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	<title>Comments on: TenHunt: Scavenger Hunt Redux</title>
	<atom:link href="http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/</link>
	<description>Startup and Technology News</description>
	<lastBuildDate>Tue, 10 Nov 2009 11:11:10 -0800</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>By: brenda</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-1075113</link>
		<dc:creator>brenda</dc:creator>
		<pubDate>Tue, 27 Feb 2007 23:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-1075113</guid>
		<description>When and how often are they going to be conducted.</description>
		<content:encoded><![CDATA[<p>When and how often are they going to be conducted.</p>
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	<item>
		<title>By: becky</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-498911</link>
		<dc:creator>becky</dc:creator>
		<pubDate>Fri, 08 Dec 2006 03:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-498911</guid>
		<description>sure don&#039;t understand how to do this.am i stupid</description>
		<content:encoded><![CDATA[<p>sure don&#8217;t understand how to do this.am i stupid</p>
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		<title>By: Michael Taggart</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-400875</link>
		<dc:creator>Michael Taggart</dc:creator>
		<pubDate>Fri, 17 Nov 2006 00:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-400875</guid>
		<description>BTW, using a search engine isn&#039;t really going to help you all that much as the riddles require intelligence to figure out. Simply going to a page and doing a find for a phrase in the question isn&#039;t going to give you anything.</description>
		<content:encoded><![CDATA[<p>BTW, using a search engine isn&#8217;t really going to help you all that much as the riddles require intelligence to figure out. Simply going to a page and doing a find for a phrase in the question isn&#8217;t going to give you anything.</p>
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		<title>By: Michael Taggart</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-400867</link>
		<dc:creator>Michael Taggart</dc:creator>
		<pubDate>Fri, 17 Nov 2006 00:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-400867</guid>
		<description>Glad to see you are playing Crystal. Tonight at 6:33 PM PST we have another TenHunt for an Xbox 360. We&#039;ve upped the difficulty this time around, so anyone that completes this TenHunt will be in a random drawing for a new iPod Shuffle. Best of luck to everyone.</description>
		<content:encoded><![CDATA[<p>Glad to see you are playing Crystal. Tonight at 6:33 PM PST we have another TenHunt for an Xbox 360. We&#8217;ve upped the difficulty this time around, so anyone that completes this TenHunt will be in a random drawing for a new iPod Shuffle. Best of luck to everyone.</p>
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		<title>By: Crystal</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-391483</link>
		<dc:creator>Crystal</dc:creator>
		<pubDate>Wed, 15 Nov 2006 06:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-391483</guid>
		<description>Thank you for all the information. I was quite leary signing up, but the questions asked on this page and the great answers have eased my worries. cant wait to start</description>
		<content:encoded><![CDATA[<p>Thank you for all the information. I was quite leary signing up, but the questions asked on this page and the great answers have eased my worries. cant wait to start</p>
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		<title>By: Rick Hargett</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-389833</link>
		<dc:creator>Rick Hargett</dc:creator>
		<pubDate>Tue, 14 Nov 2006 22:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-389833</guid>
		<description>Wow, I&#039;m looking through my ideas folder and found a nearly identical &#039;online scavenger hunt&#039; idea that I outlined back in 2001.  Brings me back.  I seem to remember some of my concerns relating to gaming the system simply by being handy with a search engine (ie. testing who has the strongest google-fu).  Hope it works out, glad to see someone bringing the idea to market!</description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;m looking through my ideas folder and found a nearly identical &#8216;online scavenger hunt&#8217; idea that I outlined back in 2001.  Brings me back.  I seem to remember some of my concerns relating to gaming the system simply by being handy with a search engine (ie. testing who has the strongest google-fu).  Hope it works out, glad to see someone bringing the idea to market!</p>
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		<title>By: wfcentral</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-375817</link>
		<dc:creator>wfcentral</dc:creator>
		<pubDate>Sun, 12 Nov 2006 04:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-375817</guid>
		<description>Hey Guys! just wanted to pop in and thank Techcrunch (this is where I heard about the scavenger hunt). I had a great time hunting and solving the riddles - I am real excited about the iPod video that I&#039;m getting from TenHunt and will be telling all my friends about the next Hunt!

