second Life - EdTechRoundup.com</dc:creator>
		<pubDate>Wed, 28 Feb 2007 06:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1078631</guid>
		<description>[...] who want to teach in a virtual world. Virtual lecture rooms are now a real possibility&#8230; (via TechCrunch) Bookmark this post:These icons link to social bookmarking sites where readers can share and [...]</description>
		<content:encoded><![CDATA[<p>[...] who want to teach in a virtual world. Virtual lecture rooms are now a real possibility&#8230; (via TechCrunch) Bookmark this post:These icons link to social bookmarking sites where readers can share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: security</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1078464</link>
		<dc:creator>security</dc:creator>
		<pubDate>Wed, 28 Feb 2007 06:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1078464</guid>
		<description>Why did it take them so long to implement this? It seems so obvious that it would have been an enhancement.</description>
		<content:encoded><![CDATA[<p>Why did it take them so long to implement this? It seems so obvious that it would have been an enhancement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean McBride</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1077404</link>
		<dc:creator>Sean McBride</dc:creator>
		<pubDate>Wed, 28 Feb 2007 04:22:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1077404</guid>
		<description>Just a minor point: WOW doesn't have in-game voice chat. You run Ventrillo or Teamspeak in the background in order to do that. I suppose people playing SL in the past could have done that as well, but it would have been equally cumbersome.</description>
		<content:encoded><![CDATA[<p>Just a minor point: WOW doesn&#8217;t have in-game voice chat. You run Ventrillo or Teamspeak in the background in order to do that. I suppose people playing SL in the past could have done that as well, but it would have been equally cumbersome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Frothy Web Buzz</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1076083</link>
		<dc:creator>Frothy Web Buzz</dc:creator>
		<pubDate>Wed, 28 Feb 2007 01:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1076083</guid>
		<description>great, now people won't need to keep any hands on the keyboard when they cyber in SL.

That is the only reason why anyone uses SL, isn't it?</description>
		<content:encoded><![CDATA[<p>great, now people won&#8217;t need to keep any hands on the keyboard when they cyber in SL.</p>
<p>That is the only reason why anyone uses SL, isn&#8217;t it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: How to start a clothing line from scratch</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1075768</link>
		<dc:creator>How to start a clothing line from scratch</dc:creator>
		<pubDate>Wed, 28 Feb 2007 00:42:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1075768</guid>
		<description>its been so much buzz about this second life thingy maybe I will give it a try!
---------------------
www.dobizo.com</description>
		<content:encoded><![CDATA[<p>its been so much buzz about this second life thingy maybe I will give it a try!<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
<a href="http://www.dobizo.com" rel="nofollow">http://www.dobizo.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: other</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1075223</link>
		<dc:creator>other</dc:creator>
		<pubDate>Tue, 27 Feb 2007 23:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1075223</guid>
		<description>holy shit, mike should read this:

http://www.garthvh.com/2007/02/techcrunch-posting-me-too-articles-to.html

I think he just got bodyslammed.</description>
		<content:encoded><![CDATA[<p>holy shit, mike should read this:</p>
<p><a href="http://www.garthvh.com/2007/02/techcrunch-posting-me-too-articles-to.html" rel="nofollow">http://www.garthvh.com/2007/02.....es-to.html</a></p>
<p>I think he just got bodyslammed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garth</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1075010</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Tue, 27 Feb 2007 23:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1075010</guid>
		<description>I need not fear those who spend their days on a server island in a virtual office.</description>
		<content:encoded><![CDATA[<p>I need not fear those who spend their days on a server island in a virtual office.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: other</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074864</link>
		<dc:creator>other</dc:creator>
		<pubDate>Tue, 27 Feb 2007 22:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074864</guid>
		<description>Garth - shhhhhhhhh! Don't bring that up. The crazies who play SL may start looking for you.</description>
		<content:encoded><![CDATA[<p>Garth - shhhhhhhhh! Don&#8217;t bring that up. The crazies who play SL may start looking for you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074556</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Tue, 27 Feb 2007 22:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074556</guid>
		<description>Wow I didn't know that SL didn't have this. I guess I just assumed so. 

