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	<title>Comments on: Battleship + Ajax = SinkMyShip</title>
	<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/</link>
	<description>Startup and Tech News</description>
	<pubDate>Sat, 17 May 2008 05:09:53 +0000</pubDate>
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		<item>
		<title>By: student loan consolidation</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-1193197</link>
		<dc:creator>student loan consolidation</dc:creator>
		<pubDate>Fri, 09 Mar 2007 13:50:23 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-1193197</guid>
		<description>&lt;strong&gt;student loan consolidation...&lt;/strong&gt;

good luck...</description>
		<content:encoded><![CDATA[<p><strong>student loan consolidation&#8230;</strong></p>
<p>good luck&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ideAjax &#187; Blog Archive &#187; Analytics Highlights (Part 3)</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-497197</link>
		<dc:creator>ideAjax &#187; Blog Archive &#187; Analytics Highlights (Part 3)</dc:creator>
		<pubDate>Thu, 07 Dec 2006 19:56:36 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-497197</guid>
		<description>[...] How are you all doing? Have you been to our site lately? I mean the last few days. Have you seen anything different about it?  Ok it all started on May 25th, 2006. A kind man by the name Brian posted us on Solutionwatch. Then, a person whose name I don’t know has taken Brian’s review and posted us at Techcrunch. So we’ve got two great reviews in the same day. Now the story doesn’t end there. Apparently, Techcrunch is a huge programming community. By the time I’ve read the review, there were already 12 comments posted. So what do I do next? Well, the thing I love the most, checking the Google Analytics for SMS, of course  . I’m attaching a couple of pictures from Analytics to give you an idea what these two guys have caused us. If you look at the graph, you can see that as of 5:30pm on Saturday we&#8217;ve had 12,095 users. Trust me most of them have come in the past three days :). The graph expresess the spike in traffic very well. Felix had to moderate all day long on Thursday because our server was taking a major hit and he had to restart it once in a while. The site was unbearable to use, I’m just wondering what our stats would’ve been if a lot of users wouldn’t have left because of slowness. We did get a lot of negative feedback but most of the feedback was good. We’ve made a lot of friends as well. Brian is definitely going into our “cool” book. An ad hoc change that Brian has suggested was to keep pending games on top. Sam suggested and Fix brought it to life by doing a JavaScript search in the “Games” pane. Now all of the pending games are listed on top so join in and play. Also, I’ve met a nice man by the name Chris a.k.a. “cutter”. He is from Malaysia and he’s agreed to give us a lot of feedback on the forum. He’s already left a few great ideas. Hopefully it’s possible with AJAX. What he wants to see is for screen to rattle and shake when a bomb drops. As I’m writing this I’m thinking whether it will get annoying. Maybe we can have an on/off button for special effects. That would be cool. Some users have also inquired about sound FX. It is coming, I believe that’s already in the list of upcoming features. Also, as we were driving to Queens yesterday with Felix to celebrate his birthday he told me that one gentleman has e-mailed him about an opportunity to work for him using AJAX. Unfortunately he’s from San Francisco and unless he is ok with us working from home we cannot help him. Then Fix also has mentioned that some other advertising agency in the veins of Google AdSense has contacted him to advertise on our site. I told Fix to reply and agree to it. Apparently they’re paying a bit more than Google. We’re an equal opportunity employer. Roman took a few weeks off from his day-job to work on three of his games. He might be getting a contract to develop these games further. I&#8217;ve requested that he makes a Flash tutorial and a trailer for our game, if you’ve seen his other work, you know what I’m talking about. I know I’m forgetting something but its all right, I’ve covered most of the highlights. My mind is racing, thank you all for your time to read this, play the game and leave your comments! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] How are you all doing? Have you been to our site lately? I mean the last few days. Have you seen anything different about it?  