Robert</description>
		<content:encoded><![CDATA[<p>Hey Guys! just wanted to pop in and thank Techcrunch (this is where I heard about the scavenger hunt). I had a great time hunting and solving the riddles &#8211; I am real excited about the iPod video that I&#8217;m getting from TenHunt and will be telling all my friends about the next Hunt!</p>
<p>Robert</p>
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		<title>By: Walt</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-374504</link>
		<dc:creator>Walt</dc:creator>
		<pubDate>Sat, 11 Nov 2006 22:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-374504</guid>
		<description>Hey eat,

Great ideas. There are many things we&#039;re in the process of implementing. 

Thanks again for participating as a sponsor last night. I know the winner wfcentral from TX will appreciate it when his video iPod arrives on Tuesday. We sent him an email just after he won. Here was his response, &quot;Hey Michael, Thanks for the GREAT FUN - I felt like I was in a 100 meter dash racing an invisible pack of athletes... Please send the iPod to...&quot;

Feedback from the players has been a great help. One player wrote, &quot;Just a suggestion....don&#039;t make the game be on Friday night! We&#039;re all computer geeks enough; we don&#039;t need to emphasize that by playing games on Friday night by ourselves. -Patrick&quot; ... so the next TenHunt starts next Thursday night at 6:33pm PST, thanks to Patrick. We know if the players continue to drive TenHunt, there&#039;s no limit to the fun factor... not to mention how big the prizes will be.

Talk soon.

Walt</description>
		<content:encoded><![CDATA[<p>Hey eat,</p>
<p>Great ideas. There are many things we&#8217;re in the process of implementing. </p>
<p>Thanks again for participating as a sponsor last night. I know the winner wfcentral from TX will appreciate it when his video iPod arrives on Tuesday. We sent him an email just after he won. Here was his response, &#8220;Hey Michael, Thanks for the GREAT FUN &#8211; I felt like I was in a 100 meter dash racing an invisible pack of athletes&#8230; Please send the iPod to&#8230;&#8221;</p>
<p>Feedback from the players has been a great help. One player wrote, &#8220;Just a suggestion&#8230;.don&#8217;t make the game be on Friday night! We&#8217;re all computer geeks enough; we don&#8217;t need to emphasize that by playing games on Friday night by ourselves. -Patrick&#8221; &#8230; so the next TenHunt starts next Thursday night at 6:33pm PST, thanks to Patrick. We know if the players continue to drive TenHunt, there&#8217;s no limit to the fun factor&#8230; not to mention how big the prizes will be.</p>
<p>Talk soon.</p>
<p>Walt</p>
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		<title>By: eat</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-373777</link>
		<dc:creator>eat</dc:creator>
		<pubDate>Sat, 11 Nov 2006 19:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-373777</guid>
		<description>Hey Michael, good to hear from you and Walt on this one. Heck, it&#039;s always good to hear from you.

One suggestion. In looking at the site this morning, it&#039;d be great to look at the last game and not only see the leaderboard, but also, see the questions, the related websites, the answers and the average time to get each question right. First, I think it&#039;d just be kinda&#039; cool, but second, as an advertiser, I love the idea of  lingering exposure... ;)

Obviously, from my perspective, I care most about positive brand exposure and ultimately conversion and ROI. From reading here it sounds like the experience was positive, so you&#039;re definitely off on the right foot.

BTW, I know the model may be tough to swallow for some, but look at Myspace and YouTube...

