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	<title>Comments on: Crayon Claims To Be First SecondLife Company</title>
	<atom:link href="http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/</link>
	<description>Startup and Technology News</description>
	<pubDate>Wed, 09 Jul 2008 10:09:21 +0000</pubDate>
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		<title>By: turboliux blog &#187; Blog Archive &#187; Darbas namie, Second Life ir virtualūs ofisai.</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-1986018</link>
		<dc:creator>turboliux blog &#187; Blog Archive &#187; Darbas namie, Second Life ir virtualūs ofisai.</dc:creator>
		<pubDate>Tue, 12 Feb 2008 14:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-1986018</guid>
		<description>[...] į gan įdomu video apie virtualaus ofiso idėją susijusią su Second Life. CrayOn gali būti pirmasis tokio tipo virtualus ofisas. Man ši idėja pasirodė labai įdomi, tačiau sunkiai įgyvendinama (bentjau [...]</description>
		<content:encoded><![CDATA[<p>[...] į gan įdomu video apie virtualaus ofiso idėją susijusią su Second Life. CrayOn gali būti pirmasis tokio tipo virtualus ofisas. Man ši idėja pasirodė labai įdomi, tačiau sunkiai įgyvendinama (bentjau [...]</p>
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		<title>By: Web Strategy by Jeremiah &#187; Corporations that &#8220;Play&#8221; in Virtual Worlds, and how to keep up to date</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-1370818</link>
		<dc:creator>Web Strategy by Jeremiah &#187; Corporations that &#8220;Play&#8221; in Virtual Worlds, and how to keep up to date</dc:creator>
		<pubDate>Thu, 10 May 2007 10:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-1370818</guid>
		<description>[...] in 2006 &#8220;announcing&#8221; events and products via SecondLife&#8217;s Shinyness. Even an Agency Crayon was launched inside of SecondLife.  What&#8217;s a MMORPG? If you&#8217;re not familiar with [...]</description>
		<content:encoded><![CDATA[<p>[...] in 2006 &#8220;announcing&#8221; events and products via SecondLife&#8217;s Shinyness. Even an Agency Crayon was launched inside of SecondLife.  What&#8217;s a MMORPG? If you&#8217;re not familiar with [...]</p>
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		<title>By: Andy Bannister</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-837607</link>
		<dc:creator>Andy Bannister</dc:creator>
		<pubDate>Wed, 31 Jan 2007 22:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-837607</guid>
		<description>I've been in Second Life for just over a year now and make a tidy second income running a software company inworld. So I'm a fan of the world and the experience; but I think Crayon seem just a bit too bouncy keen. They'll calm down when reality hits :-)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been in Second Life for just over a year now and make a tidy second income running a software company inworld. So I&#8217;m a fan of the world and the experience; but I think Crayon seem just a bit too bouncy keen. They&#8217;ll calm down when reality hits <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
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		<title>By: Dave Waters</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-828995</link>
		<dc:creator>Dave Waters</dc:creator>
		<pubDate>Tue, 30 Jan 2007 23:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-828995</guid>
		<description>I love Second Life but I have to say I think Crayon missed the point a bit.</description>
		<content:encoded><![CDATA[<p>I love Second Life but I have to say I think Crayon missed the point a bit.</p>