Ok it all started on May 25th, 2006. A kind man by the name Brian posted us on Solutionwatch. Then, a person whose name I don’t know has taken Brian’s review and posted us at Techcrunch. So we’ve got two great reviews in the same day. Now the story doesn’t end there. Apparently, Techcrunch is a huge programming community. By the time I’ve read the review, there were already 12 comments posted. So what do I do next? Well, the thing I love the most, checking the Google Analytics for SMS, of course  . I’m attaching a couple of pictures from Analytics to give you an idea what these two guys have caused us. If you look at the graph, you can see that as of 5:30pm on Saturday we&#8217;ve had 12,095 users. Trust me most of them have come in the past three days :). The graph expresess the spike in traffic very well. Felix had to moderate all day long on Thursday because our server was taking a major hit and he had to restart it once in a while. The site was unbearable to use, I’m just wondering what our stats would’ve been if a lot of users wouldn’t have left because of slowness. We did get a lot of negative feedback but most of the feedback was good. We’ve made a lot of friends as well. Brian is definitely going into our “cool” book. An ad hoc change that Brian has suggested was to keep pending games on top. Sam suggested and Fix brought it to life by doing a JavaScript search in the “Games” pane. Now all of the pending games are listed on top so join in and play. Also, I’ve met a nice man by the name Chris a.k.a. “cutter”. He is from Malaysia and he’s agreed to give us a lot of feedback on the forum. He’s already left a few great ideas. Hopefully it’s possible with AJAX. What he wants to see is for screen to rattle and shake when a bomb drops. As I’m writing this I’m thinking whether it will get annoying. Maybe we can have an on/off button for special effects. That would be cool. Some users have also inquired about sound FX. It is coming, I believe that’s already in the list of upcoming features. Also, as we were driving to Queens yesterday with Felix to celebrate his birthday he told me that one gentleman has e-mailed him about an opportunity to work for him using AJAX. Unfortunately he’s from San Francisco and unless he is ok with us working from home we cannot help him. Then Fix also has mentioned that some other advertising agency in the veins of Google AdSense has contacted him to advertise on our site. I told Fix to reply and agree to it. Apparently they’re paying a bit more than Google. We’re an equal opportunity employer. Roman took a few weeks off from his day-job to work on three of his games. He might be getting a contract to develop these games further. I&#8217;ve requested that he makes a Flash tutorial and a trailer for our game, if you’ve seen his other work, you know what I’m talking about. I know I’m forgetting something but its all right, I’ve covered most of the highlights. My mind is racing, thank you all for your time to read this, play the game and leave your comments! [&#8230;]</p>
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	</item>
	<item>
		<title>By: SilverFusion.com &#187; Blog Archive &#187; Play Ajax Texas Holdem Poker at gpokr</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-118248</link>
		<dc:creator>SilverFusion.com &#187; Blog Archive &#187; Play Ajax Texas Holdem Poker at gpokr</dc:creator>
		<pubDate>Mon, 31 Jul 2006 15:45:12 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-118248</guid>
		<description>[...] If you liked Battleship in Ajax, you&#8217;ll love this. Toronto, Canada based gpokr is a multiplayer no limit Texas Holdem game developed with Ajax technologies. The site, which was created by Ryan Dewsbury, also has real time chat among all players in a game. The site does not use real money, and Ryan says he has no plans to change that. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] If you liked Battleship in Ajax, you&#8217;ll love this. Toronto, Canada based gpokr is a multiplayer no limit Texas Holdem game developed with Ajax technologies. The site, which was created by Ryan Dewsbury, also has real time chat among all players in a game. The site does not use real money, and Ryan says he has no plans to change that. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TechCrunch Japanese アーカイブ &#187; gpokr、Ajax利用のオンラインポーカー登場</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-118214</link>
		<dc:creator>TechCrunch Japanese アーカイブ &#187; gpokr、Ajax利用のオンラインポーカー登場</dc:creator>
		<pubDate>Mon, 31 Jul 2006 14:39:22 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-118214</guid>