Cheers!</description>
		<content:encoded><![CDATA[<p>Hey Michael, good to hear from you and Walt on this one. Heck, it&#8217;s always good to hear from you.</p>
<p>One suggestion. In looking at the site this morning, it&#8217;d be great to look at the last game and not only see the leaderboard, but also, see the questions, the related websites, the answers and the average time to get each question right. First, I think it&#8217;d just be kinda&#8217; cool, but second, as an advertiser, I love the idea of  lingering exposure&#8230; <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Obviously, from my perspective, I care most about positive brand exposure and ultimately conversion and ROI. From reading here it sounds like the experience was positive, so you&#8217;re definitely off on the right foot.</p>
<p>BTW, I know the model may be tough to swallow for some, but look at Myspace and YouTube&#8230;</p>
<p>Cheers!</p>
]]></content:encoded>
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	<item>
		<title>By: Words &#187; Blog Archive &#187; links for 2006-11-11</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-371482</link>
		<dc:creator>Words &#187; Blog Archive &#187; links for 2006-11-11</dc:creator>
		<pubDate>Sat, 11 Nov 2006 09:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-371482</guid>
		<description>[...] Techcrunch » Blog Archive » TenHunt: Scavenger Hunt Redux Timed internet scavenger hunt that pushes you through sponsored content (tags: scavenger treasurehunt techcrunch tenhunt arg gaming) [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch » Blog Archive » TenHunt: Scavenger Hunt Redux Timed internet scavenger hunt that pushes you through sponsored content (tags: scavenger treasurehunt techcrunch tenhunt arg gaming) [...]</p>
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	<item>
		<title>By: Niti</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-370687</link>
		<dc:creator>Niti</dc:creator>
		<pubDate>Sat, 11 Nov 2006 05:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-370687</guid>
		<description>great idea i should say..</description>
		<content:encoded><![CDATA[<p>great idea i should say..</p>
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		<title>By: heklo</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-370433</link>
		<dc:creator>heklo</dc:creator>
		<pubDate>Sat, 11 Nov 2006 04:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-370433</guid>
		<description>stuck on ten</description>
		<content:encoded><![CDATA[<p>stuck on ten</p>
]]></content:encoded>
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		<title>By: Michael Taggart</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-370398</link>
		<dc:creator>Michael Taggart</dc:creator>
		<pubDate>Sat, 11 Nov 2006 04:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-370398</guid>
		<description>Yep, the leaderboard will be up on the site soon. We have been developing it and it will be able to go live now that we have data for it. Thanks for the input.</description>
		<content:encoded><![CDATA[<p>Yep, the leaderboard will be up on the site soon. We have been developing it and it will be able to go live now that we have data for it. Thanks for the input.</p>
]]></content:encoded>
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		<title>By: Jimmy M</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-370390</link>
		<dc:creator>Jimmy M</dc:creator>
		<pubDate>Sat, 11 Nov 2006 04:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-370390</guid>
		<description>I submitted some suggestions after I was done.

How about a leaderboard once the game ends?</description>
		<content:encoded><![CDATA[<p>I submitted some suggestions after I was done.</p>
<p>How about a leaderboard once the game ends?</p>
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		<title>By: Michael Taggart</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-370268</link>
		<dc:creator>Michael Taggart</dc:creator>
		<pubDate>Sat, 11 Nov 2006 04:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-370268</guid>
		<description>Thanks David, glad to help out.
Jimmy, thanks for playing. To answer your question, if you get one wrong the system simply tells you that it was incorrect and then you have to try again. You won&#039;t be booted out for answering wrong. I am glad to see you enjoyed the game, we sure had a lot of fun watching the race from the office. Please let us know if you have any other questions, comments, or suggestions in the future.</description>
		<content:encoded><![CDATA[<p>Thanks David, glad to help out.<br />
Jimmy, thanks for playing. To answer your question, if you get one wrong the system simply tells you that it was incorrect and then you have to try again. You won&#8217;t be booted out for answering wrong. I am glad to see you enjoyed the game, we sure had a lot of fun watching the race from the office. Please let us know if you have any other questions, comments, or suggestions in the future.</p>
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		<title>By: Jimmy M</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-370139</link>
		<dc:creator>Jimmy M</dc:creator>
		<pubDate>Sat, 11 Nov 2006 03:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-370139</guid>
		<description>Michael,

All I can say is that was invigorating. I came in 7th today and I loved the questions.

One question i didn&#039;t see addressed: If I get one wrong am I out? or can i keep on guessing? or is there any penalty for getting one wrong?</description>
		<content:encoded><![CDATA[<p>Michael,</p>
<p>All I can say is that was invigorating. I came in 7th today and I loved the questions.</p>
<p>One question i didn&#8217;t see addressed: If I get one wrong am I out? or can i keep on guessing? or is there any penalty for getting one wrong?</p>
]]></content:encoded>
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	<item>
		<title>By: DavidEzra</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-368807</link>
		<dc:creator>DavidEzra</dc:creator>
		<pubDate>Fri, 10 Nov 2006 23:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-368807</guid>
		<description>Michael:

I appreciate your personal response / explanation ... you&#039;ve definitely helped me come to understand TenHunt more clearly :)</description>
		<content:encoded><![CDATA[<p>Michael:</p>
<p>I appreciate your personal response / explanation &#8230; you&#8217;ve definitely helped me come to understand TenHunt more clearly <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Michael Taggart</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-368570</link>
		<dc:creator>Michael Taggart</dc:creator>
		<pubDate>Fri, 10 Nov 2006 22:19:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-368570</guid>
		<description>David,
You bring up great questions. Let me start from the beginning.

