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	<title>Comments on: Second Life Goes Open Source - Should It Be Non Profit, Too?</title>
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	<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/</link>
	<description>Startup and Technology News</description>
	<pubDate>Sat, 06 Sep 2008 06:44:53 +0000</pubDate>
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		<title>By: Tzun</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-1186971</link>
		<dc:creator>Tzun</dc:creator>
		<pubDate>Thu, 08 Mar 2007 15:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-1186971</guid>
		<description>If you had any idea.</description>
		<content:encoded><![CDATA[<p>If you had any idea.</p>
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	<item>
		<title>By: TechYob</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-1181774</link>
		<dc:creator>TechYob</dc:creator>
		<pubDate>Thu, 08 Mar 2007 02:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-1181774</guid>
		<description>Per your suggestions "where people can add their own island just by plugging in a server in their living room or the hosting provider of their choice" check out this coy from Melbourne Australia.

www.vastpark.com</description>
		<content:encoded><![CDATA[<p>Per your suggestions &#8220;where people can add their own island just by plugging in a server in their living room or the hosting provider of their choice&#8221; check out this coy from Melbourne Australia.</p>
<p><a href="http://www.vastpark.com" rel="nofollow">http://www.vastpark.com</a></p>
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		<title>By: SL Research</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-766948</link>
		<dc:creator>SL Research</dc:creator>
		<pubDate>Mon, 22 Jan 2007 16:48:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-766948</guid>
		<description>&lt;strong&gt;Is second life "Lineage2" ?...&lt;/strong&gt;

A magazine in Japan has quite strange special report recently.

In "COURRiER Japon", number of 2007/02/01, has a special report for "Second Life"(SL), the Linden Lab's virtual world.

However, thi...</description>
		<content:encoded><![CDATA[<p><strong>Is second life &#8220;Lineage2&#8243; ?&#8230;</strong></p>
<p>A magazine in Japan has quite strange special report recently.</p>
<p>In &#8220;COURRiER Japon&#8221;, number of 2007/02/01, has a special report for &#8220;Second Life&#8221;(SL), the Linden Lab&#8217;s virtual world.</p>
<p>However, thi&#8230;</p>
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		<title>By: David Mackey</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-708425</link>
		<dc:creator>David Mackey</dc:creator>
		<pubDate>Sun, 14 Jan 2007 19:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-708425</guid>
		<description>Hmmm...Second Life, I tried it. But I just don't care to live my life online. Maybe I will try it again someday.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;Second Life, I tried it. But I just don&#8217;t care to live my life online. Maybe I will try it again someday.</p>
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		<title>By: Mickipedia &#187; Blog Archive &#187; links for 2007-01-10</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-693207</link>
		<dc:creator>Mickipedia &#187; Blog Archive &#187; links for 2007-01-10</dc:creator>
		<pubDate>Thu, 11 Jan 2007 07:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-693207</guid>
		<description>[...] Techcrunch » Blog Archive » Second Life Goes Open Source - Should It Be Non Profit, Too? While not a big user myself, I&#8217;m super interested in the social implications of Second Life. Virtual world education, movie screenings, cultural games, etc. Hooray, SL. (tags: secondlife, opensource) [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch » Blog Archive » Second Life Goes Open Source - Should It Be Non Profit, Too? While not a big user myself, I&#8217;m super interested in the social implications of Second Life. Virtual world education, movie screenings, cultural games, etc. Hooray, SL. (tags: secondlife, opensource) [...]</p>
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		<title>By: Metaverso &#187; Blog Archive &#187; Liberado el cliente de Second Life (I)</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-689918</link>
		<dc:creator>Metaverso &#187; Blog Archive &#187; Liberado el cliente de Second Life (I)</dc:creator>
		<pubDate>Wed, 10 Jan 2007 16:33:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-689918</guid>
		<description>[...] - Apocalíptico: Reconoce que la liberación del código atraerá a programadores individuales y a grandes empresas y que eso le favorecerá. Pero también haciendo referencia a Michael Arrington habla sobre un futuro en el que al ritmo actual de crecimiento SL se convertirá en un monstruo económico, la Internet 3d. En ese momento con millones de personas enganchadas durante horas el gobierno empezará a ponerse nervioso. En ese contexto predice un metaverso totalmente opensource donde cada uno pueda crear su isla tan sólo enchufando un servidor en el salón de su casa. [...]</description>
		<content:encoded><![CDATA[<p>[...] - Apocalíptico: Reconoce que la liberación del código atraerá a programadores individuales y a grandes empresas y que eso le favorecerá. Pero también haciendo referencia a Michael Arrington habla sobre un futuro en el que al ritmo actual de crecimiento SL se convertirá en un monstruo económico, la Internet 3d. En ese momento con millones de personas enganchadas durante horas el gobierno empezará a ponerse nervioso. En ese contexto predice un metaverso totalmente opensource donde cada uno pueda crear su isla tan sólo enchufando un servidor en el salón de su casa. [...]</p>
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		<title>By: Sente</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-689572</link>
		<dc:creator>Sente</dc:creator>
		<pubDate>Wed, 10 Jan 2007 14:47:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-689572</guid>
		<description>Comparing SL and WoW in any way is a bad idea. But SL has a significant advantage in one respect: the market for foreign exchange between their currency and the US dollar is legal by the game standards and there is competition in the space. WoW will never allow that to happen as it is antithetical to the myth/enviornment of the game.