		<description>[...] Ajaxを利用したゲームBattleshipなどが好きならこれも気に入るかも。カナダのトロントに本拠を置くgpokrはAjax技術を利用したマルチプレイヤー、リミットなしのテキサスホールデム（ポーカーの一種）ゲームだ。Ryan Dewsburyが開発したこのサービスではゲームをしながらすべてのプレイヤー同士がリアルタイムでチャットもできる。このサイトでは現実の金は賭けられない。Ryanはこの点について将来も変える気はないと話している。 [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Ajaxを利用したゲームBattleshipなどが好きならこれも気に入るかも。カナダのトロントに本拠を置くgpokrはAjax技術を利用したマルチプレイヤー、リミットなしのテキサスホールデム（ポーカーの一種）ゲームだ。Ryan Dewsburyが開発したこのサービスではゲームをしながらすべてのプレイヤー同士がリアルタイムでチャットもできる。このサイトでは現実の金は賭けられない。Ryanはこの点について将来も変える気はないと話している。 [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TechCrunch en français &#187; Gpokr: un jeu de poker en Ajax bien conçu</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-117958</link>
		<dc:creator>TechCrunch en français &#187; Gpokr: un jeu de poker en Ajax bien conçu</dc:creator>
		<pubDate>Mon, 31 Jul 2006 08:35:02 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-117958</guid>
		<description>[...] Si vous avez aimé le jeu en Ajax BattleShip, alors vous aimerez celui là. Gpokr a créé un jeu multiplayer de poker développé en Ajax. Le site a été créé par Ryan Dewsbury et dispose d’une fonction de chat en temps réel pour chacun des participants. Pas de mise d’argent réel et aucune intention d’y venir d’après son créateur. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Si vous avez aimé le jeu en Ajax BattleShip, alors vous aimerez celui là. Gpokr a créé un jeu multiplayer de poker développé en Ajax. Le site a été créé par Ryan Dewsbury et dispose d’une fonction de chat en temps réel pour chacun des participants. Pas de mise d’argent réel et aucune intention d’y venir d’après son créateur. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Techcrunch &#187; Blog Archive &#187; Play Ajax Texas Holdem Poker at gpokr</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-117869</link>
		<dc:creator>Techcrunch &#187; Blog Archive &#187; Play Ajax Texas Holdem Poker at gpokr</dc:creator>
		<pubDate>Mon, 31 Jul 2006 06:33:09 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-117869</guid>
		<description>[...] If you liked Battleship in Ajax, you&#8217;ll love this. Toronto, Canada based gpokr is a multiplayer no limit Texas Holdem game developed with Ajax technologies. The site, which was created by Ryan Dewsbury, also has real time chat among all players in a game. The site does not use real money, and Ryan says he has no plans to change that. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] If you liked Battleship in Ajax, you&#8217;ll love this. Toronto, Canada based gpokr is a multiplayer no limit Texas Holdem game developed with Ajax technologies. The site, which was created by Ryan Dewsbury, also has real time chat among all players in a game. The site does not use real money, and Ryan says he has no plans to change that. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TechCrunch &#187; Blog Archive &#187; SaneBull offers cool ajax financial desktop</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-104989</link>
		<dc:creator>TechCrunch &#187; Blog Archive &#187; SaneBull offers cool ajax financial desktop</dc:creator>
		<pubDate>Wed, 19 Jul 2006 22:07:21 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-104989</guid>
		<description>[...] Ideajax is the same company that put together the previously profiled ajax battleship game SinkMyShip. It&#8217;s a four person team of developers with day jobs as developers for large companies. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Ideajax is the same company that put together the previously profiled ajax battleship game SinkMyShip. It&#8217;s a four person team of developers with day jobs as developers for large companies. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jay &#38; Silent Rob</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-66365</link>
		<dc:creator>Jay &#38; Silent Rob</dc:creator>
		<pubDate>Wed, 07 Jun 2006 23:35:20 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-66365</guid>
		<description>&lt;strong&gt;Review: A Hotter &#8216;Hot or Not&#8217;...&lt;/strong&gt;

The site has been described by some as &#8220;the best update of Hot Or Not of all time,&#8221; runs on a completely Web 2.0 platform, and has the potential to feed the beast with a MySpace et al Widget that has been submitted to TagWorldWidgets.com fo...</description>
		<content:encoded><![CDATA[<p><strong>Review: A Hotter &#8216;Hot or Not&#8217;&#8230;</strong></p>
<p>The site has been described by some as &#8220;the best update of Hot Or Not of all time,&#8221; runs on a completely Web 2.0 platform, and has the potential to feed the beast with a MySpace et al Widget that has been submitted to TagWorldWidgets.com fo&#8230;</p>
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	</item>
	<item>