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		<title>By: Dell To Make Announcement In Second Life &#187; JenIT</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-422822</link>
		<dc:creator>Dell To Make Announcement In Second Life &#187; JenIT</dc:creator>
		<pubDate>Tue, 21 Nov 2006 10:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-422822</guid>
		<description>[...] This isn&#8217;t to take away from what Second Life is accomplishing - but Dell should be focused on gaining user trust by building reliable computers (and batteries), not wasting people&#8217;s time with this kind of non-news. [...]</description>
		<content:encoded><![CDATA[<p>[...] This isn&#8217;t to take away from what Second Life is accomplishing - but Dell should be focused on gaining user trust by building reliable computers (and batteries), not wasting people&#8217;s time with this kind of non-news. [...]</p>
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		<title>By: Kaizen Bits &#187; Second Life: Getting More Important</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-325470</link>
		<dc:creator>Kaizen Bits &#187; Second Life: Getting More Important</dc:creator>
		<pubDate>Wed, 01 Nov 2006 17:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-325470</guid>
		<description>[...] For example, Ina has blogged quite a lot about Second Life: about how Snow Crash inspired parts of Second Life, people creating a new better world island in Second Life, about Crayon Second Life, a virtual consulting firm, facilitating “conversation and transformation above communication&#8221; , a Wired Second Life travel and so on and so forth. Loads of stuff, loads to read, I just wanna say something: would it be possible to experience it? [...]</description>
		<content:encoded><![CDATA[<p>[...] For example, Ina has blogged quite a lot about Second Life: about how Snow Crash inspired parts of Second Life, people creating a new better world island in Second Life, about Crayon Second Life, a virtual consulting firm, facilitating “conversation and transformation above communication&#8221; , a Wired Second Life travel and so on and so forth. Loads of stuff, loads to read, I just wanna say something: would it be possible to experience it? [...]</p>
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		<title>By: TechCrunch UK &#187; Blog Archive &#187; Mind Candy &#8220;finds&#8221; $7M in funding!</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-300315</link>
		<dc:creator>TechCrunch UK &#187; Blog Archive &#187; Mind Candy &#8220;finds&#8221; $7M in funding!</dc:creator>
		<pubDate>Wed, 25 Oct 2006 22:24:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-300315</guid>
		<description>[...] Of late there has been a lot of interest in virtual web worlds such as Habbo Hotel, WarCraft and Second Life, well now you can add a new name to this list Perplex City which combines the real world with the virtual world to create an Alternate Reality Game (ARG) . [...]</description>
		<content:encoded><![CDATA[<p>[...] Of late there has been a lot of interest in virtual web worlds such as Habbo Hotel, WarCraft and Second Life, well now you can add a new name to this list Perplex City which combines the real world with the virtual world to create an Alternate Reality Game (ARG) . [...]</p>
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		<title>By: Dennis Howlett</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-295710</link>
		<dc:creator>Dennis Howlett</dc:creator>
		<pubDate>Tue, 24 Oct 2006 17:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-295710</guid>
		<description>Not wishing to piss on people I hold as friends but don't you think they've lost the plot somewhat with statements like: 