First, the demographic that TenHunt will attract is largely dependent on the prizes that will be offered through the site. For instance, my mother would rather play for a Pottery Barn gift certificate than an iPod. As time goes on, we are planning on offering a variety of prizes throughout the week for people to play for to encourage a broader demographic.

Second, I feel your assumption that only people without cash would play TenHunt is fundamentally flawed because the only reason people are playing is not simply for the prize. While it is a huge factor in someone signing up, the heat of the competition is something that will be a lot of fun for players. How many executives do you know of that kill some time online by either watching videos, finding jokes, reading Digg, etc? Judging by the amount of forwards I get from people like this, I think it is safe to say that even high paying individuals would be interested in competing in a TenHunt game as part of their leisure time.

We are currently developing systems such as groups (so you can see how you fare against your friends) and overall ranking stats (so you can see where you stand in the community). These types of things will help increase the fun factor related

The goal for the advertisers of TenHunt is to expose as many people as possible to their unique offer. This may be letting people know they carry a certain product or getting the word out about a contest. While we are not expecting people to stop playing the game and buy something at that moment, the player has now received a unique, positive message about that sponsor. In the future if they have a need that one of the sponsors can fill they may think of that sponsor first because they already have established a &quot;relationship&quot; through the game.

If you still have any other thoughts or questions I would love to hear them.</description>
		<content:encoded><![CDATA[<p>David,<br />
You bring up great questions. Let me start from the beginning.</p>
<p>First, the demographic that TenHunt will attract is largely dependent on the prizes that will be offered through the site. For instance, my mother would rather play for a Pottery Barn gift certificate than an iPod. As time goes on, we are planning on offering a variety of prizes throughout the week for people to play for to encourage a broader demographic.</p>
<p>Second, I feel your assumption that only people without cash would play TenHunt is fundamentally flawed because the only reason people are playing is not simply for the prize. While it is a huge factor in someone signing up, the heat of the competition is something that will be a lot of fun for players. How many executives do you know of that kill some time online by either watching videos, finding jokes, reading Digg, etc? Judging by the amount of forwards I get from people like this, I think it is safe to say that even high paying individuals would be interested in competing in a TenHunt game as part of their leisure time.</p>
<p>We are currently developing systems such as groups (so you can see how you fare against your friends) and overall ranking stats (so you can see where you stand in the community). These types of things will help increase the fun factor related</p>
<p>The goal for the advertisers of TenHunt is to expose as many people as possible to their unique offer. This may be letting people know they carry a certain product or getting the word out about a contest. While we are not expecting people to stop playing the game and buy something at that moment, the player has now received a unique, positive message about that sponsor. In the future if they have a need that one of the sponsors can fill they may think of that sponsor first because they already have established a &#8220;relationship&#8221; through the game.</p>
<p>If you still have any other thoughts or questions I would love to hear them.</p>
]]></content:encoded>
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		<title>By: DavidEzra</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-368437</link>
		<dc:creator>DavidEzra</dc:creator>
		<pubDate>Fri, 10 Nov 2006 21:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-368437</guid>
		<description>@ Michael Taggart

I&#039;m sure you&#039;ve researched the following question in determining the feasibility of TenHunt.com ... in relation to convincing advertisers of the &quot;value&quot; that TenHunt.com brings to them in exchange for their precious advertising dollars.  

Specifically, &quot;What demographic will TenHunt.com attract / cater to?&quot;

Said differently, users who (1) have cash and (2) who are likely to spend that cash are desirable.  Conversely, those who don&#039;t have cash to spend or who are not likely to spend what little cash they have would not be attractive.