		<title>By: sam</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-60763</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Fri, 02 Jun 2006 01:14:26 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-60763</guid>
		<description>It couldn’t be us, as you brought SMS to life :). It might have been our server.</description>
		<content:encoded><![CDATA[<p>It couldn’t be us, as you brought SMS to life :). It might have been our server.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael Arrington</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-58369</link>
		<dc:creator>Michael Arrington</dc:creator>
		<pubDate>Wed, 31 May 2006 05:05:27 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-58369</guid>
		<description>Sure sam, even though you liked my review the least. :-)</description>
		<content:encoded><![CDATA[<p>Sure sam, even though you liked my review the least. <img src='http://www.techcrunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sam</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-58368</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Wed, 31 May 2006 05:01:06 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-58368</guid>
		<description>The server did slow down when we got 4k hits from techcrunch in a few hours. Our battleship didn't sink, but we are thinking of upgrading our hosting plan:)  Thanks Michael  for the review.</description>
		<content:encoded><![CDATA[<p>The server did slow down when we got 4k hits from techcrunch in a few hours. Our battleship didn&#8217;t sink, but we are thinking of upgrading our hosting plan:)  Thanks Michael  for the review.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-55694</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sun, 28 May 2006 14:11:10 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-55694</guid>
		<description>Not keen on it - never seem to be able to "keep" an opponent for more than two moves before they bugger off, never to be seen again. 

I guess once it stops being full of people who want to look at the AJAX and fills with  people who are playing the game, it'll improve.</description>
		<content:encoded><![CDATA[<p>Not keen on it - never seem to be able to &#8220;keep&#8221; an opponent for more than two moves before they bugger off, never to be seen again. </p>
<p>I guess once it stops being full of people who want to look at the AJAX and fills with  people who are playing the game, it&#8217;ll improve.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SinkMyShip Blog &#187; Blog Archive &#187; Analytics Highlights (Part 3)</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-55030</link>
		<dc:creator>SinkMyShip Blog &#187; Blog Archive &#187; Analytics Highlights (Part 3)</dc:creator>
		<pubDate>Sat, 27 May 2006 22:24:14 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-55030</guid>
		<description>[...] How are you all doing?  Haven you been to our site lately?  I mean the last few days.  Have you seen anything different about it :)?  Ok it all started on May 25th, 2006.  A kind man by the name Brian posted us on Solutionwatch.  Then, a person whose name I don’t know has taken Brian’s review and posted us at Techcrunch.  So we’ve got two great reviews in the same day.  Now the story doesn’t end there.  Apparently, Techcrunch is a huge programming community.  By the time I’ve read the review, there were already 12 comments posted.  So what do I do next?  Well, the thing I love the most, checking the Google Analytics for SMS, of course  .  I’m attaching a couple of pictures from Analytics to give you an idea what these two guys have caused us.  If you look at the graph, you can see that as of  5:30pm on Saturday we&#8217;ve had 12,095 users.  Trust me most of them have come in the past three days :).  The graph expresess the spike in traffic very well.  Felix had to moderate all day long on Thursday because our server was taking a major hit and he had to restart it once in a while.  The site was unbearable to use, I’m just wondering what our stats would’ve been if a lot of users wouldn’t have left because of slowness.  We did get a lot of negative feedback but most of the feedback was good. We’ve made a lot of friends as well.  Brian is definitely going into our “cool” book.  An ad hoc change that Brian has suggested was to keep pending games on top.  Sam suggested and Fix brought it to life by doing a JavaScript search in the “Games” pane.  Now all of the pending games are listed on top so join in and play.  Also, I’ve met a nice man by the name Chris a.k.a. “cutter”.  He is from Malaysia and he’s agreed to give us a lot of feedback on the forum.  He’s already left a few great ideas.  