“What we are is whatever you want or need us to be.” 

Ok - brain surgeons this week, bridge designers next and I’ll have fries to go with my burger order.

And then:

“Our client is not the consumer: our client is the truth.”

Wow - I believe, I believe, I believe you’s trying to kid me.

Sorry - doesn't make a blind bit of sense to me but says a lot for Kool-Aid sucking. But hey - I want that dope they're smoking over there.</description>
		<content:encoded><![CDATA[<p>Not wishing to piss on people I hold as friends but don&#8217;t you think they&#8217;ve lost the plot somewhat with statements like: </p>
<p>“What we are is whatever you want or need us to be.” </p>
<p>Ok - brain surgeons this week, bridge designers next and I’ll have fries to go with my burger order.</p>
<p>And then:</p>
<p>“Our client is not the consumer: our client is the truth.”</p>
<p>Wow - I believe, I believe, I believe you’s trying to kid me.</p>
<p>Sorry - doesn&#8217;t make a blind bit of sense to me but says a lot for Kool-Aid sucking. But hey - I want that dope they&#8217;re smoking over there.</p>
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		<title>By: rommel</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-294979</link>
		<dc:creator>rommel</dc:creator>
		<pubDate>Tue, 24 Oct 2006 12:39:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-294979</guid>
		<description>second life wont last unless they find a way to protect the integrity of virtual property. linden labs is not held accountable for loss of data (i.e. virtual property and virtual currency) from their servers. the only way for second life to become a true economy is if they guarantee the existence of both virtual property and virtual currency. if linden labs does not have the ability to protect the integrity of virtual property in terms of data storage then they need to develop a way for people to safeguard transactions and investments. maybe a third party virtual notary would sufice.</description>
		<content:encoded><![CDATA[<p>second life wont last unless they find a way to protect the integrity of virtual property. linden labs is not held accountable for loss of data (i.e. virtual property and virtual currency) from their servers. the only way for second life to become a true economy is if they guarantee the existence of both virtual property and virtual currency. if linden labs does not have the ability to protect the integrity of virtual property in terms of data storage then they need to develop a way for people to safeguard transactions and investments. maybe a third party virtual notary would sufice.</p>
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		<title>By: links for 2006-10-23 at Metaverse Territories</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-293873</link>
		<dc:creator>links for 2006-10-23 at Metaverse Territories</dc:creator>
		<pubDate>Tue, 24 Oct 2006 04:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-293873</guid>
		<description>[...] Techcrunch » Crayon Claims To Be First SecondLife Company With all of this real money floating around the SecondLife economy, look for more businesses to set up shop. (tags: secondlife tech web2.0) [...]</description>
		<content:encoded><![CDATA[<p>[...] Techcrunch » Crayon Claims To Be First SecondLife Company With all of this real money floating around the SecondLife economy, look for more businesses to set up shop. (tags: secondlife tech web2.0) [...]</p>
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		<title>By: &#187; Crayon Claims To Be First SecondLife Company</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-293642</link>
		<dc:creator>&#187; Crayon Claims To Be First SecondLife Company</dc:creator>
		<pubDate>Tue, 24 Oct 2006 01:53:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-293642</guid>
		<description>[...] Page Summary: After raising another $11 million in funding earlier this year (bringing their total to $19 million), they celebrated their third birthday and recently announced their 1,000,000th user registration. At least three thousand users make at least $20,000 per year on SecondLife, selling everything from clothes to body parts to real estate. Real world businesses are sniffing around the service as well. Crayon is launching later this week, claiming to be the first company to be launched in SecondLife.read more&#160;&#124;&#160;digg story      &#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160;&#160; [...]</description>
		<content:encoded><![CDATA[<p>[...] Page Summary: After raising another $11 million in funding earlier this year (bringing their total to $19 million), they celebrated their third birthday and recently announced their 1,000,000th user registration. At least three thousand users make at least $20,000 per year on SecondLife, selling everything from clothes to body parts to real estate. Real world businesses are sniffing around the service as well. Crayon is launching later this week, claiming to be the first company to be launched in SecondLife.read more&nbsp;|&nbsp;digg story      &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; [...]</p>
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		<title>By: Crayon Claims To Be First SecondLife Company-- Nick Hester</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292919</link>
		<dc:creator>Crayon Claims To Be First SecondLife Company-- Nick Hester</dc:creator>
		<pubDate>Mon, 23 Oct 2006 20:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292919</guid>
		<description>[...] read more &#124; digg story [...]</description>
		<content:encoded><![CDATA[<p>[...] read more | digg story [...]</p>
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		<title>By: Eric Rice</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292578</link>
		<dc:creator>Eric Rice</dc:creator>
		<pubDate>Mon, 23 Oct 2006 18:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292578</guid>
		<description>I adore these conversations. Heh.</description>
		<content:encoded><![CDATA[<p>I adore these conversations. Heh.</p>
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		<title>By: lemon obrien</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292479</link>
		<dc:creator>lemon obrien</dc:creator>
		<pubDate>Mon, 23 Oct 2006 17:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292479</guid>
		<description>&#62;&#62;Crayon is a company that will be using Second Life as their office. 
This seems to me like a "kid" thing to do... You still talk to others by IMing...why would you want to make all your employess run a massive,graphic intensive game on their computer at the same time as they try to do real work?...i guess they're not compiling/building anything...

