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	<title>Comments on: The Second Life Census</title>
	<atom:link href="http://www.techcrunch.com/2007/02/10/second-life-census/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2007/02/10/second-life-census/</link>
	<description>Startup and Technology News</description>
	<pubDate>Sat, 11 Oct 2008 02:53:56 +0000</pubDate>
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		<title>By: ::lemonup:: - News, Technology, sports, cars, movie, video, blog, travel, mp3, picture, computer, notebook &#187; Kaneva: A Place for (3D) Friends</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-1273113</link>
		<dc:creator>::lemonup:: - News, Technology, sports, cars, movie, video, blog, travel, mp3, picture, computer, notebook &#187; Kaneva: A Place for (3D) Friends</dc:creator>
		<pubDate>Sat, 24 Mar 2007 07:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-1273113</guid>
		<description>[...] for you avatar, but still has a way to go in order to catch up with the more established SecondLife and There. Your personal apartment serves as your &#8220;3D profile&#8221;, which you can decorate [...]</description>
		<content:encoded><![CDATA[<p>[...] for you avatar, but still has a way to go in order to catch up with the more established SecondLife and There. Your personal apartment serves as your &#8220;3D profile&#8221;, which you can decorate [...]</p>
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	<item>
		<title>By: Signore Iredell</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-948615</link>
		<dc:creator>Signore Iredell</dc:creator>
		<pubDate>Thu, 15 Feb 2007 16:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-948615</guid>
		<description>[disclaimer - bad english follows]


I think that an half of the people pushing here negative comments didn't give SL enough attention - I mean that according to what they are saying I think they didn't stay enough time in-world, or didn't search enough. 
For sure, this could be due to two understandable causes: lacking of time, and poor working of the Search feature of the SL system. Most "Popular Places" (sort of "Top SL sites", showing up in the Search feature) are really boring, or worst.

Note also that the more people are in the same SL zone, the slower that zone becomes.

About WoW and similars, assuming that SL is competing with them is missing the point. I'm not saying here that it's better, but SL is not a game - or, if you prefer, SL doesn't share the same target than Wow and similars. 

Oh, last but not least, you really do not need to pay anything to give a full try to Second Life (with a free account you can't own land, but you can easily earn enough virtual currency to rent a small land for some time).</description>
		<content:encoded><![CDATA[<p>[disclaimer - bad english follows]</p>
<p>I think that an half of the people pushing here negative comments didn&#8217;t give SL enough attention - I mean that according to what they are saying I think they didn&#8217;t stay enough time in-world, or didn&#8217;t search enough.<br />
For sure, this could be due to two understandable causes: lacking of time, and poor working of the Search feature of the SL system. Most &#8220;Popular Places&#8221; (sort of &#8220;Top SL sites&#8221;, showing up in the Search feature) are really boring, or worst.</p>
<p>Note also that the more people are in the same SL zone, the slower that zone becomes.</p>
<p>About WoW and similars, assuming that SL is competing with them is missing the point. I&#8217;m not saying here that it&#8217;s better, but SL is not a game - or, if you prefer, SL doesn&#8217;t share the same target than Wow and similars. </p>
<p>Oh, last but not least, you really do not need to pay anything to give a full try to Second Life (with a free account you can&#8217;t own land, but you can easily earn enough virtual currency to rent a small land for some time).</p>
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	<item>
		<title>By: duvet-dayz.com</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-936484</link>
		<dc:creator>duvet-dayz.com</dc:creator>
		<pubDate>Tue, 13 Feb 2007 13:08:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-936484</guid>
		<description>We have put up a review and comparison of statistics between SecondLife and other online game communities a few weeks ago.

It is at :
http://www.duvet-dayz.com/archives/2006/12/29/251/

and shows that compared to other SecondLife is very small...

Fully agreed if they don't get the concurrent user numbers up the hype will collapse sooner or later.</description>
		<content:encoded><![CDATA[<p>We have put up a review and comparison of statistics between SecondLife and other online game communities a few weeks ago.</p>
<p>It is at :<br />
<a href="http://www.duvet-dayz.com/archives/2006/12/29/251/" rel="nofollow">http://www.duvet-dayz.com/archives/2006/12/29/251/</a></p>
<p>and shows that compared to other SecondLife is very small&#8230;</p>
<p>Fully agreed if they don&#8217;t get the concurrent user numbers up the hype will collapse sooner or later.</p>
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		<title>By: Matt</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-932233</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 12 Feb 2007 19:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-932233</guid>
		<description>While Second Life is growing, it does not really represent commercial marketing opportunities inside of the world, unless you consider the opportunity to make a press release an acceptable return on investment. 