Hopefully it’s possible with AJAX.  What he wants to see is for screen to rattle and shake when a bomb drops.  As I’m writing this I’m thinking whether it will get annoying.  Maybe we can have an on/off button for special effects.  That would be cool.  Some users have also inquired about sound FX.  It is coming, I believe that’s already in the list of upcoming features.  Also, as we were driving to Queens yesterday with Felix to celebrate his birthday he told me that one gentleman has e-mailed him about an opportunity to work for him using AJAX.  Unfortunately he’s from San Francisco and unless he is ok with us working from home we cannot help him.  Then Fix also has mentioned that some other advertising agency in the veins of Google AdSense has contacted him to advertise on our site.  I told Fix to reply and agree to it.  Apparently they’re paying a bit more than Google.  We’re an equal opportunity employer :).  Roman took a few weeks off from his day-job to work on three of his games.  He might be getting a contract to develop these games further.  I&#8217;ve requested that he makes a Flash tutorial and a trailer for our game, if you’ve seen his other work, you know what I’m talking about.  I know I’m forgetting something but its all right, I’ve covered most of the highlights.  My mind is racing, thank you all for your time to read this, play the game and leave your comments! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] How are you all doing?  Haven you been to our site lately?  I mean the last few days.  Have you seen anything different about it :)?  Ok it all started on May 25th, 2006.  A kind man by the name Brian posted us on Solutionwatch.  Then, a person whose name I don’t know has taken Brian’s review and posted us at Techcrunch.  So we’ve got two great reviews in the same day.  Now the story doesn’t end there.  Apparently, Techcrunch is a huge programming community.  By the time I’ve read the review, there were already 12 comments posted.  So what do I do next?  Well, the thing I love the most, checking the Google Analytics for SMS, of course  .  I’m attaching a couple of pictures from Analytics to give you an idea what these two guys have caused us.  If you look at the graph, you can see that as of  5:30pm on Saturday we&#8217;ve had 12,095 users.  Trust me most of them have come in the past three days :).  The graph expresess the spike in traffic very well.  Felix had to moderate all day long on Thursday because our server was taking a major hit and he had to restart it once in a while.  The site was unbearable to use, I’m just wondering what our stats would’ve been if a lot of users wouldn’t have left because of slowness.  We did get a lot of negative feedback but most of the feedback was good. We’ve made a lot of friends as well.  Brian is definitely going into our “cool” book.  An ad hoc change that Brian has suggested was to keep pending games on top.  Sam suggested and Fix brought it to life by doing a JavaScript search in the “Games” pane.  Now all of the pending games are listed on top so join in and play.  Also, I’ve met a nice man by the name Chris a.k.a. “cutter”.  He is from Malaysia and he’s agreed to give us a lot of feedback on the forum.  He’s already left a few great ideas.  Hopefully it’s possible with AJAX.  What he wants to see is for screen to rattle and shake when a bomb drops.  As I’m writing this I’m thinking whether it will get annoying.  Maybe we can have an on/off button for special effects.  That would be cool.  Some users have also inquired about sound FX.  It is coming, I believe that’s already in the list of upcoming features.  Also, as we were driving to Queens yesterday with Felix to celebrate his birthday he told me that one gentleman has e-mailed him about an opportunity to work for him using AJAX.  Unfortunately he’s from San Francisco and unless he is ok with us working from home we cannot help him.  Then Fix also has mentioned that some other advertising agency in the veins of Google AdSense has contacted him to advertise on our site.  I told Fix to reply and agree to it.  Apparently they’re paying a bit more than Google.  We’re an equal opportunity employer :).  Roman took a few weeks off from his day-job to work on three of his games.  He might be getting a contract to develop these games further.  I&#8217;ve requested that he makes a Flash tutorial and a trailer for our game, if you’ve seen his other work, you know what I’m talking about.  I know I’m forgetting something but its all right, I’ve covered most of the highlights.  My mind is racing, thank you all for your time to read this, play the game and leave your comments! [&#8230;]</p>