just IMing :) you know they're a lot of retards in this world.</description>
		<content:encoded><![CDATA[<p>&gt;&gt;Crayon is a company that will be using Second Life as their office.<br />
This seems to me like a &#8220;kid&#8221; thing to do&#8230; You still talk to others by IMing&#8230;why would you want to make all your employess run a massive,graphic intensive game on their computer at the same time as they try to do real work?&#8230;i guess they&#8217;re not compiling/building anything&#8230;</p>
<p>just IMing <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> you know they&#8217;re a lot of retards in this world.</p>
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		<title>By: lemon obrien</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292480</link>
		<dc:creator>lemon obrien</dc:creator>
		<pubDate>Mon, 23 Oct 2006 17:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292480</guid>
		<description>&#62;&#62;Crayon is a company that will be using Second Life as their office. 
This seems to me like a "kid" thing to do... You still talk to others by IMing...why would you want to make all your employess run a massive,graphic intensive game on their computer at the same time as they try to do real work?...i guess they're not compiling/building anything...

just IMing :) you know they're a lot of retards in this world.</description>
		<content:encoded><![CDATA[<p>&gt;&gt;Crayon is a company that will be using Second Life as their office.<br />
This seems to me like a &#8220;kid&#8221; thing to do&#8230; You still talk to others by IMing&#8230;why would you want to make all your employess run a massive,graphic intensive game on their computer at the same time as they try to do real work?&#8230;i guess they&#8217;re not compiling/building anything&#8230;</p>
<p>just IMing <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> you know they&#8217;re a lot of retards in this world.</p>
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		<title>By: Patricia</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292318</link>
		<dc:creator>Patricia</dc:creator>
		<pubDate>Mon, 23 Oct 2006 17:08:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292318</guid>
		<description>I think it's interesting that Second Life exists and has done well. American Apparel opened up a store there not long ago and is selling tshirts and what not - it's a really cool way to cross channel market. I think if you buy a tee on second life, you get a discount in the store - it's a rad idea.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s interesting that Second Life exists and has done well. American Apparel opened up a store there not long ago and is selling tshirts and what not - it&#8217;s a really cool way to cross channel market. I think if you buy a tee on second life, you get a discount in the store - it&#8217;s a rad idea.</p>
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		<title>By: WebWord &#187; Blog Archive &#187; Who Will Buy Second Life?</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292308</link>
		<dc:creator>WebWord &#187; Blog Archive &#187; Who Will Buy Second Life?</dc:creator>
		<pubDate>Mon, 23 Oct 2006 17:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292308</guid>
		<description>[...] Per TechCrunch, Crayon claims to be the first real business created inside Second Life. I think I understand what this means. If nothing else, it is an inflection point where Second Life gains even more momentum and visibility in the real world. This is because there is real money flowing. [...]</description>
		<content:encoded><![CDATA[<p>[...] Per TechCrunch, Crayon claims to be the first real business created inside Second Life. I think I understand what this means. If nothing else, it is an inflection point where Second Life gains even more momentum and visibility in the real world. This is because there is real money flowing. [...]</p>
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		<title>By: Ed Roberts</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292165</link>
		<dc:creator>Ed Roberts</dc:creator>
		<pubDate>Mon, 23 Oct 2006 16:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292165</guid>
		<description>Crayon is a company that will be using Second Life as their office.  Unlike the hundereds of other people making money in SL, Crayon will NOT be making their money within SL.  

Don't confuse "First Second Life company" with "First company lauched within Second Life".</description>
		<content:encoded><![CDATA[<p>Crayon is a company that will be using Second Life as their office.  Unlike the hundereds of other people making money in SL, Crayon will NOT be making their money within SL.  </p>
<p>Don&#8217;t confuse &#8220;First Second Life company&#8221; with &#8220;First company lauched within Second Life&#8221;.</p>
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		<title>By: Justin Bovington</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292155</link>
		<dc:creator>Justin Bovington</dc:creator>
		<pubDate>Mon, 23 Oct 2006 16:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292155</guid>
		<description>Giff, a great thread.