As for a fully open 3d emersive environment, try Croquet at http://www.opencroquet.org . It hasn't quite taken off yet, but its good, and its poised.</description>
		<content:encoded><![CDATA[<p>Comparing SL and WoW in any way is a bad idea. But SL has a significant advantage in one respect: the market for foreign exchange between their currency and the US dollar is legal by the game standards and there is competition in the space. WoW will never allow that to happen as it is antithetical to the myth/enviornment of the game.</p>
<p>As for a fully open 3d emersive environment, try Croquet at <a href="http://www.opencroquet.org" rel="nofollow">http://www.opencroquet.org</a> . It hasn&#8217;t quite taken off yet, but its good, and its poised.</p>
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		<title>By: Bieber Labs &#187; links for 2007-01-10</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-688902</link>
		<dc:creator>Bieber Labs &#187; links for 2007-01-10</dc:creator>
		<pubDate>Wed, 10 Jan 2007 11:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-688902</guid>
		<description>[...] Techcrunch » Blog Archive » Second Life Goes Open Source - Should It Be Non Profit, Too? Second Life made their client software open source today, sparking near rapture among its hard core users (see comments to their blog post). The first two paragraphs of the announcement talk a lot about about the inevitability of destiny. And they mention (tags: opensource oss secondlife) [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch » Blog Archive » Second Life Goes Open Source - Should It Be Non Profit, Too? Second Life made their client software open source today, sparking near rapture among its hard core users (see comments to their blog post). The first two paragraphs of the announcement talk a lot about about the inevitability of destiny. And they mention (tags: opensource oss secondlife) [...]</p>
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		<title>By: testblog &#187; links for 2007-01-10</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-686606</link>
		<dc:creator>testblog &#187; links for 2007-01-10</dc:creator>
		<pubDate>Wed, 10 Jan 2007 01:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-686606</guid>
		<description>[...] Techcrunch » Blog Archive » Second Life Goes Open Source - Should It Be Non Profit, Too? (tags: secondlife) [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch » Blog Archive » Second Life Goes Open Source - Should It Be Non Profit, Too? (tags: secondlife) [...]</p>
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		<title>By: Patricia</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-686536</link>
		<dc:creator>Patricia</dc:creator>
		<pubDate>Wed, 10 Jan 2007 00:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-686536</guid>
		<description>I like Second Life, but agree that to a point its a little overhyped. We wrote about the American Apparel store that opened in there and I'm a fan, but I have to admit, a lot of friends/people that I showed the concept to were more freaked out that others spend time in there than wowed by it.</description>
		<content:encoded><![CDATA[<p>I like Second Life, but agree that to a point its a little overhyped. We wrote about the American Apparel store that opened in there and I&#8217;m a fan, but I have to admit, a lot of friends/people that I showed the concept to were more freaked out that others spend time in there than wowed by it.</p>
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		<title>By: Tony Parisi</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-686099</link>
		<dc:creator>Tony Parisi</dc:creator>
		<pubDate>Tue, 09 Jan 2007 22:49:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-686099</guid>
		<description>I agree with some of the following:

"What might make more sense in the long run is more of a Wikipedia-like approach to Second Life. A non profit organization running open source software where people can add their own island just by plugging in a server in their living room or the hosting provider of their choice."