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	<item>
		<title>By: Dee&#8217;s-Planet! &#187; Sink My Ship - Ajax based Multiplayer Battleship Game</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-54234</link>
		<dc:creator>Dee&#8217;s-Planet! &#187; Sink My Ship - Ajax based Multiplayer Battleship Game</dc:creator>
		<pubDate>Fri, 26 May 2006 21:14:47 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-54234</guid>
		<description>[...] AjaxMagazine&#160;&#124; TechCrunch [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] AjaxMagazine&nbsp;| TechCrunch [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Various and Sundry &#187; Blog Archive &#187; Friday Link Dump</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-54107</link>
		<dc:creator>Various and Sundry &#187; Blog Archive &#187; Friday Link Dump</dc:creator>
		<pubDate>Fri, 26 May 2006 17:55:01 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-54107</guid>
		<description>[...] * Play Battleship on-line. For the tech geeks: It&#8217;s in AJAX. How Web 2.0! [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] * Play Battleship on-line. For the tech geeks: It&#8217;s in AJAX. How Web 2.0! [&#8230;]</p>
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		<title>By: Artem</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53701</link>
		<dc:creator>Artem</dc:creator>
		<pubDate>Fri, 26 May 2006 03:02:20 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53701</guid>
		<description>Tournaments are in the list of future features.  Also we're planning to implement 3+ user games.  That's if users pour in as much as before.  The original digg is http://digg.com/gaming/Original_RTS_AJAXified_Web_2.0_Battleship_multiplayer_game
Thank you all kind people, we hit 4000+ users today alone.  If that continues we might invest in better hosting.  Who knows.</description>
		<content:encoded><![CDATA[<p>Tournaments are in the list of future features.  Also we&#8217;re planning to implement 3+ user games.  That&#8217;s if users pour in as much as before.  The original digg is <a href="http://digg.com/gaming/Original_RTS_AJAXified_Web_2.0_Battleship_multiplayer_game" rel="nofollow">http://digg.com/gaming/Origina.....layer_game</a><br />
Thank you all kind people, we hit 4000+ users today alone.  If that continues we might invest in better hosting.  Who knows.</p>
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		<title>By: BiZwiKi.CN - 喧闹 PK 噪音 &#187; Blog Archive &#187; links for 2006-05-26</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53591</link>
		<dc:creator>BiZwiKi.CN - 喧闹 PK 噪音 &#187; Blog Archive &#187; links for 2006-05-26</dc:creator>
		<pubDate>Fri, 26 May 2006 00:28:58 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53591</guid>
		<description>[...] TechCrunch » Blog Archive » Battleship + Ajax = SinkMyShip Battleship online version, in ajax style (tags: ajax game online) [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] TechCrunch » Blog Archive » Battleship + Ajax = SinkMyShip Battleship online version, in ajax style (tags: ajax game online) [&#8230;]</p>
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	<item>
		<title>By: Basic Thinking Blog &#187; Schiffeversenken und Ajax = SinkMyShip</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53561</link>
		<dc:creator>Basic Thinking Blog &#187; Schiffeversenken und Ajax = SinkMyShip</dc:creator>
		<pubDate>Thu, 25 May 2006 23:28:22 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53561</guid>
		<description>[...] via Techcrunch      Artikel abgelegt unter: [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] via Techcrunch      Artikel abgelegt unter: [&#8230;]</p>
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		<title>By: Rob Poitras</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53552</link>
		<dc:creator>Rob Poitras</dc:creator>
		<pubDate>Thu, 25 May 2006 22:57:40 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53552</guid>
		<description>It would be fun to setup a TC tourny and see who has the skillz to pay the billz.</description>
		<content:encoded><![CDATA[<p>It would be fun to setup a TC tourny and see who has the skillz to pay the billz.</p>
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		<title>By: Phillip G</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53545</link>
		<dc:creator>Phillip G</dc:creator>
		<pubDate>Thu, 25 May 2006 22:41:31 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53545</guid>
		<description>Its a little clunky... it didn't registar all my moves for some reason... I even clicked on a spot twice, just for it not to work twice.