For instance, take the in-world concerts that have taken place in Second Life, such as Suzanne Vega's. No more than about fifty people can attend one simultaneously, because neither SL's server nor its client technology can handle it. Just how valuable is it to have 50 people at your concert?

Go look at the corporate installations in Second Life. They're empty. Toyota, Wells Fargo, etc, get almost zero value aside from a press release for their investment. The only people profiting are Second Life and the hanger-on content creation companies like Electric Sheep and Millions of Us.

And yes, Second Life has released a lot of stats. They've very carefully avoided releasing "total active users" as defined by a reasonable metric (non-duplicative accounts that have logged in within the past 2 weeks AND have accumulated more than 3 hours of total in-world time). They avoid releasing this stat, presumably, because it's not nearly as impressive as trumpeting "3 million registered users," meaningless though that stat is.

The low (by comparison with claimed) true interest in Second Life can be easily assessed by looking at their simultaneous user count. By comparison, World of Warcraft and Runescape both have a magnitude higher simultaneous user counts for good reasons: They both have far, far, far more real users.
--matt</description>
		<content:encoded><![CDATA[<p>While Second Life is growing, it does not really represent commercial marketing opportunities inside of the world, unless you consider the opportunity to make a press release an acceptable return on investment. </p>
<p>For instance, take the in-world concerts that have taken place in Second Life, such as Suzanne Vega&#8217;s. No more than about fifty people can attend one simultaneously, because neither SL&#8217;s server nor its client technology can handle it. Just how valuable is it to have 50 people at your concert?</p>
<p>Go look at the corporate installations in Second Life. They&#8217;re empty. Toyota, Wells Fargo, etc, get almost zero value aside from a press release for their investment. The only people profiting are Second Life and the hanger-on content creation companies like Electric Sheep and Millions of Us.</p>
<p>And yes, Second Life has released a lot of stats. They&#8217;ve very carefully avoided releasing &#8220;total active users&#8221; as defined by a reasonable metric (non-duplicative accounts that have logged in within the past 2 weeks AND have accumulated more than 3 hours of total in-world time). They avoid releasing this stat, presumably, because it&#8217;s not nearly as impressive as trumpeting &#8220;3 million registered users,&#8221; meaningless though that stat is.</p>
<p>The low (by comparison with claimed) true interest in Second Life can be easily assessed by looking at their simultaneous user count. By comparison, World of Warcraft and Runescape both have a magnitude higher simultaneous user counts for good reasons: They both have far, far, far more real users.<br />
&#8211;matt</p>
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		<title>By: Kevin Shaum</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-931374</link>
		<dc:creator>Kevin Shaum</dc:creator>
		<pubDate>Mon, 12 Feb 2007 17:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-931374</guid>
		<description>Mike, I think you're mistaken about the number of islands in SL: not 258 islands, but 258.08 square kilometers of islands, or 3938 islands. (Each island is a square 256m on a side, or 0.065536 square km.)</description>
		<content:encoded><![CDATA[<p>Mike, I think you&#8217;re mistaken about the number of islands in SL: not 258 islands, but 258.08 square kilometers of islands, or 3938 islands. (Each island is a square 256m on a side, or 0.065536 square km.)</p>