It&#039;s my assumption that the majority of users in the prior category are less likely to use TenHunt.com due to &quot;time constraints&quot; in their busy lives, and that the majority of users in the latter category are more likely to use TenHunt.com since they might have &quot;nothing better to do&quot; ... but nonetheless, they might not be inclined to &quot;purchase?&quot;

If you could enlighten me on this, I&#039;d be appreciative :)

(I suppose my real question &quot;hinges&quot; on &quot;how do you convince busy individuals - the ones who have the most value to advertisers - to exchange their precious time to be hit up by advertisers when the benefit is an unlikely scenario of actually winning an iPod?&quot;)</description>
		<content:encoded><![CDATA[<p>@ Michael Taggart</p>
<p>I&#8217;m sure you&#8217;ve researched the following question in determining the feasibility of TenHunt.com &#8230; in relation to convincing advertisers of the &#8220;value&#8221; that TenHunt.com brings to them in exchange for their precious advertising dollars.  </p>
<p>Specifically, &#8220;What demographic will TenHunt.com attract / cater to?&#8221;</p>
<p>Said differently, users who (1) have cash and (2) who are likely to spend that cash are desirable.  Conversely, those who don&#8217;t have cash to spend or who are not likely to spend what little cash they have would not be attractive.</p>
<p>It&#8217;s my assumption that the majority of users in the prior category are less likely to use TenHunt.com due to &#8220;time constraints&#8221; in their busy lives, and that the majority of users in the latter category are more likely to use TenHunt.com since they might have &#8220;nothing better to do&#8221; &#8230; but nonetheless, they might not be inclined to &#8220;purchase?&#8221;</p>
<p>If you could enlighten me on this, I&#8217;d be appreciative <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>(I suppose my real question &#8220;hinges&#8221; on &#8220;how do you convince busy individuals &#8211; the ones who have the most value to advertisers &#8211; to exchange their precious time to be hit up by advertisers when the benefit is an unlikely scenario of actually winning an iPod?&#8221;)</p>
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		<title>By: abba-daddy</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-366465</link>
		<dc:creator>abba-daddy</dc:creator>
		<pubDate>Fri, 10 Nov 2006 13:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-366465</guid>
		<description>when i was growing up in israel there use to be a game in the newspaper called signs.

the same thing. it made u go through the articles (web 000000.1)

it reminds me of cover songs hoping no one will know there was ever the original.

shame on them.</description>
		<content:encoded><![CDATA[<p>when i was growing up in israel there use to be a game in the newspaper called signs.</p>
<p>the same thing. it made u go through the articles (web 000000.1)</p>
<p>it reminds me of cover songs hoping no one will know there was ever the original.</p>
<p>shame on them.</p>
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	<item>
		<title>By: Sridhar</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-365216</link>
		<dc:creator>Sridhar</dc:creator>
		<pubDate>Fri, 10 Nov 2006 08:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-365216</guid>
		<description>can&#039;t sign up using Gmail or yahoo (didn&#039;t try others)

Is it just me?

&quot;There were errors during signup

That email seems to be invalid
Please try again.&quot;</description>
		<content:encoded><![CDATA[<p>can&#8217;t sign up using Gmail or yahoo (didn&#8217;t try others)</p>
<p>Is it just me?</p>
<p>&#8220;There were errors during signup</p>
<p>That email seems to be invalid<br />
Please try again.&#8221;</p>
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		<title>By: Michael Taggart</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-365131</link>
		<dc:creator>Michael Taggart</dc:creator>
		<pubDate>Fri, 10 Nov 2006 08:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-365131</guid>
		<description>Thanks for all the comments and questions and thank you Marshall for writing this piece. I just wanted to address a few previous questions.

1. Users will not be forced to sign up or buy anything in order to complete a question. The questions/riddles ask for specific phrases, words, or numbers that will be found somewhere on the site corresponding with that question.

2. Someone will win. There is no ifs, ands, or buts and there are no hidden catches like &quot;Congratulations you&#039;ve won now pay us for shipping&quot; There will never ever ever be any cost to the users.

3. The questions themselves get increasingly difficult and may require extra clicks to find the answers. Also, the questions themselves utilize a rhyming riddle style format and many of them will require the user to think a little outside the box in order to find the correct answer.

Jackie, the prize recommendations are great and something we are looking into. In the future we would like to run different prizes and people can choose which TenHunts they would like to play for. I know  my mom for instance would rather play for a gift certificate to Target than an iPod.