... at least, from a technical standpoint. That is, the grid should be totally open. I don't agree that it has to be a "non-profit" in order to succeed. Profit-based business models and open infrastructure can work well hand-in-hand (see: World Wide Web).

I find the concept of "renting" land at high prices a paradoxical one in the age of bits and cheap server hardware. This is where Linden's business is the most vulnerable to disruption.</description>
		<content:encoded><![CDATA[<p>I agree with some of the following:</p>
<p>&#8220;What might make more sense in the long run is more of a Wikipedia-like approach to Second Life. A non profit organization running open source software where people can add their own island just by plugging in a server in their living room or the hosting provider of their choice.&#8221;</p>
<p>&#8230; at least, from a technical standpoint. That is, the grid should be totally open. I don&#8217;t agree that it has to be a &#8220;non-profit&#8221; in order to succeed. Profit-based business models and open infrastructure can work well hand-in-hand (see: World Wide Web).</p>
<p>I find the concept of &#8220;renting&#8221; land at high prices a paradoxical one in the age of bits and cheap server hardware. This is where Linden&#8217;s business is the most vulnerable to disruption.</p>
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		<title>By: Bill</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-683715</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Tue, 09 Jan 2007 13:23:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-683715</guid>
		<description>Love it or hate it but dont ignore it! Consider what shopping on-line, or searching for information or many other things would be like if it were via a SL type of interface! Much more easy to understand and hey you would be able to interact with site employees and other customers in a much more productive way. The money side is interesting. Inside SL things are very cheap - people give you all sorts of useful things and the girls really like the shopping. People already devote much time for little return just to enhance the experience for everybody. The crunch comes when real-life resources are needed for SL things. Own servers cheaper (if the grid code goes OS)? GMAB! People already complain of lag and want more bandwidth so a server in someones bedroom on ADSL is hardly going to get worthwhile traffic!</description>
		<content:encoded><![CDATA[<p>Love it or hate it but dont ignore it! Consider what shopping on-line, or searching for information or many other things would be like if it were via a SL type of interface! Much more easy to understand and hey you would be able to interact with site employees and other customers in a much more productive way. The money side is interesting. Inside SL things are very cheap - people give you all sorts of useful things and the girls really like the shopping. People already devote much time for little return just to enhance the experience for everybody. The crunch comes when real-life resources are needed for SL things. Own servers cheaper (if the grid code goes OS)? GMAB! People already complain of lag and want more bandwidth so a server in someones bedroom on ADSL is hardly going to get worthwhile traffic!</p>
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		<title>By: Next steps for open source Second Life at NevilleHobson.com</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682760</link>
		<dc:creator>Next steps for open source Second Life at NevilleHobson.com</dc:creator>
		<pubDate>Tue, 09 Jan 2007 08:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682760</guid>
		<description>[...] Looking further ahead, it&#8217;s not difficult to make a leap and think about other possibilities, such as this interesting idea by Michael Arrington:  [&#8230;] At current growth trends, though, SL could be a real economic force in a few years. When things really start to hop, SL will look more like it’s own private Internet. Or a privately held virtual nation. At the point that millions of people spend most or all of their waking hours within the SL world, we’ll know this has happened. I think people (and governments) will start to get a little nervous at that point. It will be impossible for SL to put both its shareholders and users first, and history suggests that users will get the shaft. [...]</description>
		<content:encoded><![CDATA[<p>[...] Looking further ahead, it&#8217;s not difficult to make a leap and think about other possibilities, such as this interesting idea by Michael Arrington:  [&#8230;] At current growth trends, though, SL could be a real economic force in a few years. When things really start to hop, SL will look more like it’s own private Internet. Or a privately held virtual nation. At the point that millions of people spend most or all of their waking hours within the SL world, we’ll know this has happened. I think people (and governments) will start to get a little nervous at that point. It will be impossible for SL to put both its shareholders and users first, and history suggests that users will get the shaft. [...]</p>
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		<title>By: Lars Plougmann</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682723</link>
		<dc:creator>Lars Plougmann</dc:creator>
		<pubDate>Tue, 09 Jan 2007 08:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682723</guid>
		<description>If Second Life turns out to be an important way for humans to interact (or have fun or conduct business) then a truly open, public grid computing, alternative will spring up. Linden Labs have an opportunity to be that grid, but it depends if their shareholders are in it for the long term or if short-termism wins out.</description>
		<content:encoded><![CDATA[<p>If Second Life turns out to be an important way for humans to interact (or have fun or conduct business) then a truly open, public grid computing, alternative will spring up. Linden Labs have an opportunity to be that grid, but it depends if their shareholders are in it for the long term or if short-termism wins out.</p>
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		<title>By: ming666</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682697</link>
		<dc:creator>ming666</dc:creator>
		<pubDate>Tue, 09 Jan 2007 08:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682697</guid>
		<description>SL will go down in journals as the largest example of mass hypnosis (of the media) in modern history.  some seem to have taken the bluepill and are waking up.  I mean what kind of human hamburger do you have to be to buy "virtual real estate"  with "real money"?  I love Gibson, Sterling &#38; Stephenson - this comes no where near.  just read the code of conduct page - if there is a purgatory, then SecondLife is definitely what it must be like.</description>
		<content:encoded><![CDATA[<p>SL will go down in journals as the largest example of mass hypnosis (of the media) in modern history.  some seem to have taken the bluepill and are waking up.  I mean what kind of human hamburger do you have to be to buy &#8220;virtual real estate&#8221;  with &#8220;real money&#8221;?  I love Gibson, Sterling &amp; Stephenson - this comes no where near.  just read the code of conduct page - if there is a purgatory, then SecondLife is definitely what it must be like.</p>
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		<title>By: Miula</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682348</link>
		<dc:creator>Miula</dc:creator>
		<pubDate>Tue, 09 Jan 2007 06:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-682348</guid>
		<description>Tell me any reason or facts that justify that SL is a larger economic force than WoW, world of warcraft?