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		<title>By: Spunlogic Blog &#187; Blog Archive &#187; New Second Life Stats</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928404</link>
		<dc:creator>Spunlogic Blog &#187; Blog Archive &#187; New Second Life Stats</dc:creator>
		<pubDate>Sun, 11 Feb 2007 21:49:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928404</guid>
		<description>[...] TechCrunch posted a new update with Second Life stats: [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch posted a new update with Second Life stats: [...]</p>
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		<title>By: The Second Life Census &#171; Tons of Fresh News</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928356</link>
		<dc:creator>The Second Life Census &#171; Tons of Fresh News</dc:creator>
		<pubDate>Sun, 11 Feb 2007 15:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928356</guid>
		<description>[...] 11, 2007 at 3:25 pm &#183; Filed under Uncategorized   The Second Life Census TechCrunch writes that Second Life &#8220;got even more granular&#8221; than it already is about [...]</description>
		<content:encoded><![CDATA[<p>[...] 11, 2007 at 3:25 pm &#183; Filed under Uncategorized   The Second Life Census TechCrunch writes that Second Life &#8220;got even more granular&#8221; than it already is about [...]</p>
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		<title>By: Second Life? Nee dank je, het echte leven is interessant genoeg! &#171; ICT Blog</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928336</link>
		<dc:creator>Second Life? Nee dank je, het echte leven is interessant genoeg! &#171; ICT Blog</dc:creator>
		<pubDate>Sun, 11 Feb 2007 12:37:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928336</guid>
		<description>[...] slot nog een leuke quote van Michael Arrington van TechCrunch: I just get so damn bored walking around second life. That needs to [...]</description>
		<content:encoded><![CDATA[<p>[...] slot nog een leuke quote van Michael Arrington van TechCrunch: I just get so damn bored walking around second life. That needs to [...]</p>
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		<title>By: Basic Thinking Blog &#187; virtuelle Restaurantkritiken und Second Life Statistiken</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928333</link>
		<dc:creator>Basic Thinking Blog &#187; virtuelle Restaurantkritiken und Second Life Statistiken</dc:creator>
		<pubDate>Sun, 11 Feb 2007 12:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928333</guid>
		<description>[...] dazu eine ausf&#252;hrliche Statistik zu Second Life: Reuters + Techcrunch + vaD Linden Lab Blog:  The virtual economy, as measured by LindeX volume and user to user [...]</description>
		<content:encoded><![CDATA[<p>[...] dazu eine ausf&#252;hrliche Statistik zu Second Life: Reuters + Techcrunch + vaD Linden Lab Blog:  The virtual economy, as measured by LindeX volume and user to user [...]</p>
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		<title>By: epic</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928287</link>
		<dc:creator>epic</dc:creator>
		<pubDate>Sun, 11 Feb 2007 04:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928287</guid>
		<description>We should adopt a considerably more skeptical attitude about Second Life...</description>
		<content:encoded><![CDATA[<p>We should adopt a considerably more skeptical attitude about Second Life&#8230;</p>
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		<title>By: Ashish Mohta</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928278</link>
		<dc:creator>Ashish Mohta</dc:creator>
		<pubDate>Sun, 11 Feb 2007 03:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928278</guid>
		<description>it has hit where the humans are to be.Having a second life is an incredible idea.It gives eveyr human to be what he wants to be.