Almost 3 years ago, for a short time I was a fan of There (there.com), which is similar to SL except there's even less of a point. But they had voice chat, and this was 3 years ago. It worked fine, including taking distance into account. SL is just getting around to this? I really just am surprised for some reason.</description>
		<content:encoded><![CDATA[<p>Wow I didn&#8217;t know that SL didn&#8217;t have this. I guess I just assumed so. </p>
<p>Almost 3 years ago, for a short time I was a fan of There (there.com), which is similar to SL except there&#8217;s even less of a point. But they had voice chat, and this was 3 years ago. It worked fine, including taking distance into account. SL is just getting around to this? I really just am surprised for some reason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kristen Nicole</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074404</link>
		<dc:creator>Kristen Nicole</dc:creator>
		<pubDate>Tue, 27 Feb 2007 21:53:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074404</guid>
		<description>Hopefully the technology is superior.  I'm a huge fan of Second Life (and SIMS 2) so I'm really looking forward to seeing how this will affect behavior amongst avatars, and how businesses will apply it to their marketing and virtual offices.</description>
		<content:encoded><![CDATA[<p>Hopefully the technology is superior.  I&#8217;m a huge fan of Second Life (and SIMS 2) so I&#8217;m really looking forward to seeing how this will affect behavior amongst avatars, and how businesses will apply it to their marketing and virtual offices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Larry</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074259</link>
		<dc:creator>Larry</dc:creator>
		<pubDate>Tue, 27 Feb 2007 21:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074259</guid>
		<description>Linden Labs originally experimented with voice chat back in April of 2006
http://www.ministryoftech.com/2007/02/27/integrated-voice-chat-in-second-life-next-week/</description>
		<content:encoded><![CDATA[<p>Linden Labs originally experimented with voice chat back in April of 2006<br />
<a href="http://www.ministryoftech.com/2007/02/27/integrated-voice-chat-in-second-life-next-week/" rel="nofollow">http://www.ministryoftech.com/.....next-week/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garth</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074232</link>
		<dc:creator>Garth</dc:creator>
		<pubDate>Tue, 27 Feb 2007 21:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074232</guid>
		<description>"The new system will mimic speech in the real world"

Then you can enable talking on your land.

Who plays this silly game? I read about it, but I don't know anyone who has actually played.</description>
		<content:encoded><![CDATA[<p>&#8220;The new system will mimic speech in the real world&#8221;</p>
<p>Then you can enable talking on your land.</p>
<p>Who plays this silly game? I read about it, but I don&#8217;t know anyone who has actually played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Payback Is A Picture.Com</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074110</link>
		<dc:creator>Payback Is A Picture.Com</dc:creator>
		<pubDate>Tue, 27 Feb 2007 21:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074110</guid>
		<description>Sounds like a good idea.  Great post Techcrunch.

Check out this site http://www.paybackisapicture.com</description>
		<content:encoded><![CDATA[<p>Sounds like a good idea.  Great post Techcrunch.</p>
<p>Check out this site <a href="http://www.paybackisapicture.com" rel="nofollow">http://www.paybackisapicture.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Oobie Doobie Kanoobie</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074043</link>
		<dc:creator>Oobie Doobie Kanoobie</dc:creator>
		<pubDate>Tue, 27 Feb 2007 21:10:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1074043</guid>
		<description>Cool, that idea sounds so obvious now. Well done</description>
		<content:encoded><![CDATA[<p>Cool, that idea sounds so obvious now. Well done</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neil Cauldwell</title>
		<link>http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1073864</link>
		<dc:creator>Neil Cauldwell</dc:creator>
		<pubDate>Tue, 27 Feb 2007 20:45:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/27/second-life-speaks/#comment-1073864</guid>
		<description>When Bungie first introduced distance based in-game speech to Xbox Live user s via Halo 2, many users complained, and then realised how brilliant it was. So I'd expect the same with Second Life, especially if non-beta testers have to put up with the conversations. Ahlo 2 also included the ability to have a direct conversation with any other player (if they were on the same team) via a communication button. It will be interesting to see if Linden include this too, therefore facilitating a Skype-esque service as well as a human hearing simulation.</description>
		<content:encoded><![CDATA[<p>When Bungie first introduced distance based in-game speech to Xbox Live user s via Halo 2, many users complained, and then realised how brilliant it was. So I&#8217;d expect the same with Second Life, especially if non-beta testers have to put up with the conversations. Ahlo 2 also included the ability to have a direct conversation with any other player (if they were on the same team) via a communication button. It will be interesting to see if Linden include this too, therefore facilitating a Skype-esque service as well as a human hearing simulation.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.088 seconds -->