or any other online virtual world exceeding 20,000 ccu, which should be more than 20 in a worldwide base.
----
http://blog.miula.cc/</description>
		<content:encoded><![CDATA[<p>Tell me any reason or facts that justify that SL is a larger economic force than WoW, world of warcraft?</p>
<p>or any other online virtual world exceeding 20,000 ccu, which should be more than 20 in a worldwide base.<br />
&#8212;-<br />
<a href="http://blog.miula.cc/" rel="nofollow">http://blog.miula.cc/</a></p>
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		<title>By: jig</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681965</link>
		<dc:creator>jig</dc:creator>
		<pubDate>Tue, 09 Jan 2007 05:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681965</guid>
		<description>I really do not think a website with virtual crap on it would pose a threat to the real world.</description>
		<content:encoded><![CDATA[<p>I really do not think a website with virtual crap on it would pose a threat to the real world.</p>
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		<title>By: Big in Japan Blog</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681508</link>
		<dc:creator>Big in Japan Blog</dc:creator>
		<pubDate>Tue, 09 Jan 2007 02:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681508</guid>
		<description>[...] Muse &#124; 8:29 pm &#124;  Tags: Social Media , techcrunch , secondlife &#124; Bookmark on del.icio.us &#124; Digg It  ﻿ [...]</description>
		<content:encoded><![CDATA[<p>[...] Muse | 8:29 pm |  Tags: Social Media , techcrunch , secondlife | Bookmark on del.icio.us | Digg It  ﻿ [...]</p>
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		<title>By: CrunchBack</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681065</link>
		<dc:creator>CrunchBack</dc:creator>
		<pubDate>Tue, 09 Jan 2007 00:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681065</guid>
		<description>Eric B (#9)- I LOVED SNOWCRASH!!!  Why can't Stephenson write like that anymore??