@ David Mackey: Even i am waiting for it.People get bored of the same thing and its need to freshen up by changing the strategy.

@Randal: The will be an incredible idea of connecting them together.This will not only give a change but also new race of users popping in to create a different enviromnet</description>
		<content:encoded><![CDATA[<p>it has hit where the humans are to be.Having a second life is an incredible idea.It gives eveyr human to be what he wants to be.</p>
<p>@ David Mackey: Even i am waiting for it.People get bored of the same thing and its need to freshen up by changing the strategy.</p>
<p>@Randal: The will be an incredible idea of connecting them together.This will not only give a change but also new race of users popping in to create a different enviromnet</p>
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		<title>By: David Mackey</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928258</link>
		<dc:creator>David Mackey</dc:creator>
		<pubDate>Sun, 11 Feb 2007 02:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928258</guid>
		<description>Interesting statistics. I wonder whether Second Life will be the next boom or bust?</description>
		<content:encoded><![CDATA[<p>Interesting statistics. I wonder whether Second Life will be the next boom or bust?</p>
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		<title>By: stacy</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928257</link>
		<dc:creator>stacy</dc:creator>
		<pubDate>Sun, 11 Feb 2007 02:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928257</guid>
		<description>As Randal mentioned, the number of users in-world at any given time is low not because of lack of interested users.. it's because above about 30K the servers start to fail, and they start having what they call "database load" issues.  As he also suggested, there are limits on the amount of people that can be in one area at a time (about 40), and when it is full like that it is ridiculously slow.  You can't walk around without bumping into people/overshooting, items take forever to download, and just adjusting your camera can send SL, and your computer, into a tailspin.
I think before they do anything else they need to worry about this...  I guess the issue is that going from a little over 100K users to 3.1 million in a couple months is ridiculous growth, and any company could potentially buckle under the pressure.  
That said, there are no real competitors at this point, so they have a huge advantage.  If they can do this right,  they can be the standard in 'virtual worlds' for a long time... however, if they continue not fixing things that are essential to growth and user satisfaction, someone could swoop in and take over.  I know many 'residents' who would be more than happy for an alternative to SL...myself included.</description>
		<content:encoded><![CDATA[<p>As Randal mentioned, the number of users in-world at any given time is low not because of lack of interested users.. it&#8217;s because above about 30K the servers start to fail, and they start having what they call &#8220;database load&#8221; issues.  As he also suggested, there are limits on the amount of people that can be in one area at a time (about 40), and when it is full like that it is ridiculously slow.  You can&#8217;t walk around without bumping into people/overshooting, items take forever to download, and just adjusting your camera can send SL, and your computer, into a tailspin.<br />
I think before they do anything else they need to worry about this&#8230;  I guess the issue is that going from a little over 100K users to 3.1 million in a couple months is ridiculous growth, and any company could potentially buckle under the pressure.<br />
That said, there are no real competitors at this point, so they have a huge advantage.  If they can do this right,  they can be the standard in &#8216;virtual worlds&#8217; for a long time&#8230; however, if they continue not fixing things that are essential to growth and user satisfaction, someone could swoop in and take over.  I know many &#8216;residents&#8217; who would be more than happy for an alternative to SL&#8230;myself included.</p>
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		<title>By: TechCrunch Japanese アーカイブ &#187; Second Life国勢調査</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928253</link>
		<dc:creator>TechCrunch Japanese アーカイブ &#187; Second Life国勢調査</dc:creator>
		<pubDate>Sun, 11 Feb 2007 02:20:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928253</guid>
		<description>[...] [原文へ ]  Second Life [...]</description>
		<content:encoded><![CDATA[<p>[...] [原文へ ]  Second Life [...]</p>
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		<title>By: VTOR - Virtual TO Reality</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928251</link>
		<dc:creator>VTOR - Virtual TO Reality</dc:creator>
		<pubDate>Sun, 11 Feb 2007 01:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-928251</guid>
		<description>&lt;strong&gt;Cha-ching! Another $19.90 for Linden Lab...&lt;/strong&gt;


It&#8217;s been over a year since I put any of my own $USD into Second Life but decided recently I wanted to create a couple new avatars. One of them I told the group during our meeting yesterday I&#8217;m going to keep secret and use for investigativ...</description>
		<content:encoded><![CDATA[<p><strong>Cha-ching! Another $19.90 for Linden Lab&#8230;</strong></p>
<p>It&#8217;s been over a year since I put any of my own $USD into Second Life but decided recently I wanted to create a couple new avatars. One of them I told the group during our meeting yesterday I&#8217;m going to keep secret and use for investigativ&#8230;</p>
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		<title>By: Randal Leeb-du Toit</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-927313</link>
		<dc:creator>Randal Leeb-du Toit</dc:creator>
		<pubDate>Sat, 10 Feb 2007 22:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-927313</guid>
		<description>Mike -- u mentioned you get "so damn bored walking around" SL. You also mentioned that the numbers of inworld SLers is remaining constant - that's because of client/server issues -- there are severe limits on the numbers of people that can be in one place at any given time.

There is light at the end of this tunnel - Yoick is working hard on releasing a 3D persistent world platform later this year in which you can have as many of your own worlds as you want with any terrain you want, you can drag and drop any items into your world and share it with others, you can invite a few friends over to watch and chat about a movie or you can hold a virtual concert with many thousands of folk visiting. You'll never get bored or feel isolated :)

How do we do this -- over three years of smarts in peer to peer and building gaming engines applied into a social media context. Free to use, with premium subs -  users get to acquire, make and sell content - think of Skype meets Second Life meets MySpace/Cyworld.