Rivers Run Red actually came in Second Life in December 2003, we introduced the first brand into the world in Jan 2004. The purchased the first island, and caused quite a stir when they arrived.

We also created the first brand created and developed specifically within a virtual world - avalon.

Since then, the world has seen other excellent examples of great brand and innovation marketing activity. Most notably from Rivers Run Red, eSheep, Millions of US and Aimee Weber (although I could mention a lot more names.)

On the more established side, I would hazhard a guess that the agency BBH and Leo Burnett would also be up there and ahead of the queue too.</description>
		<content:encoded><![CDATA[<p>Giff, a great thread.</p>
<p>Rivers Run Red actually came in Second Life in December 2003, we introduced the first brand into the world in Jan 2004. The purchased the first island, and caused quite a stir when they arrived.</p>
<p>We also created the first brand created and developed specifically within a virtual world - avalon.</p>
<p>Since then, the world has seen other excellent examples of great brand and innovation marketing activity. Most notably from Rivers Run Red, eSheep, Millions of US and Aimee Weber (although I could mention a lot more names.)</p>
<p>On the more established side, I would hazhard a guess that the agency BBH and Leo Burnett would also be up there and ahead of the queue too.</p>
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		<title>By: Michel Leblanc</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292133</link>
		<dc:creator>Michel Leblanc</dc:creator>
		<pubDate>Mon, 23 Oct 2006 16:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-292133</guid>
		<description>"Crayon is launching later this week, claiming to be the first company to be launched in SecondLife."

Humm, maybe they also were the first to walk on the moon? Maybe they also invented Second Life?</description>
		<content:encoded><![CDATA[<p>&#8220;Crayon is launching later this week, claiming to be the first company to be launched in SecondLife.&#8221;</p>
<p>Humm, maybe they also were the first to walk on the moon? Maybe they also invented Second Life?</p>
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		<title>By: OtisKimzey.com - What is OK? &#187; Second Life&#8230;</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291796</link>
		<dc:creator>OtisKimzey.com - What is OK? &#187; Second Life&#8230;</dc:creator>
		<pubDate>Mon, 23 Oct 2006 14:23:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291796</guid>
		<description>[...] Crayon, as talked about on TechCrunch, will try to take advantage of the close to half a million dollars spent every day on Second Life and will help people make more money in the online universe.  It&#8217;s a great idea as there as supposedly over 3,000 users who make $20,000 a year in thise online game.  [...]</description>
		<content:encoded><![CDATA[<p>[...] Crayon, as talked about on TechCrunch, will try to take advantage of the close to half a million dollars spent every day on Second Life and will help people make more money in the online universe.  It&#8217;s a great idea as there as supposedly over 3,000 users who make $20,000 a year in thise online game.  [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Starked SF, Unforgiving News from the Bay &#187; Blog Archive &#187; Talk of the Town: Monday, October 23</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291769</link>
		<dc:creator>Starked SF, Unforgiving News from the Bay &#187; Blog Archive &#187; Talk of the Town: Monday, October 23</dc:creator>
		<pubDate>Mon, 23 Oct 2006 14:13:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291769</guid>
		<description>[...] TechCrunch on Crayon. [...]</description>
		<content:encoded><![CDATA[<p>[...] TechCrunch on Crayon. [...]</p>
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	<item>
		<title>By: David Scott Lewis</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291197</link>
		<dc:creator>David Scott Lewis</dc:creator>
		<pubDate>Mon, 23 Oct 2006 10:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291197</guid>
		<description>Second Life (SL) and World of Warcraft (WoW) are early-stage examples of "2.0" renditions of the "1.0" metaverse of Worlds, Inc.

Let's be honest:  Sticking to SL (i.e., not considering WoW), it's still way too hard to use.  This sentiment has been echoed by many others.  Yeah, it's fun, but the user experience kind of sucks.  Let me rephrase:  It could be a helluva lot better.  