Hope you guys like the site and if you are playing then best of luck. This whole concept was born out of the idea that we should make something fun for people to compete in real time on the internet. The community will determine the overall success of the site.</description>
		<content:encoded><![CDATA[<p>Thanks for all the comments and questions and thank you Marshall for writing this piece. I just wanted to address a few previous questions.</p>
<p>1. Users will not be forced to sign up or buy anything in order to complete a question. The questions/riddles ask for specific phrases, words, or numbers that will be found somewhere on the site corresponding with that question.</p>
<p>2. Someone will win. There is no ifs, ands, or buts and there are no hidden catches like &#8220;Congratulations you&#8217;ve won now pay us for shipping&#8221; There will never ever ever be any cost to the users.</p>
<p>3. The questions themselves get increasingly difficult and may require extra clicks to find the answers. Also, the questions themselves utilize a rhyming riddle style format and many of them will require the user to think a little outside the box in order to find the correct answer.</p>
<p>Jackie, the prize recommendations are great and something we are looking into. In the future we would like to run different prizes and people can choose which TenHunts they would like to play for. I know  my mom for instance would rather play for a gift certificate to Target than an iPod.</p>
<p>Hope you guys like the site and if you are playing then best of luck. This whole concept was born out of the idea that we should make something fun for people to compete in real time on the internet. The community will determine the overall success of the site.</p>
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		<title>By: jackie</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-364073</link>
		<dc:creator>jackie</dc:creator>
		<pubDate>Fri, 10 Nov 2006 04:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-364073</guid>
		<description>I agree, the questions should be challenging. I would have different prizes for different skill levels. Easier questions could be for smaller a scavenger hunt and much harder ones would be for a big prize or cash. I think some would enjoy the challenge and the time it would take to finish, while others might like the rush to finish quick cheesy questions for a prize. They should let people choose. I&#039;d like to try it but I&#039;m a bit of a skeptic so i&#039;m waiting to read what people say next week about it. Looks fun though.</description>
		<content:encoded><![CDATA[<p>I agree, the questions should be challenging. I would have different prizes for different skill levels. Easier questions could be for smaller a scavenger hunt and much harder ones would be for a big prize or cash. I think some would enjoy the challenge and the time it would take to finish, while others might like the rush to finish quick cheesy questions for a prize. They should let people choose. I&#8217;d like to try it but I&#8217;m a bit of a skeptic so i&#8217;m waiting to read what people say next week about it. Looks fun though.</p>
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		<title>By: TenHunt.com &#171; InterMedia Blogging Network</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-364005</link>
		<dc:creator>TenHunt.com &#171; InterMedia Blogging Network</dc:creator>
		<pubDate>Fri, 10 Nov 2006 04:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-364005</guid>
		<description>[...] This may work for awhile, but after time - I&#8217;d rather have a chance to win a laptop then to go on some hunt for ???? [...]</description>
		<content:encoded><![CDATA[<p>[...] This may work for awhile, but after time &#8211; I&#8217;d rather have a chance to win a laptop then to go on some hunt for ???? [...]</p>
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		<title>By: keanu zhang</title>
		<link>http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/comment-page-1/#comment-363858</link>
		<dc:creator>keanu zhang</dc:creator>
		<pubDate>Fri, 10 Nov 2006 03:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/11/09/tenhunt-scavenger-hunt-redux/#comment-363858</guid>
		<description>I think the idea is not bad. in this world,  there are always a number of people who don&#039;t know how to kill time. in my opinion, the crucial factor to success is the quality of question Tenhunt is asking. Tenhunt should cowork with their clients to design interesting question cluster so that the hunters will not feel their wisdom are not insulted by boring and stupid questions. another suggestion is: normally, people prefer cash more than goods. so the prize type should be well designed.</description>
		<content:encoded><![CDATA[<p>I think the idea is not bad. in this world,  there are always a number of people who don&#8217;t know how to kill time. in my opinion, the crucial factor to success is the quality of question Tenhunt is asking. Tenhunt should cowork with their clients to design interesting question cluster so that the hunters will not feel their wisdom are not insulted by boring and stupid questions. another suggestion is: normally, people prefer cash more than goods. so the prize type should be well designed.</p>
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