More later...</description>
		<content:encoded><![CDATA[<p>Mike &#8212; u mentioned you get &#8220;so damn bored walking around&#8221; SL. You also mentioned that the numbers of inworld SLers is remaining constant - that&#8217;s because of client/server issues &#8212; there are severe limits on the numbers of people that can be in one place at any given time.</p>
<p>There is light at the end of this tunnel - Yoick is working hard on releasing a 3D persistent world platform later this year in which you can have as many of your own worlds as you want with any terrain you want, you can drag and drop any items into your world and share it with others, you can invite a few friends over to watch and chat about a movie or you can hold a virtual concert with many thousands of folk visiting. You&#8217;ll never get bored or feel isolated <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>How do we do this &#8212; over three years of smarts in peer to peer and building gaming engines applied into a social media context. Free to use, with premium subs -  users get to acquire, make and sell content - think of Skype meets Second Life meets MySpace/Cyworld.</p>
<p>More later&#8230;</p>
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		<title>By: Charlie (Not Charles)</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925702</link>
		<dc:creator>Charlie (Not Charles)</dc:creator>
		<pubDate>Sat, 10 Feb 2007 18:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925702</guid>
		<description>I go on Second Life from time to time. Through my observations, the only appeal I have seen of it is through user created content in-world.

The other half is a glorified sex chatroom, similar to how Yahoo Chat is. The sex industry is rampant there. So there are many alts running around, seeking cybersex from eachother. How money plays here is through escort services, and user created content that adds towards the sexual experience there. And the creators i gather make some decent money through that in Real Life. If they don't, then i don't know why they even bother.

Other than that, that's all Second Life is. It's not this Hippy Utopia that Linden Labs makes it out to be.

There's an interesting artistic side of it that I can appreciate through. Some of the content i find is rather creative.</description>
		<content:encoded><![CDATA[<p>I go on Second Life from time to time. Through my observations, the only appeal I have seen of it is through user created content in-world.</p>
<p>The other half is a glorified sex chatroom, similar to how Yahoo Chat is. The sex industry is rampant there. So there are many alts running around, seeking cybersex from eachother. How money plays here is through escort services, and user created content that adds towards the sexual experience there. And the creators i gather make some decent money through that in Real Life. If they don&#8217;t, then i don&#8217;t know why they even bother.</p>
<p>Other than that, that&#8217;s all Second Life is. It&#8217;s not this Hippy Utopia that Linden Labs makes it out to be.</p>
<p>There&#8217;s an interesting artistic side of it that I can appreciate through. Some of the content i find is rather creative.</p>
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		<title>By: Webmetricsguru</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925609</link>
		<dc:creator>Webmetricsguru</dc:creator>
		<pubDate>Sat, 10 Feb 2007 18:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925609</guid>
		<description>I did some analysis on the spreadsheet (simple stuff) and it sorta shows that my predictions for 2007 where SL population will reach 7 million is very realizeable.</description>
		<content:encoded><![CDATA[<p>I did some analysis on the spreadsheet (simple stuff) and it sorta shows that my predictions for 2007 where SL population will reach 7 million is very realizeable.</p>
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		<title>By: Andy</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925269</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 10 Feb 2007 18:00:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925269</guid>
		<description>@Josh,

My computer isn't shitty, and SL still performs less than acceptably, at least compared to a random smattering of other online and 3d-heavy programs.</description>
		<content:encoded><![CDATA[<p>@Josh,</p>
<p>My computer isn&#8217;t shitty, and SL still performs less than acceptably, at least compared to a random smattering of other online and 3d-heavy programs.</p>
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	</item>
	<item>
		<title>By: Jonathan Cohen</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925248</link>
		<dc:creator>Jonathan Cohen</dc:creator>
		<pubDate>Sat, 10 Feb 2007 17:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-925248</guid>
		<description>Second Life has a lot of promise, but either the scripting is too hard, or people aren't making use of it.

So far we've seen a lot of designed products (leading to stores, showrooms, and so on). But aside from Slingo, there's not much in the way of games and interactive activities.

You can dance (pick an option from a menu), watch a movie (sit passively), and chat. Where are the adventure games? The role-playing? 