I live in China, home to the world's worst designed web sites, where there is often negative white space on a web page.  But SL needs a lot of help, too.   Whether you like SIGCHI per se or not, the Linden development team(s) should be spending a lot more time there (and elsewhere, at related conferences).

When I launch my Interactions 2.0 blog in a month or so, I'll be devoting a lot of ink to the latest and greatest in all things "user experience" -- with a unique perspective coming from the campus of China's MIT, i.e., the Tsinghua (University) Science Park.

http://www.startechglobal.com (Tsinghua's outsourcing hub)
http://www.interactions20.com</description>
		<content:encoded><![CDATA[<p>Second Life (SL) and World of Warcraft (WoW) are early-stage examples of &#8220;2.0&#8243; renditions of the &#8220;1.0&#8243; metaverse of Worlds, Inc.</p>
<p>Let&#8217;s be honest:  Sticking to SL (i.e., not considering WoW), it&#8217;s still way too hard to use.  This sentiment has been echoed by many others.  Yeah, it&#8217;s fun, but the user experience kind of sucks.  Let me rephrase:  It could be a helluva lot better.  </p>
<p>I live in China, home to the world&#8217;s worst designed web sites, where there is often negative white space on a web page.  But SL needs a lot of help, too.   Whether you like SIGCHI per se or not, the Linden development team(s) should be spending a lot more time there (and elsewhere, at related conferences).</p>
<p>When I launch my Interactions 2.0 blog in a month or so, I&#8217;ll be devoting a lot of ink to the latest and greatest in all things &#8220;user experience&#8221; &#8212; with a unique perspective coming from the campus of China&#8217;s MIT, i.e., the Tsinghua (University) Science Park.</p>
<p><a href="http://www.startechglobal.com" rel="nofollow">http://www.startechglobal.com</a> (Tsinghua&#8217;s outsourcing hub)<br />
<a href="http://www.interactions20.com" rel="nofollow">http://www.interactions20.com</a></p>
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	<item>
		<title>By: Fiona Berry</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291148</link>
		<dc:creator>Fiona Berry</dc:creator>
		<pubDate>Mon, 23 Oct 2006 10:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-291148</guid>
		<description>Hmmm... well I have been in SL two and a half years, and I can think of a dozen companies which have set up in SL.  This group really need to do their homework before they annoy every developer in SL.

My company, Nemesis Content Creation, went into the developers' directory in August this year, but has been working for well over a year in SL.

If they are claiming to be the first real-world company to migrate they have demonstrated pretty comprehensively that they have NO idea what's going on in Second Life.

Way to prove you're already out of touch, Crayon.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230; well I have been in SL two and a half years, and I can think of a dozen companies which have set up in SL.  This group really need to do their homework before they annoy every developer in SL.</p>
<p>My company, Nemesis Content Creation, went into the developers&#8217; directory in August this year, but has been working for well over a year in SL.</p>
<p>If they are claiming to be the first real-world company to migrate they have demonstrated pretty comprehensively that they have NO idea what&#8217;s going on in Second Life.</p>
<p>Way to prove you&#8217;re already out of touch, Crayon.</p>
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		<title>By: TechCrunch Japanese アーカイブ &#187; Crayon、SecondLifeビジネス1番乗りへ</title>
		<link>http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-290936</link>
		<dc:creator>TechCrunch Japanese アーカイブ &#187; Crayon、SecondLifeビジネス1番乗りへ</dc:creator>
		<pubDate>Mon, 23 Oct 2006 08:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.techcrunch.com/2006/10/22/crayon-claims-to-be-first-secondlife-company/#comment-290936</guid>
		<description>[...] [原文へ]  Crayon SecondLife [...]</description>
		<content:encoded><![CDATA[<p>[...] [原文へ]  Crayon SecondLife [...]</p>
]]></content:encoded>
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