Anyway, lame idea Michael.  By most accounts (including Wired) SL is "huge" or the "biggest VR on the planet."  In reality, the user base is still a bit small to be calling for pre-emptive self-regulation... 

http://www.crunchback.com</description>
		<content:encoded><![CDATA[<p>Eric B (#9)- I LOVED SNOWCRASH!!!  Why can&#8217;t Stephenson write like that anymore??</p>
<p>Anyway, lame idea Michael.  By most accounts (including Wired) SL is &#8220;huge&#8221; or the &#8220;biggest VR on the planet.&#8221;  In reality, the user base is still a bit small to be calling for pre-emptive self-regulation&#8230; </p>
<p><a href="http://www.crunchback.com" rel="nofollow">http://www.crunchback.com</a></p>
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		<title>By: Helge Städtler</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681024</link>
		<dc:creator>Helge Städtler</dc:creator>
		<pubDate>Tue, 09 Jan 2007 00:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-681024</guid>
		<description>&lt;strong&gt;Second Life: 4 Stunden als besitzloser Punk im Cyberspace...&lt;/strong&gt;

	Nun habe ich endlich geschafft, was andere vor mir schon lange getan haben: Ich habe Second Life (SL) ausprobiert. Warum? Nun, wenn der Reuters Nachrichtendienst die Bildzeitung (siehe auch hier) vom Springerverlag, die Harvard Universität und IBM (U...</description>
		<content:encoded><![CDATA[<p><strong>Second Life: 4 Stunden als besitzloser Punk im Cyberspace&#8230;</strong></p>
<p>	Nun habe ich endlich geschafft, was andere vor mir schon lange getan haben: Ich habe Second Life (SL) ausprobiert. Warum? Nun, wenn der Reuters Nachrichtendienst die Bildzeitung (siehe auch hier) vom Springerverlag, die Harvard Universität und IBM (U&#8230;</p>
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		<title>By: TechCrunch Japanese アーカイブ &#187; Second Lifeがオープンソースに～ 非営利化は是か非か？</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680997</link>
		<dc:creator>TechCrunch Japanese アーカイブ &#187; Second Lifeがオープンソースに～ 非営利化は是か非か？</dc:creator>
		<pubDate>Tue, 09 Jan 2007 00:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680997</guid>
		<description>[...] [原文へ]  SecondLife [...]</description>
		<content:encoded><![CDATA[<p>[...] [原文へ]  SecondLife [...]</p>
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		<title>By: Michael Wales</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680660</link>
		<dc:creator>Michael Wales</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:43:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680660</guid>
		<description>I think you are putting Second Life up on a pedestal... I never see it getting the be a major force in the gaming industry much less in the IT industry. Second Life becoming an Internet alternative? This is the single-most crazy thing you have ever said.</description>
		<content:encoded><![CDATA[<p>I think you are putting Second Life up on a pedestal&#8230; I never see it getting the be a major force in the gaming industry much less in the IT industry. Second Life becoming an Internet alternative? This is the single-most crazy thing you have ever said.</p>
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		<title>By: Pasha</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680540</link>
		<dc:creator>Pasha</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:11:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680540</guid>
		<description>the idea of virtual property hosted on seperate private servers but united in one virtual world is really cool... 
and has been described in sci-fi:
http://en.wikipedia.org/wiki/Sergey_Lukyanenko#Labyrinth</description>
		<content:encoded><![CDATA[<p>the idea of virtual property hosted on seperate private servers but united in one virtual world is really cool&#8230;<br />
and has been described in sci-fi:<br />
<a href="http://en.wikipedia.org/wiki/Sergey_Lukyanenko#Labyrinth" rel="nofollow">http://en.wikipedia.org/wiki/S.....#Labyrinth</a></p>
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		<title>By: Kevin</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680528</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:07:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680528</guid>
		<description>Ethan Zuckerman from the Harvard Berkman Center has been calling for this for a while. I think it is for the best.</description>
		<content:encoded><![CDATA[<p>Ethan Zuckerman from the Harvard Berkman Center has been calling for this for a while. I think it is for the best.</p>
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		<title>By: shortshire</title>
		<link>http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680507</link>
		<dc:creator>shortshire</dc:creator>
		<pubDate>Mon, 08 Jan 2007 22:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2007/01/08/second-life-goes-open-source-should-it-be-non-profit-too/#comment-680507</guid>
		<description>I've only heard of second life till now.  It is nice that they are going open source and letting people create what they want to create but only the truly dedicated will create.  But like many people are saying, it's a copy of the Sims.  I will wait and see how this goes before i make a true decision on the outcome.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve only heard of second life till now.  It is nice that they are going open source and letting people create what they want to create but only the truly dedicated will create.  But like many people are saying, it&#8217;s a copy of the Sims.  I will wait and see how this goes before i make a true decision on the outcome.</p>
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