The platform's there. I think SL has to hire some developers to actually make neat scripted content to showcase what it can do.</description>
		<content:encoded><![CDATA[<p>Second Life has a lot of promise, but either the scripting is too hard, or people aren&#8217;t making use of it.</p>
<p>So far we&#8217;ve seen a lot of designed products (leading to stores, showrooms, and so on). But aside from Slingo, there&#8217;s not much in the way of games and interactive activities.</p>
<p>You can dance (pick an option from a menu), watch a movie (sit passively), and chat. Where are the adventure games? The role-playing? </p>
<p>The platform&#8217;s there. I think SL has to hire some developers to actually make neat scripted content to showcase what it can do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Jiang</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924986</link>
		<dc:creator>Jonathan Jiang</dc:creator>
		<pubDate>Sat, 10 Feb 2007 17:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924986</guid>
		<description>@12 Lucy -- wow is better, but you can't really call it a 'second life' -- its a game, a mmorpg, and as a previous wow player I can say its more of an addiction -- an unhealthy one at that. But damn it was it fun.

And wow &#62; second life in terms of revenue, 6+million subscribers x $15 USD per month is much greater than $670,000 USD per month. Its a testament to just how good Blizzard is by creating virtual 'second lives' through their games. From Starcraft, especially Diablo II, and now WoW... 

If you've ever played those games, you'll see that absurd trend, and just how much bank Vivendi makes.</description>
		<content:encoded><![CDATA[<p>@12 Lucy &#8212; wow is better, but you can&#8217;t really call it a &#8217;second life&#8217; &#8212; its a game, a mmorpg, and as a previous wow player I can say its more of an addiction &#8212; an unhealthy one at that. But damn it was it fun.</p>
<p>And wow &gt; second life in terms of revenue, 6+million subscribers x $15 USD per month is much greater than $670,000 USD per month. Its a testament to just how good Blizzard is by creating virtual &#8217;second lives&#8217; through their games. From Starcraft, especially Diablo II, and now WoW&#8230; </p>
<p>If you&#8217;ve ever played those games, you&#8217;ll see that absurd trend, and just how much bank Vivendi makes.</p>
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	</item>
	<item>
		<title>By: Charles</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924956</link>
		<dc:creator>Charles</dc:creator>
		<pubDate>Sat, 10 Feb 2007 17:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924956</guid>
		<description>2 millions second life users ... does it means 2 millions people not satisfied with their first life ?</description>
		<content:encoded><![CDATA[<p>2 millions second life users &#8230; does it means 2 millions people not satisfied with their first life ?</p>
]]></content:encoded>
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	<item>
		<title>By: SurfNinja</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924280</link>
		<dc:creator>SurfNinja</dc:creator>
		<pubDate>Sat, 10 Feb 2007 16:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924280</guid>
		<description>Have you see First Life?

http://www.getafirstlife.com/

(Not my site, just think it is really funny)</description>
		<content:encoded><![CDATA[<p>Have you see First Life?</p>
<p><a href="http://www.getafirstlife.com/" rel="nofollow">http://www.getafirstlife.com/</a></p>
<p>(Not my site, just think it is really funny)</p>
]]></content:encoded>
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	<item>
		<title>By: phil</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924267</link>
		<dc:creator>phil</dc:creator>
		<pubDate>Sat, 10 Feb 2007 16:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-924267</guid>
		<description>this huge mound of skepticism expressed in these comments from the geek set is surely bullish for this sl.  perhaps u codgers just dont get it...</description>
		<content:encoded><![CDATA[<p>this huge mound of skepticism expressed in these comments from the geek set is surely bullish for this sl.  perhaps u codgers just dont get it&#8230;</p>
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	<item>
		<title>By: Josh</title>
		<link>http://www.techcrunch.com/2007/02/10/second-life-census/#comment-923757</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sat, 10 Feb 2007 15:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/02/10/second-life-census/#comment-923757</guid>
		<description>I suspect many people are just like me. Their computers are too sh*tty to poke around SL. Tell me that doesn't hurt their numbers. Gradually, as folks upgrade their systems, more and more people will at least be able to play in SL if they so desire.</description>
		<content:encoded><![CDATA[<p>I suspect many people are just like me. Their computers are too sh*tty to poke around SL. Tell me that doesn&#8217;t hurt their numbers. Gradually, as folks upgrade their systems, more and more people will at least be able to play in SL if they so desire.</p>
]]></content:encoded>
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