Good idea though.</description>
		<content:encoded><![CDATA[<p>Its a little clunky&#8230; it didn&#8217;t registar all my moves for some reason&#8230; I even clicked on a spot twice, just for it not to work twice.</p>
<p>Good idea though.</p>
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		<title>By: Colin Strummer</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53544</link>
		<dc:creator>Colin Strummer</dc:creator>
		<pubDate>Thu, 25 May 2006 22:34:56 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53544</guid>
		<description>you sunk their battleship....</description>
		<content:encoded><![CDATA[<p>you sunk their battleship&#8230;.</p>
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	<item>
		<title>By: aNieto2K &#187; Article &#187; SMS, los barquitos en ajax</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53523</link>
		<dc:creator>aNieto2K &#187; Article &#187; SMS, los barquitos en ajax</dc:creator>
		<pubDate>Thu, 25 May 2006 21:30:57 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53523</guid>
		<description>[...] [Versión Matusalem][Via TechCrunch] [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] [Versión Matusalem][Via TechCrunch] [&#8230;]</p>
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		<title>By: Chris Coyier</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53471</link>
		<dc:creator>Chris Coyier</dc:creator>
		<pubDate>Thu, 25 May 2006 20:41:35 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53471</guid>
		<description>This is so great. Brings back great memories. In about 1994 or 1995 I wrote a program in Turbo Pascal that would allow two players to play BattleShip across an AppleTalk network. I remember I integrated a feature where once per game you could shoot a "Clusterbomb" at your opponent which blasted about 5 random squares near where you chose to shoot it. 

How times have changed.</description>
		<content:encoded><![CDATA[<p>This is so great. Brings back great memories. In about 1994 or 1995 I wrote a program in Turbo Pascal that would allow two players to play BattleShip across an AppleTalk network. I remember I integrated a feature where once per game you could shoot a &#8220;Clusterbomb&#8221; at your opponent which blasted about 5 random squares near where you chose to shoot it. </p>
<p>How times have changed.</p>
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	<item>
		<title>By: Pete</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53443</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Thu, 25 May 2006 20:05:01 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53443</guid>
		<description>digg it here: http://www.digg.com/gaming/Battleship_Ajax_=_SinkMyShip</description>
		<content:encoded><![CDATA[<p>digg it here: <a href="http://www.digg.com/gaming/Battleship_Ajax_=_SinkMyShip" rel="nofollow">http://www.digg.com/gaming/Bat.....SinkMyShip</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Web 2.0 - Что нового? &#187; Морской бой + Ajax = SinkMyShip</title>
		<link>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53438</link>
		<dc:creator>Web 2.0 - Что нового? &#187; Морской бой + Ajax = SinkMyShip</dc:creator>
		<pubDate>Thu, 25 May 2006 19:42:32 +0000</pubDate>
		<guid>http://www.techcrunch.com/2006/05/25/battleship-ajax-sinkmyship/#comment-53438</guid>
		<description>[...] Источник: Techcrunch [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Источник: Techcrunch [&#8230;]</p>
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